#include "ModelWorld.h" #include ModelWorld::ModelWorld() { light.lightDirection = glm::normalize(glm::vec3((cos(lightPitch) * cos(lightYaw)), (sin(lightPitch)), (cos(lightPitch) * sin(lightYaw)))); light.radiance = 3.f * lightColor; RenderingSystem::instance().exposure = 0.45f; model = std::make_shared("Models/David_Brown_25D_tractor_SF/David_Brown_25D_tractor_SF.obj"); model->setPosition({ 0,0,0 }); addActor(model); camera.Position = { 0,10,20 }; } void ModelWorld::logicalTick(float deltaTime) { World::logicalTick(deltaTime); } void ModelWorld::rendererTick(float deltaTime) { World::rendererTick(deltaTime); } void ModelWorld::cursorPosCallback(GLFWwindow* window, double xpos, double ypos) { static bool firstMouse = true; static float lastX; static float lastY; float xoffset = xpos - lastX; float yoffset = lastY - ypos; lastX = xpos; lastY = ypos; if (firstMouse) { firstMouse = false; return; } if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS) camera.processMouseMovement(xoffset, yoffset); } void ModelWorld::scrollCallback(GLFWwindow* window, double xoffset, double yoffset) { camera.processMouseScroll(yoffset); } void ModelWorld::processInput(GLFWwindow* window, float deltaTime) { if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) camera.processKeyboard(FORWARD, deltaTime); if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) camera.processKeyboard(BACKWARD, deltaTime); if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) camera.processKeyboard(LEFT, deltaTime); if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) camera.processKeyboard(RIGHT, deltaTime); if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS) camera.processKeyboard(UP, deltaTime); if (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) camera.processKeyboard(DOWN, deltaTime); }