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TaoZhang-B
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@ -362,5 +362,3 @@ MigrationBackup/
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|||
# Fody - auto-generated XML schema
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FodyWeavers.xsd
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/UnitTest/Qt.x64.runsettings
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/ArchitectureColoredPainting/ClassDiagram.cd
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/ArchitectureColoredPainting/res/Shaders/Fxaa3_11.glsl
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@ -32,12 +32,12 @@
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</ImportGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'" Label="QtSettings">
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||||
<QtInstall>5.15.2_msvc2019_64</QtInstall>
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||||
<QtModules>core;xml;gui;svg;widgets;concurrent;core-private;gui-private;widgets-private</QtModules>
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||||
<QtModules>core;xml;gui;svg;widgets;core-private;gui-private;widgets-private</QtModules>
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||||
<QtBuildConfig>debug</QtBuildConfig>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'" Label="QtSettings">
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||||
<QtInstall>5.15.2_msvc2019_64</QtInstall>
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||||
<QtModules>core;xml;gui;svg;widgets;concurrent;core-private;gui-private;widgets-private</QtModules>
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||||
<QtModules>core;gui;widgets</QtModules>
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||||
<QtBuildConfig>release</QtBuildConfig>
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||||
</PropertyGroup>
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||||
<Target Name="QtMsBuildNotFound" BeforeTargets="CustomBuild;ClCompile" Condition="!Exists('$(QtMsBuild)\qt.targets') or !Exists('$(QtMsBuild)\qt.props')">
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||||
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@ -61,14 +61,9 @@
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</PropertyGroup>
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||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<ClCompile>
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||||
<LanguageStandard>stdcpp20</LanguageStandard>
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||||
<AdditionalIncludeDirectories>$(ProjectDir)include;$(SolutionDir)ArchitectureColoredPainting\src\Editor\RightBar;$(SolutionDir)ArchitectureColoredPainting\src\Editor\;$(SolutionDir)FramelessHelper\include;$(SolutionDir)FramelessHelper\qmake\inc\core;$(SolutionDir)FramelessHelper\include\FramelessHelper\Core;$(SolutionDir)qt-material-widgets\components;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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||||
<PreprocessorDefinitions>FRAMELESSHELPER_WIDGETS_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<AdditionalIncludeDirectories>$(SolutionDir)QGoodWindow;%(AdditionalIncludeDirectories);$(Qt_INCLUDEPATH_)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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@ -77,7 +72,6 @@
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<PreprocessorDefinitions>FRAMELESSHELPER_WIDGETS_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<WarningLevel>Level1</WarningLevel>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<TreatSpecificWarningsAsErrors>4715;</TreatSpecificWarningsAsErrors>
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</ClCompile>
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<Link>
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<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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@ -110,17 +104,6 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="src\Editor\Properties\MaterialReplaceDialog.cpp" />
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<ClCompile Include="src\Editor\util\JsonMerger.cpp" />
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<ClCompile Include="src\Editor\Properties\ProjectPropertyWidget.cpp" />
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<ClCompile Include="src\Editor\Properties\ProjectPropertyDialog.cpp" />
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<ClCompile Include="src\Editor\Properties\CanvasPropertyWidget.cpp" />
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<ClCompile Include="src\Editor\Properties\PropertyWidget.cpp" />
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<ClCompile Include="src\Editor\EditorWidgetComponent\LayerContainerListWidget.cpp" />
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<ClCompile Include="src\Editor\DataManager\ProjectDataManager.cpp" />
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<ClCompile Include="src\Editor\EditorWidgetComponent\FillStyleWidget.cpp" />
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<ClCompile Include="src\Editor\RightBar\EditorSettingWidget.cpp" />
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<ClCompile Include="src\Editor\EditorWidgetComponent\ColorPicker.cpp" />
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<ClCompile Include="src\Editor\EditorWidgetComponent\LayerCreateWidget.cpp" />
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<ClCompile Include="src\Editor\EditorWidgetComponent\LayerStyleDialog.cpp" />
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<ClCompile Include="src\Editor\EditorWidget.cpp" />
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@ -140,11 +123,8 @@
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<ClCompile Include="src\Editor\util\PainterPathUtil.cpp" />
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<ClCompile Include="src\Editor\util\PaintingUtil.cpp" />
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<ClCompile Include="src\Editor\util\SvgFileLoader.cpp" />
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<ClCompile Include="src\FlowLayout.cpp" />
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<ClCompile Include="src\FluentMenu.cpp" />
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<ClCompile Include="src\FluentMenuButton.cpp" />
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<ClCompile Include="src\gl.c" />
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<ClCompile Include="src\Library\LibraryWidget.cpp" />
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<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\MainWindow.cpp" />
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<ClCompile Include="src\NavigationBarWidget.cpp" />
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@ -166,23 +146,15 @@
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<ClCompile Include="src\Renderer\Painting\Painting.cpp" />
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<ClCompile Include="src\Renderer\PaintingMesh.cpp" />
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<ClCompile Include="src\Renderer\Preview\ElementRenderer.cpp" />
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<ClCompile Include="src\Renderer\Preview\PaintingRenderer.cpp" />
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<ClCompile Include="src\Renderer\RendererGLWidget.cpp" />
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<ClCompile Include="src\Renderer\RendererWidget.cpp" />
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<ClCompile Include="src\Renderer\Painting\ShortCutTree.cpp" />
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<ClCompile Include="src\Renderer\Painting\StraightLine.cpp" />
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<ClCompile Include="src\Renderer\RenderPass.cpp" />
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<ClCompile Include="src\Renderer\Shader.cpp" />
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<ClCompile Include="src\Renderer\VirtualTextureManager.cpp" />
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<ClCompile Include="src\SvgParser.cpp" />
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<ClCompile Include="src\Editor\EditorWidgetComponent\StrokeStyleWidget.cpp" />
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<QtUic Include="EditorSettingWidget.ui" />
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<QtUic Include="EditorWidget.ui" />
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<QtUic Include="EditorWidgetItem.ui" />
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<QtUic Include="LibraryWidget.ui" />
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<QtUic Include="MainWindow.ui" />
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<QtUic Include="PaintingItem.ui" />
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<QtUic Include="RendererWidget.ui" />
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<QtUic Include="src\Editor\EditorWidgetComponent\LayerCreateWidget.ui" />
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</ItemGroup>
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@ -207,42 +179,21 @@
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<None Include="res\Shaders\painting.comp" />
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<None Include="res\Shaders\painting.frag" />
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<None Include="res\Shaders\painting.vert" />
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<None Include="res\Shaders\painting_shadow.frag" />
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<None Include="res\Shaders\shader.frag" />
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<None Include="res\Shaders\shader.vert" />
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<None Include="res\Shaders\shadow_mapping.comp" />
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<None Include="res\Shaders\skybox.frag" />
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<None Include="res\Shaders\skybox.vert" />
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<None Include="res\Shaders\ssao.comp" />
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<None Include="res\Shaders\ssao_blur.comp" />
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<None Include="res\Shaders\ssgi.comp" />
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<None Include="res\Shaders\tone_mapping.comp" />
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</ItemGroup>
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<ItemGroup>
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<QtMoc Include="src\Editor\EditorWidgetComponent\StrokeStyleWidget.h" />
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<QtMoc Include="src\Editor\RightBar\LayerTreeWidget.h" />
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<QtMoc Include="src\Editor\RightBar\InfoDisplayWidget.h" />
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<QtMoc Include="src\MainWindow.h" />
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<QtMoc Include="src\Editor\EditorWidget.h" />
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<QtMoc Include="src\Editor\EditorWidgetComponent\LayerCreateWidget.h" />
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<QtMoc Include="src\Editor\EditorWidgetComponent\LayerStyleDialog.h" />
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<QtMoc Include="src\Editor\EditorWidgetComponent\ColorPicker.h" />
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<QtMoc Include="src\Editor\RightBar\EditorSettingWidget.h" />
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<QtMoc Include="src\Editor\EditorWidgetComponent\FillStyleWidget.h" />
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<QtMoc Include="src\Editor\EditorWidgetComponent\LayerContainerListWidget.h" />
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<QtMoc Include="src\Editor\Properties\CanvasPropertyWidget.h" />
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<QtMoc Include="src\Editor\Properties\ProjectPropertyDialog.h" />
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<QtMoc Include="src\Editor\Properties\ProjectPropertyWidget.h" />
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<QtMoc Include="src\Editor\Properties\MaterialReplaceDialog.h" />
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<ClInclude Include="src\Editor\util\JsonMerger.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="src\Editor\Properties\PropertyWidget.h" />
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<ClInclude Include="src\Editor\DataManager\ProjectDataManager.h" />
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<ClInclude Include="src\ColorHelper.hpp" />
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<ClInclude Include="src\Editor\LayerWrapper.h" />
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<ClInclude Include="src\Editor\util\EncodeUtil.hpp" />
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<ClInclude Include="src\Editor\util\JsonUtil.hpp" />
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<QtMoc Include="src\Editor\ElementManager.h" />
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<ClInclude Include="src\Editor\ElementManager.h" />
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<QtMoc Include="src\Editor\ElementPoolWidget.h" />
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<ClInclude Include="src\Editor\GraphicElement.h" />
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<ClInclude Include="src\Editor\LayerManager.h" />
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@ -257,9 +208,6 @@
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<ClInclude Include="src\Editor\util\PaintingUtil.h" />
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<ClInclude Include="src\Editor\util\SvgFileLoader.h" />
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<QtMoc Include="src\FluentMenu.h" />
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<ClInclude Include="src\FlowLayout.h" />
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<ClInclude Include="src\FluentMenuButton.h" />
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<QtMoc Include="src\Library\LibraryWidget.h" />
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<ClInclude Include="src\Renderer\IblUtils.h" />
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<ClInclude Include="src\Renderer\Painting\BaseStyle.h" />
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<ClInclude Include="src\Renderer\Painting\CubicBezierSignedDistance.h" />
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@ -270,9 +218,6 @@
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<ClInclude Include="src\Renderer\Painting\MaterialStyleStroke.h" />
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<ClInclude Include="src\Renderer\Painting\Painting.h" />
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<ClInclude Include="src\Renderer\Preview\ElementRenderer.h" />
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<ClInclude Include="src\Renderer\Preview\PaintingRenderer.h" />
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<ClInclude Include="src\Renderer\RenderPass.h" />
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<ClInclude Include="src\Renderer\Shader.h" />
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<ClInclude Include="src\Renderer\VirtualTextureManager.h" />
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<ClInclude Include="src\SvgParser.h" />
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<QtMoc Include="src\NavigationBarWidget.h" />
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@ -302,12 +247,6 @@
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|||
<Project>{8f360763-a045-3808-87a9-3fae38e69819}</Project>
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<ItemGroup>
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<ResourceCompile Include="Resource.rc" />
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</ItemGroup>
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||||
<ItemGroup>
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||||
<Image Include="res\images\icon.ico" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Condition="Exists('$(QtMsBuild)\qt.targets')">
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<Import Project="$(QtMsBuild)\qt.targets" />
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@ -65,24 +65,6 @@
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<Filter Include="Header Files\Renderer\Preview">
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@ -94,18 +76,6 @@
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@ -141,6 +111,9 @@
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@ -162,6 +135,18 @@
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@ -171,6 +156,12 @@
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@ -198,6 +189,9 @@
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@ -210,103 +204,22 @@
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|
||||
<ClCompile Include="src\Renderer\RenderPass.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="src\Renderer\Shader.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
@ -320,70 +233,34 @@
|
|||
<QtMoc Include="src\Renderer\RendererWidget.h">
|
||||
<Filter>Header Files\Renderer</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\NavigationBarWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\MainWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\PreviewWindow.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\RightBar\LayerTreeWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\RightBar\InfoDisplayWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\EditorWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\ElementPoolWidget.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\FluentMenu.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\EditorWidgetComponent\StrokeStyleWidget.h">
|
||||
<Filter>Header Files\Editor\Style</Filter>
|
||||
<QtMoc Include="src\Editor\EditorWidgetComponent\LayerCreateWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\EditorWidgetComponent\LayerStyleDialog.h">
|
||||
<Filter>Header Files\Editor\Style</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\RightBar\InfoDisplayWidget.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\EditorWidget.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\MainWindow.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\NavigationBarWidget.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\EditorWidgetComponent\ColorPicker.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\RightBar\EditorSettingWidget.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\EditorWidgetComponent\FillStyleWidget.h">
|
||||
<Filter>Header Files\Editor\Style</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\ElementPoolWidget.h">
|
||||
<Filter>Header Files\Editor\Element</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\EditorWidgetComponent\LayerCreateWidget.h">
|
||||
<Filter>Header Files\Editor\Layer</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\RightBar\LayerTreeWidget.h">
|
||||
<Filter>Header Files\Editor\Layer</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\EditorWidgetComponent\FillStyleWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\EditorWidgetComponent\LayerContainerListWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\ElementManager.h">
|
||||
<Filter>Header Files\Editor\Element</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\Properties\CanvasPropertyWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\Properties\ProjectPropertyDialog.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\Properties\ProjectPropertyWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Editor\Properties\MaterialReplaceDialog.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="src\Library\LibraryWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
</ItemGroup>
|
||||
|
@ -464,10 +341,6 @@
|
|||
<None Include="res\Shaders\pageId_downsample.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\tone_mapping.comp" />
|
||||
<None Include="res\Shaders\painting_shadow.frag" />
|
||||
<None Include="res\Shaders\ssao.comp" />
|
||||
<None Include="res\Shaders\ssao_blur.comp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtUic Include="EditorWidgetItem.ui">
|
||||
|
@ -520,6 +393,15 @@
|
|||
<ClInclude Include="src\Renderer\Painting\Element.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\GraphicElement.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerManager.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\ElementManager.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\LineTree.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
|
@ -559,6 +441,9 @@
|
|||
<ClInclude Include="src\Renderer\Preview\ElementRenderer.h">
|
||||
<Filter>Header Files\Renderer\Preview</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\PixelPath.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\IblUtils.h">
|
||||
<Filter>Header Files\Renderer</Filter>
|
||||
</ClInclude>
|
||||
|
@ -572,66 +457,12 @@
|
|||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerStyle.h">
|
||||
<Filter>Header Files\Editor\Style</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\JsonUtil.hpp">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\EncodeUtil.hpp">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\GraphicElement.h">
|
||||
<Filter>Header Files\Editor\Element</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerManager.h">
|
||||
<Filter>Header Files\Editor\Layer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\PixelPath.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerWrapper.h">
|
||||
<Filter>Header Files\Editor\Layer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ColorHelper.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\DataManager\ProjectDataManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\FluentMenuButton.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\Properties\PropertyWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Preview\PaintingRenderer.h">
|
||||
<Filter>Header Files\Renderer\Preview</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\JsonMerger.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\FlowLayout.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\RenderPass.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Shader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtRcc Include="res\MainWindow.qrc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</QtRcc>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Resource.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="res\images\icon.ico" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -1,97 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorLayerInfoWidget</class>
|
||||
<widget class="QWidget" name="EditorLayerInfoWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>333</width>
|
||||
<height>321</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string/>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="widgetLayout">
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QtMaterialTextField" name="name">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<widget class="QtMaterialTextField" name="rotation">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QtMaterialTextField" name="offsetX">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QtMaterialTextField" name="offsetY">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QtMaterialTextField" name="scaleX">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QtMaterialTextField" name="scaleY">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QtMaterialCheckBox" name="flipX">
|
||||
<property name="text">
|
||||
<string>水平翻转</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QtMaterialCheckBox" name="flipY">
|
||||
<property name="text">
|
||||
<string>竖直翻转</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0" colspan="2">
|
||||
<widget class="LayerContainerListWidget" name="styleList" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>QtMaterialTextField</class>
|
||||
<extends>QLineEdit</extends>
|
||||
<header location="global">qtmaterialtextfield.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>QtMaterialCheckBox</class>
|
||||
<extends>QCheckBox</extends>
|
||||
<header location="global">qtmaterialcheckbox.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>LayerContainerListWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header location="global">EditorWidgetComponent/LayerContainerListWidget.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -1,32 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorSettingWidget</class>
|
||||
<widget class="QWidget" name="EditorSettingWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QPushButton" name="backgroundColorButton">
|
||||
<property name="text">
|
||||
<string>设置背景颜色</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -1,76 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorSettingWidget</class>
|
||||
<widget class="QWidget" name="EditorSettingWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QPushButton" name="backgroundColorButton">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>120</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>设置背景颜色</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QPushButton" name="renameButton">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>120</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>设置项目名称</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QPushButton" name="resizeButton">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>120</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>设置画布尺寸</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -41,7 +41,7 @@
|
|||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2" stretch="1,1,0">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2" stretch="1,1,1,1,1,0">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
|
@ -49,7 +49,7 @@
|
|||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="FluentMenuButton" name="fileMenuButton">
|
||||
<widget class="QPushButton" name="createButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
|
@ -63,12 +63,12 @@
|
|||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>文件</string>
|
||||
<string>新建</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="FluentMenuButton" name="projectMenuButton">
|
||||
<widget class="QPushButton" name="openButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
|
@ -82,7 +82,70 @@
|
|||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>项目</string>
|
||||
<string>打开</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="saveButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>保存</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="saveAsButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>另存为</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="closeButton">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>关闭</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -115,9 +178,6 @@
|
|||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="tabsClosable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="tab">
|
||||
<attribute name="title">
|
||||
<string>Tab 1</string>
|
||||
|
@ -134,13 +194,6 @@
|
|||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>FluentMenuButton</class>
|
||||
<extends>QPushButton</extends>
|
||||
<header location="global">../FluentMenuButton.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
|
|
|
@ -37,68 +37,43 @@
|
|||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="MainWindow" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="20,1">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="30">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,7,4,3">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,12,5">
|
||||
<item>
|
||||
<widget class="QWidget" name="LeftBar" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<widget class="PreviewWindow" name="Preview">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
<width>1080</width>
|
||||
<height>1080</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>10801080</width>
|
||||
<height>10801080</height>
|
||||
<width>1080</width>
|
||||
<height>1080</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="widgetResizable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="PreviewWindow" name="Preview">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="RightBar" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4" stretch="0,3,2">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4" stretch="3,2">
|
||||
<property name="spacing">
|
||||
<number>20</number>
|
||||
</property>
|
||||
|
@ -115,24 +90,28 @@
|
|||
<number>11</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="LayerDisplayLabel">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
<widget class="QTabWidget" name="DisplayTab">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>图层信息</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<property name="currentIndex">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<widget class="InfoDisplayWidget" name="LayerDisplay">
|
||||
<attribute name="title">
|
||||
<string>图层信息</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="ElementPoolWidget" name="ElementDisplay">
|
||||
<attribute name="title">
|
||||
<string>图元池</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="InfoDisplayWidget" name="LayerDisplay" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="LayerTreeWidget" name="LayerTree">
|
||||
<property name="minimumSize">
|
||||
|
@ -147,20 +126,9 @@
|
|||
<property name="accessibleName">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>10</width>
|
||||
<height>10</height>
|
||||
</size>
|
||||
</property>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>图层名</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>关联图元</string>
|
||||
<string>图层树</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
|
@ -168,38 +136,8 @@
|
|||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="ElementBar">
|
||||
<item>
|
||||
<widget class="QLabel" name="ElementDisplayLabel">
|
||||
<property name="text">
|
||||
<string>图元</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="ElementPoolWidget" name="ElementDisplay" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -1,87 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>LibraryWidgetClass</class>
|
||||
<widget class="QWidget" name="LibraryWidgetClass">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1124</width>
|
||||
<height>695</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,1">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QComboBox" name="classComboBox">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>30</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>30</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="amountLabel">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="frameShape">
|
||||
<enum>QFrame::NoFrame</enum>
|
||||
</property>
|
||||
<property name="frameShadow">
|
||||
<enum>QFrame::Plain</enum>
|
||||
</property>
|
||||
<property name="lineWidth">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="widgetResizable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="flowWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1106</width>
|
||||
<height>639</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -43,7 +43,6 @@
|
|||
<item row="0" column="0">
|
||||
<widget class="QStackedWidget" name="stackedWidget">
|
||||
<widget class="EditorWidget" name="editorWidget"/>
|
||||
<widget class="Library::LibraryWidget" name="libraryWidget"/>
|
||||
<widget class="Renderer::RendererWidget" name="rendererWidget"/>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -63,12 +62,6 @@
|
|||
<extends>QWidget</extends>
|
||||
<header>Editor/EditorWidget.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>Library::LibraryWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>Library/LibraryWidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
|
|
@ -1,2 +1,2 @@
|
|||
17876391417123941155.jpg paintings/4_L0/4_L0.json 0 0 1 1
|
||||
11474523244911310074.jpg paintings/4/4.json 0 0 1 1
|
||||
17876391417123941155.jpg 0.json 0 0 1 1
|
||||
11474523244911310074.jpg 1.json 0 0 1 1
|
|
@ -1 +0,0 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 38.66 57"><defs><style>.cls-1{fill:none;stroke:#fff;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><path class="cls-1" d="M.81,0C.12,12.47.64,23.24,1.87,29.9c1.85,10,3.32,18,10.21,22.72,5.59,3.83,15.45,6,21.45.77,2.53-2.22,4.92-5.91,4.6-10a9.27,9.27,0,0,0-2-5.55,1.84,1.84,0,0,0-2.16-.51c-.67.36-1.39,1.08-1.11,1.79s1.81,1,2.85.59"/></g></g></svg>
|
Before Width: | Height: | Size: 468 B |
|
@ -1 +0,0 @@
|
|||
<svg id="图层_2" data-name="图层 2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 132.41 212.39"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M913.32,439.45c-11.51,0-22-31.5-26.41-54.39-3.31-17.24-7.69-41.49.51-71.48,2.17-7.9,9.92-33.44,30.57-56.46,9.91-11.05,29.52-29,29.52-29a125.61,125.61,0,0,1,26.42,18.12,123.6,123.6,0,0,1,27.45,35.23c9,17.55,11.23,32.73,12.43,41.44,3.34,24.16-.39,42.85-2.59,53.35-2.88,13.77-8.8,26-20.64,50.48-2.24,4.62-6.58,13.33-13,13.75-3.28.21-4.53-1.88-9.84-4.66a48.86,48.86,0,0,0-24.34-5.18c-7.72.26-13.85,2.44-18.65,4.14C916.41,437.74,916,439.45,913.32,439.45Z" transform="translate(-882.73 -228.12)"/></svg>
|
Before Width: | Height: | Size: 669 B |
|
@ -1 +0,0 @@
|
|||
<svg id="图层_2" data-name="图层 2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 150.07 140.14"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M814.91,563.25a68.61,68.61,0,0,0-17.1,14.51,75,75,0,0,0-9.32,14.5c-3.6,7-5.36,12.57-7.77,20.2-.79,2.49-2.08,7.36-4.66,17.09-3.59,13.53-4.16,16.2-4.66,19.69s.06.85-1,14.5c-.48,6-.69,7.7.52,8.81,2.26,2.07,6-1.19,14.5-2.08,3.59-.37,7.57.1,15.54,1,9.28,1.09,8.87,1.62,14,2.07,8.71.78,15.42-.26,23.82-1.55,7.65-1.18,11.47-1.77,16.58-3.63A61.4,61.4,0,0,0,873.44,658c1.77-1.47,8.2-7,16.57-21.75,5.28-9.29,4.16-9.62,11.92-26.42,5.12-11.09,9.43-22.55,14.5-33.67,2.38-5.21,5.16-11.14,2.59-15.54-1.78-3-5-3.39-8.8-5.18-10.3-4.79-10.91-13.35-16.58-18.13C877.88,524.07,835.51,550.43,814.91,563.25Z" transform="translate(-769.98 -533.71)"/></svg>
|
Before Width: | Height: | Size: 804 B |
|
@ -1 +0,0 @@
|
|||
<svg id="图层_2" data-name="图层 2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 125.59 140.06"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M946,430.61a63.41,63.41,0,0,0-18,3.05,52.54,52.54,0,0,0-20.86,12c-5.59,5.4-8.16,10.56-11.92,18.13-2.87,5.8-6.93,14.12-8.8,25.9a78.11,78.11,0,0,0,.78,29.25,66.55,66.55,0,0,0,13.91,28.78A63.83,63.83,0,0,0,970.3,567.4c5.76-1.81,15.86-5.12,24.87-14.51s11.83-19.42,13.46-25.38c4.2-15.3,1.86-27.85,0-37.81s-4-21.77-13-34.19c-3.54-4.94-10.09-13.87-22.27-19.68C961.83,430.3,951.22,430.46,946,430.61Z" transform="translate(-885.39 -430.56)"/></svg>
|
Before Width: | Height: | Size: 611 B |
|
@ -1 +0,0 @@
|
|||
<svg id="图层_3" data-name="图层 3" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 387.48 240.17"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M148.59,482.78c15.46,22.43,45,58.45,93.24,84.61a256.52,256.52,0,0,0,77.7,27.28,239.38,239.38,0,0,0,57.66,2.76c17.92-1.35,40.71-3.08,66.65-15.19A163,163,0,0,0,507.38,528c7-10.06,26.87-39.53,28.66-81.5,0,0,1.41-32.95-15.19-66.64-3.31-6.72-8.08-14.77-17.27-19-2.46-1.13-12.29-5.66-22.1-.69-7.14,3.63-13.6,12-12.08,18.65,1.85,8.17,15.89,15.08,34.18,11.05" transform="translate(-148.59 -357.91)"/></svg>
|
Before Width: | Height: | Size: 570 B |
|
@ -1 +0,0 @@
|
|||
<svg id="图层_2" data-name="图层 2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 369 292.11"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M749,200c4.43-17.3,22.4-78.56,81-114,36-21.8,71.16-24,92-25,25.62-1.28,75.88-3.79,123,29,71.9,50,73,138.09,73,143-.08,19.3-.29,71.77-39,101-19.94,15.05-41.15,17.37-48,18-41.13,3.78-96.62-14.85-114-62-13.32-36.14,2.58-70.23,7-79" transform="translate(-749 -60.37)"/></svg>
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Before Width: | Height: | Size: 440 B |
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<svg id="图层_3" data-name="图层 3" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 230.86 225.05"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M1111.83,280.35c6.17,16.23,20.24,45.83,50.77,68.89,11.93,9,29.94,22.26,57,25.38,33,3.8,57.82-9.95,65.78-14.5A115.33,115.33,0,0,0,1332,309.35c2.73-5.88,23.6-53-1.56-100.49-17-32.16-53.06-60.62-94.27-58.53-20.46,1-36.19,9.31-45.06,15" transform="translate(-1111.83 -150.22)"/></svg>
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Before Width: | Height: | Size: 452 B |
|
@ -1 +0,0 @@
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<svg id="图层_4" data-name="图层 4" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 82.97 81.32"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M1031,55c3.85,12.26,9.48,17.33,14,19.69,4.23,2.2,7.34,1.94,13.47,5.69,4.43,2.71,7.32,5.7,10.88,9.33,4,4.07,4.84,5.69,10.88,11.91,4.16,4.3,5.31,5.12,6.21,5.7,4,2.58,6.41,2.33,11.92,4.14,5.73,1.89,10.25,3.37,13,6.74,4.52,5.65,2.21,14.5,1,18.13" transform="translate(-1031.03 -55.02)"/></svg>
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Before Width: | Height: | Size: 459 B |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 38.66 57"><defs><style>.cls-1{fill:none;stroke:#fff;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><path class="cls-1" d="M.81,0C.12,12.47.64,23.24,1.87,29.9c1.85,10,3.32,18,10.21,22.72,5.59,3.83,15.45,6,21.45.77,2.53-2.22,4.92-5.91,4.6-10a9.27,9.27,0,0,0-2-5.55,1.84,1.84,0,0,0-2.16-.51c-.67.36-1.39,1.08-1.11,1.79s1.81,1,2.85.59"/></g></g></svg>
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Before Width: | Height: | Size: 468 B |
|
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 2486.79 1894.11">
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<title>biankuang</title>
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<rect x="0.5" y="0.5" width="2485.79" height="1893.11" fill="none" stroke="#000" stroke-miterlimit="10"/>
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</svg>
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Before Width: | Height: | Size: 213 B |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 292.05 208.4">
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<title>changJ</title>
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<path d="M158.18-81.15C139.41-27.59,70.72,31.33,27.87,45.84c-70.12,23.74-154,.87-160.12-71.22-4.42-52.46,13.8-92.76,53.56-116,27.89-16.27,70.05-15.29,91.4,6.07,21.54,21.53,8.16,52.76-.85,61.84C3.74-65.24-9.26-64.64-14.4-67.09A11.69,11.69,0,0,1-20.33-80.5c1.37-5.43,7-9.65,14.28-6.74A5.44,5.44,0,0,1-2.6-80.8" transform="translate(133.4 153.03)" fill="none" stroke="#000" stroke-miterlimit="10"/>
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</svg>
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Before Width: | Height: | Size: 497 B |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 114.87 185.42">
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<title>duanJ</title>
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<path d="M-186.33-16.19c-70.52,9.38-121.87,65.84-113.39,123,6.54,44.07,52.94,71.66,78.22,57.91,25.72-14,23.58-42.55,3.22-52.55-5.69-2.8-14.54-3.61-20.72-1.43s-8.93,8.57-6.89,12.51c1.82,3.52,4.45,5.31,8,5.48,5.62.27,6.7-4.06,6.7-4.06" transform="translate(301.14 16.69)" fill="none" stroke="#000" stroke-miterlimit="10"/>
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</svg>
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Before Width: | Height: | Size: 422 B |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 155.8 283.83">
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<title>houbanJ</title>
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<path d="M-225.88,282.68c81-31.64,138.8-91.31,153.49-177,8.7-50.8-18.78-88.12-50.26-105.92" transform="translate(226.06 0.68)" fill="none" stroke="#000" stroke-miterlimit="10"/>
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</svg>
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Before Width: | Height: | Size: 280 B |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 84.26 18.74">
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<title>hu</title>
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<path d="M257.42,90.62c15.49,22.88,67.94,25,83.43,0" transform="translate(-257.01 -90.34)" fill="none" stroke="#000" stroke-miterlimit="10"/>
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</svg>
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Before Width: | Height: | Size: 238 B |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 78.67 94.24">
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<title>huaban</title>
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<path d="M306.77-206.23c-15.21,0-32.25-23-38.66-41.61-10-29,11.5-34,19.91-34.82a4,4,0,0,0,3.56-3.3c3.3-18.19,23.44-17.7,27.49-.38a4.38,4.38,0,0,0,4,3.32c7.48.54,25.11,3.49,18.82,30.06C339.32-242.22,321.71-206.21,306.77-206.23Z" transform="translate(-265.02 299.96)" fill="none" stroke="#000" stroke-miterlimit="10"/>
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</svg>
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Before Width: | Height: | Size: 417 B |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 456.05 403.05">
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<title>tuoyuan</title>
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<path d="M300.18,183c144.72-.06,230.41,77.65,230.61,191C531,494.57,446.73,585,305.1,585,172.6,585,75.67,501,75.75,377.61,75.81,265.34,158.13,183.05,300.18,183Z" transform="translate(-75.25 -182.48)" fill="none" stroke="#000" stroke-miterlimit="10"/>
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</svg>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 31.28 179.75">
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<title>yezi</title>
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<path d="M-789.16,247c-63.35-70.42,2.48-107.35,2.75-131.39.21-18.15-4-30.2-14.14-47.77" transform="translate(817.18 -67.58)" fill="none" stroke="#000" stroke-miterlimit="10"/>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 116.45 116.45"><defs><style>.cls-1{fill:#fff;stroke:#231815;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><rect class="cls-1" x="0.5" y="0.5" width="115.45" height="115.45"/></g></g></svg>
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Before Width: | Height: | Size: 310 B |
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100.45 1"><defs><style>.cls-1{fill:none;stroke:#231815;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><line class="cls-1" y1="0.5" x2="100.45" y2="0.5"/></g></g></svg>
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|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
|
@ -81,89 +81,13 @@
|
|||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="ssaoCheckBox">
|
||||
<property name="text">
|
||||
<string>SSAO</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="fxaaCheckBox">
|
||||
<property name="text">
|
||||
<string>FXAA</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1,0">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetDefaultConstraint</enum>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Expanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>260</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="tabPosition">
|
||||
<enum>QTabWidget::West</enum>
|
||||
</property>
|
||||
<widget class="QWidget" name="textureTab">
|
||||
<attribute name="title">
|
||||
<string>纹理</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="vboxLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QListWidget" name="textureListWidget">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QListWidget{
|
||||
border: 0
|
||||
}</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="Renderer::RendererGLWidget" name="openGLWidget">
|
||||
<property name="sizePolicy">
|
||||
|
@ -185,19 +109,6 @@
|
|||
<property name="rightMargin">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QSlider" name="lightRadianceSlider">
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>600</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="horizontalSlider">
|
||||
<property name="sizePolicy">
|
||||
|
@ -254,9 +165,9 @@
|
|||
<header>RendererGLWidget.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>FluentMenuButton</class>
|
||||
<class>QtMaterialFlatButton</class>
|
||||
<extends>QPushButton</extends>
|
||||
<header>../FluentMenuButton.h</header>
|
||||
<header location="global">qtmaterialflatbutton.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 106.93 99.81"><defs><style>.cls-1{fill:none;stroke:#00ff1c;stroke-miterlimit:10;}</style></defs><title>0</title><g id="图层_2" data-name="图层 2"><polyline class="cls-1" points="27.24 16.75 27.24 2.15 7.2 2.15 7.2 22.78 46.7 22.78"/></g><g id="图层_3" data-name="图层 3"><polyline class="cls-1" points="27.24 30.37 27.24 44.97 0 44.97"/></g><g id="图层_4" data-name="图层 4"><path class="cls-1" d="M292.82,107.78s0,0,0,0,0,3.59,0,7.62c0,3.85,0,5.78.06,6.43a19.94,19.94,0,0,0,2.87,7.58,15.85,15.85,0,0,0,6.61,6.23A14.75,14.75,0,0,0,310,137a11.69,11.69,0,0,0,7.59-2.92,11,11,0,0,0,3.2-6.84c.15-1.27.58-4.84-1.79-7.64a8.54,8.54,0,0,0-3.56-2.44c-1.32-.52-3.32-1.31-5.06-.33a5.41,5.41,0,0,0-2.14,3,3.48,3.48,0,0,0-.16,2.71c.78,1.86,3.36,2.14,3.47,2.15" transform="translate(-287.18 -56.2)"/></g><g id="图层_5" data-name="图层 5"><path class="cls-1" d="M339.72,85.41V58.75a69.07,69.07,0,0,1,14.79,0c5.9.63,9.31,1,12.84,3.5,1.76,1.22,6.37,4.43,6.68,9.92.25,4.38-2.27,9.26-6.72,11-3.5,1.39-8.46,1-10.71-2.06-.14-.18-2-2.82-.92-5.46.63-1.51,2.34-3.23,4.28-2.92a3.76,3.76,0,0,1,2.33,1.55" transform="translate(-287.18 -56.2)"/></g><g id="图层_6" data-name="图层 6"><path class="cls-1" d="M301.38,145.93a8.21,8.21,0,0,1-.77,5.83c-.26.44-2.5,4.23-5.84,3.7a5,5,0,0,1-3.89-3.5c-.1-.35-1-3,.58-4.09a3.28,3.28,0,0,1,3.89.58" transform="translate(-287.18 -56.2)"/><path class="cls-1" d="M323.18,115.76a7.37,7.37,0,0,1,7.39-8.17c.49,0,4.07.12,5.65,2.92.19.34,1.52,2.7.19,4.67a4.33,4.33,0,0,1-4.67,1.56" transform="translate(-287.18 -56.2)"/></g><g id="图层_7" data-name="图层 7"><path class="cls-1" d="M352.17,86.57a14.23,14.23,0,0,0-4.67,2.73c-1.59,1.4-3.37,3-3.5,5.45a6.45,6.45,0,0,0,2.14,4.86c1.28,1.1,3.68,2.22,5.84,1.17,1.64-.8,3.31-3,2.53-4.67a3.6,3.6,0,0,0-3.31-1.75" transform="translate(-287.18 -56.2)"/><path class="cls-1" d="M382.34,66.53a17.27,17.27,0,0,0,3.89.39c2.16,0,3.53,0,4.86-1a6.15,6.15,0,0,0,2.34-3.89c.17-1,.53-2.93-.78-4.29a4.32,4.32,0,0,0-4.48-.77A3.62,3.62,0,0,0,386,58.75a3.75,3.75,0,0,0,.2,3.31" transform="translate(-287.18 -56.2)"/></g></svg>
|
Before Width: | Height: | Size: 2.1 KiB |
|
@ -1 +0,0 @@
|
|||
<svg id="图层_3" data-name="图层 3" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 27.74 15.09"><defs><style>.cls-1{fill:none;stroke:#00ff1c;stroke-miterlimit:10;}</style></defs><title>2</title><polyline class="cls-1" points="27.24 0 27.24 14.6 0 14.6"/></svg>
|
Before Width: | Height: | Size: 265 B |
|
@ -1 +0,0 @@
|
|||
<svg id="图层_4" data-name="图层 4" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 29.07 30.28"><defs><style>.cls-1{fill:none;stroke:#00ff1c;stroke-miterlimit:10;}</style></defs><title>3</title><path class="cls-1" d="M292.82,107.78s0,0,0,0,0,3.59,0,7.62c0,3.85,0,5.78.06,6.43a19.94,19.94,0,0,0,2.87,7.58,15.85,15.85,0,0,0,6.61,6.23A14.75,14.75,0,0,0,310,137a11.69,11.69,0,0,0,7.59-2.92,11,11,0,0,0,3.2-6.84c.15-1.27.58-4.84-1.79-7.64a8.54,8.54,0,0,0-3.56-2.44c-1.32-.52-3.32-1.31-5.06-.33a5.41,5.41,0,0,0-2.14,3,3.48,3.48,0,0,0-.16,2.71c.78,1.86,3.36,2.14,3.47,2.15" transform="translate(-292.3 -107.25)"/></svg>
|
Before Width: | Height: | Size: 617 B |
|
@ -1 +0,0 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 38.66 57"><defs><style>.cls-1{fill:none;stroke:#fff;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><path class="cls-1" d="M.81,0C.12,12.47.64,23.24,1.87,29.9c1.85,10,3.32,18,10.21,22.72,5.59,3.83,15.45,6,21.45.77,2.53-2.22,4.92-5.91,4.6-10a9.27,9.27,0,0,0-2-5.55,1.84,1.84,0,0,0-2.16-.51c-.67.36-1.39,1.08-1.11,1.79s1.81,1,2.85.59"/></g></g></svg>
|
Before Width: | Height: | Size: 468 B |
|
@ -1,12 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 25.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="图层_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 1735.4 1712.3" style="enable-background:new 0 0 1735.4 1712.3;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
.st0{stroke:#000000;stroke-miterlimit:10;}
|
||||
</style>
|
||||
<polygon class="st0" points="932.3,945.5 1007,887.6 1034.9,922.2 512.7,1320.5 488.7,1287.4 592.2,1208.1 546.2,1145.1
|
||||
579.5,1120.1 627.3,1181.8 747.8,1088.8 278.2,440.8 158.8,520.8 199.7,578.8 163.3,604.9 120.1,546.9 28,608.3 0.7,569.7
|
||||
497.7,234.2 526.1,272.9 463.5,316.1 507.9,379.8 477.2,402.5 430.6,337.7 303.9,424.4 778.3,1064.7 892.1,977.2 826.2,888
|
||||
865.7,857.4 "/>
|
||||
</svg>
|
Before Width: | Height: | Size: 822 B |
|
@ -1,11 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Generator: Adobe Illustrator 25.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
<svg version="1.1" id="图层_1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
|
||||
viewBox="0 0 141 171" style="enable-background:new 0 0 141 171;" xml:space="preserve">
|
||||
<style type="text/css">
|
||||
.st0{fill:none;stroke:#000000;stroke-miterlimit:10;}
|
||||
</style>
|
||||
<polygon class="st0" points="0.5,0.5 140.5,0.5 140.5,10.5 115.5,10.5 115.5,31.5 105.5,31.5 105.5,10.5 75.5,10.5 75.5,165.8
|
||||
105.5,165.8 105.5,144.7 115.5,144.7 115.5,165.8 140.5,165.8 140.5,175.8 0.5,175.8 0.5,165.8 25.5,165.8 25.5,144.7 35.5,144.7
|
||||
35.5,165.8 65.5,165.8 65.5,10.5 35.5,10.5 35.5,31.5 25.5,31.5 25.5,10.5 0.5,10.5 "/>
|
||||
</svg>
|
Before Width: | Height: | Size: 781 B |
|
@ -1 +0,0 @@
|
|||
<svg id="图层_6" data-name="图层 6" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 47.45 48.92"><defs><style>.cls-1{fill:none;stroke:#00ff1c;stroke-miterlimit:10;}</style></defs><title>5</title><path class="cls-1" d="M301.38,145.93a8.21,8.21,0,0,1-.77,5.83c-.26.44-2.5,4.23-5.84,3.7a5,5,0,0,1-3.89-3.5c-.1-.35-1-3,.58-4.09a3.28,3.28,0,0,1,3.89.58" transform="translate(-290.04 -107.09)"/><path class="cls-1" d="M323.18,115.76a7.37,7.37,0,0,1,7.39-8.17c.49,0,4.07.12,5.65,2.92.19.34,1.52,2.7.19,4.67a4.33,4.33,0,0,1-4.67,1.56" transform="translate(-290.04 -107.09)"/></svg>
|
Before Width: | Height: | Size: 577 B |
|
@ -1 +0,0 @@
|
|||
<svg id="图层_7" data-name="图层 7" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50.62 45.5"><defs><style>.cls-1{fill:none;stroke:#00ff1c;stroke-miterlimit:10;}</style></defs><title>6</title><path class="cls-1" d="M352.17,86.57a14.23,14.23,0,0,0-4.67,2.73c-1.59,1.4-3.37,3-3.5,5.45a6.45,6.45,0,0,0,2.14,4.86c1.28,1.1,3.68,2.22,5.84,1.17,1.64-.8,3.31-3,2.53-4.67a3.6,3.6,0,0,0-3.31-1.75" transform="translate(-343.49 -56.2)"/><path class="cls-1" d="M382.34,66.53a17.27,17.27,0,0,0,3.89.39c2.16,0,3.53,0,4.86-1a6.15,6.15,0,0,0,2.34-3.89c.17-1,.53-2.93-.78-4.29a4.32,4.32,0,0,0-4.48-.77A3.62,3.62,0,0,0,386,58.75a3.75,3.75,0,0,0,.2,3.31" transform="translate(-343.49 -56.2)"/></svg>
|
Before Width: | Height: | Size: 686 B |
|
@ -1 +0,0 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 50.52 15.81"><defs><style>.cls-1{fill:#fff;stroke:#231815;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><polygon class="cls-1" points="0.5 0.5 50.02 0.5 50.02 4.2 27.23 4.2 27.23 15.31 23.29 15.31 23.29 4.2 0.5 4.2 0.5 0.5"/></g></g></svg>
|
Before Width: | Height: | Size: 361 B |
|
@ -1,4 +0,0 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 2486.79 1894.11">
|
||||
<title>biankuang</title>
|
||||
<rect x="0.5" y="0.5" width="2485.79" height="1893.11" fill="none" stroke="#000" stroke-miterlimit="10"/>
|
||||
</svg>
|
Before Width: | Height: | Size: 213 B |
|
@ -1,31 +0,0 @@
|
|||
{
|
||||
"height": 1080,
|
||||
"width": 1080,
|
||||
"elements": [
|
||||
{
|
||||
"name": "ababa",
|
||||
"type": "svg-file",
|
||||
"data": {
|
||||
"include": "./svg/0.svg"
|
||||
}
|
||||
}
|
||||
],
|
||||
"root-layer": {
|
||||
"name": "root",
|
||||
"transform": {
|
||||
"offset": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"scale": {
|
||||
"x": 1.0,
|
||||
"y": 1.0
|
||||
},
|
||||
"rotation": 0.0
|
||||
},
|
||||
"effects": [],
|
||||
"is-folder": true,
|
||||
"referenced-by": null,
|
||||
"children":[]
|
||||
}
|
||||
}
|
|
@ -1 +0,0 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 116.45 116.45"><defs><style>.cls-1{fill:#fff;stroke:#231815;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><rect class="cls-1" x="0.5" y="0.5" width="115.45" height="115.45"/></g></g></svg>
|
Before Width: | Height: | Size: 310 B |
|
@ -1 +0,0 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100.45 1"><defs><style>.cls-1{fill:none;stroke:#231815;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><line class="cls-1" y1="0.5" x2="100.45" y2="0.5"/></g></g></svg>
|
Before Width: | Height: | Size: 288 B |
|
@ -0,0 +1,67 @@
|
|||
file(GLOB ROOT_SOURCE *.cpp)
|
||||
file(GLOB ROOT_INLINE *.inl)
|
||||
file(GLOB ROOT_HEADER *.hpp)
|
||||
file(GLOB ROOT_TEXT ../*.txt)
|
||||
file(GLOB ROOT_MD ../*.md)
|
||||
file(GLOB ROOT_NAT ../util/glm.natvis)
|
||||
|
||||
file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
|
||||
file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
|
||||
file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp)
|
||||
|
||||
file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp)
|
||||
file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl)
|
||||
file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp)
|
||||
|
||||
file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
|
||||
file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
|
||||
file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
|
||||
|
||||
file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp)
|
||||
file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl)
|
||||
file(GLOB_RECURSE SIMD_HEADER ./simd/*.h)
|
||||
|
||||
source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD})
|
||||
source_group("Core Files" FILES ${CORE_SOURCE})
|
||||
source_group("Core Files" FILES ${CORE_INLINE})
|
||||
source_group("Core Files" FILES ${CORE_HEADER})
|
||||
source_group("GTC Files" FILES ${GTC_SOURCE})
|
||||
source_group("GTC Files" FILES ${GTC_INLINE})
|
||||
source_group("GTC Files" FILES ${GTC_HEADER})
|
||||
source_group("GTX Files" FILES ${GTX_SOURCE})
|
||||
source_group("GTX Files" FILES ${GTX_INLINE})
|
||||
source_group("GTX Files" FILES ${GTX_HEADER})
|
||||
source_group("SIMD Files" FILES ${SIMD_SOURCE})
|
||||
source_group("SIMD Files" FILES ${SIMD_INLINE})
|
||||
source_group("SIMD Files" FILES ${SIMD_HEADER})
|
||||
|
||||
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
|
||||
|
||||
if(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
|
||||
if(GLM_STATIC_LIBRARY_ENABLE)
|
||||
add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
|
||||
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
|
||||
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
|
||||
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
|
||||
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
|
||||
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
|
||||
endif(GLM_STATIC_LIBRARY_ENABLE)
|
||||
|
||||
if(GLM_DYNAMIC_LIBRARY_ENABLE)
|
||||
add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
|
||||
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
|
||||
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
|
||||
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
|
||||
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
|
||||
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
|
||||
endif(GLM_DYNAMIC_LIBRARY_ENABLE)
|
||||
|
||||
else(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
|
||||
add_executable(glm_dummy ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
|
||||
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
|
||||
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
|
||||
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
|
||||
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
|
||||
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
|
||||
|
||||
endif(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
|
|
@ -1,539 +1,6 @@
|
|||
/// @ref core
|
||||
/// @file glm/common.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_common Common functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// Provides GLSL common functions
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
///
|
||||
/// Include <glm/common.hpp> to use these core features.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "detail/qualifier.hpp"
|
||||
#include "detail/_fixes.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_common
|
||||
/// @{
|
||||
|
||||
/// Returns x if x >= 0; otherwise, it returns -x.
|
||||
///
|
||||
/// @tparam genType floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x);
|
||||
|
||||
/// Returns x if x >= 0; otherwise, it returns -x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or signed integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> sign(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer that is less then or equal to x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x
|
||||
/// whose absolute value is not larger than the absolute value of x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
/// This includes the possibility that round(x) returns the
|
||||
/// same value as roundEven(x) for all values of x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// A fractional part of 0.5 will round toward the nearest even
|
||||
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a value equal to the nearest integer
|
||||
/// that is greater than or equal to x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType fract(genType x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
|
||||
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType mod(genType x, genType y);
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
|
||||
|
||||
/// Returns the fractional part of x and sets i to the integer
|
||||
/// part (as a whole number floating point value). Both the
|
||||
/// return value and the output parameter will have the same
|
||||
/// sign as x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType modf(genType x, genType& i);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point or integer scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
|
||||
|
||||
/// If genTypeU is a floating scalar or vector:
|
||||
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
/// x and y using the floating-point value a.
|
||||
/// The value for a is not restricted to the range [0, 1].
|
||||
///
|
||||
/// If genTypeU is a boolean scalar or vector:
|
||||
/// Selects which vector each returned component comes
|
||||
/// from. For a component of 'a' that is false, the
|
||||
/// corresponding component of 'x' is returned. For a
|
||||
/// component of 'a' that is true, the corresponding
|
||||
/// component of 'y' is returned. Components of 'x' and 'y' that
|
||||
/// are not selected are allowed to be invalid floating point
|
||||
/// values and will have no effect on the results. Thus, this
|
||||
/// provides different functionality than
|
||||
/// genType mix(genType x, genType y, genType(a))
|
||||
/// where a is a Boolean vector.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @param[in] x Value to interpolate.
|
||||
/// @param[in] y Value to interpolate.
|
||||
/// @param[in] a Interpolant.
|
||||
///
|
||||
/// @tparam genTypeT Floating point scalar or vector.
|
||||
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
|
||||
///
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// ...
|
||||
/// float a;
|
||||
/// bool b;
|
||||
/// glm::dvec3 e;
|
||||
/// glm::dvec3 f;
|
||||
/// glm::vec4 g;
|
||||
/// glm::vec4 h;
|
||||
/// ...
|
||||
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
|
||||
/// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
|
||||
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
|
||||
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
|
||||
/// @endcode
|
||||
template<typename genTypeT, typename genTypeU>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
|
||||
|
||||
template<length_t L, typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
|
||||
|
||||
template<length_t L, typename T, typename U, qualifier Q>
|
||||
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType step(genType edge, genType x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
/// performs smooth Hermite interpolation between 0 and 1
|
||||
/// when edge0 < x < edge1. This is useful in cases where
|
||||
/// you would want a threshold function with a smooth
|
||||
/// transition. This is equivalent to:
|
||||
/// genType t;
|
||||
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
|
||||
/// return t * t * (3 - 2 * t);
|
||||
/// Results are undefined if edge0 >= edge1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns true if x holds a NaN (not a number)
|
||||
/// representation in the underlying implementation's set of
|
||||
/// floating point representations. Returns false otherwise,
|
||||
/// including for implementations with no NaN
|
||||
/// representations.
|
||||
///
|
||||
/// /!\ When using compiler fast math, this function may fail.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns true if x holds a positive infinity or negative
|
||||
/// infinity representation in the underlying implementation's
|
||||
/// set of floating point representations. Returns false
|
||||
/// otherwise, including for implementations with no infinity
|
||||
/// representations.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam T Floating-point scalar types
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floating-point
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL int floatBitsToInt(float v);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL uint floatBitsToUint(float v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float intBitsToFloat(int v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float uintBitsToFloat(uint v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
|
||||
/// @tparam Q Value from qualifier enum
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<length_t L, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
|
||||
|
||||
/// Computes and returns a * b + c.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
|
||||
|
||||
/// Splits x into a floating-point significand in the range
|
||||
/// [0.5, 1.0) and an integral exponent of two, such that:
|
||||
/// x = significand * exp(2, exponent)
|
||||
///
|
||||
/// The significand is returned by the function and the
|
||||
/// exponent is returned in the parameter exp. For a
|
||||
/// floating-point value of zero, the significant and exponent
|
||||
/// are both zero. For a floating-point value that is an
|
||||
/// infinity or is not a number, the results are undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType frexp(genType x, int& exp);
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp);
|
||||
|
||||
/// Builds a floating-point number from x and the
|
||||
/// corresponding integral exponent of two in exp, returning:
|
||||
/// significand * exp(2, exponent)
|
||||
///
|
||||
/// If this product is too large to be represented in the
|
||||
/// floating-point type, the result is undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template<typename genType>
|
||||
GLM_FUNC_DECL genType ldexp(genType const& x, int const& exp);
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
GLM_FUNC_DECL vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "detail/func_common.inl"
|
||||
|
||||
#include "detail/func_common.hpp"
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/_features.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
// #define GLM_CXX98_EXCEPTIONS
|
||||
|
@ -23,7 +26,7 @@
|
|||
// Variadic templates - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Extending variadic template template parameters - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
|
||||
|
||||
|
@ -31,7 +34,7 @@
|
|||
// Initializer lists - GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
|
||||
|
||||
// #define GLM_CXX11_STATIC_ASSERT
|
||||
// #define GLM_CXX11_STATIC_ASSERT
|
||||
// Static assertions - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
|
||||
|
||||
|
@ -59,15 +62,15 @@
|
|||
// Declared type of an expression - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Right angle brackets - GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
|
||||
|
||||
//
|
||||
//
|
||||
// Default template arguments for function templates DR226 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
|
||||
|
||||
//
|
||||
//
|
||||
// Solving the SFINAE problem for expressions DR339 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
|
||||
|
||||
|
@ -75,7 +78,7 @@
|
|||
// Template aliases N2258 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Extern templates N1987 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
|
||||
|
||||
|
@ -87,19 +90,19 @@
|
|||
// Strongly-typed enums N2347 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Forward declarations for enums N2764 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Generalized attributes N2761 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Generalized constant expressions N2235 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Alignment support N2341 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
|
||||
|
||||
|
@ -107,7 +110,7 @@
|
|||
// Delegating constructors N1986 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Inheriting constructors N2540 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
|
||||
|
||||
|
@ -115,19 +118,19 @@
|
|||
// Explicit conversion operators N2437 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// New character types N2249 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
|
||||
|
||||
//
|
||||
//
|
||||
// Unicode string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Raw string literals N2442 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Universal character name literals N2170 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
|
||||
|
||||
|
@ -135,7 +138,7 @@
|
|||
// User-defined literals N2765 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Standard Layout Types N2342 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
|
||||
|
||||
|
@ -144,11 +147,11 @@
|
|||
// Defaulted and deleted functions N2346 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Extended friend declarations N1791 GCC 4.7
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Extending sizeof N2253 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
|
||||
|
||||
|
@ -174,7 +177,7 @@
|
|||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Minimal support for garbage collection and reachability-based leak detection N2670 No
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
|
||||
|
||||
|
@ -182,73 +185,75 @@
|
|||
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
|
||||
|
||||
//
|
||||
//
|
||||
// Defining move special member functions N3053 GCC 4.6
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
|
||||
|
||||
//
|
||||
//
|
||||
// Sequence points N2239 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
//
|
||||
// Atomic operations N2427 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
|
||||
|
||||
//
|
||||
//
|
||||
// Strong Compare and Exchange N2748 GCC 4.5
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
|
||||
|
||||
//
|
||||
//
|
||||
// Bidirectional Fences N2752 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Memory model N2429 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Propagating exceptions N2179 GCC 4.4
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
|
||||
|
||||
//
|
||||
//
|
||||
// Abandoning a process and at_quick_exit N2440 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Allow atomics use in signal handlers N2547 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Thread-local storage N2659 GCC 4.8
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
|
||||
|
||||
//
|
||||
//
|
||||
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
|
||||
|
||||
//
|
||||
//
|
||||
// __func__ predefined identifier N2340 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
|
||||
|
||||
//
|
||||
//
|
||||
// C99 preprocessor N1653 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
|
||||
|
||||
//
|
||||
//
|
||||
// long long N1811 GCC 4.3
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
|
||||
|
||||
//
|
||||
//
|
||||
// Extended integral types N1988 Yes
|
||||
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
|
||||
|
||||
#if(GLM_COMPILER & GLM_COMPILER_GCC)
|
||||
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
|
||||
# define GLM_CXX11_STATIC_ASSERT
|
||||
# endif
|
||||
|
||||
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
|
||||
# if(__has_feature(cxx_exceptions))
|
||||
|
|
|
@ -1,3 +1,6 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/_fixes.hpp
|
||||
|
||||
#include <cmath>
|
||||
|
||||
//! Workaround for compatibility with other libraries
|
||||
|
|
|
@ -1,81 +1,107 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/_noise.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "../vec2.hpp"
|
||||
#include "../vec3.hpp"
|
||||
#include "../vec4.hpp"
|
||||
#include "../common.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T mod289(T const& x)
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T mod289(T const & x)
|
||||
{
|
||||
return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
|
||||
return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T permute(T const& x)
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T permute(T const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
|
||||
{
|
||||
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
|
||||
/*
|
||||
template <typename T, precision P, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
|
||||
{
|
||||
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
|
||||
return mod289(((x * T(34)) + T(1)) * x);
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
|
||||
*/
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
|
||||
{
|
||||
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r)
|
||||
{
|
||||
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r)
|
||||
{
|
||||
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r)
|
||||
{
|
||||
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
|
||||
/*
|
||||
template <typename T, precision P, template<typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
|
||||
{
|
||||
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
|
||||
return T(1.79284291400159) - T(0.85373472095314) * r;
|
||||
}
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
|
||||
*/
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
|
||||
template <typename T, precision P>
|
||||
GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
/*
|
||||
template <typename T, precision P, template <typename> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
|
||||
{
|
||||
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
|
||||
}
|
||||
*/
|
||||
}//namespace detail
|
||||
}//namespace glm
|
||||
|
||||
|
|
|
@ -1,161 +1,130 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/_vectorize.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename R, typename T, qualifier Q>
|
||||
template <typename R, typename T, precision P, template <typename, precision> class vecType>
|
||||
struct functor1{};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
|
||||
struct functor1<vec, 1, R, T, Q>
|
||||
template <typename R, typename T, precision P>
|
||||
struct functor1<R, T, P, tvec1>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<1, R, Q> call(R (*Func) (T x), vec<1, T, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
|
||||
{
|
||||
return vec<1, R, Q>(Func(v.x));
|
||||
return tvec1<R, P>(Func(v.x));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
|
||||
struct functor1<vec, 2, R, T, Q>
|
||||
template <typename R, typename T, precision P>
|
||||
struct functor1<R, T, P, tvec2>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<2, R, Q> call(R (*Func) (T x), vec<2, T, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
|
||||
{
|
||||
return vec<2, R, Q>(Func(v.x), Func(v.y));
|
||||
return tvec2<R, P>(Func(v.x), Func(v.y));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
|
||||
struct functor1<vec, 3, R, T, Q>
|
||||
template <typename R, typename T, precision P>
|
||||
struct functor1<R, T, P, tvec3>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<3, R, Q> call(R (*Func) (T x), vec<3, T, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
|
||||
{
|
||||
return vec<3, R, Q>(Func(v.x), Func(v.y), Func(v.z));
|
||||
return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename R, typename T, qualifier Q>
|
||||
struct functor1<vec, 4, R, T, Q>
|
||||
template <typename R, typename T, precision P>
|
||||
struct functor1<R, T, P, tvec4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static vec<4, R, Q> call(R (*Func) (T x), vec<4, T, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
|
||||
{
|
||||
return vec<4, R, Q>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
|
||||
return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
struct functor2{};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
|
||||
struct functor2<vec, 1, T, Q>
|
||||
template <typename T, precision P>
|
||||
struct functor2<T, P, tvec1>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, vec<1, T, Q> const& b)
|
||||
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
|
||||
{
|
||||
return vec<1, T, Q>(Func(a.x, b.x));
|
||||
return tvec1<T, P>(Func(a.x, b.x));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
|
||||
struct functor2<vec, 2, T, Q>
|
||||
template <typename T, precision P>
|
||||
struct functor2<T, P, tvec2>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, vec<2, T, Q> const& b)
|
||||
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
|
||||
{
|
||||
return vec<2, T, Q>(Func(a.x, b.x), Func(a.y, b.y));
|
||||
return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
|
||||
struct functor2<vec, 3, T, Q>
|
||||
template <typename T, precision P>
|
||||
struct functor2<T, P, tvec3>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, vec<3, T, Q> const& b)
|
||||
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
|
||||
{
|
||||
return vec<3, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
|
||||
return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
|
||||
struct functor2<vec, 4, T, Q>
|
||||
template <typename T, precision P>
|
||||
struct functor2<T, P, tvec4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, vec<4, T, Q> const& b)
|
||||
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
|
||||
{
|
||||
return vec<4, T, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
|
||||
return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, length_t L, typename T, qualifier Q>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
struct functor2_vec_sca{};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
|
||||
struct functor2_vec_sca<vec, 1, T, Q>
|
||||
template <typename T, precision P>
|
||||
struct functor2_vec_sca<T, P, tvec1>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<1, T, Q> call(T (*Func) (T x, T y), vec<1, T, Q> const& a, T b)
|
||||
GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
|
||||
{
|
||||
return vec<1, T, Q>(Func(a.x, b));
|
||||
return tvec1<T, P>(Func(a.x, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
|
||||
struct functor2_vec_sca<vec, 2, T, Q>
|
||||
template <typename T, precision P>
|
||||
struct functor2_vec_sca<T, P, tvec2>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<2, T, Q> call(T (*Func) (T x, T y), vec<2, T, Q> const& a, T b)
|
||||
GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
|
||||
{
|
||||
return vec<2, T, Q>(Func(a.x, b), Func(a.y, b));
|
||||
return tvec2<T, P>(Func(a.x, b), Func(a.y, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
|
||||
struct functor2_vec_sca<vec, 3, T, Q>
|
||||
template <typename T, precision P>
|
||||
struct functor2_vec_sca<T, P, tvec3>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, T, Q> call(T (*Func) (T x, T y), vec<3, T, Q> const& a, T b)
|
||||
GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
|
||||
{
|
||||
return vec<3, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
|
||||
return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<template<length_t L, typename T, qualifier Q> class vec, typename T, qualifier Q>
|
||||
struct functor2_vec_sca<vec, 4, T, Q>
|
||||
template <typename T, precision P>
|
||||
struct functor2_vec_sca<T, P, tvec4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, T, Q> call(T (*Func) (T x, T y), vec<4, T, Q> const& a, T b)
|
||||
GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
|
||||
{
|
||||
return vec<4, T, Q>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
|
||||
}
|
||||
};
|
||||
|
||||
template<length_t L, typename T, qualifier Q>
|
||||
struct functor2_vec_int {};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2_vec_int<1, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<1, int, Q> call(int (*Func) (T x, int y), vec<1, T, Q> const& a, vec<1, int, Q> const& b)
|
||||
{
|
||||
return vec<1, int, Q>(Func(a.x, b.x));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2_vec_int<2, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<2, int, Q> call(int (*Func) (T x, int y), vec<2, T, Q> const& a, vec<2, int, Q> const& b)
|
||||
{
|
||||
return vec<2, int, Q>(Func(a.x, b.x), Func(a.y, b.y));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2_vec_int<3, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<3, int, Q> call(int (*Func) (T x, int y), vec<3, T, Q> const& a, vec<3, int, Q> const& b)
|
||||
{
|
||||
return vec<3, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, qualifier Q>
|
||||
struct functor2_vec_int<4, T, Q>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(int (*Func) (T x, int y), vec<4, T, Q> const& a, vec<4, int, Q> const& b)
|
||||
{
|
||||
return vec<4, int, Q>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
|
||||
return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
|
|
@ -1,50 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<typename genFIType, bool /*signed*/>
|
||||
struct compute_abs
|
||||
{};
|
||||
|
||||
template<typename genFIType>
|
||||
struct compute_abs<genFIType, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
std::numeric_limits<genFIType>::is_iec559 || GLM_CONFIG_UNRESTRICTED_FLOAT || std::numeric_limits<genFIType>::is_signed,
|
||||
"'abs' only accept floating-point and integer scalar or vector inputs");
|
||||
|
||||
return x >= genFIType(0) ? x : -x;
|
||||
// TODO, perf comp with: *(((int *) &x) + 1) &= 0x7fffffff;
|
||||
}
|
||||
};
|
||||
|
||||
#if (GLM_COMPILER & GLM_COMPILER_CUDA) || (GLM_COMPILER & GLM_COMPILER_HIP)
|
||||
template<>
|
||||
struct compute_abs<float, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static float call(float x)
|
||||
{
|
||||
return fabsf(x);
|
||||
}
|
||||
};
|
||||
#endif
|
||||
|
||||
template<typename genFIType>
|
||||
struct compute_abs<genFIType, false>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static genFIType call(genFIType x)
|
||||
{
|
||||
GLM_STATIC_ASSERT(
|
||||
(!std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer),
|
||||
"'abs' only accept floating-point and integer scalar or vector inputs");
|
||||
return x;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
}//namespace glm
|
|
@ -1,30 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
//#include "compute_common.hpp"
|
||||
#include "setup.hpp"
|
||||
#include <limits>
|
||||
|
||||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template <typename T, bool isFloat>
|
||||
struct compute_equal
|
||||
{
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
|
||||
{
|
||||
return a == b;
|
||||
}
|
||||
};
|
||||
/*
|
||||
template <typename T>
|
||||
struct compute_equal<T, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER GLM_CONSTEXPR static bool call(T a, T b)
|
||||
{
|
||||
return detail::compute_abs<T, std::numeric_limits<T>::is_signed>::call(b - a) <= static_cast<T>(0);
|
||||
//return std::memcmp(&a, &b, sizeof(T)) == 0;
|
||||
}
|
||||
};
|
||||
*/
|
||||
}//namespace detail
|
||||
}//namespace glm
|
|
@ -0,0 +1,207 @@
|
|||
/// @ref core
|
||||
/// @file glm/core/dummy.cpp
|
||||
///
|
||||
/// GLM is a header only library. There is nothing to compile.
|
||||
/// dummy.cpp exist only a wordaround for CMake file.
|
||||
|
||||
/*
|
||||
#define GLM_MESSAGES
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/ext.hpp>
|
||||
#include <limits>
|
||||
|
||||
struct material
|
||||
{
|
||||
glm::vec4 emission; // Ecm
|
||||
glm::vec4 ambient; // Acm
|
||||
glm::vec4 diffuse; // Dcm
|
||||
glm::vec4 specular; // Scm
|
||||
float shininess; // Srm
|
||||
};
|
||||
|
||||
struct light
|
||||
{
|
||||
glm::vec4 ambient; // Acli
|
||||
glm::vec4 diffuse; // Dcli
|
||||
glm::vec4 specular; // Scli
|
||||
glm::vec4 position; // Ppli
|
||||
glm::vec4 halfVector; // Derived: Hi
|
||||
glm::vec3 spotDirection; // Sdli
|
||||
float spotExponent; // Srli
|
||||
float spotCutoff; // Crli
|
||||
// (range: [0.0,90.0], 180.0)
|
||||
float spotCosCutoff; // Derived: cos(Crli)
|
||||
// (range: [1.0,0.0],-1.0)
|
||||
float constantAttenuation; // K0
|
||||
float linearAttenuation; // K1
|
||||
float quadraticAttenuation;// K2
|
||||
};
|
||||
|
||||
|
||||
// Sample 1
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::cross, glm::normalize
|
||||
|
||||
glm::vec3 computeNormal
|
||||
(
|
||||
glm::vec3 const & a,
|
||||
glm::vec3 const & b,
|
||||
glm::vec3 const & c
|
||||
)
|
||||
{
|
||||
return glm::normalize(glm::cross(c - a, b - a));
|
||||
}
|
||||
|
||||
typedef unsigned int GLuint;
|
||||
#define GL_FALSE 0
|
||||
void glUniformMatrix4fv(GLuint, int, int, float*){}
|
||||
|
||||
// Sample 2
|
||||
#include <glm/vec3.hpp> // glm::vec3
|
||||
#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
|
||||
#include <glm/mat4x4.hpp> // glm::mat4
|
||||
#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
|
||||
#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
|
||||
void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
|
||||
{
|
||||
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
|
||||
glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
|
||||
glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
|
||||
glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
|
||||
glm::mat4 MVP = Projection * View * Model;
|
||||
glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
|
||||
}
|
||||
|
||||
// Sample 3
|
||||
#include <glm/vec2.hpp>// glm::vec2
|
||||
#include <glm/packing.hpp>// glm::packUnorm2x16
|
||||
#include <glm/integer.hpp>// glm::uint
|
||||
#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
|
||||
std::size_t const VertexCount = 4;
|
||||
// Float quad geometry
|
||||
std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
|
||||
glm::vec2 const PositionDataF32[VertexCount] =
|
||||
{
|
||||
glm::vec2(-1.0f,-1.0f),
|
||||
glm::vec2( 1.0f,-1.0f),
|
||||
glm::vec2( 1.0f, 1.0f),
|
||||
glm::vec2(-1.0f, 1.0f)
|
||||
};
|
||||
// Half-float quad geometry
|
||||
std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
|
||||
glm::uint const PositionDataF16[VertexCount] =
|
||||
{
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
|
||||
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
|
||||
};
|
||||
// 8 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
|
||||
glm::i8vec2 const PositionDataI8[VertexCount] =
|
||||
{
|
||||
glm::i8vec2(-1,-1),
|
||||
glm::i8vec2( 1,-1),
|
||||
glm::i8vec2( 1, 1),
|
||||
glm::i8vec2(-1, 1)
|
||||
};
|
||||
// 32 bits signed integer quad geometry
|
||||
std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
|
||||
glm::i32vec2 const PositionDataI32[VertexCount] =
|
||||
{
|
||||
glm::i32vec2 (-1,-1),
|
||||
glm::i32vec2 ( 1,-1),
|
||||
glm::i32vec2 ( 1, 1),
|
||||
glm::i32vec2 (-1, 1)
|
||||
};
|
||||
|
||||
struct intersection
|
||||
{
|
||||
glm::vec4 position;
|
||||
glm::vec3 normal;
|
||||
};
|
||||
*/
|
||||
|
||||
|
||||
/*
|
||||
// Sample 4
|
||||
#include <glm/vec3.hpp>// glm::vec3
|
||||
#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
|
||||
#include <glm/exponential.hpp>// glm::pow
|
||||
#include <glm/gtc/random.hpp>// glm::vecRand3
|
||||
glm::vec3 lighting
|
||||
(
|
||||
intersection const & Intersection,
|
||||
material const & Material,
|
||||
light const & Light,
|
||||
glm::vec3 const & View
|
||||
)
|
||||
{
|
||||
glm::vec3 Color(0.0f);
|
||||
glm::vec3 LightVertor(glm::normalize(
|
||||
Light.position - Intersection.position +
|
||||
glm::vecRand3(0.0f, Light.inaccuracy));
|
||||
|
||||
if(!shadow(Intersection.position, Light.position, LightVertor))
|
||||
{
|
||||
float Diffuse = glm::dot(Intersection.normal, LightVector);
|
||||
if(Diffuse <= 0.0f)
|
||||
return Color;
|
||||
if(Material.isDiffuse())
|
||||
Color += Light.color() * Material.diffuse * Diffuse;
|
||||
if(Material.isSpecular())
|
||||
{
|
||||
glm::vec3 Reflect(glm::reflect(
|
||||
glm::normalize(-LightVector),
|
||||
glm::normalize(Intersection.normal)));
|
||||
float Dot = glm::dot(Reflect, View);
|
||||
float Base = Dot > 0.0f ? Dot : 0.0f;
|
||||
float Specular = glm::pow(Base, Material.exponent);
|
||||
Color += Material.specular * Specular;
|
||||
}
|
||||
}
|
||||
return Color;
|
||||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
template <typename T, glm::precision P, template<typename, glm::precision> class vecType>
|
||||
T normalizeDotA(vecType<T, P> const & x, vecType<T, P> const & y)
|
||||
{
|
||||
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
|
||||
}
|
||||
|
||||
#define GLM_TEMPLATE_GENTYPE typename T, glm::precision P, template<typename, glm::precision> class
|
||||
|
||||
template <GLM_TEMPLATE_GENTYPE vecType>
|
||||
T normalizeDotB(vecType<T, P> const & x, vecType<T, P> const & y)
|
||||
{
|
||||
return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y));
|
||||
}
|
||||
|
||||
template <typename vecType>
|
||||
typename vecType::value_type normalizeDotC(vecType const & a, vecType const & b)
|
||||
{
|
||||
return glm::dot(a, b) * glm::inversesqrt(glm::dot(a, a) * glm::dot(b, b));
|
||||
}
|
||||
*/
|
||||
int main()
|
||||
{
|
||||
/*
|
||||
glm::vec1 o(1);
|
||||
glm::vec2 a(1);
|
||||
glm::vec3 b(1);
|
||||
glm::vec4 c(1);
|
||||
|
||||
glm::quat q;
|
||||
glm::dualquat p;
|
||||
|
||||
glm::mat4 m(1);
|
||||
|
||||
float a0 = normalizeDotA(a, a);
|
||||
float b0 = normalizeDotB(b, b);
|
||||
float c0 = normalizeDotC(c, c);
|
||||
*/
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,427 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_common.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_common Common functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "setup.hpp"
|
||||
#include "precision.hpp"
|
||||
#include "type_int.hpp"
|
||||
#include "_fixes.hpp"
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_common
|
||||
/// @{
|
||||
|
||||
/// Returns x if x >= 0; otherwise, it returns -x.
|
||||
///
|
||||
/// @tparam genType floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType abs(genType x);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
|
||||
|
||||
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
|
||||
///
|
||||
/// @tparam genType Floating-point or signed integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer that is less then or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x
|
||||
/// whose absolute value is not larger than the absolute value of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// The fraction 0.5 will round in a direction chosen by the
|
||||
/// implementation, presumably the direction that is fastest.
|
||||
/// This includes the possibility that round(x) returns the
|
||||
/// same value as roundEven(x) for all values of x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer to x.
|
||||
/// A fractional part of 0.5 will round toward the nearest even
|
||||
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
|
||||
|
||||
/// Returns a value equal to the nearest integer
|
||||
/// that is greater than or equal to x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
|
||||
|
||||
/// Return x - floor(x).
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType fract(genType x);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
|
||||
|
||||
/// Modulus. Returns x - y * floor(x / y)
|
||||
/// for each component in x using the floating point value y.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType mod(genType x, genType y);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns the fractional part of x and sets i to the integer
|
||||
/// part (as a whole number floating point value). Both the
|
||||
/// return value and the output parameter will have the same
|
||||
/// sign as x.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType modf(genType x, genType & i);
|
||||
|
||||
/// Returns y if y < x; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType min(genType x, genType y);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns y if x < y; otherwise, it returns x.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType max(genType x, genType y);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
|
||||
|
||||
/// Returns min(max(x, minVal), maxVal) for each component in x
|
||||
/// using the floating-point values minVal and maxVal.
|
||||
///
|
||||
/// @tparam genType Floating-point or integer; scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
|
||||
|
||||
/// If genTypeU is a floating scalar or vector:
|
||||
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
||||
/// x and y using the floating-point value a.
|
||||
/// The value for a is not restricted to the range [0, 1].
|
||||
///
|
||||
/// If genTypeU is a boolean scalar or vector:
|
||||
/// Selects which vector each returned component comes
|
||||
/// from. For a component of <a> that is false, the
|
||||
/// corresponding component of x is returned. For a
|
||||
/// component of a that is true, the corresponding
|
||||
/// component of y is returned. Components of x and y that
|
||||
/// are not selected are allowed to be invalid floating point
|
||||
/// values and will have no effect on the results. Thus, this
|
||||
/// provides different functionality than
|
||||
/// genType mix(genType x, genType y, genType(a))
|
||||
/// where a is a Boolean vector.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
///
|
||||
/// @param[in] x Value to interpolate.
|
||||
/// @param[in] y Value to interpolate.
|
||||
/// @param[in] a Interpolant.
|
||||
///
|
||||
/// @tparam genTypeT Floating point scalar or vector.
|
||||
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
|
||||
///
|
||||
/// @code
|
||||
/// #include <glm/glm.hpp>
|
||||
/// ...
|
||||
/// float a;
|
||||
/// bool b;
|
||||
/// glm::dvec3 e;
|
||||
/// glm::dvec3 f;
|
||||
/// glm::vec4 g;
|
||||
/// glm::vec4 h;
|
||||
/// ...
|
||||
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
|
||||
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
|
||||
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
|
||||
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
|
||||
/// @endcode
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
|
||||
|
||||
template <typename T, typename U, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
|
||||
|
||||
template <typename genTypeT, typename genTypeU>
|
||||
GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType step(genType edge, genType x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, typename T, precision P>
|
||||
GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
|
||||
|
||||
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, typename T, precision P>
|
||||
GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
|
||||
|
||||
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
/// performs smooth Hermite interpolation between 0 and 1
|
||||
/// when edge0 < x < edge1. This is useful in cases where
|
||||
/// you would want a threshold function with a smooth
|
||||
/// transition. This is equivalent to:
|
||||
/// genType t;
|
||||
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
|
||||
/// return t * t * (3 - 2 * t);
|
||||
/// Results are undefined if edge0 >= edge1.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
|
||||
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
|
||||
|
||||
/// Returns true if x holds a NaN (not a number)
|
||||
/// representation in the underlying implementation's set of
|
||||
/// floating point representations. Returns false otherwise,
|
||||
/// including for implementations with no NaN
|
||||
/// representations.
|
||||
///
|
||||
/// /!\ When using compiler fast math, this function may fail.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
|
||||
|
||||
/// Returns true if x holds a positive infinity or negative
|
||||
/// infinity representation in the underlying implementation's
|
||||
/// set of floating point representations. Returns false
|
||||
/// otherwise, including for implementations with no infinity
|
||||
/// representations.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floating-point
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL int floatBitsToInt(float const & v);
|
||||
|
||||
/// Returns a signed integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL uint floatBitsToUint(float const & v);
|
||||
|
||||
/// Returns a unsigned integer value representing
|
||||
/// the encoding of a floating-point value. The floatingpoint
|
||||
/// value's bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float intBitsToFloat(int const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a signed
|
||||
/// integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
|
||||
|
||||
/// Returns a floating-point value corresponding to a
|
||||
/// unsigned integer encoding of a floating-point value.
|
||||
/// If an inf or NaN is passed in, it will not signal, and the
|
||||
/// resulting floating point value is unspecified. Otherwise,
|
||||
/// the bit-level representation is preserved.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <template <typename, precision> class vecType, precision P>
|
||||
GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
|
||||
|
||||
/// Computes and returns a * b + c.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType>
|
||||
GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
|
||||
|
||||
/// Splits x into a floating-point significand in the range
|
||||
/// [0.5, 1.0) and an integral exponent of two, such that:
|
||||
/// x = significand * exp(2, exponent)
|
||||
///
|
||||
/// The significand is returned by the function and the
|
||||
/// exponent is returned in the parameter exp. For a
|
||||
/// floating-point value of zero, the significant and exponent
|
||||
/// are both zero. For a floating-point value that is an
|
||||
/// infinity or is not a number, the results are undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
|
||||
|
||||
/// Builds a floating-point number from x and the
|
||||
/// corresponding integral exponent of two in exp, returning:
|
||||
/// significand * exp(2, exponent)
|
||||
///
|
||||
/// If this product is too large to be represented in the
|
||||
/// floating-point type, the result is undefined.
|
||||
///
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
|
||||
template <typename genType, typename genIType>
|
||||
GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_common.inl"
|
||||
|
|
@ -10,191 +10,191 @@
|
|||
namespace glm{
|
||||
namespace detail
|
||||
{
|
||||
template<qualifier Q>
|
||||
struct compute_abs_vector<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_abs_vector<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = glm_vec4_abs(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_abs_vector<4, int, Q, true>
|
||||
template <precision P>
|
||||
struct compute_abs_vector<int, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec4<int, P> call(tvec4<int, P> const & v)
|
||||
{
|
||||
vec<4, int, Q> result;
|
||||
tvec4<int, P> result(uninitialize);
|
||||
result.data = glm_ivec4_abs(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_floor<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_floor<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = glm_vec4_floor(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_ceil<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_ceil<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = glm_vec4_ceil(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_fract<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_fract<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = glm_vec4_fract(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_round<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_round<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = glm_vec4_round(v.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_mod<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_mod<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = glm_vec4_mod(x.data, y.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_min_vector<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_min_vector<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = _mm_min_ps(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_min_vector<4, int, Q, true>
|
||||
template <precision P>
|
||||
struct compute_min_vector<int32, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
|
||||
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
|
||||
{
|
||||
vec<4, int, Q> result;
|
||||
tvec4<int32, P> result(uninitialize);
|
||||
result.data = _mm_min_epi32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_min_vector<4, uint, Q, true>
|
||||
template <precision P>
|
||||
struct compute_min_vector<uint32, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
|
||||
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
|
||||
{
|
||||
vec<4, uint, Q> result;
|
||||
tvec4<uint32, P> result(uninitialize);
|
||||
result.data = _mm_min_epu32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_max_vector<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_max_vector<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& v1, vec<4, float, Q> const& v2)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & v1, tvec4<float, P> const & v2)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = _mm_max_ps(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_max_vector<4, int, Q, true>
|
||||
template <precision P>
|
||||
struct compute_max_vector<int32, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& v1, vec<4, int, Q> const& v2)
|
||||
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & v1, tvec4<int32, P> const & v2)
|
||||
{
|
||||
vec<4, int, Q> result;
|
||||
tvec4<int32, P> result(uninitialize);
|
||||
result.data = _mm_max_epi32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_max_vector<4, uint, Q, true>
|
||||
template <precision P>
|
||||
struct compute_max_vector<uint32, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& v1, vec<4, uint, Q> const& v2)
|
||||
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & v1, tvec4<uint32, P> const & v2)
|
||||
{
|
||||
vec<4, uint, Q> result;
|
||||
tvec4<uint32, P> result(uninitialize);
|
||||
result.data = _mm_max_epu32(v1.data, v2.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_clamp_vector<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_clamp_vector<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& minVal, vec<4, float, Q> const& maxVal)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & minVal, tvec4<float, P> const & maxVal)
|
||||
{
|
||||
vec<4, float, Q> result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = _mm_min_ps(_mm_max_ps(x.data, minVal.data), maxVal.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_clamp_vector<4, int, Q, true>
|
||||
template <precision P>
|
||||
struct compute_clamp_vector<int32, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, int, Q> call(vec<4, int, Q> const& x, vec<4, int, Q> const& minVal, vec<4, int, Q> const& maxVal)
|
||||
GLM_FUNC_QUALIFIER static tvec4<int32, P> call(tvec4<int32, P> const & x, tvec4<int32, P> const & minVal, tvec4<int32, P> const & maxVal)
|
||||
{
|
||||
vec<4, int, Q> result;
|
||||
tvec4<int32, P> result(uninitialize);
|
||||
result.data = _mm_min_epi32(_mm_max_epi32(x.data, minVal.data), maxVal.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_clamp_vector<4, uint, Q, true>
|
||||
template <precision P>
|
||||
struct compute_clamp_vector<uint32, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, uint, Q> call(vec<4, uint, Q> const& x, vec<4, uint, Q> const& minVal, vec<4, uint, Q> const& maxVal)
|
||||
GLM_FUNC_QUALIFIER static tvec4<uint32, P> call(tvec4<uint32, P> const & x, tvec4<uint32, P> const & minVal, tvec4<uint32, P> const & maxVal)
|
||||
{
|
||||
vec<4, uint, Q> result;
|
||||
tvec4<uint32, P> result(uninitialize);
|
||||
result.data = _mm_min_epu32(_mm_max_epu32(x.data, minVal.data), maxVal.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
template<qualifier Q>
|
||||
struct compute_mix_vector<4, float, bool, Q, true>
|
||||
template <precision P>
|
||||
struct compute_mix_vector<float, bool, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& x, vec<4, float, Q> const& y, vec<4, bool, Q> const& a)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const & x, tvec4<float, P> const & y, tvec4<bool, P> const & a)
|
||||
{
|
||||
__m128i const Load = _mm_set_epi32(-static_cast<int>(a.w), -static_cast<int>(a.z), -static_cast<int>(a.y), -static_cast<int>(a.x));
|
||||
__m128i const Load = _mm_set_epi32(-(int)a.w, -(int)a.z, -(int)a.y, -(int)a.x);
|
||||
__m128 const Mask = _mm_castsi128_ps(Load);
|
||||
|
||||
vec<4, float, Q> Result;
|
||||
tvec4<float, P> Result(uninitialize);
|
||||
# if 0 && GLM_ARCH & GLM_ARCH_AVX
|
||||
Result.data = _mm_blendv_ps(x.data, y.data, Mask);
|
||||
# else
|
||||
|
@ -204,25 +204,25 @@ namespace detail
|
|||
}
|
||||
};
|
||||
/* FIXME
|
||||
template<qualifier Q>
|
||||
struct compute_step_vector<float, Q, tvec4>
|
||||
template <precision P>
|
||||
struct compute_step_vector<float, P, tvec4>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge, vec<4, float, Q> const& x)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge, tvec4<float, P> const& x)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = glm_vec4_step(edge.data, x.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
*/
|
||||
template<qualifier Q>
|
||||
struct compute_smoothstep_vector<4, float, Q, true>
|
||||
template <precision P>
|
||||
struct compute_smoothstep_vector<float, P, tvec4, true>
|
||||
{
|
||||
GLM_FUNC_QUALIFIER static vec<4, float, Q> call(vec<4, float, Q> const& edge0, vec<4, float, Q> const& edge1, vec<4, float, Q> const& x)
|
||||
GLM_FUNC_QUALIFIER static tvec4<float, P> call(tvec4<float, P> const& edge0, tvec4<float, P> const& edge1, tvec4<float, P> const& x)
|
||||
{
|
||||
vec<4, float, Q> Result;
|
||||
Result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
|
||||
return Result;
|
||||
tvec4<float, P> result(uninitialize);
|
||||
result.data = glm_vec4_smoothstep(edge0.data, edge1.data, x.data);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
}//namespace detail
|
||||
|
|
|
@ -0,0 +1,103 @@
|
|||
/// @ref core
|
||||
/// @file glm/detail/func_exponential.hpp
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
///
|
||||
/// @defgroup core_func_exponential Exponential functions
|
||||
/// @ingroup core
|
||||
///
|
||||
/// These all operate component-wise. The description is per component.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "type_vec1.hpp"
|
||||
#include "type_vec2.hpp"
|
||||
#include "type_vec3.hpp"
|
||||
#include "type_vec4.hpp"
|
||||
#include <cmath>
|
||||
|
||||
namespace glm
|
||||
{
|
||||
/// @addtogroup core_func_exponential
|
||||
/// @{
|
||||
|
||||
/// Returns 'base' raised to the power 'exponent'.
|
||||
///
|
||||
/// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @param exponent Floating point value representing the 'exponent'.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
|
||||
|
||||
/// Returns the natural exponentiation of x, i.e., e^x.
|
||||
///
|
||||
/// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
|
||||
|
||||
/// Returns the natural logarithm of v, i.e.,
|
||||
/// returns the value y which satisfies the equation x = e^y.
|
||||
/// Results are undefined if v <= 0.
|
||||
///
|
||||
/// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
|
||||
|
||||
/// Returns 2 raised to the v power.
|
||||
///
|
||||
/// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);
|
||||
|
||||
/// Returns the base 2 log of x, i.e., returns the value y,
|
||||
/// which satisfies the equation x = 2 ^ y.
|
||||
///
|
||||
/// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
|
||||
|
||||
/// Returns the positive square root of v.
|
||||
///
|
||||
/// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
//template <typename genType>
|
||||
//GLM_FUNC_DECL genType sqrt(genType const & x);
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
|
||||
|
||||
/// Returns the reciprocal of the positive square root of v.
|
||||
///
|
||||
/// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
|
||||
/// @tparam genType Floating-point scalar or vector types.
|
||||
///
|
||||
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
|
||||
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
|
||||
template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
|
||||
|
||||
/// @}
|
||||
}//namespace glm
|
||||
|
||||
#include "func_exponential.inl"
|