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34 changed files with 355 additions and 618 deletions

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@ -104,7 +104,6 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\Editor\EditorWidgetComponent\FillStyleWidget.cpp" />
<ClCompile Include="src\Editor\RightBar\EditorSettingWidget.cpp" />
<ClCompile Include="src\Editor\EditorWidgetComponent\ColorPicker.cpp" />
<ClCompile Include="src\Editor\EditorWidgetComponent\LayerCreateWidget.cpp" />
@ -201,7 +200,6 @@
<QtMoc Include="src\Editor\EditorWidgetComponent\LayerStyleDialog.h" />
<QtMoc Include="src\Editor\EditorWidgetComponent\ColorPicker.h" />
<QtMoc Include="src\Editor\RightBar\EditorSettingWidget.h" />
<QtMoc Include="src\Editor\EditorWidgetComponent\FillStyleWidget.h" />
<ClInclude Include="src\Editor\util\EncodeUtil.hpp" />
<ClInclude Include="src\Editor\util\JsonUtil.hpp" />
<ClInclude Include="src\Editor\ElementManager.h" />

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@ -240,9 +240,6 @@
<ClCompile Include="src\Editor\RightBar\EditorSettingWidget.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Editor\EditorWidgetComponent\FillStyleWidget.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<QtMoc Include="src\Renderer\RendererGLWidget.h">
@ -293,9 +290,6 @@
<QtMoc Include="src\Editor\RightBar\EditorSettingWidget.h">
<Filter>Header Files</Filter>
</QtMoc>
<QtMoc Include="src\Editor\EditorWidgetComponent\FillStyleWidget.h">
<Filter>Header Files</Filter>
</QtMoc>
</ItemGroup>
<ItemGroup>
<None Include="..\data.json" />

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@ -182,12 +182,7 @@
</property>
<column>
<property name="text">
<string>图层名</string>
</property>
</column>
<column>
<property name="text">
<string>关联图元</string>
<string>图层树</string>
</property>
</column>
</widget>

View File

@ -84,26 +84,10 @@
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1,0">
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
<property name="sizeConstraint">
<enum>QLayout::SetDefaultConstraint</enum>
</property>
<item>
<widget class="QListWidget" name="textureListWidget">
<property name="sizePolicy">
<sizepolicy hsizetype="Fixed" vsizetype="Expanding">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="maximumSize">
<size>
<width>0</width>
<height>16777215</height>
</size>
</property>
</widget>
</item>
<item>
<widget class="Renderer::RendererGLWidget" name="openGLWidget">
<property name="sizePolicy">

View File

@ -20,25 +20,22 @@ layout(std430, binding = 1) buffer bvhBoundBuffer
{
vec4 bvhBound[];
};
layout(std430, binding = 2) buffer elementTranformBuffer
{
mat3x2 elementTranform[];
};
layout(std430, binding = 3) buffer elementOffsetBuffer
layout(std430, binding = 2) buffer elementOffsetBuffer
{
/**
* @[0] elementBvhRoot
* @[1] styleOffset
* @[2] pointsOffset
* @[3] linesOffset
*/
uint elementOffset[][4];
uint elementOffset[][5];
};
layout(std430, binding = 4) buffer elementIndexBuffer
layout(std430, binding = 3) buffer elementIndexBuffer
{
uint elementIndexs[]; // ÏߺÍÃæ
};
layout(std430, binding = 5) buffer elementDataBuffer
layout(std430, binding = 4) buffer elementDataBuffer
{
float elementData[]; // µãºÍStyle
};
@ -1118,11 +1115,15 @@ bool fillElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsO
}
bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsOffset, uint styleIndex,
inout vec4 elementColor, inout vec2 metallicRoughness)
float widthHeightRatio, inout vec4 elementColor, inout vec2 metallicRoughness)
{
bool hitElement = false;
float strokeWidth = elementData[styleIndex];
vec2 size = normalize(vec2(widthHeightRatio, 1)) + vec2(2 * strokeWidth);
vec2 ratio = widthHeightRatio < 1 ? vec2(widthHeightRatio, 1) : vec2(1, 1 / widthHeightRatio);
localUV *= ratio;
float minDistance = 1e38;
uint lineCount = elementIndexs[contourIndex];
vec4 styleHead = unpackUnorm4x8(floatBitsToUint(elementData[styleIndex + 1]));
@ -1148,6 +1149,10 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
mat4x2 p =
mat4x2(elementData[pxIndex[0]], elementData[pyIndex[0]], elementData[pxIndex[1]], elementData[pyIndex[1]],
elementData[pxIndex[2]], elementData[pyIndex[2]], elementData[pxIndex[3]], elementData[pyIndex[3]]);
p[0] *= ratio;
p[1] *= ratio;
p[2] *= ratio;
p[3] *= ratio;
vec2 tangentBeginNext = vec2(0);
if (contourIterator + 1 < contourIndex + 1 + lineCount)
@ -1163,6 +1168,10 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
mat4x2 pNext = mat4x2(elementData[pxIndex[0]], elementData[pyIndex[0]], elementData[pxIndex[1]],
elementData[pyIndex[1]], elementData[pxIndex[2]], elementData[pyIndex[2]],
elementData[pxIndex[3]], elementData[pyIndex[3]]);
pNext[0] *= ratio;
pNext[1] *= ratio;
pNext[2] *= ratio;
pNext[3] *= ratio;
if (pNext[0] == pNext[1] && pNext[2] == pNext[3])
{
@ -1212,11 +1221,11 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
bool hit = d < minDistance;
if (onBegin)
hit = hit && shouldFillBeginCap(localUV, contourIterator == contourIndex + 1, endType, p[0],
tangentBegin, p3Last - p2Last);
hit =
hit && shouldFillBeginCap(localUV, contourIterator == contourIndex + 1, endType, p[0], tangentBegin, p3Last - p2Last);
if (onEnd)
hit = hit && shouldFillEndCap(localUV, tangentBeginNext == vec2(0), endType, p[3], tangentEnd,
tangentBeginNext);
hit = hit &&
shouldFillEndCap(localUV, tangentBeginNext==vec2(0), endType, p[3], tangentEnd, tangentBeginNext);
if (hit)
{
@ -1263,7 +1272,7 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
return hitElement;
}
bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, out vec2 metallicRoughness,
bool drawElement(uint elementIndex, vec2 localUV, vec2 scale, out vec3 color, out vec2 metallicRoughness,
inout vec3 debugBVH = vec3(0))
{
bool hitElement = false;
@ -1275,7 +1284,7 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, out vec2 metal
uint styleIndex = currentOffset[1];
uint pointsOffset = currentOffset[2];
uint linesOffset = currentOffset[3];
// float widthHeightRatio = uintBitsToFloat(currentOffset[4]);
float widthHeightRatio = uintBitsToFloat(currentOffset[4]);
elementStack.top = 0;
uint elementBvhIndex = 0;
@ -1308,7 +1317,7 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, out vec2 metal
else // Ïß
{
hitElement = strokeElement(localUV, contourIndex, linesOffset, pointsOffset, styleIndex,
elementColor, metallicRoughness);
widthHeightRatio, elementColor, metallicRoughness);
}
elementBvhIndex = elementBvhLength;
@ -1362,40 +1371,50 @@ void main()
visitTime++;
vec4 bound = bvhBound[index];
uint leftChild = bvhChildren[index].x;
if (all(lessThan(bound.xy, uv)) && all(lessThan(uv, bound.zw)))
{
if (any(greaterThan(bound.xy + vec2(0.005), uv)) || any(greaterThan(uv, bound.zw - vec2(0.005))))
debugBVH.g += 0.3;
if (leftChild >= bvhLength)
{
uint transformIndex = leftChild - 0x80000000;
uint zIndex = bvhChildren[index].y >> 18;
uint elementIndex = bvhChildren[index].y - zIndex;
mat3x2 transform = elementTranform[transformIndex];
vec2 localUV =
(mat3(vec3(transform[0], 0), vec3(transform[1], 0), vec3(transform[2], 1)) * vec3(uv, 1)).xy;
bvec2 flip = bvec2(bvhChildren[index].y & (1 << 16), bvhChildren[index].y & (1 << 17));
float angle = (float(bvhChildren[index].y & ((1 << 16) - 1)) / 65535.0) * 2 * PI;
mat2 rotation = {{cos(angle), -sin(angle)}, {sin(angle), cos(angle)}};
vec2 localUV = uv - (bound.xy + bound.zw) / 2;
localUV = rotation * localUV;
vec2 scale = (bound.zw - bound.xy) / 2;
localUV /= scale;
if (all(lessThan(vec2(-1), localUV)) && all(lessThan(localUV, vec2(1))) && zIndex > color.w)
{
// if (any(greaterThan(bound.xy+vec2(0.005), uv)) || any(greaterThan(uv, bound.zw-vec2(0.005))))
if (any(greaterThan(vec2(-1) + vec2(0.005), localUV)) ||
any(greaterThan(localUV, vec2(1) - vec2(0.005))))
debugBVH.g += 0.3;
// uint elementIndex = leftChild - bvhLength;
// debugBVH.bg += 0.5 * (localUV + vec2(1));
// debugBVH = vec3(0);
if (flip.x)
localUV.x = -localUV.x;
if (flip.y)
localUV.y = -localUV.y;
vec3 elementColor;
vec2 elementMetallicRoughness;
if (drawElement(elementIndex, localUV, elementColor, elementMetallicRoughness,
if (drawElement(leftChild - 0x80000000, localUV, scale, elementColor, elementMetallicRoughness,
debugBVH))
{
color = vec4(elementColor, zIndex);
metallicRoughness = elementMetallicRoughness;
}
//if(elementIndex == 1 && transformIndex==1)
// color = vec4(1,1,0,1);
}
index = bvhLength;
}
else
else if (all(lessThan(bound.xy, uv)) && all(lessThan(uv, bound.zw)))
{
if (any(greaterThan(bound.xy + vec2(0.005), uv)) || any(greaterThan(uv, bound.zw - vec2(0.005))))
debugBVH.g += 0.3;
// debugBVH.r += 0.02;
stack.push(index);
index = leftChild;
}
}
else
index = bvhLength;
}
@ -1409,7 +1428,7 @@ void main()
imageStore(gBaseColor, pixelLocation, vec4(color.rgb, 1));
imageStore(gMetallicRoughness, pixelLocation, vec4(metallicRoughness, 0, 1));
//return;
return;
if (/*color.a!=-1&&*/ debugBVH == vec3(0))
{
// imageStore(gBaseColor, pixelLocation, vec4(vec3(1, 1, 0),1));

View File

@ -6,7 +6,7 @@ class ColorPicker : public QPushButton
private:
QColor color;
public:
ColorPicker(const QColor& color = QColor::fromRgb(0, 0, 0), QWidget* parent = nullptr);
ColorPicker(const QColor& color, QWidget* parent = nullptr);
QColor getColor() const;
public slots:
void onClicked();

View File

@ -1,48 +0,0 @@
#include "FillStyleWidget.h"
#include "ColorPicker.h"
#include <QGridLayout>
#include <QLabel>
#include <qtmaterialtextfield.h>
FillStyleWidget::FillStyleWidget(std::shared_ptr<Renderer::MaterialStyleFill> fill, QWidget* parent)
: QWidget(parent), fill(fill)
{
auto* layout = new QGridLayout(this);
this->setLayout(layout);
// ÑÕÉ«
auto* material = &plainFill(fill)->material;
auto* colorLabel = new QLabel(QStringLiteral("ÑÕÉ«"), this);
layout->addWidget(colorLabel, 0, 0);
auto* colorPicker = new ColorPicker(material->color);
connect(colorPicker, &ColorPicker::colorChanged,
[material](QColor color)
{
material->color = color;
});
layout->addWidget(colorPicker, 0, 1);
// ½ðÊô¶È
auto* metallicLabel = new QLabel(QStringLiteral("½ðÊô¶È"), this);
layout->addWidget(metallicLabel, 1, 0);
auto* metallicInput = new QtMaterialTextField(this);
metallicInput->setText(QString::number(material->metallicF(), 'g', 3));
connect(metallicInput, &QtMaterialTextField::textChanged,
[material](const QString& text)
{
material->setMetallicF(text.toFloat());
});
layout->addWidget(metallicInput, 1, 1);
// ´Ö²Ú¶È
auto* roughnessLabel = new QLabel(QStringLiteral("´Ö²Ú¶È"), this);
layout->addWidget(roughnessLabel, 2, 0);
auto* roughnessInput = new QtMaterialTextField(this);
roughnessInput->setText(QString::number(material->roughnessF(), 'g', 3));
connect(roughnessInput, &QtMaterialTextField::textChanged,
[material](const QString& text)
{
material->setRoughnessF(text.toFloat());
});
layout->addWidget(roughnessInput, 2, 1);
}

View File

@ -1,12 +0,0 @@
#pragma once
#include "../Renderer/Painting/MaterialStyleFill.h"
#include "LayerStyle.h"
#include <QWidget>
class FillStyleWidget : public QWidget
{
Q_OBJECT
public:
FillStyleWidget(std::shared_ptr<Renderer::MaterialStyleFill> fill, QWidget* parent = nullptr);
std::shared_ptr<Renderer::MaterialStyleFill> fill;
};

View File

@ -1,46 +1,15 @@
#include "LayerCreateWidget.h"
#include <QComboBox>
LayerCreateWidget::LayerCreateWidget(ElementManager* elementManager, FolderLayerWrapper* folderLayer, QWidget* parent) :
LayerCreateWidget::LayerCreateWidget(ElementManager* elementManager, QWidget* parent) :
QDialog(parent)
{
this->elementManager = elementManager;
ui.setupUi(this);
connect(ui.buttonBox, SIGNAL(accepted()), this, SLOT(accept()));
connect(ui.buttonBox, SIGNAL(rejected()), this, SLOT(reject()));
connect(ui.comboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(onCurrentIndexChanged(int)));
elementPool = new ElementPoolWidget(ui.elementPool);
elements = elementManager->elements;
elementsCheck(folderLayer);
elementPool->setElementList(elements);
}
void LayerCreateWidget::elementsCheck(FolderLayerWrapper* parent)
{
std::set<LayerWrapper*> upSet, downSet;
parent->collectUpReachable(upSet);
for (auto it = elements.begin(); it != elements.end();)
{
bool valid = true;
auto ele = dynamic_cast<GroupElement*>(*it);
if (ele != nullptr)
{
downSet.clear();
ele->collectReachable(downSet);
for (auto& layer : downSet)
{
if (upSet.find(layer) != upSet.end())
{
valid = false;
break;
}
}
}
if (valid)
++it;
else
it = elements.erase(it);
}
elementPool->setElementList(elementManager->elements);
}
LayerCreateWidget::~LayerCreateWidget()
@ -52,20 +21,8 @@ void LayerCreateWidget::accept()
QJsonObject jsonObj;
jsonObj.insert("name", ui.name->text());
if (ui.comboBox->currentIndex() == 0) {
auto currentEle = elements[elementPool->currentIndex];
int index = -1;
for (int i = 0; i < elementManager->elements.size(); i++)
{
if (elementManager->elements[i] == currentEle)
{
index = i;
break;
}
}
if (index == -1)
return;
jsonObj.insert("is-folder", false);
jsonObj.insert("element", index);
jsonObj.insert("element", elementPool->currentIndex);
}
else {
jsonObj.insert("is-folder", true);

View File

@ -11,15 +11,12 @@ class LayerCreateWidget :
Q_OBJECT
private:
ElementManager* elementManager;
std::vector<GraphicElement*> elements;
Ui::LayerCreateWidget ui;
ElementPoolWidget* elementPool;
void elementsCheck(FolderLayerWrapper*);
public:
LayerCreateWidget(ElementManager* elementManager, FolderLayerWrapper* folderLayer, QWidget* parent = nullptr);
LayerCreateWidget(ElementManager* elementManager,QWidget* parent = nullptr);
~LayerCreateWidget();
void accept() override;

View File

@ -11,7 +11,7 @@ constexpr int COLUMN_ROUGHNESS = 3;
constexpr int COLUMN_OPERATIONS = 4;
StrokeStyleWidget::StrokeStyleWidget(
std::shared_ptr<MaterialStyleStroke> stroke,
std::shared_ptr<Renderer::MaterialStyleStroke> stroke,
QWidget* parent
) : QWidget(parent), stroke(stroke)
{

View File

@ -32,7 +32,6 @@ EditorWidgetItem::EditorWidgetItem(QString filePath,QWidget *parent) : QWidget(p
connect(treeWidget, &LayerTreeWidget::requireRefreshPreview, this,
&EditorWidgetItem::triggerRefreshPreview);
connect(layerInfoDisplayWidget, &InfoDisplayWidget::requireSelfRefresh, layerInfoDisplayWidget, &InfoDisplayWidget::triggerSelfRefresh);
connect(elementInfoDisplayWidget, &ElementPoolWidget::refreshLayerTree, treeWidget, &LayerTreeWidget::refresh);
// &EditorWidget::triggerRefreshPreview);
// test
QFile settingFile;

View File

@ -67,7 +67,6 @@ void ElementPoolWidget::setElementManager(ElementManager* element)
void ElementPoolWidget::refresh() {
this->setElementList(this->elementManager->elements);
emit refreshLayerTree();
// update();
}

View File

@ -25,7 +25,6 @@ public:
signals:
void elementSelected(GraphicElement* element);
void refreshLayerTree();
public slots:
int pictureItemClicked(QListWidgetItem* item);

View File

@ -149,11 +149,3 @@ QPixmap GroupElement::getPreview(QSize size)
result = result.copy(rect);
return result.scaled(size, Qt::KeepAspectRatio, Qt::SmoothTransformation);
}
void GroupElement::collectReachable(std::set<LayerWrapper*>& set) const
{
if (sourceLayer != nullptr)
{
sourceLayer->collectDownReachable(set);
}
}

View File

@ -66,7 +66,6 @@ public:
void setSourceLayer(FolderLayerWrapper* sourceLayer);
void paint(QPainter* painter, QTransform transform, const LayerStyleContainer& styles) override;
QPixmap getPreview(QSize size) override;
void collectReachable(std::set<LayerWrapper*>& set) const;
};
//******************************** BitmapPath ********************************//

View File

@ -1,11 +1,12 @@
#include "LayerStyle.h"
#include "./EditorWidgetComponent/StrokeStyleWidget.h"
#include "./EditorWidgetComponent/FillStyleWidget.h"
#include "./util/EncodeUtil.hpp"
#include <qtmaterialcheckbox.h>
#include <QHBoxLayout>
#include <QDialogButtonBox>
#include <QPushButton>
#include <QLabel>
#include <QLineEdit>
#include <QObject>
#include <QDebug>
#define _USE_JOIN_VIEW_INPUT_RANGE
@ -19,19 +20,21 @@ std::vector<Renderer::BaseStyle> StrokeElementLayerStyle::toBaseStyles() const
{
if (!radialStroke(strokePair.first)->materialMap.empty())
{
baseStyles.push_back({ std::make_shared<Renderer::TransformStyle>(), strokePair.first });
baseStyles.push_back(Renderer::BaseStyle(std::make_shared<Renderer::TransformStyle>(),
strokePair.first));
}
if (!radialStroke(strokePair.second)->materialMap.empty())
{
baseStyles.push_back({ std::make_shared<Renderer::TransformStyle>(), strokePair.second });
baseStyles.push_back(Renderer::BaseStyle(std::make_shared<Renderer::TransformStyle>(),
strokePair.second));
}
}
else if (!radialStroke(strokePair.first)->materialMap.empty())
{
const auto material = std::shared_ptr(std::move(strokePair.first->clone()));
std::static_pointer_cast<MaterialStyleStroke>(material)->strokeType = Renderer::StrokeType::kBothSides;
std::dynamic_pointer_cast<MaterialStyleStroke>(material)->strokeType = Renderer::StrokeType::kBothSides;
baseStyles.push_back({ std::make_shared<Renderer::TransformStyle>(), material });
baseStyles.push_back(Renderer::BaseStyle(std::make_shared<Renderer::TransformStyle>(), material));
}
return baseStyles;
}
@ -194,49 +197,11 @@ bool LayerStyleContainer::dropStyle(const QString& styleName)
return true;
}
float LayerStyleContainer::boundingBoxAffectValue() const {
float maxLineWidth = 0;
const auto strokeStyle = styles.at(StrokeElementLayerStyle::displayName());
if (strokeStyle != nullptr)
{
if (const auto strokeElementLayerStyle =
std::dynamic_pointer_cast<StrokeElementLayerStyle>(strokeStyle);
strokeElementLayerStyle != nullptr)
{
const auto& leftStyleStroke = strokeElementLayerStyle->strokePair.first;
const auto& rightStyleStroke = strokeElementLayerStyle->strokePair.second;
if (leftStyleStroke != nullptr)
{
maxLineWidth = std::max(maxLineWidth, leftStyleStroke->halfWidth);
}
if (rightStyleStroke != nullptr)
{
maxLineWidth = std::max(maxLineWidth, rightStyleStroke->halfWidth);
}
}
}
return maxLineWidth;
}
size_t LayerStyleContainer::getHash() const
inline size_t LayerStyleContainer::getHash() const
{
return hash;
}
std::unique_ptr<StrokeElementLayerStyle> StrokeElementLayerStyle::fromJson(const QJsonObject& json)
{
auto ptr = std::make_unique<StrokeElementLayerStyle>(
std::static_pointer_cast<MaterialStyleStroke>(
std::shared_ptr(std::move(MaterialStyle::decoded(EncodeUtil::fromBase64<GLfloat>(json["left"].toString()))))
),
std::static_pointer_cast<MaterialStyleStroke>(
std::shared_ptr(std::move(MaterialStyle::decoded(EncodeUtil::fromBase64<GLfloat>(json["right"].toString()))))
)
);
ptr->enableEachSideIndependent = json["enableEachSideIndependent"].toBool();
return ptr;
}
StrokeElementLayerStyle::StrokeElementLayerStyle()
{
const auto materialMap = std::map<float, Renderer::Material>();
@ -254,7 +219,7 @@ StrokeElementLayerStyle::StrokeElementLayerStyle()
}
StrokeElementLayerStyle::StrokeElementLayerStyle(const PMaterialStyleStroke& left, const PMaterialStyleStroke& right)
StrokeElementLayerStyle::StrokeElementLayerStyle(PMaterialStyleStroke left, PMaterialStyleStroke right)
{
this->strokePair.first = left;
this->strokePair.second = right ? right : std::static_pointer_cast<MaterialStyleStroke>(
@ -275,7 +240,8 @@ StrokeElementLayerStyle::StrokeElementLayerStyle(const StrokeElementLayerStyle&
QJsonObject StrokeElementLayerStyle::toJson() const
{
auto json = LayerStyle::toJson();
QJsonObject json;
json["type"] = typeName();
json["enableEachSideIndependent"] = enableEachSideIndependent;
json["left"] = EncodeUtil::toBase64<GLfloat>(strokePair.first->encoded());
json["right"] = EncodeUtil::toBase64<GLfloat>(strokePair.second->encoded());
@ -287,24 +253,18 @@ std::unique_ptr<LayerStyle> StrokeElementLayerStyle::clone() const
return std::make_unique<StrokeElementLayerStyle>(StrokeElementLayerStyle(*this));
}
std::unique_ptr<FillElementLayerStyle> FillElementLayerStyle::fromJson(const QJsonObject& json)
{
auto ptr = std::make_unique<FillElementLayerStyle>(
std::static_pointer_cast<MaterialStyleFill>(
std::shared_ptr(std::move(MaterialStyle::decoded(EncodeUtil::fromBase64<GLfloat>(json["material"].toString()))))
)
);
return ptr;
}
std::vector<Renderer::BaseStyle> FillElementLayerStyle::toBaseStyles() const
{
return { {std::make_shared<Renderer::TransformStyle>(), fillMaterialStyle} };
// TODO: implement
return std::vector<Renderer::BaseStyle>();
}
QWidget* FillElementLayerStyle::getInputWidget()
{
return new FillStyleWidget(fillMaterialStyle);
// TODO
auto* name = new QLineEdit;
name->setText(QStringLiteral("Ìî³ä"));
return name;
}
QWidget* FillElementLayerStyle::getListDisplayWidget() const
@ -318,29 +278,18 @@ QWidget* FillElementLayerStyle::getListDisplayWidget() const
return w;
}
FillElementLayerStyle::FillElementLayerStyle(const PMaterialStyleFill& fillMaterialStyle)
: fillMaterialStyle(fillMaterialStyle)
{
if (!fillMaterialStyle)
{
this->fillMaterialStyle = std::make_shared<MaterialStyleFill>(
std::make_shared<Renderer::FillPlain>(Renderer::Material(QColor::fromRgb(0, 0, 0)))
);
}
}
FillElementLayerStyle::FillElementLayerStyle(const FillElementLayerStyle& other)
{
this->fillMaterialStyle = std::static_pointer_cast<MaterialStyleFill>(
std::shared_ptr(std::move(other.fillMaterialStyle->clone()))
);
materialStyles = std::vector<std::shared_ptr<Renderer::MaterialStyleFill>>(other.materialStyles.size());
for (size_t i = 0; i < other.materialStyles.size(); i++)
{
materialStyles[i] = std::make_shared<Renderer::MaterialStyleFill>(*other.materialStyles[i]);
}
}
QJsonObject FillElementLayerStyle::toJson() const
{
auto json = LayerStyle::toJson();
json["material"] = EncodeUtil::toBase64<GLfloat>(fillMaterialStyle->encoded());
return json;
return QJsonObject();
}
std::unique_ptr<LayerStyle> FillElementLayerStyle::clone() const
@ -353,18 +302,23 @@ std::unique_ptr<LayerStyle> LayerStyle::fromJson(const QJsonObject& json)
QString type = json["type"].toString();
if (type == StrokeElementLayerStyle::typeName())
{
return StrokeElementLayerStyle::fromJson(json);
auto ptr = std::make_unique<StrokeElementLayerStyle>(
std::static_pointer_cast<MaterialStyleStroke>(
std::shared_ptr(std::move(MaterialStyle::decoded(EncodeUtil::fromBase64<GLfloat>(json["left"].toString()))))
),
std::static_pointer_cast<MaterialStyleStroke>(
std::shared_ptr(std::move(MaterialStyle::decoded(EncodeUtil::fromBase64<GLfloat>(json["right"].toString()))))
)
);
ptr->enableEachSideIndependent = json["enableEachSideIndependent"].toBool();
return ptr;
}
if (type == FillElementLayerStyle::typeName())
else if (type == FillElementLayerStyle::typeName())
{
return FillElementLayerStyle::fromJson(json);
return std::make_unique<FillElementLayerStyle>();
}
else
{
return nullptr;
}
QJsonObject LayerStyle::toJson() const
{
QJsonObject json;
json["type"] = this->getTypeName();
return json;
}

View File

@ -12,35 +12,26 @@
using Renderer::MaterialStyle;
using Renderer::MaterialStyleStroke;
using Renderer::MaterialStyleFill;
#define STYLE_NAME(display_name, type_name) \
static QString displayName() { return QStringLiteral(display_name); } \
QString getDisplayName() const override { return QStringLiteral(display_name); } \
static QString typeName() { return type_name; } \
QString getTypeName() const override { return type_name; }
static QString typeName() { return type_name; }
#define radialStroke(stroke) std::static_pointer_cast<Renderer::StrokeRadialGradient>(stroke->materialStroke)
#define plainFill(fill) std::static_pointer_cast<Renderer::FillPlain>(fill->materialFill)
class LayerStyle : public Renderer::ElementStyle
{
public:
static std::unique_ptr<LayerStyle> fromJson(const QJsonObject& json);
virtual ~LayerStyle() = default;
virtual QString getDisplayName() const = 0;
virtual QString getTypeName() const = 0;
virtual QWidget* getInputWidget() = 0;
virtual QWidget* getListDisplayWidget() const = 0;
virtual QJsonObject toJson() const;
virtual ~LayerStyle() = default;
virtual QJsonObject toJson() const = 0;
virtual std::unique_ptr<LayerStyle> clone() const = 0;
};
/**
* LayerStylecomputeNewHash()
*/
class LayerStyleContainer : public Renderer::ElementStyle
{
using DisplayNameWithSupplier = std::map<QString, std::function<std::unique_ptr<LayerStyle>()>>;
@ -65,7 +56,6 @@ public:
std::unique_ptr<LayerStyle> makeUnusedStyle(const QString& styleName) const;
bool useStyle(const std::shared_ptr<LayerStyle>& style);
bool dropStyle(const QString& styleName);
float boundingBoxAffectValue() const;
size_t getHash() const;
/**
@ -80,10 +70,9 @@ class StrokeElementLayerStyle : public LayerStyle
public:
STYLE_NAME("Ãè±ß","stroke")
static std::unique_ptr<StrokeElementLayerStyle> fromJson(const QJsonObject& json);
StrokeElementLayerStyle();
StrokeElementLayerStyle(const PMaterialStyleStroke& left, const PMaterialStyleStroke& right = nullptr);
StrokeElementLayerStyle(PMaterialStyleStroke left, PMaterialStyleStroke right = nullptr);
StrokeElementLayerStyle(const StrokeElementLayerStyle& other);
~StrokeElementLayerStyle() override = default;
@ -99,21 +88,16 @@ public:
class FillElementLayerStyle : public LayerStyle
{
using PMaterialStyleFill = std::shared_ptr<MaterialStyleFill>;
public:
STYLE_NAME("Ìî³ä","fill")
static std::unique_ptr<FillElementLayerStyle> fromJson(const QJsonObject& json);
FillElementLayerStyle(const PMaterialStyleFill& fillMaterialStyle = nullptr);
FillElementLayerStyle(const FillElementLayerStyle& other);
~FillElementLayerStyle() override = default;
std::vector<Renderer::BaseStyle> toBaseStyles() const override;
QWidget* getInputWidget() override;
QWidget* getListDisplayWidget() const override;
FillElementLayerStyle() = default;
FillElementLayerStyle(const FillElementLayerStyle& other);
~FillElementLayerStyle() override = default;
std::vector<std::shared_ptr<Renderer::MaterialStyleFill>> materialStyles;
QJsonObject toJson() const override;
std::unique_ptr<LayerStyle> clone() const override;
PMaterialStyleFill fillMaterialStyle;
};

View File

@ -192,39 +192,19 @@ void FolderLayerWrapper::delSelf() {
QTreeWidgetItem* LayerWrapper::getQTreeItem()
{
this->qTreeWidgetItem->setText(0, this->property.name);
this->qTreeWidgetItem->setData(0, Qt::UserRole, QVariant::fromValue(this));
return this->qTreeWidgetItem;
}
QTreeWidgetItem* LeafLayerWrapper::getQTreeItem()
{
if (this->qTreeWidgetItem == nullptr)
this->qTreeWidgetItem = new QTreeWidgetItem();
if (typeid(*wrappedElement) == typeid(GroupElement))
{
this->qTreeWidgetItem->setText(0, "@ "+this->property.name);
}
else
{
this->qTreeWidgetItem->setText(0, this->property.name);
}
this->qTreeWidgetItem->setText(1,">> "+this->wrappedElement->name);
this->qTreeWidgetItem->setTextColor(1, Qt::blue);
return LayerWrapper::getQTreeItem();
}
QTreeWidgetItem* FolderLayerWrapper::getQTreeItem()
{
while (this->qTreeWidgetItem->childCount() > 0) {
this->qTreeWidgetItem->removeChild(this->qTreeWidgetItem->child(0));
}
for (auto& child : this->children) {
this->qTreeWidgetItem->addChild(child->getQTreeItem());
}
this->qTreeWidgetItem->setText(0, this->property.name);
auto ele = this->elementManager->getElementById(this->getReferencedBy());
if (ele != nullptr)
{
this->qTreeWidgetItem->setText(1, "<< " + ele->name);
this->qTreeWidgetItem->setTextColor(1, Qt::darkGreen);
}
return LayerWrapper::getQTreeItem();
}
@ -306,68 +286,3 @@ void LeafLayerWrapper::paint(QPainter* painter, QTransform transform, bool ignor
wrappedElement->paint(painter, transform, styles);
}
}
void LayerWrapper::collectUpReachable(std::set<LayerWrapper*>& reachable)
{
auto cPos = this;
while (cPos != nullptr)
{
reachable.insert(cPos);
cPos = cPos->parent;
}
}
void LayerWrapper::collectDownReachable(std::set<LayerWrapper*>& reachable)
{
reachable.insert(this);
}
void LeafLayerWrapper::collectDownReachable(std::set<LayerWrapper*>& reachable)
{
LayerWrapper::collectDownReachable(reachable);
auto ele = dynamic_cast<GroupElement*>(wrappedElement);
if (ele != nullptr)
{
ele->collectReachable(reachable);
}
}
void FolderLayerWrapper::collectDownReachable(std::set<LayerWrapper*>& reachable)
{
LayerWrapper::collectDownReachable(reachable);
for (auto& child : children)
child->collectDownReachable(reachable);
}
void LayerWrapper::refreshTreeItem()
{
}
void LeafLayerWrapper::refreshTreeItem()
{
if (typeid(*wrappedElement) == typeid(GroupElement))
{
this->qTreeWidgetItem->setText(0, "@ " + this->property.name);
}
else
{
this->qTreeWidgetItem->setText(0, this->property.name);
}
this->qTreeWidgetItem->setText(1, ">> " + this->wrappedElement->name);
this->qTreeWidgetItem->setTextColor(1, Qt::blue);
}
void FolderLayerWrapper::refreshTreeItem()
{
for (auto& child : this->children) {
child->refreshTreeItem();
}
this->qTreeWidgetItem->setText(0, this->property.name);
auto ele = this->elementManager->getElementById(this->getReferencedBy());
if (ele != nullptr)
{
this->qTreeWidgetItem->setText(1, "<< " + ele->name);
this->qTreeWidgetItem->setTextColor(1, Qt::darkGreen);
}
}

View File

@ -68,9 +68,7 @@ class LayerWrapper
virtual void delSelf();
virtual QJsonObject toJson() const;
~LayerWrapper() = default;
virtual void collectUpReachable(std::set<LayerWrapper*>& reachable);
virtual void collectDownReachable(std::set<LayerWrapper*>& reachable);
virtual void refreshTreeItem();
};
class FolderLayerWrapper : public LayerWrapper
@ -94,8 +92,6 @@ class FolderLayerWrapper : public LayerWrapper
QJsonObject toJson() const override;
int getReferencedBy()const;
void paint(QPainter* painter, QTransform transform = QTransform(), bool ignoreSelected = false) override;
void collectDownReachable(std::set<LayerWrapper*>& reachable) override;
void refreshTreeItem() override;
};
class LeafLayerWrapper : public LayerWrapper
@ -111,9 +107,6 @@ class LeafLayerWrapper : public LayerWrapper
LeafLayerWrapper(QJsonObject json, ElementManager *elementManager, FolderLayerWrapper*parent);
QJsonObject toJson() const override;
void paint(QPainter* painter, QTransform transform = QTransform(), bool ignoreSelected = false) override;
void collectDownReachable(std::set<LayerWrapper*>& reachable) override;
QTreeWidgetItem* getQTreeItem() override;
void refreshTreeItem() override;
};
Q_DECLARE_METATYPE(LayerWrapper *)

View File

@ -60,13 +60,13 @@ void InfoDisplayWidget::generateLayerForm()
emit requireRefreshElementWidget();
emit requireRefreshPreview();
});
scaleX->setValidator(new QDoubleValidator(-1000, 1000, 4, this));
scaleX->setValidator(new QDoubleValidator(0.001, 1000, 4, this));
connect(scaleX, &QLineEdit::textChanged, [=](QString content) {
this->displayLayer->property.scale = {content.toDouble(), this->displayLayer->property.scale.y()};
emit requireRefreshElementWidget();
emit requireRefreshPreview();
});
scaleY->setValidator(new QDoubleValidator(-1000, 1000, 4, this));
scaleY->setValidator(new QDoubleValidator(0.001, 1000, 4, this));
connect(scaleY, &QLineEdit::textChanged, [=](QString content) {
this->displayLayer->property.scale = {this->displayLayer->property.scale.x(), content.toDouble()};
emit requireRefreshElementWidget();
@ -102,7 +102,7 @@ void InfoDisplayWidget::generateLayerForm()
else
{
connect(addStyleButton, &QPushButton::clicked, [&, leafP] {
auto* dialog = new LayerStyleDialog(leafP->styles, nullptr, this);
auto* dialog = new LayerStyleDialog(leafP->styles);
dialog->exec();
if (dialog->layerStyle)
{
@ -113,6 +113,7 @@ void InfoDisplayWidget::generateLayerForm()
emit requireSelfRefresh();
emit requireRefreshElementWidget();
}
dialog->deleteLater();
});
}
@ -124,7 +125,60 @@ void InfoDisplayWidget::generateLayerForm()
header->setFlags(Qt::NoItemFlags);
styleList->addItem(header);
styleList->setItemWidget(header, headerWidget);
//static vector<QString> styleNames = { "样例1", "样例2", "样例3" };
// auto createStyleItem = [this, styleList](int index) {
// QListWidgetItem* item = new QListWidgetItem;
// QWidget* w = new QWidget;
// item->setSizeHint(QSize(50, 40));
// QHBoxLayout* layout = new QHBoxLayout;
// QPushButton* deleteButton = new QPushButton(w);
// QPushButton* detailButton = new QPushButton(w);
// QLabel* name = new QLabel(w);
// name->setText(styleNames[index]);
// detailButton->setText("...");
// detailButton->setFixedSize(QSize(20, 20));
// deleteButton->setText("×");
// deleteButton->setFixedSize(QSize(20, 20));
// connect(detailButton, &QPushButton::clicked, [styleList, item, this, index]() {
// QDialog dlg(this);
// dlg.setWindowTitle("样式详情");
// dlg.resize(400, 200);
// QGridLayout *contentLayout = new QGridLayout(&dlg);
// QLineEdit* name = new QLineEdit(styleNames[index], &dlg);
// auto buttonBox = new QDialogButtonBox(QDialogButtonBox::Save | QDialogButtonBox::Cancel);
// contentLayout->addWidget(buttonBox);
// connect(buttonBox, &QDialogButtonBox::accepted, &dlg, &QDialog::accept);
// connect(buttonBox, &QDialogButtonBox::rejected, &dlg, &QDialog::reject);
// bool updateStyle = dlg.exec();
// if (updateStyle) {
// styleNames[index] = name->text();
// qDebug() << name->text();
// // 在此处修改新样式信息至内存
// emit requireRefreshPreview();
// emit requireSelfRefresh();
// }
// });
// connect(deleteButton, &QPushButton::clicked, [styleList,item,this]() {
// styleList->removeItemWidget(item);
// delete item;
// // 删除layer对应样式
// emit requireRefreshPreview();
// emit requireSelfRefresh();
// });
// layout->addWidget(name);
// layout->addWidget(detailButton);
// layout->addWidget(deleteButton);
// w->setLayout(layout);
// styleList->addItem(item);
// styleList->setItemWidget(item, w);
// };
// for (int i = 0; i < styleNames.size(); i++)
// createStyleItem(i);
/*if (leafP->styles.empty())
{
leafP->styles.push_back(std::shared_ptr<LayerStyle>(new StrokeElementLayerStyle()));
}*/
auto* styles = &leafP->styles;
for (auto styleIterator = styles->begin(); styleIterator != styles->end(); ++styleIterator)
{
@ -146,7 +200,7 @@ void InfoDisplayWidget::generateLayerForm()
[this, styles, styleIterator]
{
auto* dialog =
new LayerStyleDialog(*styles, styleIterator->second, this);
new LayerStyleDialog(*styles, styleIterator->second);
dialog->exec();
if (dialog->layerStyle)
@ -158,6 +212,7 @@ void InfoDisplayWidget::generateLayerForm()
emit requireSelfRefresh();
emit requireRefreshElementWidget();
}
dialog->deleteLater();
});
connect(removeButton, &QPushButton::clicked, this,

View File

@ -9,7 +9,7 @@ LayerTreeWidget::LayerTreeWidget(QWidget *parent)
this->selectedItem = nullptr;
this->copiedItem = nullptr;
this->setContextMenuPolicy(Qt::CustomContextMenu);
this->setColumnWidth(0, 240);
this->setHeaderLabel("Layer Content");
connect(this, &QTreeWidget::customContextMenuRequested, this, &LayerTreeWidget::popMenu);
connect(this, &QTreeWidget::currentItemChanged, [=](QTreeWidgetItem *currentItem) {
if (this->selectedItem != nullptr) {
@ -50,7 +50,7 @@ void LayerTreeWidget::popMenu(const QPoint &pos)
if (layer != nullptr) {
if (typeid(*layer) == typeid(FolderLayerWrapper)) {
menu.addAction(QString::fromLocal8Bit("创建子节点"), this, [this, layer]() {
auto dialog = new LayerCreateWidget(elementManager, dynamic_cast<FolderLayerWrapper*>(layer), this);
auto dialog = new LayerCreateWidget(elementManager, this);
connect(dialog, &LayerCreateWidget::LayerInfoReturned, this, [this, layer](QJsonObject jsonObj) {
auto folderLayer = dynamic_cast<FolderLayerWrapper*>(layer);
LayerWrapper* newLayer;
@ -76,17 +76,14 @@ void LayerTreeWidget::popMenu(const QPoint &pos)
layer->getParent()->removeChild(layer);
this->refresh();
emit requireRefreshPreview();
emit requireRefreshElementWidget();
});
menu.addAction(QString::fromLocal8Bit("重命名"), this, &LayerTreeWidget::onRenameEvent);
if(typeid(*layer) == typeid(FolderLayerWrapper))
menu.addAction(QString::fromLocal8Bit("删除(保留子节点)"), this, [this]() {
auto layer = this->selectedItem->data(0, Qt::UserRole).value<LayerWrapper*>();
layer->delSelf();
layer->getParent()->removeChild(layer);
this->refresh();
emit requireRefreshPreview();
emit requireRefreshElementWidget();
});
}
if (typeid(*layer) == typeid(FolderLayerWrapper) && ((FolderLayerWrapper*)layer)->getReferencedBy() == -1) {
@ -126,5 +123,9 @@ void LayerTreeWidget::onRenameEvent()
}
void LayerTreeWidget::refresh() {
this->root->refreshTreeItem();
// if(this->root!=nullptr)
//{
// this->clear();
// this->addTopLevelItem(this->root->getQTreeItem());
//}
}

View File

@ -99,10 +99,7 @@ FolderLayerWrapper* PaintingUtil::handleLayerWrapper(LayerWrapper* nowLayer, QTr
qDebug() << painterPath;
bound = painterPath.boundingRect();
qDebug() << bound;
// TODO 改用矩阵
/* elementTrans.center = glm::vec2(
elementTrans.center = glm::vec2(
(2 * bound.center().x() - screenSize.width()) / screenSize.width(),
(2 * bound.center().y() - screenSize.height()) / screenSize.height()
);
@ -117,7 +114,7 @@ FolderLayerWrapper* PaintingUtil::handleLayerWrapper(LayerWrapper* nowLayer, QTr
nowLayer->property.flipVertically
);
qDebug() << elementTrans.scale.x << elementTrans.scale.y;
painting.addElement(element, elementTrans);*/
painting.addElement(element, elementTrans);
return nullptr;
}

View File

@ -18,7 +18,7 @@ namespace Renderer
glm::vec3 Position;
glm::vec3 Normal;
glm::vec2 TexCoords;
Vertex(const aiVector3D& position, const aiVector3D& normal, const aiVector3D& texCoords);
Vertex(const aiVector3D& position, const aiVector3D& Normal, const aiVector3D& TexCoords);
};
struct Texture

View File

@ -16,7 +16,6 @@
#include <ThirdPartyLib/qquick/qquicksvgparser_p.h>
#include <util/PaintingUtil.h>
#include "Painting/MaterialStyleStroke.h"
#include <glm/gtc/matrix_transform.hpp>
using namespace Renderer;
using std::vector;
@ -33,12 +32,14 @@ Model::Model(QOpenGLContext* context, QOpenGLShaderProgram* shaderProgram,
}
void Model::draw() {
//shaderProgram->bind();
for (auto& mesh : meshes) {
mesh->draw();
}
}
void Model::drawShadow() {
//shaderProgram->bind();
for (auto& mesh : meshes) {
mesh->drawShadow();
}
@ -54,7 +55,7 @@ void Renderer::Model::loadModel(QString path)
const aiScene* scene = importer.ReadFile(modelFile.absoluteFilePath().toUtf8(), aiProcess_Triangulate);
if (!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode)
{
qCritical() << "ERROR::ASSIMP::" << importer.GetErrorString();
qCritical() << "ERROR::ASSIMP::" << importer.GetErrorString() << endl;
return;
}
qDebug() << modelFile.absoluteFilePath() << "Loaded Successfully";
@ -62,11 +63,9 @@ void Renderer::Model::loadModel(QString path)
qDebug() << "NumMaterials: " << scene->mNumMaterials;
qDebug() << "NumTextures: " << scene->mNumTextures;
unloadModel();
if (QFile paintingConfigFile(directory.filePath(name + ".txt")); paintingConfigFile.open(QFile::ReadOnly | QIODevice::Text))
{
paintingMap.clear();
QTextStream stream(&paintingConfigFile);
while (!stream.atEnd())
{
@ -83,36 +82,23 @@ void Renderer::Model::loadModel(QString path)
qWarning() << "Painting Config Not Found!";
}
aiMatrix4x4 transform;
aiMatrix4x4::Scaling(aiVector3D(1 / 0.008), transform);
processNode(scene->mRootNode, scene, transform * scene->mRootNode->mTransformation);
AABB.clear();
AABB.emplace_back(minX, minY, minZ);
AABB.emplace_back(minX, minY, maxZ);
AABB.emplace_back(minX, maxY, minZ);
AABB.emplace_back(minX, maxY, maxZ);
AABB.emplace_back(maxX, minY, minZ);
AABB.emplace_back(maxX, minY, maxZ);
AABB.emplace_back(maxX, maxY, minZ);
AABB.emplace_back(maxX, maxY, maxZ);
}
void Renderer::Model::unloadModel()
{
paintingMap.clear();
for (auto& i : paintingLoaded)
vtManager->deleteVirtualTexture(i.second);
paintingLoaded.clear();
texturesLoaded.clear();
meshes.clear();
minX = std::numeric_limits<float>::max();
maxX = std::numeric_limits<float>::min();
minY = std::numeric_limits<float>::max();
maxY = std::numeric_limits<float>::min();
minZ = std::numeric_limits<float>::max();
maxZ = std::numeric_limits<float>::min();
aiMatrix4x4 transform;
aiMatrix4x4::Scaling(aiVector3D(1 / 0.008), transform);
processNode(scene->mRootNode, scene, transform * scene->mRootNode->mTransformation);
AABB.push_back(QVector3D(minX, minY, minZ));
AABB.push_back(QVector3D(minX, minY, maxZ));
AABB.push_back(QVector3D(minX, maxY, minZ));
AABB.push_back(QVector3D(minX, maxY, maxZ));
AABB.push_back(QVector3D(maxX, minY, minZ));
AABB.push_back(QVector3D(maxX, minY, maxZ));
AABB.push_back(QVector3D(maxX, maxY, minZ));
AABB.push_back(QVector3D(maxX, maxY, maxZ));
}
void Model::processNode(aiNode* node, const aiScene* scene, aiMatrix4x4 mat4)
@ -281,13 +267,13 @@ GLuint Renderer::Model::loadPainting(std::string path)
if (path == "0.json")
{
//painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,-0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
//painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.45, 0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
//painting.addElement(*element[2], ElementTransform{ glm::vec2(0.50,-0.45), glm::vec2(0.6,0.7) / 2.f, 0, glm::bvec2(false), 0 });
painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,-0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.45, 0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
painting.addElement(*element[2], ElementTransform{ glm::vec2(0.50,-0.45), glm::vec2(0.6,0.7) / 2.f, 0, glm::bvec2(false), 0 });
}
else if (path == "1.json")
{
//painting.backgroundColor = QColor(196, 81, 35);
painting.backgroundColor = QColor(196, 81, 35);
float widths[] = { 0.22, 0.22 * 0.25 / 0.15, 0.22 * 0.25 / 0.15 };
QPainterPath painterPaths[6];
for (int i = 0; i < 6; i++)
@ -323,39 +309,14 @@ GLuint Renderer::Model::loadPainting(std::string path)
std::make_shared<StyleStrokeRadialGradient>(widths[1], StrokeType::kRightSide),
std::make_shared<StyleStrokeRadialGradient>(widths[2], StrokeType::kLeftSide),
};
std::map<float, Material> materialMap = {
{0.09, Material{QColor(255,255,255),0,0.8}},
{0.63, Material{QColor(165,176,207),0,0.8}},
{1.00, Material{QColor(58,64,151),0,0.8}}
vector<std::shared_ptr<Element>> element = {
std::make_shared<Element>(Element{ contours[0].first, style[0], contours[0].second}),
std::make_shared<Element>(Element{ contours[1].first, style[1], contours[1].second}),
std::make_shared<Element>(Element{ contours[2].first, style[2], contours[2].second}),
};
vector<std::shared_ptr<BaseElement>> element = {
std::make_shared<BaseElement>(contours[0].first, std::make_shared<MaterialStyleStroke>(
widths[0], StrokeType::kLeftSide, StrokeEndType::kFlat, std::make_shared<StrokeRadialGradient>(materialMap, false))),
std::make_shared<BaseElement>(contours[1].first, std::make_shared<MaterialStyleStroke>(
widths[1], StrokeType::kRightSide, StrokeEndType::kFlat, std::make_shared<StrokeRadialGradient>(materialMap, false))),
std::make_shared<BaseElement>(contours[2].first, std::make_shared<MaterialStyleStroke>(
widths[2], StrokeType::kLeftSide, StrokeEndType::kFlat, std::make_shared<StrokeRadialGradient>(materialMap, false))),
};
QTransform trans = QTransform::fromScale(0.3, 0.3).inverted();
glm::mat3x2 mat(trans.m11(), trans.m12(), trans.m21(), trans.m22(), trans.m31(), trans.m32());
trans = QTransform::fromTranslate(0.5, 0).scale(0.3, 0.3).inverted();
glm::mat3x2 mat2(trans.m11(), trans.m12(), trans.m21(), trans.m22(), trans.m31(), trans.m32());
//mat = glm::mat3x2(11, 22, 33, 44, 55, 66);
//mat2 = glm::mat3x2(1, 2, 3, 4, 5, 6);
qDebug() << std::format("\n{} {} {}\n {} {} {}\n{} {} {}",
trans.m11(), trans.m21(), trans.m31(),
trans.m12(), trans.m22(), trans.m32(),
trans.m13(), trans.m23(), trans.m33()).c_str();
//painting.addElement(*element[0], ElementTransform{ glm::vec4(-1,-1,1,1), mat, 0});
painting.addElement(*element[1], ElementTransform{ glm::vec4(-1,-1,0,1), mat, 0 });
painting.addElement(*element[2], ElementTransform{ glm::vec4(0,-1,1,1), mat2, 0 });
//painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,0.45), glm::vec2(0.25), 0, glm::bvec2(false), 0 });
//painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.535,0.33), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
//painting.addElement(*element[2], ElementTransform{ glm::vec2(-0.535,0.23), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,0.45), glm::vec2(0.25), 0, glm::bvec2(false), 0 });
painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.535,0.33), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
painting.addElement(*element[2], ElementTransform{ glm::vec2(-0.535,0.23), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
}
else
{
@ -363,7 +324,7 @@ GLuint Renderer::Model::loadPainting(std::string path)
{
float x = (float)rand() / RAND_MAX * 2 - 1;
float y = (float)rand() / RAND_MAX * 2 - 1;
//painting.addElement(*element[i % 3], ElementTransform{ glm::vec2(x,y), glm::vec2(0.025), (float)rand() / RAND_MAX * 360, glm::bvec2(false), 0 });
painting.addElement(*element[i % 3], ElementTransform{ glm::vec2(x,y), glm::vec2(0.025), (float)rand() / RAND_MAX * 360, glm::bvec2(false), 0 });
}
}
}

View File

@ -15,7 +15,6 @@ namespace Renderer
void draw();
void drawShadow();
void loadModel(QString path);
void unloadModel();
Model(QOpenGLContext* context, QOpenGLShaderProgram* shaderProgram, QOpenGLShaderProgram* paintingProgram, QOpenGLShaderProgram* shadowProgram, VirtualTextureManager* vtManager);
private:
QOpenGLContext* context = nullptr;
@ -26,8 +25,8 @@ namespace Renderer
VirtualTextureManager* vtManager = nullptr;
/**
* @brief key BaseColor \n
* value json,
* @param key BaseColor
* @param value json,
*/
std::unordered_map<std::string, std::tuple<std::string, glm::vec2, glm::vec2>> paintingMap;
std::unordered_map<std::string, GLuint> paintingLoaded;

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@ -1,16 +1,16 @@
#include "Element.h"
//void Renderer::ElementTransform::applyTransformStyle(const TransformStyle& t)
//{
// /*center += t.translation;
// scale *= t.scale;
// rotation += t.rotation;
// flip ^= t.flip;*/
//}
//
//Renderer::ElementTransform Renderer::ElementTransform::appliedTransformStyle(const TransformStyle& t) const
//{
// ElementTransform result = *this;
// result.applyTransformStyle(t);
// return result;
//}
void Renderer::ElementTransform::applyTransformStyle(const TransformStyle& t)
{
center += t.translation;
scale *= t.scale;
rotation += t.rotation;
flip ^= t.flip;
}
Renderer::ElementTransform Renderer::ElementTransform::appliedTransformStyle(const TransformStyle& t) const
{
ElementTransform result = *this;
result.applyTransformStyle(t);
return result;
}

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@ -18,15 +18,14 @@ namespace Renderer
struct ElementTransform
{
//glm::vec2 center;
//glm::vec2 scale; /// 相对于画布
//float rotation; /// 角度制
//glm::bvec2 flip;
glm::vec4 bound; /// 包围盒,不影响变换
glm::mat3x2 transform; /// 逆变换
glm::vec2 center;
//glm::vec2 size;
glm::vec2 scale; /// 相对于画布
float rotation; /// 角度制
glm::bvec2 flip;
GLuint zIndex;
//void applyTransformStyle(const TransformStyle& t);
//ElementTransform appliedTransformStyle(const TransformStyle& t) const;
void applyTransformStyle(const TransformStyle& t);
ElementTransform appliedTransformStyle(const TransformStyle& t) const;
};
}

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@ -53,40 +53,87 @@ void Renderer::Painting::addElement(ElementWithTransform elementWithTransform)
elementPool.insert({ element, 0 });
}
elements.push_back(elementWithTransform);
elementTransformPool.emplace(elementWithTransform.transform.transform, 0);
}
void Renderer::Painting::addElement(const BaseElement& element, const ElementTransform& transform)
void Renderer::Painting::addElement(const Element& element, const ElementTransform& transform)
{
addElement({ element , transform });
auto contour = element.contour;
auto it = elementStyleMap.find(element.style);
if (it == elementStyleMap.end())
{
std::vector<BaseStyle> baseStyles;
for (auto& style : element.style->toBaseStyles())
{
auto [iter, _] = styleSet.insert(style.material);
baseStyles.push_back(BaseStyle{ style.transform, *iter });
}
it = elementStyleMap.insert({ element.style, baseStyles }).first;
}
for (int i = 0; i < it->second.size(); i++)
{
auto& style = it->second[i];
ElementTransform trans = transform;
trans.applyTransformStyle(*style.transform);
trans.zIndex = trans.zIndex * 10 + i;
addElement(ElementWithTransform{ BaseElement{element.contour, style.material, element.ratio}, trans });
}
}
BvhTreeData Painting::encodeElementLeaf(const ElementWithTransform& e)
Renderer::BaseTransform::BaseTransform(ElementTransform t)
: bound(glm::vec4(t.center - t.scale, t.center + t.scale))
, rotation(t.rotation)
, flip(t.flip)
, zIndex(t.zIndex)
{
QVector4D bound(e.transform.bound.x, e.transform.bound.y, e.transform.bound.z, e.transform.bound.w);
GLuint rightSon = elementPool[e.element] + (e.transform.zIndex << 18);
return { bound, elementTransformPool[e.transform.transform], rightSon };
}
void Renderer::Painting::addElement(std::shared_ptr<Element> element, QVector4D bound, float rotation, int zIndex)
{
}
BvhTreeData Painting::encodeElementLeaf(ElementWithTransform e)
{
glm::vec4 bound;
switch (e.element.style->type())
{
case MaterialStyleType::kStroke:
{
auto w = std::static_pointer_cast<MaterialStyleStroke>(e.element.style)->getHalfWidth();
glm::vec2 size = e.element.ratio < 1 ? glm::vec2(e.element.ratio, 1) : glm::vec2(1, 1 / e.element.ratio);
glm::vec2 scale = size * e.transform.scale;
bound = glm::vec4(e.transform.center - scale, e.transform.center + scale);
break;
}
case MaterialStyleType::kFill:
{
bound = glm::vec4(e.transform.center - e.transform.scale, e.transform.center + e.transform.scale);
break;
}
}
//bound = glm::vec4(e.transform.center - e.transform.scale, e.transform.center + e.transform.scale);
GLuint rightSon = (GLuint)(glm::mod(e.transform.rotation, 360.f) / 360.f * (1 << 16))
+ (e.transform.flip.x << 16) + (e.transform.flip.y << 17) + (e.transform.zIndex << 18);
return BvhTreeData(QVector4D(bound.x, bound.y, bound.z, bound.w), elementPool[e.element], rightSon);
}
void Painting::generateBuffers(QOpenGLFunctions_4_5_Core* glFunc)
{
qDebug() << "Element Count: " << elementPool.size();
qDebug() << "Contour Count: " << contourPool.size();
qDebug() << "Coutour Count: " << contourPool.size();
qDebug() << " Style Count: " << stylePool.size();
bvhChildren.clear();
bvhBounds.clear();
elementTransform.clear();
elementOffsets.clear();
elementIndex.clear();
elementData.clear();
for (int index = 0; auto & i : elementPool)
{
i.second = index++;
for (int index = 0; auto & i : elementTransformPool)
i.second = index++;
}
std::vector<BvhTreeData> rootBvhTreeData;
for (auto& i : elements)
@ -115,35 +162,30 @@ void Painting::generateBuffers(QOpenGLFunctions_4_5_Core* glFunc)
elementData.insert(elementData.end(), encodedStyle.begin(), encodedStyle.end());
}
for (auto & i : elementTransformPool)
elementTransform.emplace_back(i.first);
for (auto& i : elementPool)
{
//qDebug() <<"element:" << i.second;
//std::shared_ptr<ContourBuffer> contourBuffer = i.first.style->type() == MaterialStyleType::kStroke ? contourPool[i.first.contour].second : contourPool[i.first.contour].first;
auto& contourBuffer = contourPool[{i.first.contour, i.first.style->type()}];
elementOffsets.push_back({ contourBuffer.bvhOffset, stylePool[i.first.style], contourBuffer.pointsOffset, contourBuffer.linesOffset });
elementOffsets.push_back({ contourBuffer.bvhOffset, stylePool[i.first.style], contourBuffer.pointsOffset, contourBuffer.linesOffset, glm::floatBitsToUint(i.first.ratio) });
//std::cout << std::format("{} {} {} {}\n", contourBuffer->bvhOffset, stylePool[i.first->style], contourBuffer->pointsOffset, contourBuffer->linesOffset);
}
glFunc->glCreateBuffers(7, buffers.data());
glFunc->glCreateBuffers(6, buffers.data());
GLuint& bvhSSBO = buffers[0];
GLuint& bvhBoundSSBO = buffers[1];
GLuint& elementTransformSSBO = buffers[2];
GLuint& elementOffsetSSBO = buffers[3];
GLuint& elementIndexSSBO = buffers[4];
GLuint& elementDataSSBO = buffers[5];
GLuint& backgroundColorUBO = buffers[6];
GLuint& elementOffsetSSBO = buffers[2];
GLuint& elementIndexSSBO = buffers[3];
GLuint& elementDataSSBO = buffers[4];
GLuint& backgroundColorUBO = buffers[5];
glFunc->glNamedBufferData(buffers[0], bvhChildren.size() * sizeof(bvhChildren[0]), bvhChildren.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[1], bvhBounds.size() * sizeof(bvhBounds[0]), bvhBounds.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[2], elementTransform.size() * sizeof(elementTransform[0]), elementTransform.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[3], elementOffsets.size() * sizeof(elementOffsets[0]), elementOffsets.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[4], elementIndex.size() * sizeof(elementIndex[0]), elementIndex.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[5], elementData.size() * sizeof(elementData[0]), elementData.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[2], elementOffsets.size() * sizeof(elementOffsets[0]), elementOffsets.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[3], elementIndex.size() * sizeof(elementIndex[0]), elementIndex.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[4], elementData.size() * sizeof(elementData[0]), elementData.data(), GL_STATIC_READ);
glm::vec3 color(backgroundColor.redF(), backgroundColor.greenF(), backgroundColor.blueF());
glFunc->glNamedBufferData(buffers[6], sizeof(glm::vec3), &color, GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[5], sizeof(glm::vec3), &color, GL_STATIC_READ);
}
GLuint Renderer::Painting::getElementCount()
@ -181,17 +223,3 @@ bool Renderer::Painting::CompareMaterialStyle::operator()(const std::shared_ptr<
else
return left < right;
}
std::size_t Renderer::Painting::HashMat3x2::operator()(const glm::mat3x2& mat) const
{
std::size_t result = 0;
constexpr long long P = 998244353;
long long base = 1;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 2; j++)
{
result += base * mat[i][j];
base *= P;
}
return result;
}

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@ -15,13 +15,24 @@ namespace Renderer
{
std::shared_ptr<Contour> contour;
std::shared_ptr<MaterialStyle> style;
float ratio; /// ¿í¸ß±È
bool operator<(const BaseElement& e) const;
};
struct BaseTransform
{
glm::vec4 bound;
float rotation;
glm::bvec2 flip;
GLuint zIndex;
BaseTransform(ElementTransform t);
};
struct ElementWithTransform
{
BaseElement element;
ElementTransform transform;
//BaseTransform transform;
};
struct ContourBuffer
@ -41,6 +52,7 @@ namespace Renderer
GLuint styleOffset;
GLuint pointsOffset;
GLuint linesOffset;
GLuint ratio;
};
class Painting
@ -48,16 +60,16 @@ namespace Renderer
public:
std::vector<GLuint> bvhChildren;
std::vector<QVector4D> bvhBounds;
std::vector<glm::mat3x2> elementTransform;
std::vector<ElementOffset> elementOffsets;
std::vector<GLuint> elementIndex;
std::vector<GLfloat> elementData;
int paintingId = 0;
std::array<GLuint, 7> buffers;
std::array<GLuint, 6> buffers;
QColor backgroundColor;
Painting(QColor backgroundColor = Qt::white);
void addElement(const BaseElement& element, const ElementTransform& transform);
void addElement(const Element& element, const ElementTransform& transform);
void addElement(std::shared_ptr<Element> element, QVector4D bound, float rotation, int zIndex);
void generateBuffers(QOpenGLFunctions_4_5_Core* glFunc);
GLuint getElementCount();
private:
@ -65,15 +77,14 @@ namespace Renderer
std::unordered_map<std::tuple<std::shared_ptr<Contour>, MaterialStyleType>, ContourBuffer, ContourHash> contourPool;
struct CompareMaterialStyle { bool operator()(const std::shared_ptr<MaterialStyle>&, const std::shared_ptr<MaterialStyle>&) const; };
std::set<std::shared_ptr<MaterialStyle>, CompareMaterialStyle> styleSet;
std::unordered_map<std::shared_ptr<ElementStyle>, std::vector<BaseStyle>> elementStyleMap;
std::unordered_map<std::shared_ptr<MaterialStyle>, GLuint> stylePool;
struct HashMat3x2 { std::size_t operator()(const glm::mat3x2&) const; };
std::unordered_map<glm::mat3x2, GLuint, HashMat3x2> elementTransformPool;
std::map<BaseElement, GLuint> elementPool;
std::vector<ElementWithTransform> elements;
void addElement(ElementWithTransform element);
void insertContourBuffer(ContourBuffer& buffer);
BvhTreeData encodeElementLeaf(const ElementWithTransform& e);
BvhTreeData encodeElementLeaf(ElementWithTransform e);
};
}

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@ -88,23 +88,13 @@ QRectF calcBoundingRect(const QPainterPath& path, const std::vector<BaseStyle>&
{
QRectF bound = path.boundingRect();
//ElementTransform originTransform{ glm::vec2(bound.center().x(), bound.center().y()), glm::vec2(bound.width(), bound.height()), 0, glm::bvec2(false), 0 };
ElementTransform originTransform{ glm::vec2(bound.center().x(), bound.center().y()), glm::vec2(bound.width(), bound.height()), 0, glm::bvec2(false), 0 };
glm::vec2 leftTop(std::numeric_limits<float>::max()), rightBottom(std::numeric_limits<float>::min());
for (auto& baseStyle : styles)
{
struct BaseTransform
{
glm::vec4 bound;
float rotation = 0;
glm::bvec2 flip = glm::bvec2(false);
GLuint zIndex = 0;
};
//BaseTransform transform(originTransform.appliedTransformStyle(*baseStyle.transform));
glm::vec2 center(bound.center().x(), bound.center().y());
glm::vec2 scale(bound.width(), bound.height());
BaseTransform transform{ glm::vec4(center - scale, center + scale) };
BaseTransform transform(originTransform.appliedTransformStyle(*baseStyle.transform));
if (baseStyle.material->type() == MaterialStyleType::kStroke)
{
float halfWidth = std::static_pointer_cast<MaterialStyleStroke>(baseStyle.material)->getHalfWidth();

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@ -13,7 +13,6 @@ namespace Renderer
~RendererWidget();
public slots:
void currentTabChanged(int index);
private:
Ui::RendererWidgetClass ui;
};

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@ -124,9 +124,9 @@ std::uint16_t Renderer::VirtualTextureManager::createVirtualTexture(Painting pai
glMain->TextureParameteri(metallicRoughness, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glMain->TextureStorage2D(metallicRoughness, levels, GL_RG8, GLsizei(textureSize), GLsizei(textureSize));
for (int i = 0; i < 6; i++)
for (int i = 0; i < 5; i++)
glMain->BindBufferBase(GL_SHADER_STORAGE_BUFFER, i, painting.buffers[i]);
glMain->BindBufferBase(GL_UNIFORM_BUFFER, 1, painting.buffers[6]);
glMain->BindBufferBase(GL_UNIFORM_BUFFER, 1, painting.buffers[5]);
for (auto level = levels - 1; level < levels; ++level)
{
@ -152,30 +152,10 @@ std::uint16_t Renderer::VirtualTextureManager::createVirtualTexture(Painting pai
}
}
if (const auto it = std::find_if(paintings.begin(), paintings.end(), [](const PaintingHandle& i) { return i.baseColor == 0; });
it != paintings.end())
{
*it = { baseColor, metallicRoughness, painting.buffers };
return it - paintings.begin() + 1;
}
else
{
paintings.emplace_back(baseColor, metallicRoughness, painting.buffers);
return paintings.size();
}
}
void Renderer::VirtualTextureManager::deleteVirtualTexture(std::uint16_t id)
{
auto& painting = getPaintingHandle(id);
glMain->DeleteTextures(2, (GLuint*)&painting);
glMain->DeleteBuffers(7, painting.buffers.data());
painting.baseColor = 0;
painting.metallicRoughness = 0;
painting.buffers.fill(0);
}
Renderer::PaintingHandle& Renderer::VirtualTextureManager::getPaintingHandle(std::uint16_t id)
{
return paintings[id - 1];
@ -209,9 +189,9 @@ void Renderer::VirtualTextureManager::pageCommitmentById(const glm::u16vec2& pag
if (commit)
{
program.bind();
for (int i = 0; i < 6; i++)
for (int i = 0; i < 5; i++)
gl->BindBufferBase(GL_SHADER_STORAGE_BUFFER, i, painting.buffers[i]);
glMain->BindBufferBase(GL_UNIFORM_BUFFER, 1, painting.buffers[6]);
glMain->BindBufferBase(GL_UNIFORM_BUFFER, 1, painting.buffers[5]);
gl->Uniform2i(gl->GetUniformLocation(program.programId(), "pixelOffset"), static_cast<GLsizei>(pageSize) * page.x, static_cast<GLsizei>(pageSize) * page.y);
gl->BindImageTexture(0, painting.baseColor, level, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
gl->BindImageTexture(1, painting.metallicRoughness, level, GL_FALSE, 0, GL_READ_WRITE, GL_RG8);

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@ -15,7 +15,7 @@ namespace Renderer
{
GLuint baseColor;
GLuint metallicRoughness;
std::array<GLuint, 7> buffers;
std::array<GLuint, 6> buffers;
};
class VirtualTextureManager
@ -24,12 +24,11 @@ namespace Renderer
VirtualTextureManager(GladGLContext* glMain);
/**
* @brief
* @param painting
* @brief
* @param painting
* @return ÐéÄâÎÆÀíid
*/
std::uint16_t createVirtualTexture(Painting painting);
void deleteVirtualTexture(std::uint16_t id);
PaintingHandle& getPaintingHandle(std::uint16_t id);
void tryUpdatePages(const std::vector<glm::u16vec2>& pageIds);