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59 Commits

Author SHA1 Message Date
wuyize 16fbdd5afd Fix: SSAO计算时使用了错误的法向量 2024-04-11 22:42:33 +08:00
wuyize 7bee8eb5dc 实现SSAO 2024-04-02 17:21:29 +08:00
wuyize 865f2be548 更新README 2024-03-18 12:31:11 +08:00
wuyize 6eb9fcc753 更新README 2024-03-14 17:29:30 +08:00
wuyize 9ff0a3b45c Fix: 打开新模型时旧模型存在残留 2024-03-14 16:21:11 +08:00
wuyize d968b585fb Renderer性能优化 2024-02-26 22:07:04 +08:00
wuyize fc75668c68 实现FXAA 2024-02-25 19:51:39 +08:00
wuyize bc118b0a20 重构绘制部分 2024-02-23 23:43:22 +08:00
wuyize b15ddc0ecb upgrade glm 2024-02-23 16:28:56 +08:00
wuyize 567510cbb5 Fix: 中文贴图不加载 2024-01-14 15:06:57 +08:00
wuyize 34524a4319 相机远近平面随模型自适应,方向键上下调整相机移动速度 2024-01-08 15:43:48 +08:00
wuyize 20114158be Fix: 场景渲染画面不动 2023-10-25 17:09:42 +08:00
wuyize 71588dc72c 加入素材库 2023-10-15 16:31:53 +08:00
wuyize b7dc0f75fa FIx: 取消合并崩溃 2023-08-19 22:22:12 +08:00
wuyize df71b04e4c 在项目菜单中增加替换材质功能 2023-08-18 17:53:33 +08:00
wuyize b465b90195 Fix: 导入circle崩溃 2023-08-05 16:47:19 +08:00
karlis f4e09a5bc6 实现文件硬合并功能 2023-05-03 12:17:26 +08:00
wuyize fb85447a2f Fix: 导出设置图像大小输入框Bug 2023-04-25 15:03:17 +08:00
wuyize dad2c1fa59 添加导出PNG的功能 2023-04-25 14:49:26 +08:00
wuyize fbc08b30fb 添加图标 2023-04-22 11:13:29 +08:00
wuyize 107366b94d 更改了环境贴图文件名 2023-04-22 10:59:05 +08:00
wuyize 645797f8f5 添加调整主光源强度的滑动条,场景渲染中四个滑动条分别对应光强、光Pitch角、光Yaw角、曝光 2023-04-22 10:54:35 +08:00
wuyize 00b04fc33c 调整了新建所用json的位置 2023-04-15 20:28:32 +08:00
wuyize c0db3d1936 Fix: 场景渲染未读取粗糙度 2023-04-15 15:35:59 +08:00
wuyize 9f90622c6b 支持批量导入svg 2023-04-10 19:29:30 +08:00
wuyize ee0bc1094e Fix: 图层重命名后未刷新图层列表 2023-04-10 19:17:06 +08:00
wuyize 32b541d927 实现场景渲染界面双击纹理列表项跳转编辑界面打开 2023-04-09 00:06:20 +08:00
wuyize 1e341a8ea5 EditorWidget添加handleOpenPaintingFile接口,待实现 2023-04-08 21:23:01 +08:00
wuyize 9cc5466abc 场景渲染增加纹理列表 2023-04-08 21:07:10 +08:00
wuyize 4be720a677 Fix: 打开没有纹理坐标的模型导致崩溃 2023-04-08 17:13:14 +08:00
wuyize f0ac3bf4f7 完善Release配置 2023-04-08 13:52:05 +08:00
wuyize 798dfddce8 PaintingUtil添加背景金属度、粗糙度的读取 2023-04-08 13:21:15 +08:00
wuyize cdf9ec3c9c bug fix 2023-04-05 20:52:27 +08:00
wuyize fb107870c2 Fix: 渲染错误 2023-04-05 13:00:56 +08:00
yang.yongquan b249eff8f4 增加了获得最大线宽的函数 2023-04-05 10:33:36 +08:00
wuyize 262eb0e19f bug fix 2023-04-04 15:51:38 +08:00
karlis dfcad45b8c 添加金属度和粗糙度设置 2023-04-03 19:37:09 +08:00
ArgonarioD 0d5c513523 [editor] 将项目设置放到了菜单栏中 | #4 2023-03-31 17:44:31 +08:00
yang.yongquan 8230a98d58 修复了无法读取line的bug 2023-03-30 23:31:27 +08:00
yang.yongquan 4360fad504 修复了一个线宽比例计算的bug 2023-03-29 18:54:56 +08:00
yang.yongquan f9e316c547 修复宽度变化的bug (待测试) 2023-03-29 17:05:02 +08:00
wuyize ae77ffdbdb Fix: 画布改变后显示错误 2023-03-29 15:04:17 +08:00
wuyize 38336aa944 更新MaterialStyle::decoded 2023-03-29 12:31:21 +08:00
wuyize 5013538e16 更新MaterialStyle::decoded 2023-03-28 22:22:41 +08:00
ArgonarioD bb7c30a896 [editor/style] 修改了style相关的GUI
* 为LayerStyleDialog提供最大大小和滚动条 | #30
* 为StrokeElementLayerStyle适配变宽样式 | #33
2023-03-28 19:51:35 +08:00
wuyize 1295e2255a 补充了样式部分的注释 2023-03-28 15:02:31 +08:00
wuyize 3090f24235 使宽度平滑过渡,并更新了对应的测试用例TestGradientWidth 2023-03-27 19:26:05 +08:00
karlis a0d45085dd 修改引用Element的Layer的styles类型为ALL | #32 2023-03-27 15:06:53 +08:00
karlis 4471bb3f79 添加【提升/下放】限制,暂定为pre-release | #22 2023-03-27 14:49:21 +08:00
karlis c81c7d69d4 Merge branch 'main' of http://101.34.228.45:3000/BigC/ArchitectureColoredPainting 2023-03-27 13:24:30 +08:00
karlis f6ebe58322 添加了更改画布大小的功能 | #3 2023-03-27 13:24:22 +08:00
wuyize e0813ba364 PaitingUtil读取画布大小 2023-03-27 13:08:58 +08:00
wuyize 5ac322fb30 初步实现变宽样式 2023-03-26 22:18:03 +08:00
wuyize edb529e7da Fix: painting.comp渲染错误 2023-03-26 16:15:26 +08:00
karlis 2f776d1fdc Merge branch 'main' of http://101.34.228.45:3000/BigC/ArchitectureColoredPainting 2023-03-24 13:59:09 +08:00
karlis bbe0d49fc4 优化LayerInfo的输入体验 | #29 2023-03-24 13:59:07 +08:00
wuyize 2345cd6758 Fix:曲线锐角连接时渲染错误 2023-03-24 13:42:16 +08:00
ArgonarioD 7667525287 [style] 修改了LayerStyle相关的很多东西
* 实现了复制和粘贴
* 实现了LayerStyleContainer的<<运算符
* 重构了LayerContainerListWidget的信号结构
* 使LayerStyleContainer的一些接口的表现更符合新需求
* 让style继承的基本覆盖逻辑变得正确了
* Fix: LayerContainerListWidget的操作对象不及时改变
2023-03-24 00:47:55 +08:00
wuyize dc4de8823e Fix: MaterialStyle::decoded错误 2023-03-24 00:02:35 +08:00
662 changed files with 56775 additions and 28837 deletions

2
.gitignore vendored
View File

@ -362,3 +362,5 @@ MigrationBackup/
# Fody - auto-generated XML schema
FodyWeavers.xsd
/UnitTest/Qt.x64.runsettings
/ArchitectureColoredPainting/ClassDiagram.cd
/ArchitectureColoredPainting/res/Shaders/Fxaa3_11.glsl

493
4_L0.json
View File

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@ -32,12 +32,12 @@
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@ -61,9 +61,14 @@
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@ -105,6 +110,12 @@
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@ -129,9 +140,11 @@
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@ -153,10 +166,13 @@
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@ -164,7 +180,9 @@
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@ -189,12 +207,16 @@
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<None Include="res\Shaders\painting.frag" />
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<None Include="res\Shaders\ssao.comp" />
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@ -208,6 +230,13 @@
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<QtMoc Include="src\Editor\EditorWidgetComponent\FillStyleWidget.h" />
<QtMoc Include="src\Editor\EditorWidgetComponent\LayerContainerListWidget.h" />
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<QtMoc Include="src\Editor\Properties\ProjectPropertyDialog.h" />
<QtMoc Include="src\Editor\Properties\ProjectPropertyWidget.h" />
<QtMoc Include="src\Editor\Properties\MaterialReplaceDialog.h" />
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<ClInclude Include="src\Editor\Properties\PropertyWidget.h" />
<ClInclude Include="src\Editor\DataManager\ProjectDataManager.h" />
<ClInclude Include="src\ColorHelper.hpp" />
<ClInclude Include="src\Editor\LayerWrapper.h" />
@ -228,7 +257,9 @@
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<ClInclude Include="src\Editor\util\SvgFileLoader.h" />
<QtMoc Include="src\FluentMenu.h" />
<ClInclude Include="src\FlowLayout.h" />
<ClInclude Include="src\FluentMenuButton.h" />
<QtMoc Include="src\Library\LibraryWidget.h" />
<ClInclude Include="src\Renderer\IblUtils.h" />
<ClInclude Include="src\Renderer\Painting\BaseStyle.h" />
<ClInclude Include="src\Renderer\Painting\CubicBezierSignedDistance.h" />
@ -239,6 +270,9 @@
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<ClInclude Include="src\Renderer\Painting\Painting.h" />
<ClInclude Include="src\Renderer\Preview\ElementRenderer.h" />
<ClInclude Include="src\Renderer\Preview\PaintingRenderer.h" />
<ClInclude Include="src\Renderer\RenderPass.h" />
<ClInclude Include="src\Renderer\Shader.h" />
<ClInclude Include="src\Renderer\VirtualTextureManager.h" />
<ClInclude Include="src\SvgParser.h" />
<QtMoc Include="src\NavigationBarWidget.h" />
@ -268,6 +302,12 @@
<Project>{8f360763-a045-3808-87a9-3fae38e69819}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="res\images\icon.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Condition="Exists('$(QtMsBuild)\qt.targets')">
<Import Project="$(QtMsBuild)\qt.targets" />

View File

@ -100,6 +100,12 @@
<QtUic Include="EditorLayerInfoWidget.ui">
<Filter>Form Files</Filter>
</QtUic>
<QtUic Include="LibraryWidget.ui">
<Filter>Form Files</Filter>
</QtUic>
<QtUic Include="PaintingItem.ui">
<Filter>Form Files</Filter>
</QtUic>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Editor\EditorWidgetItem.cpp">
@ -270,6 +276,39 @@
<ClCompile Include="src\Editor\EditorWidgetComponent\LayerContainerListWidget.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Editor\Properties\PropertyWidget.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Editor\Properties\CanvasPropertyWidget.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Editor\Properties\ProjectPropertyDialog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Editor\Properties\ProjectPropertyWidget.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer\Preview\PaintingRenderer.cpp">
<Filter>Source Files\Renderer\Preview</Filter>
</ClCompile>
<ClCompile Include="src\Editor\util\JsonMerger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Editor\Properties\MaterialReplaceDialog.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Library\LibraryWidget.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\FlowLayout.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer\RenderPass.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Renderer\Shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<QtMoc Include="src\Renderer\RendererGLWidget.h">
@ -332,6 +371,21 @@
<QtMoc Include="src\Editor\ElementManager.h">
<Filter>Header Files\Editor\Element</Filter>
</QtMoc>
<QtMoc Include="src\Editor\Properties\CanvasPropertyWidget.h">
<Filter>Header Files</Filter>
</QtMoc>
<QtMoc Include="src\Editor\Properties\ProjectPropertyDialog.h">
<Filter>Header Files</Filter>
</QtMoc>
<QtMoc Include="src\Editor\Properties\ProjectPropertyWidget.h">
<Filter>Header Files</Filter>
</QtMoc>
<QtMoc Include="src\Editor\Properties\MaterialReplaceDialog.h">
<Filter>Header Files</Filter>
</QtMoc>
<QtMoc Include="src\Library\LibraryWidget.h">
<Filter>Header Files</Filter>
</QtMoc>
</ItemGroup>
<ItemGroup>
<None Include="..\data.json" />
@ -410,6 +464,10 @@
<None Include="res\Shaders\pageId_downsample.comp">
<Filter>Resource Files\Shaders</Filter>
</None>
<None Include="res\Shaders\tone_mapping.comp" />
<None Include="res\Shaders\painting_shadow.frag" />
<None Include="res\Shaders\ssao.comp" />
<None Include="res\Shaders\ssao_blur.comp" />
</ItemGroup>
<ItemGroup>
<QtUic Include="EditorWidgetItem.ui">
@ -543,10 +601,37 @@
<ClInclude Include="src\FluentMenuButton.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Editor\Properties\PropertyWidget.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Renderer\Preview\PaintingRenderer.h">
<Filter>Header Files\Renderer\Preview</Filter>
</ClInclude>
<ClInclude Include="src\Editor\util\JsonMerger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\FlowLayout.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Renderer\RenderPass.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Renderer\Shader.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<QtRcc Include="res\MainWindow.qrc">
<Filter>Resource Files</Filter>
</QtRcc>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Resource.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="res\images\icon.ico" />
</ItemGroup>
</Project>

View File

@ -54,6 +54,19 @@
</property>
</widget>
</item>
<item alignment="Qt::AlignHCenter">
<widget class="QPushButton" name="resizeButton">
<property name="maximumSize">
<size>
<width>120</width>
<height>16777215</height>
</size>
</property>
<property name="text">
<string>设置画布尺寸</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>

View File

@ -70,9 +70,9 @@
<property name="geometry">
<rect>
<x>0</x>
<y>-17</y>
<width>1024</width>
<height>1024</height>
<y>0</y>
<width>0</width>
<height>0</height>
</rect>
</property>
<property name="sizePolicy">
@ -83,14 +83,14 @@
</property>
<property name="minimumSize">
<size>
<width>1024</width>
<height>1024</height>
<width>0</width>
<height>0</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>1024</width>
<height>1024</height>
<width>16777215</width>
<height>16777215</height>
</size>
</property>
</widget>
@ -98,7 +98,7 @@
</item>
<item>
<widget class="QWidget" name="RightBar" native="true">
<layout class="QVBoxLayout" name="verticalLayout_4" stretch="3,2">
<layout class="QVBoxLayout" name="verticalLayout_4" stretch="0,3,2">
<property name="spacing">
<number>20</number>
</property>
@ -115,28 +115,24 @@
<number>11</number>
</property>
<item>
<widget class="QTabWidget" name="DisplayTab">
<property name="minimumSize">
<size>
<width>0</width>
<height>0</height>
</size>
<widget class="QLabel" name="LayerDisplayLabel">
<property name="sizePolicy">
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="currentIndex">
<number>0</number>
<property name="text">
<string>图层信息</string>
</property>
<property name="alignment">
<set>Qt::AlignCenter</set>
</property>
<widget class="InfoDisplayWidget" name="LayerDisplay">
<attribute name="title">
<string>图层信息</string>
</attribute>
</widget>
<widget class="EditorSettingWidget" name="EditorSetting">
<attribute name="title">
<string>设置</string>
</attribute>
</widget>
</widget>
</item>
<item>
<widget class="InfoDisplayWidget" name="LayerDisplay" native="true"/>
</item>
<item>
<widget class="LayerTreeWidget" name="LayerTree">
<property name="minimumSize">
@ -233,12 +229,6 @@
<header>ElementPoolWidget.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>EditorSettingWidget</class>
<extends>QWidget</extends>
<header location="global">EditorSettingWidget.h</header>
<container>1</container>
</customwidget>
</customwidgets>
<resources/>
<connections/>

View File

@ -0,0 +1,87 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>LibraryWidgetClass</class>
<widget class="QWidget" name="LibraryWidgetClass">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1124</width>
<height>695</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,1">
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QComboBox" name="classComboBox">
<property name="minimumSize">
<size>
<width>0</width>
<height>30</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>16777215</width>
<height>30</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="amountLabel">
<property name="text">
<string/>
</property>
</widget>
</item>
<item>
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</item>
<item>
<widget class="QScrollArea" name="scrollArea">
<property name="frameShape">
<enum>QFrame::NoFrame</enum>
</property>
<property name="frameShadow">
<enum>QFrame::Plain</enum>
</property>
<property name="lineWidth">
<number>0</number>
</property>
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="flowWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>1106</width>
<height>639</height>
</rect>
</property>
</widget>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

View File

@ -43,6 +43,7 @@
<item row="0" column="0">
<widget class="QStackedWidget" name="stackedWidget">
<widget class="EditorWidget" name="editorWidget"/>
<widget class="Library::LibraryWidget" name="libraryWidget"/>
<widget class="Renderer::RendererWidget" name="rendererWidget"/>
</widget>
</item>
@ -62,6 +63,12 @@
<extends>QWidget</extends>
<header>Editor/EditorWidget.h</header>
</customwidget>
<customwidget>
<class>Library::LibraryWidget</class>
<extends>QWidget</extends>
<header>Library/LibraryWidget.h</header>
<container>1</container>
</customwidget>
</customwidgets>
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</property>
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4"/>
</item>
<item>
<widget class="QListWidget" name="textureListWidget">
<property name="styleSheet">
<string notr="true">QListWidget{
border: 0
}</string>
</property>
</widget>
</item>
</layout>
</widget>
</widget>
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<number>12</number>
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<widget class="QSlider" name="lightRadianceSlider">
<property name="minimum">
<number>0</number>
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<property name="maximum">
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file(GLOB ROOT_SOURCE *.cpp)
file(GLOB ROOT_INLINE *.inl)
file(GLOB ROOT_HEADER *.hpp)
file(GLOB ROOT_TEXT ../*.txt)
file(GLOB ROOT_MD ../*.md)
file(GLOB ROOT_NAT ../util/glm.natvis)
file(GLOB_RECURSE CORE_SOURCE ./detail/*.cpp)
file(GLOB_RECURSE CORE_INLINE ./detail/*.inl)
file(GLOB_RECURSE CORE_HEADER ./detail/*.hpp)
file(GLOB_RECURSE GTC_SOURCE ./gtc/*.cpp)
file(GLOB_RECURSE GTC_INLINE ./gtc/*.inl)
file(GLOB_RECURSE GTC_HEADER ./gtc/*.hpp)
file(GLOB_RECURSE GTX_SOURCE ./gtx/*.cpp)
file(GLOB_RECURSE GTX_INLINE ./gtx/*.inl)
file(GLOB_RECURSE GTX_HEADER ./gtx/*.hpp)
file(GLOB_RECURSE SIMD_SOURCE ./simd/*.cpp)
file(GLOB_RECURSE SIMD_INLINE ./simd/*.inl)
file(GLOB_RECURSE SIMD_HEADER ./simd/*.h)
source_group("Text Files" FILES ${ROOT_TEXT} ${ROOT_MD})
source_group("Core Files" FILES ${CORE_SOURCE})
source_group("Core Files" FILES ${CORE_INLINE})
source_group("Core Files" FILES ${CORE_HEADER})
source_group("GTC Files" FILES ${GTC_SOURCE})
source_group("GTC Files" FILES ${GTC_INLINE})
source_group("GTC Files" FILES ${GTC_HEADER})
source_group("GTX Files" FILES ${GTX_SOURCE})
source_group("GTX Files" FILES ${GTX_INLINE})
source_group("GTX Files" FILES ${GTX_HEADER})
source_group("SIMD Files" FILES ${SIMD_SOURCE})
source_group("SIMD Files" FILES ${SIMD_INLINE})
source_group("SIMD Files" FILES ${SIMD_HEADER})
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/..)
if(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
if(GLM_STATIC_LIBRARY_ENABLE)
add_library(glm_static STATIC ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_STATIC_LIBRARY_ENABLE)
if(GLM_DYNAMIC_LIBRARY_ENABLE)
add_library(glm_shared SHARED ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_DYNAMIC_LIBRARY_ENABLE)
else(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)
add_executable(glm_dummy ${ROOT_TEXT} ${ROOT_MD} ${ROOT_NAT}
${ROOT_SOURCE} ${ROOT_INLINE} ${ROOT_HEADER}
${CORE_SOURCE} ${CORE_INLINE} ${CORE_HEADER}
${GTC_SOURCE} ${GTC_INLINE} ${GTC_HEADER}
${GTX_SOURCE} ${GTX_INLINE} ${GTX_HEADER}
${SIMD_SOURCE} ${SIMD_INLINE} ${SIMD_HEADER})
endif(GLM_STATIC_LIBRARY_ENABLE OR GLM_DYNAMIC_LIBRARY_ENABLE)

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@ -1,6 +1,539 @@
/// @ref core
/// @file glm/common.hpp
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
/// Provides GLSL common functions
///
/// These all operate component-wise. The description is per component.
///
/// Include <glm/common.hpp> to use these core features.
#pragma once
#include "detail/func_common.hpp"
#include "detail/qualifier.hpp"
#include "detail/_fixes.hpp"
namespace glm
{
/// @addtogroup core_func_common
/// @{
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam genType floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType abs(genType x);
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or signed integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> abs(vec<L, T, Q> const& x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> sign(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> floor(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> trunc(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
/// This includes the possibility that round(x) returns the
/// same value as roundEven(x) for all values of x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> round(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> roundEven(vec<L, T, Q> const& x);
/// Returns a value equal to the nearest integer
/// that is greater than or equal to x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> ceil(vec<L, T, Q> const& x);
/// Return x - floor(x).
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType fract(genType x);
/// Return x - floor(x).
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fract(vec<L, T, Q> const& x);
template<typename genType>
GLM_FUNC_DECL genType mod(genType x, genType y);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, T y);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types, include glm/gtc/integer for integer scalar types support
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mod(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns the fractional part of x and sets i to the integer
/// part (as a whole number floating point value). Both the
/// return value and the output parameter will have the same
/// sign as x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType modf(genType x, genType& i);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType min(genType x, genType y);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, T y);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType max(genType x, genType y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, T y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL GLM_CONSTEXPR genType clamp(genType x, genType minVal, genType maxVal);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, T minVal, T maxVal);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point or integer scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> clamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
/// If genTypeU is a floating scalar or vector:
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
/// x and y using the floating-point value a.
/// The value for a is not restricted to the range [0, 1].
///
/// If genTypeU is a boolean scalar or vector:
/// Selects which vector each returned component comes
/// from. For a component of 'a' that is false, the
/// corresponding component of 'x' is returned. For a
/// component of 'a' that is true, the corresponding
/// component of 'y' is returned. Components of 'x' and 'y' that
/// are not selected are allowed to be invalid floating point
/// values and will have no effect on the results. Thus, this
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @param[in] x Value to interpolate.
/// @param[in] y Value to interpolate.
/// @param[in] a Interpolant.
///
/// @tparam genTypeT Floating point scalar or vector.
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
///
/// @code
/// #include <glm/glm.hpp>
/// ...
/// float a;
/// bool b;
/// glm::dvec3 e;
/// glm::dvec3 f;
/// glm::vec4 g;
/// glm::vec4 h;
/// ...
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 s = glm::mix(g, h, b); // Returns g or h;
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template<typename genTypeT, typename genTypeU>
GLM_FUNC_DECL GLM_CONSTEXPR genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
template<length_t L, typename T, typename U, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, U, Q> const& a);
template<length_t L, typename T, typename U, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> mix(vec<L, T, Q> const& x, vec<L, T, Q> const& y, U a);
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType step(genType edge, genType x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> step(T edge, vec<L, T, Q> const& x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> step(vec<L, T, Q> const& edge, vec<L, T, Q> const& x);
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
/// performs smooth Hermite interpolation between 0 and 1
/// when edge0 < x < edge1. This is useful in cases where
/// you would want a threshold function with a smooth
/// transition. This is equivalent to:
/// genType t;
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
/// return t * t * (3 - 2 * t);
/// Results are undefined if edge0 >= edge1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> smoothstep(T edge0, T edge1, vec<L, T, Q> const& x);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> smoothstep(vec<L, T, Q> const& edge0, vec<L, T, Q> const& edge1, vec<L, T, Q> const& x);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> isnan(vec<L, T, Q> const& x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam T Floating-point scalar types
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, bool, Q> isinf(vec<L, T, Q> const& x);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floating-point
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL int floatBitsToInt(float v);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, int, Q> floatBitsToInt(vec<L, float, Q> const& v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL uint floatBitsToUint(float v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, uint, Q> floatBitsToUint(vec<L, float, Q> const& v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float intBitsToFloat(int v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, float, Q> intBitsToFloat(vec<L, int, Q> const& v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float uintBitsToFloat(uint v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector
/// @tparam Q Value from qualifier enum
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<length_t L, qualifier Q>
GLM_FUNC_DECL vec<L, float, Q> uintBitsToFloat(vec<L, uint, Q> const& v);
/// Computes and returns a * b + c.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType fma(genType const& a, genType const& b, genType const& c);
/// Splits x into a floating-point significand in the range
/// [0.5, 1.0) and an integral exponent of two, such that:
/// x = significand * exp(2, exponent)
///
/// The significand is returned by the function and the
/// exponent is returned in the parameter exp. For a
/// floating-point value of zero, the significant and exponent
/// are both zero. For a floating-point value that is an
/// infinity or is not a number, the results are undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType frexp(genType x, int& exp);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> frexp(vec<L, T, Q> const& v, vec<L, int, Q>& exp);
/// Builds a floating-point number from x and the
/// corresponding integral exponent of two in exp, returning:
/// significand * exp(2, exponent)
///
/// If this product is too large to be represented in the
/// floating-point type, the result is undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template<typename genType>
GLM_FUNC_DECL genType ldexp(genType const& x, int const& exp);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> ldexp(vec<L, T, Q> const& v, vec<L, int, Q> const& exp);
/// @}
}//namespace glm
#include "detail/func_common.inl"

View File

@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/_features.hpp
#pragma once
// #define GLM_CXX98_EXCEPTIONS
@ -26,7 +23,7 @@
// Variadic templates - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
//
//
// Extending variadic template template parameters - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
@ -34,7 +31,7 @@
// Initializer lists - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
// #define GLM_CXX11_STATIC_ASSERT
// #define GLM_CXX11_STATIC_ASSERT
// Static assertions - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
@ -62,15 +59,15 @@
// Declared type of an expression - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
//
//
// Right angle brackets - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
//
//
// Default template arguments for function templates DR226 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
//
//
// Solving the SFINAE problem for expressions DR339 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
@ -78,7 +75,7 @@
// Template aliases N2258 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
//
//
// Extern templates N1987 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
@ -90,19 +87,19 @@
// Strongly-typed enums N2347 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
//
//
// Forward declarations for enums N2764 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
//
//
// Generalized attributes N2761 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
//
//
// Generalized constant expressions N2235 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
//
//
// Alignment support N2341 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
@ -110,7 +107,7 @@
// Delegating constructors N1986 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
//
//
// Inheriting constructors N2540 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
@ -118,19 +115,19 @@
// Explicit conversion operators N2437 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
//
//
// New character types N2249 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
//
//
// Unicode string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
//
// Raw string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
//
// Universal character name literals N2170 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
@ -138,7 +135,7 @@
// User-defined literals N2765 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
//
//
// Standard Layout Types N2342 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
@ -147,11 +144,11 @@
// Defaulted and deleted functions N2346 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
//
//
// Extended friend declarations N1791 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
//
//
// Extending sizeof N2253 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
@ -177,7 +174,7 @@
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
//
//
// Minimal support for garbage collection and reachability-based leak detection N2670 No
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
@ -185,75 +182,73 @@
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
//
//
// Defining move special member functions N3053 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
//
//
// Sequence points N2239 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
//
// Atomic operations N2427 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
//
// Strong Compare and Exchange N2748 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
//
//
// Bidirectional Fences N2752 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
//
//
// Memory model N2429 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
//
//
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
//
//
// Propagating exceptions N2179 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
//
//
// Abandoning a process and at_quick_exit N2440 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
//
//
// Allow atomics use in signal handlers N2547 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
//
//
// Thread-local storage N2659 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
//
//
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
//
//
// __func__ predefined identifier N2340 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
//
//
// C99 preprocessor N1653 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
//
//
// long long N1811 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
//
//
// Extended integral types N1988 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
#if(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
# define GLM_CXX11_STATIC_ASSERT
# endif
# define GLM_CXX11_STATIC_ASSERT
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# if(__has_feature(cxx_exceptions))

View File

@ -1,6 +1,3 @@
/// @ref core
/// @file glm/detail/_fixes.hpp
#include <cmath>
//! Workaround for compatibility with other libraries

View File

@ -1,107 +1,81 @@
/// @ref core
/// @file glm/detail/_noise.hpp
#pragma once
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../common.hpp"
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER T mod289(T const & x)
template<typename T>
GLM_FUNC_QUALIFIER T mod289(T const& x)
{
return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
return x - floor(x * (static_cast<T>(1.0) / static_cast<T>(289.0))) * static_cast<T>(289.0);
}
template <typename T>
GLM_FUNC_QUALIFIER T permute(T const & x)
template<typename T>
GLM_FUNC_QUALIFIER T permute(T const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> permute(vec<2, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> permute(vec<3, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> permute(vec<4, T, Q> const& x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
template<typename T>
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const& r)
{
return mod289(((x * T(34)) + T(1)) * x);
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
*/
template <typename T>
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> taylorInvSqrt(vec<2, T, Q> const& r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> taylorInvSqrt(vec<3, T, Q> const& r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> taylorInvSqrt(vec<4, T, Q> const& r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return static_cast<T>(1.79284291400159) - static_cast<T>(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
*/
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t)
template<typename T, qualifier Q>
GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
return (t * t * t) * (t * (t * static_cast<T>(6) - static_cast<T>(15)) + static_cast<T>(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
/*
template <typename T, precision P, template <typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
*/
}//namespace detail
}//namespace glm

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