30 lines
796 B
C++
30 lines
796 B
C++
#pragma once
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#include <vector>
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#include <QVector3D>
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#include <QVector4D>
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#include <QMatrix4x4>
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#include <QtMath>
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#include <QOpenGLFunctions_4_5_Compatibility>
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#include "Camera.h"
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#include "Model.h"
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class Light
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{
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public:
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QVector3D lightDirection = QVector3D(0.2, 4, 1).normalized();
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std::vector<float> shadowCascadeLevels;
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float blendRatio = 0.3;
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std::vector<float> frustumSizes;
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Model* model;
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Light(Camera* camera);
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std::vector<QVector4D> getFrustumCornersWorldSpace(const QMatrix4x4& projview);
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std::vector<QVector4D> getFrustumCornersWorldSpace(const QMatrix4x4& proj, const QMatrix4x4& view);
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QMatrix4x4 getLightSpaceMatrix(const float nearPlane, const float farPlane);
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std::vector<QMatrix4x4> getLightSpaceMatrices();
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private:
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Camera* camera;
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};
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