14 lines
183 B
GLSL
14 lines
183 B
GLSL
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#version 450 core
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layout (location = 4) out vec4 gDebug;
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in vec2 TexCoords;
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in vec3 WorldPos;
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in vec3 Normal;
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uniform vec3 color;
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void main()
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{
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gDebug = vec4(color,1);
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}
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