ArchitectureColoredPainting/qt-material-widgets/examples/mainwindow.cpp

125 lines
4.3 KiB
C++

#include "mainwindow.h"
#include <QtWidgets/QHBoxLayout>
#include <QtWidgets/QStackedLayout>
#include <QtWidgets/QListWidget>
#include "avatarsettingseditor.h"
#include "badgesettingseditor.h"
#include "checkboxsettingseditor.h"
#include "fabsettingseditor.h"
#include "raisedbuttonsettingseditor.h"
#include "flatbuttonsettingseditor.h"
#include "iconbuttonsettingseditor.h"
#include "progresssettingseditor.h"
#include "circularprogresssettingseditor.h"
#include "slidersettingseditor.h"
#include "radiobuttonsettingseditor.h"
#include "togglesettingseditor.h"
#include "textfieldsettingseditor.h"
#include "tabssettingseditor.h"
#include "snackbarsettingseditor.h"
#include "dialogsettingseditor.h"
#include "drawersettingseditor.h"
#include "scrollbarsettingseditor.h"
#include "appbarsettingseditor.h"
#include "autocompletesettingseditor.h"
#include "menusettingseditor.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
QWidget *widget = new QWidget;
QHBoxLayout *layout = new QHBoxLayout;
widget->setLayout(layout);
QStackedLayout *stack = new QStackedLayout;
QListWidget *list = new QListWidget;
layout->addWidget(list);
layout->addLayout(stack);
layout->setStretch(1, 2);
setCentralWidget(widget);
AvatarSettingsEditor *avatar = new AvatarSettingsEditor;
BadgeSettingsEditor *badge = new BadgeSettingsEditor;
CheckBoxSettingsEditor *checkbox = new CheckBoxSettingsEditor;
FloatingActionButtonSettingsEditor *fab = new FloatingActionButtonSettingsEditor;
RaisedButtonSettingsEditor *raisedButton = new RaisedButtonSettingsEditor;
FlatButtonSettingsEditor *flatButton = new FlatButtonSettingsEditor;
IconButtonSettingsEditor *iconButton = new IconButtonSettingsEditor;
ProgressSettingsEditor *progress = new ProgressSettingsEditor;
CircularProgressSettingsEditor *circularProgress = new CircularProgressSettingsEditor;
SliderSettingsEditor *slider = new SliderSettingsEditor;
RadioButtonSettingsEditor *radioButton = new RadioButtonSettingsEditor;
ToggleSettingsEditor *toggle = new ToggleSettingsEditor;
TextFieldSettingsEditor *textField = new TextFieldSettingsEditor;
TabsSettingsEditor *tabs = new TabsSettingsEditor;
SnackbarSettingsEditor *snackbar = new SnackbarSettingsEditor;
DialogSettingsEditor *dialog = new DialogSettingsEditor;
DrawerSettingsEditor *drawer = new DrawerSettingsEditor;
ScrollBarSettingsEditor *scrollBar = new ScrollBarSettingsEditor;
AppBarSettingsEditor *appBar = new AppBarSettingsEditor;
AutoCompleteSettingsEditor *autocomplete = new AutoCompleteSettingsEditor;
MenuSettingsEditor *menu = new MenuSettingsEditor;
stack->addWidget(appBar);
stack->addWidget(autocomplete);
stack->addWidget(avatar);
stack->addWidget(badge);
stack->addWidget(checkbox);
stack->addWidget(circularProgress);
stack->addWidget(dialog);
stack->addWidget(drawer);
stack->addWidget(fab);
stack->addWidget(flatButton);
stack->addWidget(iconButton);
stack->addWidget(menu);
stack->addWidget(progress);
stack->addWidget(radioButton);
stack->addWidget(raisedButton);
stack->addWidget(scrollBar);
stack->addWidget(slider);
stack->addWidget(snackbar);
stack->addWidget(tabs);
stack->addWidget(textField);
stack->addWidget(toggle);
list->addItem("App Bar");
list->addItem("Auto Complete");
list->addItem("Avatar");
list->addItem("Badge");
list->addItem("Checkbox");
list->addItem("Circular Progress");
list->addItem("Dialog");
list->addItem("Drawer");
list->addItem("Floating Action Button");
list->addItem("Flat Button");
list->addItem("Icon Button");
list->addItem("Menu");
list->addItem("Progress");
list->addItem("Radio Button");
list->addItem("Raised Button");
list->addItem("ScrollBar");
list->addItem("Slider");
list->addItem("Snackbar");
list->addItem("Tabs");
list->addItem("Text Field");
list->addItem("Toggle");
list->setCurrentRow(0);
QObject::connect(list, &QListWidget::currentItemChanged,
[=](QListWidgetItem *current, QListWidgetItem *previous)
{
Q_UNUSED(current)
Q_UNUSED(previous)
stack->setCurrentIndex(list->currentRow());
});
}
MainWindow::~MainWindow()
{
}