加入木板模型
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26debb6419
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{
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"asset" : {
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"generator" : "Khronos glTF Blender I/O v3.4.50",
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"version" : "2.0"
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},
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"scene" : 0,
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"scenes" : [
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{
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"name" : "Scene",
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"nodes" : [
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5
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]
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}
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],
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"nodes" : [
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{
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"mesh" : 0,
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"name" : "\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd002_Material #106_0",
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"translation" : [
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"name" : "Object_4"
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{
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"children" : [
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1
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"name" : "\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd002",
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"rotation" : [
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"scale" : [
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},
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"children" : [
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],
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"name" : "RootNode"
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},
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{
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"children" : [
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"name" : "145a44e480864eafa947fceb6548e111.fbx",
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},
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{
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"children" : [
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4
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],
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"name" : "Sketchfab_model",
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"rotation" : [
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-0.70710688829422,
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0,
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0,
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]
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}
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],
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"materials" : [
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{
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"doubleSided" : true,
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"name" : "Material_106",
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"normalTexture" : {
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"index" : 0
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},
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"occlusionTexture" : {
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"index" : 1
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},
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"pbrMetallicRoughness" : {
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"baseColorTexture" : {
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"index" : 2
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},
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"metallicRoughnessTexture" : {
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"index" : 1
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}
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}
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}
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],
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"meshes" : [
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{
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"name" : "\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd\ufffd002_Material #106_0",
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"primitives" : [
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{
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"attributes" : {
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"POSITION" : 0,
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"TEXCOORD_0" : 1,
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"NORMAL" : 2
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},
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"indices" : 3,
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"material" : 0
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}
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]
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}
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],
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"textures" : [
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"source" : 0
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"sampler" : 0,
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"source" : 2
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],
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"images" : [
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"mimeType" : "image/png",
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"name" : "Material_106_normal",
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"uri" : "Material_106_normal.png"
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},
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{
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"mimeType" : "image/png",
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"name" : "Material_106_metallicRoughness",
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"uri" : "Material_106_metallicRoughness.png"
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},
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{
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"mimeType" : "image/jpeg",
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"name" : "Material_106_baseColor",
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"uri" : "Material_106_baseColor.jpg"
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"min" : [
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"type" : "VEC3"
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"bufferView" : 1,
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"componentType" : 5126,
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"count" : 478,
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"type" : "VEC3"
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"bufferView" : 3,
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"componentType" : 5123,
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"count" : 540,
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"type" : "SCALAR"
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}
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],
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"bufferViews" : [
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"byteLength" : 1080,
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"byteLength" : 16376,
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"uri" : "pallet_wood.bin"
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}
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]
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}
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@ -25,7 +25,7 @@ DemoWorld::DemoWorld()
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particle->setSpeed(glm::vec3(-1, 0, 0));
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particle->setPosition({ 4, 5, 0 });
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//particle->addForce(std::make_shared<Force>(glm::vec3(0.f, -particle->getMass() * 9.8f, 0.f)));
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auto particle2 = std::make_shared<Particle>(10, "E:\\3D Objects\\pallet_wood\\New Folder\\pallet_wood.gltf");
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auto particle2 = std::make_shared<Particle>(10, "Models\\pallet_wood\\pallet_wood.gltf");
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particle2->setSpeed(glm::vec3(1, 0, 0));
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particle2->setPosition({ 6, 5, 0 });
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particle2->setScale(glm::vec3{ 0.002 });
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