23 lines
509 B
GLSL
23 lines
509 B
GLSL
#version 450 core
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layout (location = 0) out vec4 gBaseColor;
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layout (location = 1) out vec3 gNormal;
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layout (location = 2) out vec3 gPosition;
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layout (location = 3) out vec2 gMetallicRoughness;
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in vec2 TexCoords;
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in vec3 WorldPos;
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in vec3 Normal;
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// material parameters
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uniform vec3 albedo;
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uniform float metallic;
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uniform float roughness;
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void main()
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{
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gBaseColor = vec4(albedo, 1);
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gPosition = WorldPos;
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gNormal = normalize(Normal);
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gMetallicRoughness = vec2(metallic,roughness);
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} |