渲染流程添加一张示意图

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wuyize 2022-08-09 14:25:11 +08:00
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3. 根据基础色、世界坐标、法线、金属度和粗糙度gbuffer以及光源计算光照。
![image-20220809141906110](2st_encode.assets/gbuffers.png)
后续计划实现shadow mapping。
## 计算彩绘纹理流程