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2 Commits
97097fcc3a
...
cf3dd43a4a
Author | SHA1 | Date |
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wuyize | cf3dd43a4a | |
wuyize | 62b9c2b026 |
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@ -969,7 +969,7 @@ void drawLine(in float d, inout uint styleIndex, out vec4 elementColor, out vec2
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}
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}
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bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p3, vec2 tangentBegin, vec2 tangentEndLast)
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bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p0, vec2 tangentBegin, vec2 tangentEndLast)
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{
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vec2 normal;
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if (onVeryBegin)
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@ -985,17 +985,26 @@ bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p3, ve
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vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBegin));
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normal = normalLast + normalNow;
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}
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return angleLargeThanPi(normal, localUV - p3);
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return angleLargeThanPi(normal, localUV - p0);
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}
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bool shouldFillEndCap(vec2 localUV, int endType, vec2 p0, vec2 tangentEnd)
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bool shouldFillEndCap(vec2 localUV, bool onVeryEnd, int endType, vec2 p3, vec2 tangentEnd, vec2 tangentBeginNext)
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{
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vec2 normal;
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if (endType == 0)
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return true;
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else if (endType == 1)
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normal = normalize(mat2(0, 1, -1, 0) * tangentEnd);
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return angleLargeThanPi(localUV - p0, normal);
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if (onVeryEnd)
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{
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if (endType == 0)
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return true;
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else if (endType == 1)
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normal = normalize(mat2(0, 1, -1, 0) * tangentEnd);
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}
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else
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{
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vec2 normalLast = normalize(mat2(0, 1, -1, 0) * tangentEnd);
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vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBeginNext));
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normal = normalLast + normalNow;
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}
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return angleLargeThanPi(localUV - p3, normal);
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}
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void main()
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@ -1055,21 +1064,25 @@ void main()
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float lineType = floor(styleHead.b * 10);
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// float lineType = 2;
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int endType = int(round(styleHead.b * 100)) % 10;
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//endType = 1;
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// endType = 1;
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int debugBegin = 0;
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bool onVeryBegin = false;
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bool onVeryEnd = false;
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vec2 tangentEndLast;
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uint lastHitIndex = 0;
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bool lastHitElement = false;
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hitElement = false;
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for (uint pathIndex = 0; pathIndex < pathSize; pathIndex++)
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// for (uint pathIndex = 0; pathIndex < 4; pathIndex++)
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//for (uint pathIndex = 0; pathIndex < 46; pathIndex++)
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{
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vec2 pTemp = path[pathIndex];
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if (isinf(pTemp.x))
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{
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// TODO: ¼ì²âÊÇ·ñ·â±Õ²¢´¦Àí
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if (hitElement && distance(localUV, p3Last) <= strokeWidth)
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{
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hitElement = shouldFillEndCap(localUV, endType, p3Last, tangentEndLast);
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}
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if (hitElement && distance(localUV, p3Last) <= strokeWidth)
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{
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// hitElement = shouldFillEndCap(localUV, true, endType, p3Last, tangentEndLast);
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}
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pBegin = path[++pathIndex];
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p3Last = pBegin;
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@ -1079,10 +1092,30 @@ void main()
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}
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mat4x2 p = mat4x2(p3Last, pTemp, path[++pathIndex], path[++pathIndex]);
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vec2 tangentBeginNext;
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if (pathIndex + 1 < pathSize)
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{
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vec2 pTemp = path[pathIndex + 1];
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if (isinf(pTemp.x))
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{
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onVeryEnd = true;
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}
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else
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{
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onVeryEnd = false;
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vec2 pNext[3] = {p[3], pTemp, path[pathIndex + 2]};
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if (pNext[0] != pNext[1])
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tangentBeginNext = normalize(pNext[0] - pNext[1]);
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else
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tangentBeginNext = normalize(pNext[0] - pNext[2]);
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}
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}
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float d = cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], true);
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if (d <= strokeWidth)
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{
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bool onBegin = distance(localUV, p[0]) <= strokeWidth && p3Last == p[0];
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bool onBegin = distance(localUV, p[0]) <= strokeWidth;
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bool onEnd = distance(localUV, p[3]) <= strokeWidth;
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vec2 tangentBegin;
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vec2 tangentEnd;
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if (p[0] != p[1])
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@ -1094,11 +1127,19 @@ void main()
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else
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tangentEnd = normalize(p[3] - p[1]);
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if (onBegin ? shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin, p3Last - p2Last)
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: d < minDistance)
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// if (onBegin ? shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin,
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// tangentEndLast)
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// : (onEnd ? /*shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd,
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// tangentBeginNext)*/ false
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// : d < minDistance))
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bool hit = d < minDistance;
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if (onBegin)
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hit = hit &&
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shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin, tangentEndLast);
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if (onEnd)
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hit = hit && shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd, tangentBeginNext);
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if (hit)
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{
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minDistance = min(minDistance, d);
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bool reverse = p[3].y - p[0].y < 0.;
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if (tangentBegin.y == 0.)
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@ -1111,13 +1152,26 @@ void main()
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if (lineType == 2 || (intTest % 2 == int(lineType)))
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{
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minDistance = min(minDistance, d);
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lastHitElement = hitElement;
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lastHitIndex = pathIndex;
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hitElement = true;
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// elementColor = vec4(1, 1, 0, 1);
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vec2 metallicRoughness;
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drawLine(minDistance / strokeWidth, styleIndex, elementColor, metallicRoughness);
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}
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else if (p3Last == p[0])
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hitElement = false;
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// else if (lastHitIndex == pathIndex - 3)
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// {
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// hitElement = lastHitElement;
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// lastHitElement = false;
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// // if(lastHitElement ==false)
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// //{
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// // hitElement = true;
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// // elementColor = vec4(1, 1, 0, 1);
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// //}
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// minDistance = 1e38;
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// }
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}
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tangentEndLast = tangentEnd;
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}
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@ -1127,7 +1181,7 @@ void main()
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}
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if (hitElement && distance(localUV, p3Last) <= strokeWidth)
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{
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hitElement = shouldFillEndCap(localUV, endType, p3Last, tangentEndLast);
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// hitElement = shouldFillEndCap(localUV, true, endType, p3Last, tangentEndLast);
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}
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}
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if (hitElement)
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File diff suppressed because it is too large
Load Diff
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@ -62,15 +62,15 @@ QPainterPath PainterPathUtil::monotonization(QPainterPath& painterPath) {
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return resPath;
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}
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std::pair<QPainterPath, float> PainterPathUtil::normalized(const QPainterPath& path)
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std::pair<QPainterPath, float> PainterPathUtil::normalized(const QPainterPath& path, float width)
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{
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auto rect = path.boundingRect();
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return { (QTransform::fromTranslate(-rect.center().x(), -rect.center().y()) * QTransform::fromScale(1 / (rect.width() / 1.999999), -1 / (rect.height() / 1.999999))).map(path),
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return { (QTransform::fromTranslate(-rect.center().x(), -rect.center().y()) * QTransform::fromScale(1 / (rect.width() / 1.999999), -1 / (rect.height() / 1.999999)) * QTransform::fromScale(1 / (1 + width),1 / (1 + width))).map(path),
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rect.width() / rect.height() };
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}
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std::pair<std::vector<std::vector<Renderer::Point>>, float> PainterPathUtil::toNormalizedLines(const QPainterPath& path)
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std::pair<std::vector<std::vector<Renderer::Point>>, float> PainterPathUtil::toNormalizedLines(const QPainterPath& path, float width)
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{
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auto [p, ratio] = normalized(path);
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auto [p, ratio] = normalized(path, width);
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return { transformToLines(p), ratio };
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}
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@ -8,7 +8,7 @@ class PainterPathUtil
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public:
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static std::vector<std::vector<Renderer::Point>> transformToLines(const QPainterPath& painterPath);
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static QPainterPath monotonization(QPainterPath& painterPath);
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static std::pair<QPainterPath, float> normalized(const QPainterPath& path);
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static std::pair<std::vector<std::vector<Renderer::Point>>, float> toNormalizedLines(const QPainterPath& path);
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static std::pair<QPainterPath, float> normalized(const QPainterPath& path, float width = 0);
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static std::pair<std::vector<std::vector<Renderer::Point>>, float> toNormalizedLines(const QPainterPath& path, float width = 0);
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};
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@ -14,6 +14,7 @@
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#include "../Editor/util/PainterPathUtil.h"
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#include "../Editor/util/SvgFileLoader.h"
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#include <ThirdPartyLib/qquick/qquicksvgparser_p.h>
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#include "Painting/MaterialStyleStroke.h"
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using namespace Renderer;
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using std::vector;
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@ -156,9 +157,8 @@ std::unique_ptr<Drawable> Model::processMesh(aiMesh* mesh, const aiScene* scene,
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for (auto& v : vertices)
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{
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//qDebug() << v.TexCoords.x << v.TexCoords.y;
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v.TexCoords = (v.TexCoords - leftBottom) / (rightTop - leftBottom);
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qDebug() << v.TexCoords.x << v.TexCoords.y;
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//qDebug() << v.TexCoords.x << v.TexCoords.y;
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}
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mesh->vertices = vertices;
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@ -271,6 +271,52 @@ GLuint Renderer::Model::loadPainting(std::string path)
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painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.45, 0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
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painting.addElement(*element[2], ElementTransform{ glm::vec2(0.50,-0.45), glm::vec2(0.6,0.7) / 2.f, 0, glm::bvec2(false), 0 });
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}
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else if (path == "1.json")
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{
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float widths[] = { 0.43, 0.43 * 0.25 / 0.15, 0.13 * 0.25 / 0.15 };
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QPainterPath painterPaths[6];
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for (int i = 0; i < 6; i++)
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if (!SvgFileLoader().loadSvgFile(QString(std::format("../svg/{}.svg", i + 1).c_str()), painterPaths[i]))
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qCritical() << "load error";
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vector<std::pair<std::shared_ptr<Contour>, float>> contours;
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for (int i = 0; i < 3; i++)
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{
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auto [contour, ratio] = PainterPathUtil::toNormalizedLines(painterPaths[i], widths[i]);
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contours.emplace_back(std::make_shared<Contour>(contour), ratio);
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}
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class StyleStrokeRadialGradient : public Renderer::ElementStyle
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{
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public:
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float width;
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StrokeType type;
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StyleStrokeRadialGradient(float width, StrokeType type) :width(width), type(type) {};
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virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
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{
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std::map<float, Material> materialMap = {
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{0.09, Material{QColor(255,255,255),0,0.8}},
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{0.63, Material{QColor(165,176,207),0,0.8}},
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{1.00, Material{QColor(58,64,151),0,0.8}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(width, type, StrokeEndType::kFlat,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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};
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vector<std::shared_ptr<ElementStyle>> style = {
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std::make_shared<StyleStrokeRadialGradient>(widths[0], StrokeType::kLeftSide),
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std::make_shared<StyleStrokeRadialGradient>(widths[1], StrokeType::kRightSide),
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std::make_shared<StyleStrokeRadialGradient>(widths[2], StrokeType::kLeftSide),
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};
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vector<std::shared_ptr<Element>> element = {
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std::make_shared<Element>(Element{ contours[0].first, style[0], contours[0].second}),
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std::make_shared<Element>(Element{ contours[1].first, style[1], contours[1].second}),
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std::make_shared<Element>(Element{ contours[2].first, style[2], contours[2].second}),
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};
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painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,0.45), glm::vec2(0.25), 0, glm::bvec2(false), 0 });
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painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.535,0.33), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
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painting.addElement(*element[2], ElementTransform{ glm::vec2(-0.535,0.23), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
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}
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else
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{
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for (int i = 0; i < 1000; i++)
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@ -104,7 +104,11 @@ std::unique_ptr<MaterialStyle> Renderer::MaterialStyleStroke::clone() const
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bool Renderer::MaterialStyleStroke::operator==(const MaterialStyle& m) const
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{
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return type() == m.type() && *materialStroke == *static_cast<const MaterialStyleStroke&>(m).materialStroke;
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return type() == m.type()
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&& halfWidth == static_cast<const MaterialStyleStroke&>(m).halfWidth
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&& strokeType == static_cast<const MaterialStyleStroke&>(m).strokeType
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&& endType == static_cast<const MaterialStyleStroke&>(m).endType
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&& *materialStroke == *static_cast<const MaterialStyleStroke&>(m).materialStroke;
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}
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float Renderer::MaterialStyleStroke::getHalfWidth() const
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@ -54,7 +54,7 @@ namespace Renderer
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virtual std::unique_ptr<MaterialStyle> clone() const override;
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virtual bool operator==(const MaterialStyle&) const override;
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float getHalfWidth() const;
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//protected:
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float halfWidth;
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StrokeType strokeType;
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StrokeEndType endType;
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@ -12,9 +12,11 @@ Renderer::RendererWidget::RendererWidget(QWidget* parent)
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auto openAction = new QAction(QStringLiteral("´ò¿ª"), menu);
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auto saveAction = new QAction(QStringLiteral("±£´æ"), menu);
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auto testAction = new QAction(QStringLiteral("²âÊÔ"), menu);
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auto test2Action = new QAction(QStringLiteral("²âÊÔ2"), menu);
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menu->addAction(openAction);
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menu->addAction(saveAction);
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menu->addAction(testAction);
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menu->addAction(test2Action);
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ui.openButton->setHaloVisible(false);
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ui.openButton->setOverlayStyle(::Material::TintedOverlay);
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@ -47,7 +49,9 @@ Renderer::RendererWidget::RendererWidget(QWidget* parent)
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QObject::connect(testAction, &QAction::triggered, [&] {
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ui.openGLWidget->setModel("Models/Sponza/Sponza.gltf");
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});
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QObject::connect(test2Action, &QAction::triggered, [&] {
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ui.openGLWidget->setModel("E:\\3D Objects\\Gate\\Gate.gltf");
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});
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ui.horizontalSlider->setValue(105);
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ui.horizontalSlider_2->setValue(80);
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ui.exposureSlider->setValue(60);
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@ -108,6 +108,27 @@ namespace UnitTest
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w.show();
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a.exec();
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}
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TEST_METHOD(TestRightSideFlat)
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{
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QApplication a(argc, argv);
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class StyleStrokeRadialGradient : public Renderer::ElementStyle
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{
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virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
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{
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std::map<float, Material> materialMap = {
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{0.20, Material{QColor(255,255,255)}},
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{0.60, Material{QColor(165,176,207)}},
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{1.00, Material{QColor(58,64,151)}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(200, StrokeType::kRightSide, StrokeEndType::kFlat,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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TestGLWidget w(style);
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w.show();
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a.exec();
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}
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};
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TEST_CLASS(ElementRendererStokeMaterialTest)
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