渲染流程添加一张示意图
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3. 根据基础色、世界坐标、法线、金属度和粗糙度gbuffer,以及光源计算光照。
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![image-20220809141906110](2st_encode.assets/gbuffers.png)
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后续计划实现shadow mapping。
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## 计算彩绘纹理流程
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