233 lines
8.3 KiB
C++
233 lines
8.3 KiB
C++
#include "qtmaterialflatbutton_internal.h"
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#include <QEventTransition>
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#include <QPropertyAnimation>
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#include <QFocusEvent>
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#include <QSequentialAnimationGroup>
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#include "qtmaterialflatbutton.h"
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#include "lib/qtmaterialstatetransition.h"
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/*!
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* \class QtMaterialFlatButtonStateMachine
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* \internal
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*/
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QtMaterialFlatButtonStateMachine::QtMaterialFlatButtonStateMachine(QtMaterialFlatButton *parent)
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: QStateMachine(parent),
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m_button(parent),
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m_topLevelState(new QState(QState::ParallelStates)),
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m_configState(new QState(m_topLevelState)),
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m_checkableState(new QState(m_topLevelState)),
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m_checkedState(new QState(m_checkableState)),
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m_uncheckedState(new QState(m_checkableState)),
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m_neutralState(new QState(m_configState)),
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m_neutralFocusedState(new QState(m_configState)),
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m_hoveredState(new QState(m_configState)),
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m_hoveredFocusedState(new QState(m_configState)),
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m_pressedState(new QState(m_configState)),
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m_haloAnimation(new QSequentialAnimationGroup(this)),
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m_overlayOpacity(0),
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m_checkedOverlayProgress(parent->isChecked() ? 1 : 0),
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m_haloOpacity(0),
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m_haloSize(0.8),
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m_haloScaleFactor(1),
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m_wasChecked(false)
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{
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Q_ASSERT(parent);
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parent->installEventFilter(this);
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m_configState->setInitialState(m_neutralState);
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addState(m_topLevelState);
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setInitialState(m_topLevelState);
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m_checkableState->setInitialState(parent->isChecked() ? m_checkedState
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: m_uncheckedState);
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QtMaterialStateTransition *transition;
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QPropertyAnimation *animation;
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transition = new QtMaterialStateTransition(FlatButtonCheckedTransition);
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transition->setTargetState(m_checkedState);
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m_uncheckedState->addTransition(transition);
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animation = new QPropertyAnimation(this, "checkedOverlayProgress", this);
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animation->setDuration(200);
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transition->addAnimation(animation);
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transition = new QtMaterialStateTransition(FlatButtonUncheckedTransition);
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transition->setTargetState(m_uncheckedState);
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m_checkedState->addTransition(transition);
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animation = new QPropertyAnimation(this, "checkedOverlayProgress", this);
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animation->setDuration(200);
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transition->addAnimation(animation);
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addTransition(m_button, QEvent::FocusIn, m_neutralState, m_neutralFocusedState);
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addTransition(m_button, QEvent::FocusOut, m_neutralFocusedState, m_neutralState);
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addTransition(m_button, QEvent::Enter, m_neutralState, m_hoveredState);
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addTransition(m_button, QEvent::Leave, m_hoveredState, m_neutralState);
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addTransition(m_button, QEvent::Enter, m_neutralFocusedState, m_hoveredFocusedState);
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addTransition(m_button, QEvent::Leave, m_hoveredFocusedState, m_neutralFocusedState);
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addTransition(m_button, QEvent::FocusIn, m_hoveredState, m_hoveredFocusedState);
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addTransition(m_button, QEvent::FocusOut, m_hoveredFocusedState, m_hoveredState);
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transition = new QtMaterialStateTransition(FlatButtonPressedTransition);
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transition->setTargetState(m_pressedState);
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m_hoveredState->addTransition(transition);
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addTransition(m_button, QEvent::Leave, m_pressedState, m_neutralFocusedState);
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addTransition(m_button, QEvent::FocusOut, m_pressedState, m_hoveredState);
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m_neutralState->assignProperty(this, "haloSize", 0);
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m_neutralFocusedState->assignProperty(this, "haloSize", 0.7);
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m_hoveredState->assignProperty(this, "haloSize", 0);
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m_pressedState->assignProperty(this, "haloSize", 4);
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m_hoveredFocusedState->assignProperty(this, "haloSize", 0.7);
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QPropertyAnimation *grow = new QPropertyAnimation(this);
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QPropertyAnimation *shrink = new QPropertyAnimation(this);
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grow->setTargetObject(this);
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grow->setPropertyName("haloScaleFactor");
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grow->setStartValue(0.56);
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grow->setEndValue(0.63);
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grow->setEasingCurve(QEasingCurve::InOutSine);
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grow->setDuration(840);
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shrink->setTargetObject(this);
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shrink->setPropertyName("haloScaleFactor");
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shrink->setStartValue(0.63);
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shrink->setEndValue(0.56);
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shrink->setEasingCurve(QEasingCurve::InOutSine);
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shrink->setDuration(840);
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m_haloAnimation->addAnimation(grow);
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m_haloAnimation->addAnimation(shrink);
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m_haloAnimation->setLoopCount(-1);
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}
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QtMaterialFlatButtonStateMachine::~QtMaterialFlatButtonStateMachine()
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{
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}
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void QtMaterialFlatButtonStateMachine::setOverlayOpacity(qreal opacity)
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{
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m_overlayOpacity = opacity;
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m_button->update();
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}
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void QtMaterialFlatButtonStateMachine::setCheckedOverlayProgress(qreal progress)
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{
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m_checkedOverlayProgress = progress;
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m_button->update();
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}
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void QtMaterialFlatButtonStateMachine::setHaloOpacity(qreal opacity)
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{
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m_haloOpacity = opacity;
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m_button->update();
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}
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void QtMaterialFlatButtonStateMachine::setHaloSize(qreal size)
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{
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m_haloSize = size;
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m_button->update();
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}
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void QtMaterialFlatButtonStateMachine::setHaloScaleFactor(qreal factor)
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{
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m_haloScaleFactor = factor;
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m_button->update();
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}
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void QtMaterialFlatButtonStateMachine::startAnimations()
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{
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m_haloAnimation->start();
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start();
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}
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void QtMaterialFlatButtonStateMachine::setupProperties()
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{
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QColor overlayColor;
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if (Qt::TransparentMode == m_button->backgroundMode()) {
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overlayColor = m_button->backgroundColor();
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} else {
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overlayColor = m_button->foregroundColor();
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}
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const qreal baseOpacity = m_button->baseOpacity();
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m_neutralState->assignProperty(this, "overlayOpacity", 0);
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m_neutralState->assignProperty(this, "haloOpacity", 0);
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m_neutralFocusedState->assignProperty(this, "overlayOpacity", 0);
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m_neutralFocusedState->assignProperty(this, "haloOpacity", baseOpacity);
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m_hoveredState->assignProperty(this, "overlayOpacity", baseOpacity);
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m_hoveredState->assignProperty(this, "haloOpacity", 0);
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m_hoveredFocusedState->assignProperty(this, "overlayOpacity", baseOpacity);
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m_hoveredFocusedState->assignProperty(this, "haloOpacity", baseOpacity);
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m_pressedState->assignProperty(this, "overlayOpacity", baseOpacity);
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m_pressedState->assignProperty(this, "haloOpacity", 0);
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m_checkedState->assignProperty(this, "checkedOverlayProgress", 1);
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m_uncheckedState->assignProperty(this, "checkedOverlayProgress", 0);
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m_button->update();
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}
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void QtMaterialFlatButtonStateMachine::updateCheckedStatus()
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{
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const bool checked = m_button->isChecked();
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if (m_wasChecked != checked) {
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m_wasChecked = checked;
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if (checked) {
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postEvent(new QtMaterialStateTransitionEvent(FlatButtonCheckedTransition));
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} else {
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postEvent(new QtMaterialStateTransitionEvent(FlatButtonUncheckedTransition));
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}
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}
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}
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bool QtMaterialFlatButtonStateMachine::eventFilter(QObject *watched,
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QEvent *event)
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{
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if (QEvent::FocusIn == event->type()) {
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QFocusEvent *focusEvent = static_cast<QFocusEvent *>(event);
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if (focusEvent && Qt::MouseFocusReason == focusEvent->reason()) {
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postEvent(new QtMaterialStateTransitionEvent(FlatButtonPressedTransition));
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return true;
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}
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}
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return QStateMachine::eventFilter(watched, event);
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}
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void QtMaterialFlatButtonStateMachine::addTransition(QObject *object,
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QEvent::Type eventType,
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QState *fromState,
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QState *toState)
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{
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addTransition(new QEventTransition(object, eventType), fromState, toState);
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}
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void QtMaterialFlatButtonStateMachine::addTransition(QAbstractTransition *transition,
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QState *fromState,
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QState *toState)
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{
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transition->setTargetState(toState);
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QPropertyAnimation *animation;
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animation = new QPropertyAnimation(this, "overlayOpacity", this);
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animation->setDuration(150);
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transition->addAnimation(animation);
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animation = new QPropertyAnimation(this, "haloOpacity", this);
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animation->setDuration(170);
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transition->addAnimation(animation);
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animation = new QPropertyAnimation(this, "haloSize", this);
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animation->setDuration(350);
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animation->setEasingCurve(QEasingCurve::OutCubic);
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transition->addAnimation(animation);
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fromState->addTransition(transition);
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}
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