final.frag
|
实现PCF Shadow Map
|
2022-08-18 13:22:45 +08:00 |
final.vert
|
解决点乘计算cos>1引起的噪点,支持鼠标滚轮缩放视野
|
2022-07-27 18:09:23 +08:00 |
model.frag
|
8.17会议存档
|
2022-08-17 13:08:34 +08:00 |
model.vert
|
实现PCF Shadow Map
|
2022-08-18 13:22:45 +08:00 |
model_shadow.frag
|
实现PCF Shadow Map
|
2022-08-18 13:22:45 +08:00 |
model_shadow.vert
|
实现PCF Shadow Map
|
2022-08-18 13:22:45 +08:00 |
painting.comp
|
实现PCF Shadow Map
|
2022-08-18 13:22:45 +08:00 |
painting.frag
|
8.17会议存档
|
2022-08-17 13:08:34 +08:00 |
painting.vert
|
解决点乘计算cos>1引起的噪点,支持鼠标滚轮缩放视野
|
2022-07-27 18:09:23 +08:00 |
shader.frag
|
实现延迟渲染
|
2022-07-24 21:40:51 +08:00 |
shader.vert
|
神说,要有光
|
2022-07-22 16:36:48 +08:00 |