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7 changed files with 139 additions and 165 deletions

View File

@ -1150,11 +1150,6 @@ void main()
else
tangentEnd = normalize(p[3] - p[1]);
// if (onBegin ? shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin,
// tangentEndLast)
// : (onEnd ? shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd,
// tangentBeginNext)
// : d < minDistance))
bool hit = d < minDistance;
if (onBegin)
hit = hit &&

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@ -1023,14 +1023,14 @@ void drawLine(in float d, in uint styleIndex, out vec4 elementColor, out vec2 me
}
}
bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p3, vec2 tangentBegin, vec2 tangentEndLast)
bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p0, vec2 tangentBegin, vec2 tangentEndLast)
{
vec2 normal;
if (onVeryBegin)
{
if (endType == 0)
if (endType % 2 == 0)
return true;
else if (endType == 1)
else if (endType % 2 == 1)
normal = normalize(mat2(0, 1, -1, 0) * (-tangentBegin));
}
else
@ -1039,17 +1039,26 @@ bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p3, ve
vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBegin));
normal = normalLast + normalNow;
}
return angleLargeThanPi(normal, localUV - p3);
return angleLargeThanPi(normal, localUV - p0);
}
bool shouldFillEndCap(vec2 localUV, int endType, vec2 p0, vec2 tangentEnd)
bool shouldFillEndCap(vec2 localUV, bool onVeryEnd, int endType, vec2 p3, vec2 tangentEnd, vec2 tangentBeginNext)
{
vec2 normal;
if (endType == 0)
if (onVeryEnd)
{
if ((endType / 2) % 2 == 0)
return true;
else if (endType == 1)
else if ((endType / 2) % 2 == 1)
normal = normalize(mat2(0, 1, -1, 0) * tangentEnd);
return angleLargeThanPi(localUV - p0, normal);
}
else
{
vec2 normalLast = normalize(mat2(0, 1, -1, 0) * tangentEnd);
vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBeginNext));
normal = normalLast + normalNow;
}
return angleLargeThanPi(localUV - p3, normal);
}
bool fillElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsOffset, uint styleIndex,
@ -1100,8 +1109,8 @@ bool fillElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsO
return hitElement;
}
bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsOffset, uint styleIndex, float widthHeightRatio,
inout vec4 elementColor, inout vec2 metallicRoughness)
bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsOffset, uint styleIndex,
float widthHeightRatio, inout vec4 elementColor, inout vec2 metallicRoughness)
{
bool hitElement = false;
float strokeWidth = elementData[styleIndex];
@ -1135,12 +1144,44 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
mat4x2 p =
mat4x2(elementData[pxIndex[0]], elementData[pyIndex[0]], elementData[pxIndex[1]], elementData[pyIndex[1]],
elementData[pxIndex[2]], elementData[pyIndex[2]], elementData[pxIndex[3]], elementData[pyIndex[3]]);
p[0] *= ratio;
p[1] *= ratio;
p[2] *= ratio;
p[3] *= ratio;
vec2 tangentBeginNext;
if (contourIterator + 1 < contourIndex + 1 + lineCount)
{
uint lineIndex = elementIndexs[contourIterator + 1];
uint pLocation = linesOffset + 3 * lineIndex;
//vec2 percent = unpackUnorm2x16(elementIndexs[pLocation + 2]);
uvec4 pxIndex = uvec4(pointsOffset) +
2 * uvec4(elementIndexs[pLocation] >> 16, elementIndexs[pLocation] & 0xFFFF,
elementIndexs[pLocation + 1] >> 16, elementIndexs[pLocation + 1] & 0xFFFF);
uvec4 pyIndex = uvec4(1) + pxIndex;
mat4x2 pNext = mat4x2(elementData[pxIndex[0]], elementData[pyIndex[0]], elementData[pxIndex[1]],
elementData[pyIndex[1]], elementData[pxIndex[2]], elementData[pyIndex[2]],
elementData[pxIndex[3]], elementData[pyIndex[3]]);
pNext[0] *= ratio;
pNext[1] *= ratio;
pNext[2] *= ratio;
pNext[3] *= ratio;
if (pNext[0] == pNext[1] && pNext[2] == pNext[3])
{
pNext[1] = (pNext[0] + pNext[3]) / 2;
pNext[2] = pNext[1];
}
//if(pNext[0]!=p[3])
// break;
if (pNext[0] != pNext[1])
tangentBeginNext = normalize(pNext[0] - pNext[1]);
else
tangentBeginNext = normalize(pNext[0] - pNext[2]);
}
if (p[0] == p[1] && p[2] == p[3])
{
p[1] = (p[0] + p[3]) / 2;
@ -1158,7 +1199,10 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
float d = cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], true);
if (d <= strokeWidth)
{
bool onBegin = distance(localUV, p[0]) <= strokeWidth && ( p3Last == p[0] || contourIterator==contourIndex + 1);
bool onBegin =
distance(localUV, p[0]) <= strokeWidth; //&& (p3Last == p[0] || contourIterator == contourIndex + 1);
bool onEnd = distance(localUV, p[3]) <= strokeWidth;
vec2 tangentBegin;
vec2 tangentEnd;
if (p[0] != p[1])
@ -1170,30 +1214,36 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
else
tangentEnd = normalize(p[3] - p[1]);
if (onBegin ? shouldFillBeginCap(localUV, percent[0]<1e-5, endType, p[0], tangentBegin, p3Last - p2Last)
: d < minDistance)
bool hit = d < minDistance;
if (onBegin)
hit =
hit && shouldFillBeginCap(localUV, percent[0] < 1e-5, endType, p[0], tangentBegin, p3Last - p2Last);
if (onEnd)
hit = hit &&
shouldFillEndCap(localUV, percent[1] > 1 - 1e-5, endType, p[3], tangentEnd, tangentBeginNext);
if (hit)
{
minDistance = min(minDistance, d);
bool reverse = p[3].y - p[0].y < 0.;
if (tangentBegin.y == 0.)
tangentBegin.y = reverse ? eps : -eps;
if (tangentEnd.y == 0.)
tangentEnd.y = reverse ? -eps : eps;
// if (tangentBegin.y == 0.)
// tangentBegin.y = reverse ? eps : -eps;
// if (tangentEnd.y == 0.)
// tangentEnd.y = reverse ? -eps : eps;
int intTest = cubic_bezier_int_test2(localUV, p[0], p[1], p[2], p[3], reverse) +
ray_int_test(localUV, p[0], tangentBegin, reverse) +
ray_int_test(localUV, p[3], tangentEnd, reverse);
if (lineType == 2 || (intTest % 2 == int(lineType)))
{
minDistance = min(minDistance, d);
hitElement = true;
// elementColor = vec4(1, 1, 0, 1);
vec2 metallicRoughness;
drawLine(minDistance / strokeWidth, styleIndex, elementColor, metallicRoughness);
}
else if (p3Last == p[0])
hitElement = false;
// else if (p3Last == p[0])
// hitElement = false;
}
tangentEndLast = tangentEnd;
}
@ -1202,7 +1252,7 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
}
if (hitElement && distance(localUV, p3Last) <= strokeWidth)
{
hitElement = shouldFillEndCap(localUV, endType, p3Last, tangentEndLast);
// hitElement = shouldFillEndCap(localUV, percent[1] > 1 - 1e-5, endType, p3Last, tangentEndLast, vec2(0));
}
// if (minDistance <= 0.001)
@ -1261,8 +1311,8 @@ bool drawElement(uint elementIndex, vec2 localUV, vec2 scale, out vec3 color, ou
}
else // Ïß
{
hitElement = strokeElement(localUV, contourIndex, linesOffset, pointsOffset, styleIndex, widthHeightRatio,
elementColor, metallicRoughness);
hitElement = strokeElement(localUV, contourIndex, linesOffset, pointsOffset, styleIndex,
widthHeightRatio, elementColor, metallicRoughness);
}
elementBvhIndex = elementBvhLength;
@ -1373,7 +1423,7 @@ void main()
imageStore(gBaseColor, pixelLocation, vec4(color.rgb, 1));
imageStore(gMetallicRoughness, pixelLocation, vec4(metallicRoughness, 0, 1));
return;
//return;
if (/*color.a!=-1&&*/ debugBVH == vec3(0))
{
// imageStore(gBaseColor, pixelLocation, vec4(vec3(1, 1, 0),1));

View File

@ -8,6 +8,9 @@ using Renderer::Element;
using Renderer::ElementTransform;
using glm::bvec2;
using std::max;
using std::min;
const double PaintingUtil::pi = acos(-1);
QJsonObject PaintingUtil::readJsonFile(QString jsonFilePath) {
QFile jsonFile(jsonFilePath);
@ -27,74 +30,69 @@ Painting PaintingUtil::transfromToPainting(QString jsonFilePath) {
ElementManager *elementManager = new ElementManager(jsonObj, Renderer::ElementRenderer::instance());
LayerManager* layerManager = new LayerManager(jsonObj, elementManager);
traverseLayTree(layerManager->getRoot(), transform, flip, painting);
// FIXME: 为了编译通过添加的返回
return painting;
}
void PaintingUtil::traverseLayTree(LayerWrapper* nowLayer, QTransform transform, bvec2 flip, Painting& painting) {
LeafLayerWrapper* leafLayer = dynamic_cast<LeafLayerWrapper*>(nowLayer);
PixelPath pixelPath = nowLayer->getCache();
double centerX = pixelPath.getBoundingRect().center().x();
double centerY = pixelPath.getBoundingRect().center().y();
QPainterPath painterPath = pixelPath.getPainterPath();
QRectF bound = painterPath.boundingRect();
flip ^= bvec2(nowLayer->property.flipHorizontally, nowLayer->property.flipVertically);
QRectF transBound = transform.map(pixelPath.getPainterPath()).boundingRect();
transform = nowLayer->property.transform * transform;
transform.translate(nowLayer->property.offset.x(), nowLayer->property.offset.y())
.translate(-centerX, -centerY)
.rotate(nowLayer->property.rotation)
.scale(nowLayer->property.scale.x(), nowLayer->property.scale.y())
.translate(centerX, centerY);
if (leafLayer != nullptr) {
Element element;
ElementTransform elementTrans;
QRectF bound = pixelPath.getBoundingRect();
element.ratio = bound.width() / bound.height();
// transform to initial painterPath
QTransform trans;
trans.translate(-centerX, -centerY)
.scale(1 / nowLayer->property.scale.x(), 1 / nowLayer->property.scale.y())
.rotate(-nowLayer->property.rotation)
.translate(centerX, centerY)
.translate(-nowLayer->property.offset.x(), -nowLayer->property.offset.y());
QPainterPath painterPath = trans.map(pixelPath.getPainterPath());
// transfrom to -1£¬ 1
bound = painterPath.boundingRect();
trans.reset();
trans.translate(1, 1);
trans.scale(2 / bound.width(), 2 / bound.height());
trans.translate(bound.x(), bound.y());
painterPath = trans.map(painterPath);
QTransform trans;
trans.scale(1 / bound.width(), 1 / bound.height());
trans.translate(-bound.center().x(), -bound.center().y());
element.contour.reset(new vector<vector<Renderer::Point> >(PainterPathUtil::transformToLines(painterPath)));
element.contour.reset(new vector<vector<Renderer::Point> >(PainterPathUtil::transformToLines(trans.map(painterPath))));
QSize screenSize = pixelPath.getPixmap().size();
//element.style.reset(new Renderer::ElementStyleStrokeDemo(0.06));
painterPath = transform.map(painterPath);
bound = painterPath.boundingRect();
elementTrans.center = glm::vec2(
(2 * (transBound.x() + transBound.width()) - screenSize.width()) / screenSize.width(),
(2 * (transBound.y() + transBound.height()) - screenSize.height()) / screenSize.height()
(bound.center().x() - screenSize.width()) / screenSize.width(),
(bound.center().y() - screenSize.height()) / screenSize.height()
);
decomposeTransform(transform, elementTrans.rotation, elementTrans.scale);
elementTrans.flip = glm::bvec2(
nowLayer->property.flipHorizontally,
nowLayer->property.flipVertically
);
painting.addElement(element, elementTrans);
return;
}
FolderLayerWrapper* folderLayer = dynamic_cast<FolderLayerWrapper*>(nowLayer);
if (folderLayer != nullptr) {
for (auto sonLayer : folderLayer->children) {
traverseLayTree(sonLayer.get(), transform, flip, painting);
}
}
return;
}
void PaintingUtil::decomposeTransform(QTransform trans, float& angle, glm::vec2& scale) {
trans.translate(-trans.dx(), -trans.dy());
qDebug() << trans;
trans.setMatrix(
trans.m11(), trans.m12(), trans.m13(),
trans.m21(), trans.m22(), trans.m23(),
0, 0, 1);
//qDebug() << trans.dx() << trans.dy();
int count = 0;
double norm = 0, n = 0;
QTransform R = trans, Rit, Rnext;
do {
++count;
Rit = R.inverted();
Rit = R.transposed().inverted();
Rnext.setMatrix(
(R.m11() + Rit.m11()) / 2,
(R.m12() + Rit.m12()) / 2,
@ -121,7 +119,13 @@ void PaintingUtil::decomposeTransform(QTransform trans, float& angle, glm::vec2&
+ fabs(R.m33() - Rnext.m33()));
R = Rnext;
} while (count < 100 && norm > 0.0001);
angle = acos(R.m11());
double cosValue = max(-1.0, min(R.m11(), 1.0));
double sinValue = max(-1.0, min(R.m12(), 1.0));
angle = acos(cosValue) * 180 / pi;
if (sinValue < 0) {
angle = 360 - angle;
}
qDebug() << angle;
R = R.inverted() * trans;
scale = glm::vec2(R.m11(), R.m22());
return;

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@ -5,11 +5,12 @@
class PaintingUtil
{
private:
static const double pi;
static QJsonObject readJsonFile(QString jsonFilePath);
static void traverseLayTree(LayerWrapper* nowLayer, QTransform transform, glm::bvec2 flip, Renderer::Painting& painting);
static void decomposeTransform(QTransform trans, float& angle, glm::vec2& scale);
public:
static Renderer::Painting transfromToPainting(QString jsonFilePath);
static void decomposeTransform(QTransform trans, float& angle, glm::vec2& scale);
};

View File

@ -14,6 +14,7 @@
#include "../Editor/util/PainterPathUtil.h"
#include "../Editor/util/SvgFileLoader.h"
#include <ThirdPartyLib/qquick/qquicksvgparser_p.h>
#include <util/PaintingUtil.h>
#include "Painting/MaterialStyleStroke.h"
using namespace Renderer;
@ -228,104 +229,7 @@ GLuint Renderer::Model::loadPainting(std::string path)
if (iter != paintingLoaded.end())
return iter->second;
//vector<std::shared_ptr<Contour>> contour = {
// std::make_shared<Contour>(SvgParser("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z", 100, 100).parse()),
// std::make_shared<Contour>(SvgParser("M308.49,212.25l23,28.38-82,78.31c-14.28,13.64-26.34-20.6-53.44,9.32l-30.24-13.4,63.56-51.59L190.71,215.6l-32.92,26.72L149.5,232.1l32.92-26.72L173.2,194l-32.91,26.72-7.38-9.08L165.83,185l-38.69-47.66L94.22,164,85,152.65l32.91-26.72-9.21-11.35L75.79,141.3l-5.53-6.81,32.92-26.72L94,96.42,61.05,123.14l-12-14.76L37.72,117.6l12,14.75L30.41,148,0,110.55,136.2,0l30.4,37.46L147.31,53.12l-12-14.76L124,47.58l12,14.75L103.05,89.05l9.21,11.35,32.92-26.72,5.52,6.81-32.91,26.72L127,118.56l32.92-26.72,9.21,11.35-32.91,26.72,38.69,47.67,32.91-26.72,7.37,9.08-32.91,26.72L191.49,198l32.92-26.72,8.29,10.22-32.92,26.71,38.7,47.68L302,204.3l6.45,7.95Z", 331.52, 328.26).parse()),
// std::make_shared<Contour>(SvgParser("M377,459.61a11.26,11.26,0,0,1,11.27-11.27H696.12a11.27,11.27,0,0,0,11-8.62A359.84,359.84,0,0,0,708,280.56a11.26,11.26,0,0,0-11-8.73H388.27A11.26,11.26,0,0,1,377,260.57h0a11.26,11.26,0,0,1,11.27-11.26H683.71A11.32,11.32,0,0,0,694.28,234C649.8,113.69,542.57,23.85,412.3,4.12a11.22,11.22,0,0,0-12.76,11.17v158.9a11.26,11.26,0,0,0,11.26,11.27H583.12a11.32,11.32,0,0,0,9.26-17.75c-31.67-46.59-78.51-75.2-109.11-90.07a11.25,11.25,0,0,0-16.13,10.17V115.2a11.24,11.24,0,0,0,6.22,10.07l7.51,3.76a11.28,11.28,0,0,1,5,15.12h0a11.27,11.27,0,0,1-15.11,5l-20-10a11.27,11.27,0,0,1-6.22-10.07V54a11.27,11.27,0,0,1,14.62-10.75c5.11,1.59,125.66,40.35,172.24,149A11.27,11.27,0,0,1,621.11,208H388.27A11.26,11.26,0,0,1,377,196.73V11.36A11.32,11.32,0,0,0,365.89.08C363.34,0,360.79,0,358.22,0s-5.11,0-7.66.08a11.32,11.32,0,0,0-11.11,11.28V196.74A11.26,11.26,0,0,1,328.18,208H95.35A11.27,11.27,0,0,1,85,192.3c46.57-108.67,167.12-147.42,172.23-149A11.26,11.26,0,0,1,271.86,54v75.11a11.25,11.25,0,0,1-6.23,10.07l-20,10a11.27,11.27,0,0,1-15.11-5h0a11.26,11.26,0,0,1,5-15.11l7.52-3.76a11.27,11.27,0,0,0,6.22-10.07V87.82a11.25,11.25,0,0,0-16.14-10.16c-30.6,14.87-77.45,43.48-109.1,90.07a11.3,11.3,0,0,0,9.25,17.74H305.66a11.26,11.26,0,0,0,11.27-11.26V15.31A11.22,11.22,0,0,0,304.17,4.14C173.88,23.86,66.66,113.71,22.17,234a11.32,11.32,0,0,0,10.56,15.29H328.18a11.26,11.26,0,0,1,11.27,11.26v0a11.26,11.26,0,0,1-11.27,11.26H19.52a11.26,11.26,0,0,0-11,8.72,359.84,359.84,0,0,0,.83,159.16,11.26,11.26,0,0,0,11,8.61H328.18a11.26,11.26,0,0,1,11.27,11.27h0a11.26,11.26,0,0,1-11.27,11.26h-294a11.32,11.32,0,0,0-10.53,15.4C69,604.65,175.3,692.78,304.16,712.3a11.21,11.21,0,0,0,12.76-11.16V542.22A11.26,11.26,0,0,0,305.66,531h-166c-9.53,0-14.89,11.22-8.69,18.47,34.09,39.77,74.45,65.66,101.77,80.18a11.25,11.25,0,0,0,16.53-10V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,271.85,591v63.85A11.27,11.27,0,0,1,256.8,665.5c-4.45-1.59-109.58-40-171-139.9a11.27,11.27,0,0,1,9.59-17.17H328.18a11.26,11.26,0,0,1,11.27,11.26V705.08a11.32,11.32,0,0,0,11.11,11.28q3.82.07,7.66.08c2.57,0,5.12,0,7.67-.08A11.32,11.32,0,0,0,377,705.08V519.69a11.25,11.25,0,0,1,11.27-11.26H621.1a11.26,11.26,0,0,1,9.59,17.16c-61.46,99.87-166.59,138.3-171,139.9a11.27,11.27,0,0,1-15-10.61V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,467.14,591v28.6a11.25,11.25,0,0,0,16.53,10c27.33-14.53,67.68-40.42,101.77-80.19,6.2-7.23.85-18.46-8.69-18.46h-166a11.26,11.26,0,0,0-11.26,11.26V701.12a11.21,11.21,0,0,0,12.76,11.17c128.86-19.51,235.14-107.66,280.48-226a11.33,11.33,0,0,0-10.53-15.41h-294A11.25,11.25,0,0,1,377,459.61ZM35.27,399.53V316.9a11.26,11.26,0,0,1,11.27-11.26H669.92a11.25,11.25,0,0,1,11.26,11.26v82.63a11.25,11.25,0,0,1-11.26,11.26H46.54a11.27,11.27,0,0,1-11.27-11.26Z", 716.45, 716.44).parse())
//};
vector<std::pair<std::shared_ptr<Contour>, float>> contours;
QPainterPath painterPaths[3];
QQuickSvgParser::parsePathDataFast("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z",
painterPaths[0]);
if (!SvgFileLoader().loadSvgFile("../svg/2.svg", painterPaths[1]))
qCritical() << "load error";
/*QQuickSvgParser::parsePathDataFast("M292.82,107.78s0,0,0,0,0,3.59,0,7.62c0,3.85,0,5.78.06,6.43a19.94,19.94,0,0,0,2.87,7.58,15.85,15.85,0,0,0,6.61,6.23A14.75,14.75,0,0,0,310,137a11.69,11.69,0,0,0,7.59-2.92,11,11,0,0,0,3.2-6.84c.15-1.27.58-4.84-1.79-7.64a8.54,8.54,0,0,0-3.56-2.44c-1.32-.52-3.32-1.31-5.06-.33a5.41,5.41,0,0,0-2.14,3,3.48,3.48,0,0,0-.16,2.71c.78,1.86,3.36,2.14,3.47,2.15",
painterPaths[1]);*/
QQuickSvgParser::parsePathDataFast("M377,459.61a11.26,11.26,0,0,1,11.27-11.27H696.12a11.27,11.27,0,0,0,11-8.62A359.84,359.84,0,0,0,708,280.56a11.26,11.26,0,0,0-11-8.73H388.27A11.26,11.26,0,0,1,377,260.57h0a11.26,11.26,0,0,1,11.27-11.26H683.71A11.32,11.32,0,0,0,694.28,234C649.8,113.69,542.57,23.85,412.3,4.12a11.22,11.22,0,0,0-12.76,11.17v158.9a11.26,11.26,0,0,0,11.26,11.27H583.12a11.32,11.32,0,0,0,9.26-17.75c-31.67-46.59-78.51-75.2-109.11-90.07a11.25,11.25,0,0,0-16.13,10.17V115.2a11.24,11.24,0,0,0,6.22,10.07l7.51,3.76a11.28,11.28,0,0,1,5,15.12h0a11.27,11.27,0,0,1-15.11,5l-20-10a11.27,11.27,0,0,1-6.22-10.07V54a11.27,11.27,0,0,1,14.62-10.75c5.11,1.59,125.66,40.35,172.24,149A11.27,11.27,0,0,1,621.11,208H388.27A11.26,11.26,0,0,1,377,196.73V11.36A11.32,11.32,0,0,0,365.89.08C363.34,0,360.79,0,358.22,0s-5.11,0-7.66.08a11.32,11.32,0,0,0-11.11,11.28V196.74A11.26,11.26,0,0,1,328.18,208H95.35A11.27,11.27,0,0,1,85,192.3c46.57-108.67,167.12-147.42,172.23-149A11.26,11.26,0,0,1,271.86,54v75.11a11.25,11.25,0,0,1-6.23,10.07l-20,10a11.27,11.27,0,0,1-15.11-5h0a11.26,11.26,0,0,1,5-15.11l7.52-3.76a11.27,11.27,0,0,0,6.22-10.07V87.82a11.25,11.25,0,0,0-16.14-10.16c-30.6,14.87-77.45,43.48-109.1,90.07a11.3,11.3,0,0,0,9.25,17.74H305.66a11.26,11.26,0,0,0,11.27-11.26V15.31A11.22,11.22,0,0,0,304.17,4.14C173.88,23.86,66.66,113.71,22.17,234a11.32,11.32,0,0,0,10.56,15.29H328.18a11.26,11.26,0,0,1,11.27,11.26v0a11.26,11.26,0,0,1-11.27,11.26H19.52a11.26,11.26,0,0,0-11,8.72,359.84,359.84,0,0,0,.83,159.16,11.26,11.26,0,0,0,11,8.61H328.18a11.26,11.26,0,0,1,11.27,11.27h0a11.26,11.26,0,0,1-11.27,11.26h-294a11.32,11.32,0,0,0-10.53,15.4C69,604.65,175.3,692.78,304.16,712.3a11.21,11.21,0,0,0,12.76-11.16V542.22A11.26,11.26,0,0,0,305.66,531h-166c-9.53,0-14.89,11.22-8.69,18.47,34.09,39.77,74.45,65.66,101.77,80.18a11.25,11.25,0,0,0,16.53-10V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,271.85,591v63.85A11.27,11.27,0,0,1,256.8,665.5c-4.45-1.59-109.58-40-171-139.9a11.27,11.27,0,0,1,9.59-17.17H328.18a11.26,11.26,0,0,1,11.27,11.26V705.08a11.32,11.32,0,0,0,11.11,11.28q3.82.07,7.66.08c2.57,0,5.12,0,7.67-.08A11.32,11.32,0,0,0,377,705.08V519.69a11.25,11.25,0,0,1,11.27-11.26H621.1a11.26,11.26,0,0,1,9.59,17.16c-61.46,99.87-166.59,138.3-171,139.9a11.27,11.27,0,0,1-15-10.61V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,467.14,591v28.6a11.25,11.25,0,0,0,16.53,10c27.33-14.53,67.68-40.42,101.77-80.19,6.2-7.23.85-18.46-8.69-18.46h-166a11.26,11.26,0,0,0-11.26,11.26V701.12a11.21,11.21,0,0,0,12.76,11.17c128.86-19.51,235.14-107.66,280.48-226a11.33,11.33,0,0,0-10.53-15.41h-294A11.25,11.25,0,0,1,377,459.61ZM35.27,399.53V316.9a11.26,11.26,0,0,1,11.27-11.26H669.92a11.25,11.25,0,0,1,11.26,11.26v82.63a11.25,11.25,0,0,1-11.26,11.26H46.54a11.27,11.27,0,0,1-11.27-11.26Z",
painterPaths[2]);
for (auto& i : painterPaths)
{
auto [contour, ratio] = PainterPathUtil::toNormalizedLines(i);
contours.emplace_back(std::make_shared<Contour>(contour), ratio);
}
vector<std::shared_ptr<ElementStyle>> style = {
std::make_shared<ElementStyleFillDemo>(),
std::make_shared<ElementStyleStrokeDemo>(0.02),
std::make_shared<ElementStyleStrokeRadialGradientDemo>(0.2)
};
vector<std::shared_ptr<Element>> element = {
std::make_shared<Element>(Element{ contours[0].first, style[0], contours[0].second}),
std::make_shared<Element>(Element{ contours[1].first, style[2], contours[1].second}),
std::make_shared<Element>(Element{ contours[2].first, style[0], contours[2].second}),
};
Painting painting;
if (path == "0.json")
{
painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,-0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.45, 0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
painting.addElement(*element[2], ElementTransform{ glm::vec2(0.50,-0.45), glm::vec2(0.6,0.7) / 2.f, 0, glm::bvec2(false), 0 });
}
else if (path == "1.json")
{
float widths[] = { 0.43, 0.43 * 0.25 / 0.15, 0.13 * 0.25 / 0.15 };
QPainterPath painterPaths[6];
for (int i = 0; i < 6; i++)
if (!SvgFileLoader().loadSvgFile(QString(std::format("../svg/{}.svg", i + 1).c_str()), painterPaths[i]))
qCritical() << "load error";
vector<std::pair<std::shared_ptr<Contour>, float>> contours;
for (int i = 0; i < 3; i++)
{
auto [contour, ratio] = PainterPathUtil::toNormalizedLines(painterPaths[i], widths[i]);
contours.emplace_back(std::make_shared<Contour>(contour), ratio);
}
class StyleStrokeRadialGradient : public Renderer::ElementStyle
{
public:
float width;
StrokeType type;
StyleStrokeRadialGradient(float width, StrokeType type) :width(width), type(type) {};
virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
{
std::map<float, Material> materialMap = {
{0.09, Material{QColor(255,255,255),0,0.8}},
{0.63, Material{QColor(165,176,207),0,0.8}},
{1.00, Material{QColor(58,64,151),0,0.8}}
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(width, type, StrokeEndType::kFlat,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
};
vector<std::shared_ptr<ElementStyle>> style = {
std::make_shared<StyleStrokeRadialGradient>(widths[0], StrokeType::kLeftSide),
std::make_shared<StyleStrokeRadialGradient>(widths[1], StrokeType::kRightSide),
std::make_shared<StyleStrokeRadialGradient>(widths[2], StrokeType::kLeftSide),
};
vector<std::shared_ptr<Element>> element = {
std::make_shared<Element>(Element{ contours[0].first, style[0], contours[0].second}),
std::make_shared<Element>(Element{ contours[1].first, style[1], contours[1].second}),
std::make_shared<Element>(Element{ contours[2].first, style[2], contours[2].second}),
};
painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,0.45), glm::vec2(0.25), 0, glm::bvec2(false), 0 });
painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.535,0.33), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
painting.addElement(*element[2], ElementTransform{ glm::vec2(-0.535,0.23), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
}
else
{
for (int i = 0; i < 1000; i++)
{
float x = (float)rand() / RAND_MAX * 2 - 1;
float y = (float)rand() / RAND_MAX * 2 - 1;
painting.addElement(*element[i % 3], ElementTransform{ glm::vec2(x,y), glm::vec2(0.025), (float)rand() / RAND_MAX * 360, glm::bvec2(false), 0 });
}
}
Painting painting = PaintingUtil::transfromToPainting("D:\\BigC\\Project\\ArchitectureColoredPainting\\data.json");
painting.generateBuffers(glFunc);

View File

@ -141,12 +141,13 @@ bool LineTree::handleShortCutNode(LineTreeNode& fa, LineTreeNode& nowTreeNode, d
nowTreeNode.lineSet.push_back(lineIndex);
}
}
if (nowTreeNode.lineSet.size() <= requiredLineMin) {
if (nowTreeNode.lineSet.size() <= requiredLineMin
|| (nowTreeNode.bound.z()-nowTreeNode.bound.x())*sqrt(2) <= lineWidth) {
if (nowTreeNode.lineSet.empty())
return false;
restOfTreeNodes.push_back(nowTreeNode);
nowTreeNode.divided = false;
v.push_back(nowTreeNode);
//v.push_back(nowTreeNode);
return false;
}
else {

View File

@ -7,6 +7,7 @@
#include "Renderer/Painting/CubicBezier.h"
#include <Renderer/Painting/StraightLine.h>
#include <ElementPoolWidget.h>
#include <util/PaintingUtil.h>
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
@ -119,4 +120,22 @@ namespace UnitTest
a.exec();
}
};
TEST_CLASS(PaintingUtilTest)
{
TEST_METHOD(TransfromTest)
{
qInstallMessageHandler(messageHandler);
QPainterPath path;
path.addRect(0, 0, 20, 20);
QTransform trans;
qDebug() << path.boundingRect();
//qDebug() << trans;
//qDebug() << acos(-0.707107);
glm::vec2 scale;
float rotate;
PaintingUtil::decomposeTransform(trans, rotate, scale);
qDebug() << rotate;
qDebug() << scale.x << scale.y;
}
};
}