After Width: | Height: | Size: 976 KiB |
After Width: | Height: | Size: 816 KiB |
After Width: | Height: | Size: 282 KiB |
After Width: | Height: | Size: 405 KiB |
After Width: | Height: | Size: 440 KiB |
After Width: | Height: | Size: 46 KiB |
After Width: | Height: | Size: 499 KiB |
After Width: | Height: | Size: 425 KiB |
After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 269 KiB |
After Width: | Height: | Size: 120 KiB |
After Width: | Height: | Size: 42 KiB |
After Width: | Height: | Size: 530 KiB |
After Width: | Height: | Size: 514 KiB |
After Width: | Height: | Size: 51 KiB |
After Width: | Height: | Size: 442 KiB |
After Width: | Height: | Size: 441 KiB |
After Width: | Height: | Size: 88 KiB |
After Width: | Height: | Size: 425 KiB |
After Width: | Height: | Size: 474 KiB |
After Width: | Height: | Size: 40 KiB |
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@ -1,4 +1,4 @@
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#include "DemoWorld.h"
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#include "DemoWorld.h"
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#include "Particle.h"
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#include "Particle.h"
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DemoWorld::DemoWorld()
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DemoWorld::DemoWorld()
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@ -20,11 +20,15 @@ DemoWorld::DemoWorld()
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actor3->setPosition({ -1,0,-1 });
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actor3->setPosition({ -1,0,-1 });
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auto sponza = std::make_shared<Actor>("Models\\Sponza\\Sponza.gltf");
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auto sponza = std::make_shared<Actor>("Models\\Sponza\\Sponza.gltf");
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sponza->setScale(glm::vec3(2));
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sponza->setScale(glm::vec3(2));
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auto shoot = std::make_shared<Actor>("Models\\shootgun\\scene.gltf");
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shoot->setPosition({ 5,0,-1 });
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shoot->setScale(glm::vec3{ 50 });
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||||||
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|
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addActor(actor);
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addActor(actor);
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addActor(actor2);
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addActor(actor2);
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addActor(actor3);
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addActor(actor3);
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addActor(sponza);
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addActor(sponza);
|
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addActor(shoot);
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|
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|
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float boardMass = 10;
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float boardMass = 10;
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