49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
#pragma once
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#include <QOpenGLFunctions_4_5_Compatibility>
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#include <QString>
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#include <QVector>
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#include <QVector2D>
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#include <QVector3D>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLBuffer>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLTexture>
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#include <QOpenGLWidget>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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#include "Drawable.h"
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struct PaintingVertex
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{
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QVector3D Position;
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QVector3D Normal;
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QVector2D TexCoords;
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QVector3D Tangent;
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QVector3D Bitangent;
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};
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class PaintingMesh : public Drawable
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{
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public:
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/* 网格数据 */
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QVector<PaintingVertex> vertices; //顶点数据
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QVector<unsigned int> indices; //索引数组
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QMatrix4x4 model; //模型矩阵
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QOpenGLFunctions_4_5_Compatibility* glFunc; //opengl函数入口
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QOpenGLShaderProgram* shaderProgram, * shadowProgram; //着色器程序
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GLuint paintingIndex;
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/* 函数 */
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PaintingMesh(QOpenGLFunctions_4_5_Compatibility* glFunc, QOpenGLShaderProgram* shaderProgram, QOpenGLShaderProgram* shadowProgram, aiMatrix4x4 model);
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void draw() override;
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void drawShadow() override;
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void setupMesh();
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private:
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/* 渲染数据 */
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QOpenGLVertexArrayObject VAO;
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QOpenGLBuffer VBO, EBO;
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};
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