add grenade_throw model

main
shmily744 2023-04-20 01:04:39 +08:00
parent b0f893faed
commit d837e37713
30 changed files with 6445 additions and 2 deletions

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@ -0,0 +1,11 @@
Model Information:
* title: Grenade Throw
* source: https://sketchfab.com/3d-models/grenade-throw-52d6ac86d0d54a1bbf2f00035d570459
* author: JeremyFin (https://sketchfab.com/JeremyFin)
Model License:
* license type: CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)
* requirements: Author must be credited. Commercial use is allowed.
If you use this 3D model in your project be sure to copy paste this credit wherever you share it:
This work is based on "Grenade Throw" (https://sketchfab.com/3d-models/grenade-throw-52d6ac86d0d54a1bbf2f00035d570459) by JeremyFin (https://sketchfab.com/JeremyFin) licensed under CC-BY-4.0 (http://creativecommons.org/licenses/by/4.0/)

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@ -20,15 +20,20 @@ DemoWorld::DemoWorld()
actor3->setPosition({ -1,0,-1 });
auto sponza = std::make_shared<Actor>("Models\\Sponza\\Sponza.gltf");
sponza->setScale(glm::vec3(2));
auto shoot = std::make_shared<Actor>("Models\\shootgun\\scene.gltf");
auto shoot = std::make_shared<Actor>("Models\\shoot_gun\\scene.gltf");
shoot->setPosition({ 5,0,-1 });
shoot->setScale(glm::vec3{ 50 });
shoot->setScale(glm::vec3{ 45 });
auto grenade_throw = std::make_shared<Actor>("Models\\grenade_throw\\scene.gltf");
grenade_throw->setPosition({ -5,0,-1 });
grenade_throw->setScale(glm::vec3{ 45 });
addActor(actor);
addActor(actor2);
addActor(actor3);
addActor(sponza);
addActor(shoot);
addActor(grenade_throw);
float boardMass = 10;