渲染部分现有变换逻辑无法精确还原纹理编辑所得效果 #1
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?
现有逻辑须将图元的总变换矩阵分解为平移、旋转、翻转等操作,而矩阵分解会损失精度,需要改写为直接使用矩阵变换
Painting类和painting.comp修改完成,待修改PaintingUtil
已完成