83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
#include "CppUnitTest.h"
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#include <QGuiApplication>
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#include <QtWidgets/QApplication>
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#include "ElementRendererTest.h"
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#include "Renderer/Painting/ElementStyle.h"
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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using namespace Renderer;
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namespace UnitTest
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{
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TEST_CLASS(ElementRendererTest)
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{
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public:
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TEST_METHOD(TestStrokePlain)
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{
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QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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char* argv[] = { (char*)"" };
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int argc = 1;
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QApplication a(argc, argv);
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Renderer::ElementStyleStrokeDemo style(2);
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TestGLWidget w(style);
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w.show();
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a.exec();
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}
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TEST_METHOD(TestStrokeRadialGradient1)
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{
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QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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char* argv[] = { (char*)"" };
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int argc = 1;
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QApplication a(argc, argv);
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class StyleStrokeRadialGradient : public Renderer::ElementStyle
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{
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virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
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{
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std::map<float, Material> materialMap = {
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{0.25, Material{QColor(255,0,0)}},
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{0.50, Material{QColor(0,255,0)}},
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{0.75, Material{QColor(0,0,255)}},
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{1.00, Material{QColor(255,255,0)}},
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(4, StrokeType::kLeftSide, StrokeEndType::kRound,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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TestGLWidget w(style);
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w.show();
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a.exec();
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}
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TEST_METHOD(TestStrokeRadialGradient2)
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{
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QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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char* argv[] = { (char*)"" };
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int argc = 1;
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QApplication a(argc, argv);
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class StyleStrokeRadialGradient : public Renderer::ElementStyle
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{
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virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
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{
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std::map<float, Material> materialMap = {
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{0.50, Material{QColor(0,255,0)}},
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{0.75, Material{QColor(0,0,255)}},
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{1.00, Material{QColor(255,255,0)}},
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(4, StrokeType::kLeftSide, StrokeEndType::kRound,
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std::make_shared<StrokeRadialGradient>(materialMap, true))) };
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}
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} style;
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TestGLWidget w(style);
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w.show();
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a.exec();
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}
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};
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}
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