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karlis | 33475f6f57 | |
karlis | 8ca036fafb | |
karlis | c1ad6a61f0 | |
wuyize | 6188d6a413 | |
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karlis | 50bc51a8a6 | |
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yang.yongquan | de0f8f6009 | |
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wuyize | a4a1b2984e | |
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yang.yongquan | b2803f777a | |
yang.yongquan | ab391ed0ec | |
karlis | 28ea0dd394 | |
karlis | ab402955cd | |
wuyize | b23d55e876 | |
karlis | abe1ee02c1 | |
wuyize | 063be364c2 | |
wuyize | 6a02f68514 | |
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wuyize | f0ab4115c3 | |
karlis | 21a973babd | |
karlis | fef7668351 | |
wuyize | 3221d18563 | |
wuyize | 41080b1c1e | |
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wuyize | 3fe7bab969 | |
karlis | 883fac3211 | |
karlis | 7d0ca047c1 | |
yang.yongquan | 315083cd52 | |
wuyize | ef88c4a39e | |
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yang.yongquan | e03afb85ce | |
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yang.yongquan | ad3fe46efe | |
yang.yongquan | 39aa4a5902 | |
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yang.yongquan | e1dc0e4065 | |
wuyize | a13c562885 | |
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wuyize | ed3f3fc74a | |
karlis | 870531a0be | |
wuyize | b562ff5053 | |
ArgonarioD | 55f37fd284 | |
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wuyize | 099b957bf7 | |
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yang.yongquan | 2af2464745 | |
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wuyize | e5a22bd02a | |
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yang.yongquan | da2cda55e5 | |
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@ -360,4 +360,5 @@ MigrationBackup/
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.ionide/
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<ClInclude Include="src\Renderer\Painting\ShortCutTree.h" />
|
||||
<ClInclude Include="src\Renderer\Painting\StraightLine.h" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\FramelessHelper\qmake\FramelessHelperWidgets\FramelessHelperWidgets.vcxproj">
|
||||
<Project>{e7a71e05-4aa5-31db-a17d-542fc7bd83a3}</Project>
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
|
@ -41,23 +41,29 @@
|
|||
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|
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||||
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||||
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||||
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||||
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|
||||
<UniqueIdentifier>{d7c7ab61-0d05-4e67-9e89-852f3e56fa2f}</UniqueIdentifier>
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||||
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||||
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||||
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|
||||
<UniqueIdentifier>{2a8e109f-7791-46ad-8c86-fe22a651cbe7}</UniqueIdentifier>
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||||
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|
||||
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|
||||
<ItemGroup>
|
||||
|
@ -70,9 +76,12 @@
|
|||
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|
||||
<Filter>Form Files</Filter>
|
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||||
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||||
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|
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|
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|
||||
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|
||||
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|
||||
<Filter>Source Files\Editor</Filter>
|
||||
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|
||||
<ClCompile Include="src\Renderer\Camera.cpp">
|
||||
|
@ -123,12 +132,6 @@
|
|||
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|
||||
<Filter>Source Files\Renderer\Painting</Filter>
|
||||
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|
||||
<ClCompile Include="src\Renderer\Painting\CubicMonotonization.cpp">
|
||||
<Filter>Source Files\Renderer\Painting</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files\Renderer\Painting</Filter>
|
||||
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|
||||
<ClCompile Include="src\Renderer\Painting\ShortCutTree.cpp">
|
||||
<Filter>Source Files\Renderer\Painting</Filter>
|
||||
</ClCompile>
|
||||
|
@ -165,16 +168,6 @@
|
|||
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|
||||
<Filter>Source Files\Renderer\Painting</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files\Editor\util</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
|
@ -184,12 +177,54 @@
|
|||
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|
||||
<Filter>Source Files\Renderer\Painting</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files\Renderer\Painting</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files\Renderer</Filter>
|
||||
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|
||||
<ClCompile Include="src\gl.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
@ -219,66 +254,90 @@
|
|||
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</None>
|
||||
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|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
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|
||||
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|
||||
</None>
|
||||
<None Include="Shaders\model_shadow.geom">
|
||||
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|
||||
</None>
|
||||
<None Include="Shaders\shadow_mapping.comp">
|
||||
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|
||||
</None>
|
||||
<None Include="Shaders\ssgi.comp">
|
||||
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|
||||
</None>
|
||||
<None Include="darkstyle.qss">
|
||||
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|
||||
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|
||||
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|
||||
<Filter>Resource Files</Filter>
|
||||
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|
||||
<None Include="..\data.json" />
|
||||
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|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
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|
||||
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|
||||
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|
||||
</None>
|
||||
<None Include="res\Shaders\element.comp">
|
||||
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|
||||
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|
||||
<None Include="res\Shaders\final.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
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|
||||
<None Include="res\Shaders\final.vert">
|
||||
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|
||||
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|
||||
<None Include="res\Shaders\model.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
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|
||||
<None Include="res\Shaders\model.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\model_shadow.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\model_shadow.geom">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\model_shadow.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\painting.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\painting.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\painting.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\shader.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\shader.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\shadow_mapping.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\ssgi.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\cubemap.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
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|
||||
<None Include="res\Shaders\cubemap.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\skybox.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\skybox.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\irradiance_convolution.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\cubemap_prefilter.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\brdf_lut.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\pageId_downsample.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtUic Include="EditorWidget.ui">
|
||||
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|
||||
<Filter>Form Files</Filter>
|
||||
</QtUic>
|
||||
<QtUic Include="RendererWidget.ui">
|
||||
|
@ -313,15 +372,9 @@
|
|||
<ClInclude Include="src\Renderer\Painting\CubicBezier.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\CubicMonotonization.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\Line.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\PaintingHelper.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
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|
||||
<ClInclude Include="src\Renderer\Painting\ShortCutTree.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
|
@ -352,34 +405,54 @@
|
|||
<ClInclude Include="src\Renderer\Painting\CubicBezierSignedDistance.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\SvgHelper.h">
|
||||
<Filter>Header Files\Editor\third-party modules</Filter>
|
||||
<ClInclude Include="src\Renderer\Painting\ElementStyle.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\qquick\qquicksvgparser_p.h">
|
||||
<Filter>Header Files\Editor\third-party modules\qquick</Filter>
|
||||
<ClInclude Include="src\Editor\ThirdPartyLib\qquick\qquicksvgparser_p.h">
|
||||
<Filter>Header Files\Editor\ThirdPartyLib\qquick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\qquick\qtquickglobal.h">
|
||||
<Filter>Header Files\Editor\third-party modules\qquick</Filter>
|
||||
<ClInclude Include="src\Editor\ThirdPartyLib\qquick\qtquickglobal.h">
|
||||
<Filter>Header Files\Editor\ThirdPartyLib\qquick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\qquick\qtquickglobal_p.h">
|
||||
<Filter>Header Files\Editor\third-party modules\qquick</Filter>
|
||||
<ClInclude Include="src\Editor\ThirdPartyLib\qquick\qtquickglobal_p.h">
|
||||
<Filter>Header Files\Editor\ThirdPartyLib\qquick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\util\SvgFileLoader.h">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
<ClInclude Include="src\Editor\ThirdPartyLib\SvgHelper.h">
|
||||
<Filter>Header Files\Editor\ThirdPartyLib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerWrapper.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
<Filter>Header Files\Editor\third-party modules\qquick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\util\SvgFileLoader.h">
|
||||
<ClInclude Include="src\Editor\util\SvgFileLoader.h">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\ElementStyle.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\MaterialStyleFill.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\MaterialStyleStroke.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\PainterPathUtil.h">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Preview\ElementRenderer.h">
|
||||
<Filter>Header Files\Renderer\Preview</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\PixelPath.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\IblUtils.h">
|
||||
<Filter>Header Files\Renderer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\BaseStyle.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\VirtualTextureManager.h">
|
||||
<Filter>Header Files\Renderer</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtRcc Include="MainWindow.qrc">
|
||||
<QtRcc Include="res\MainWindow.qrc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</QtRcc>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -1,108 +1,176 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorWidgetClass</class>
|
||||
<widget class="QWidget" name="EditorWidgetClass">
|
||||
<class>EditorWidget</class>
|
||||
<widget class="QWidget" name="EditorWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1124</width>
|
||||
<height>695</height>
|
||||
<width>1139</width>
|
||||
<height>685</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>RendererWidget</string>
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QWidget" name="MainWindow" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="1,30">
|
||||
<item>
|
||||
<widget class="QLabel" name="Title">
|
||||
<property name="text">
|
||||
<string>纹理编辑</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,18,5">
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="1,1,1,20">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget" native="true">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QWidget" name="LeftBar" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="PreviewWindow" name="Preview"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="RightBar" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4" stretch="1,2">
|
||||
<item>
|
||||
<widget class="QTabWidget" name="DisplayTab">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<widget class="InfoDisplayWidget" name="LayerDisplay">
|
||||
<attribute name="title">
|
||||
<string>Layer</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QWidget" name="ElementDisplay">
|
||||
<attribute name="title">
|
||||
<string>Element</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="LayerTreeWidget" name="LayerTree">
|
||||
<property name="contextMenuPolicy">
|
||||
<enum>Qt::CustomContextMenu</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QPushButton" name="createButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>新建</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="openButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>打开</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="saveButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>保存</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="saveAsButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>另存为</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="closeButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>关闭</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="currentIndex">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<widget class="QWidget" name="tab">
|
||||
<attribute name="title">
|
||||
<string>Tab 1</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_2">
|
||||
<attribute name="title">
|
||||
<string>Tab 2</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>PreviewWindow</class>
|
||||
<extends>QOpenGLWidget</extends>
|
||||
<header>PreviewWindow.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>LayerTreeWidget</class>
|
||||
<extends>QTreeWidget</extends>
|
||||
<header location="global">LayerTreeWidget.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>InfoDisplayWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header location="global">InfoDisplayWidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
|
|
|
@ -0,0 +1,113 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorWidgetItem</class>
|
||||
<widget class="QWidget" name="EditorWidgetItem">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1124</width>
|
||||
<height>695</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>RendererWidget</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="MainWindow" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="1,30">
|
||||
<item>
|
||||
<widget class="QLabel" name="Title">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,18,5">
|
||||
<item>
|
||||
<widget class="QWidget" name="LeftBar" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="PreviewWindow" name="Preview"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="RightBar" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4" stretch="1,2">
|
||||
<item>
|
||||
<widget class="QTabWidget" name="DisplayTab">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<widget class="InfoDisplayWidget" name="LayerDisplay">
|
||||
<attribute name="title">
|
||||
<string>Layer</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QWidget" name="ElementDisplay">
|
||||
<attribute name="title">
|
||||
<string>Element</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="LayerTreeWidget" name="LayerTree">
|
||||
<property name="contextMenuPolicy">
|
||||
<enum>Qt::CustomContextMenu</enum>
|
||||
</property>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string notr="true">1</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>PreviewWindow</class>
|
||||
<extends>QOpenGLWidget</extends>
|
||||
<header>PreviewWindow.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>LayerTreeWidget</class>
|
||||
<extends>QTreeWidget</extends>
|
||||
<header location="global">LayerTreeWidget.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>InfoDisplayWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header location="global">InfoDisplayWidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -38,7 +38,7 @@
|
|||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">#windowFrame{ background-color:palette(Window);}</string>
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
|
@ -56,108 +56,13 @@
|
|||
<property name="bottomMargin">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="TitleWidget" name="windowTitlebar" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">#windowTitlebar{border: 0px none palette(base); border-top-left-radius:5px; border-top-right-radius:5px; background-color:palette(shadow); height:20px;}</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0,0,0,0,0,0">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="spacer">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>4</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>4</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="IconWidget" name="icon" native="true">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="contextMenuPolicy">
|
||||
<enum>Qt::NoContextMenu</enum>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">#icon {background-color:palette(shadow);}</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="TitleWidget" name="titleWidget" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="CaptionButton" name="minimizeButton" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="CaptionButton" name="restoreButton" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="CaptionButton" name="maximizeButton" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="CaptionButton" name="closeButton" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="windowContent" native="true">
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">#windowContent{
|
||||
border: 0px none palette(base);
|
||||
border-radius:0px 0px 5px 5px;
|
||||
}</string>
|
||||
<string notr="true"/>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<property name="spacing">
|
||||
|
@ -184,25 +89,6 @@
|
|||
</layout>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>CaptionButton</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>CaptionButton.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>IconWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>IconWidget.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>TitleWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>TitleWidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
|
|
Binary file not shown.
|
@ -59,20 +59,21 @@
|
|||
</font>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QTabBar::tab {
|
||||
height: 0px;
|
||||
margin-top:0px;
|
||||
}
|
||||
QTabWidget::tab-bar
|
||||
{
|
||||
height: 0px;
|
||||
top:0px;
|
||||
}
|
||||
QTabWidget::pane {
|
||||
border: 0px;
|
||||
background-color: rgba(0, 0, 0, 0);
|
||||
}
|
||||
</string>
|
||||
<string notr="true">
|
||||
QTabBar::tab.rendererWidget {
|
||||
height: 0px;
|
||||
margin-top:0px;
|
||||
}
|
||||
QTabWidget::tab-bar.rendererWidget
|
||||
{
|
||||
height: 0px;
|
||||
top:0px;
|
||||
}
|
||||
QTabWidget::pane.rendererWidget {
|
||||
border: 0px;
|
||||
background-color: transparent;
|
||||
}
|
||||
</string>
|
||||
</property>
|
||||
<property name="tabPosition">
|
||||
<enum>QTabWidget::North</enum>
|
||||
|
|
|
@ -13,7 +13,10 @@
|
|||
<property name="windowTitle">
|
||||
<string>RendererWidget</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,1">
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,0,1">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
|
@ -27,20 +30,74 @@
|
|||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetDefaultConstraint</enum>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
<item>
|
||||
<widget class="QPushButton" name="openButton">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>打开</string>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QMenuBar" name="menuBar">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="MinimumExpanding" vsizetype="Ignored">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
<widget class="QMenu" name="menu">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="title">
|
||||
<string>打开</string>
|
||||
</property>
|
||||
</widget>
|
||||
<addaction name="menu"/>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
|
||||
|
@ -58,11 +115,20 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QSlider" name="horizontalSlider">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Expanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
|
@ -71,7 +137,7 @@
|
|||
<number>180</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -81,7 +147,23 @@
|
|||
<number>360</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="exposureSlider">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>200</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
|
|
@ -1,159 +0,0 @@
|
|||
#version 450 core
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec2 TexCoords;
|
||||
|
||||
uniform sampler2D gBaseColor;
|
||||
uniform sampler2D gNormal;
|
||||
uniform sampler2D gPosition;
|
||||
uniform sampler2D gMetallicRoughness;
|
||||
uniform sampler2D gDepth;
|
||||
uniform sampler2D gDirectLight;
|
||||
uniform sampler2D gIndirectLight;
|
||||
|
||||
uniform vec3 mainLightDirection;
|
||||
uniform vec3 mainLightRadiance;
|
||||
|
||||
uniform vec3 camPos;
|
||||
|
||||
const float PI = 3.14159265359;
|
||||
|
||||
float DistributionGGX(vec3 N, vec3 H, float roughness)
|
||||
{
|
||||
float a = roughness*roughness;
|
||||
float a2 = a*a;
|
||||
float NdotH = max(dot(N, H), 0.0);
|
||||
float NdotH2 = NdotH*NdotH;
|
||||
|
||||
float nom = a2;
|
||||
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
|
||||
denom = PI * denom * denom;
|
||||
|
||||
return nom / denom;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float GeometrySchlickGGX(float NdotV, float roughness)
|
||||
{
|
||||
float r = (roughness + 1.0);
|
||||
float k = (r*r) / 8.0;
|
||||
|
||||
float nom = NdotV;
|
||||
float denom = NdotV * (1.0 - k) + k;
|
||||
|
||||
return nom / denom;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
|
||||
{
|
||||
float NdotV = max(dot(N, V), 0.0);
|
||||
float NdotL = max(dot(N, L), 0.0);
|
||||
float ggx2 = GeometrySchlickGGX(NdotV, roughness);
|
||||
float ggx1 = GeometrySchlickGGX(NdotL, roughness);
|
||||
|
||||
return ggx1 * ggx2;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
vec3 fresnelSchlick(float cosTheta, vec3 F0)
|
||||
{
|
||||
return F0 + (1.0 - F0) * pow(1.0 - cosTheta, 5.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
//FragColor = vec4(vec3(textureLod(gDepth, TexCoords, 1).x), 1.0);
|
||||
//FragColor -= vec4(vec3(textureLod(gDepth, TexCoords, 0).x), 1.0);
|
||||
//ivec2 depthCoords = ivec2(TexCoords*(textureSize(gDepth,0)-ivec2(1)) + vec2(0.5));
|
||||
//float depth = texelFetch(gDepth, depthCoords/64, 6).x;
|
||||
//depth -= texelFetch(gDepth, depthCoords, 0).x;
|
||||
//FragColor = vec4(vec3(depth*10000),1);
|
||||
//FragColor = vec4(vec3(textureSize(gShadowMap, 0)-vec3(1)),1);
|
||||
//FragColor = vec4(texture(gRadiance, TexCoords).rgb, 1);
|
||||
vec3 albedo = pow(texture(gBaseColor, TexCoords).rgb, vec3(2.2));
|
||||
vec3 color = albedo * texture(gIndirectLight, TexCoords).rgb + texture(gDirectLight, TexCoords).rgb;
|
||||
color = color / (color + vec3(1.0));
|
||||
color = pow(color, vec3(1.0/2.2));
|
||||
FragColor = vec4(color, 1.0);
|
||||
return;
|
||||
|
||||
|
||||
|
||||
float metallic = texture(gMetallicRoughness, TexCoords).r;
|
||||
float roughness = texture(gMetallicRoughness, TexCoords).g;
|
||||
|
||||
|
||||
vec3 N = texture(gNormal, TexCoords).xyz;
|
||||
vec3 WorldPos = texture(gPosition, TexCoords).xyz;
|
||||
|
||||
if(N==vec3(0))
|
||||
{
|
||||
vec3 color = mainLightRadiance;
|
||||
|
||||
color = color / (color + vec3(1.0));
|
||||
color = pow(color, vec3(1.0/2.2));
|
||||
|
||||
FragColor = vec4(color, 1.0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
vec3 V = normalize(camPos - WorldPos);
|
||||
|
||||
vec3 F0 = vec3(0.04);
|
||||
F0 = mix(F0, albedo, metallic);
|
||||
|
||||
// reflectance equation
|
||||
vec3 Lo = vec3(0.0);
|
||||
|
||||
|
||||
// calculate per-light radiance
|
||||
vec3 L = normalize(mainLightDirection);
|
||||
vec3 H = normalize(V + L);
|
||||
//float distance = length(lightPositions[i] - WorldPos);
|
||||
//float attenuation = 1.0 / (distance * distance);
|
||||
vec3 radiance = mainLightRadiance ;//* attenuation;
|
||||
|
||||
// cook-torrance brdf
|
||||
float NDF = DistributionGGX(N, H, roughness);
|
||||
float G = GeometrySmith(N, V, L, roughness);
|
||||
vec3 F = fresnelSchlick(clamp(dot(H, V),0.,1.), F0);
|
||||
//F = clamp(F,vec3(0),vec3(1));
|
||||
|
||||
vec3 kS = F;
|
||||
vec3 kD = vec3(1.0) - kS;
|
||||
kD *= 1.0 - metallic;
|
||||
|
||||
vec3 nominator = NDF * G * F;
|
||||
float denominator = 4.0 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001;
|
||||
vec3 specular = nominator / denominator;
|
||||
|
||||
// add to outgoing radiance Lo
|
||||
float NdotL = max(dot(N, L), 0.0);
|
||||
Lo += (kD * albedo / PI + specular) * radiance * NdotL;
|
||||
|
||||
vec3 ambient = vec3(0.03) * albedo;
|
||||
|
||||
|
||||
|
||||
//vec4 FragPosLightSpace = lightSpaceMatrix * vec4(WorldPos, 1.0);
|
||||
//float bias = 0.08 * max(0.05 * (1.0 - dot(N, L)), 0.005);
|
||||
//int debugLayer;
|
||||
//float shadow = ShadowCalculation(WorldPos, N, debugLayer);
|
||||
|
||||
//vec3 color = ambient + Lo;
|
||||
//vec3 color = indirect*1;
|
||||
float directLight = texture(gDirectLight, TexCoords).r;
|
||||
color = ambient + directLight * Lo;
|
||||
//color*=mix(mix(vec3(1,0,0), vec3(0,1,0), float(debugLayer)/shadowCascadeCount/0.5),
|
||||
//mix(vec3(0,1,0), vec3(0,0,1), float(debugLayer)/(shadowCascadeCount)/0.5-1), float(debugLayer)/(shadowCascadeCount));
|
||||
//vec3 color = (1.0 - shadow) * Lo;
|
||||
//vec3 color = (1.0 - shadow) * Lo + indirect*10;
|
||||
color = color / (color + vec3(1.0));
|
||||
color = pow(color, vec3(1.0/2.2));
|
||||
|
||||
FragColor = vec4(color, 1.0);
|
||||
//FragColor = vec4(vec3(shadow), 1);
|
||||
//FragColor = vec4(texture(gShadowNormal, TexCoords).rgb, 1.0);
|
||||
|
||||
}
|
|
@ -1,13 +0,0 @@
|
|||
#version 450 core
|
||||
|
||||
uniform sampler2D texture_basecolor;
|
||||
|
||||
in vec2 TexCoords;
|
||||
|
||||
void main()
|
||||
{
|
||||
//gBaseColor = vec4(1,0,0,1);
|
||||
vec4 baseColor = texture(texture_basecolor, TexCoords);
|
||||
if(baseColor.a<0.4)
|
||||
discard;
|
||||
}
|
|
@ -1,647 +0,0 @@
|
|||
#version 450 core
|
||||
|
||||
layout(location = 0) out vec4 gBaseColor;
|
||||
layout(location = 1) out vec3 gNormal;
|
||||
layout(location = 2) out vec3 gPosition;
|
||||
layout(location = 3) out vec2 gMetallicRoughness;
|
||||
layout(location = 4) out uint gPaintingIndex;
|
||||
layout(location = 5) out vec2 gPaintingTexCoord;
|
||||
|
||||
in vec2 TexCoords;
|
||||
in vec3 WorldPos;
|
||||
in vec3 Normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
gBaseColor = vec4( vec3(1),1 );
|
||||
// mainImage(gBaseColor, vec2(1.,1.)-TexCoords);
|
||||
gPosition = WorldPos;
|
||||
gNormal = normalize(Normal);
|
||||
// gMetallicRoughness = vec2(1, 46./255);
|
||||
gMetallicRoughness = vec2(0);
|
||||
gPaintingIndex = 1;
|
||||
gPaintingTexCoord = vec2(1., 1.) - TexCoords * 2;
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
|
||||
layout(std430, binding = 1) buffer bvhBuffer
|
||||
{
|
||||
uint bvhLength;
|
||||
uvec2 bvhChildren[];
|
||||
};
|
||||
layout(std430, binding = 2) buffer bvhBoundBuffer
|
||||
{
|
||||
vec4 bvhBound[];
|
||||
};
|
||||
layout(std430, binding = 3) buffer elementOffsetBuffer
|
||||
{
|
||||
/**********************
|
||||
** @x elementBvhRoot
|
||||
** @y elementBvhLength
|
||||
** @z pointsOffset
|
||||
** @w linesOffset
|
||||
**********************/
|
||||
uvec4 elementOffset[];
|
||||
};
|
||||
layout(std430, binding = 4) buffer elementIndexBuffer
|
||||
{
|
||||
uint elementIndexs[]; //ÏߺÍÃæ
|
||||
};
|
||||
layout(std430, binding = 5) buffer elementDataBuffer
|
||||
{
|
||||
float elementData[]; //µãºÍStyle
|
||||
};
|
||||
|
||||
const float PI = 3.14159265358979;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
float border = 0;
|
||||
|
||||
mat2 inv(mat2 m)
|
||||
{
|
||||
return mat2(m[1][1], -m[0][1], -m[1][0], m[0][0]) / (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
|
||||
}
|
||||
|
||||
float abs_min(float a, float b)
|
||||
{
|
||||
if (abs(a) < abs(b))
|
||||
{
|
||||
return a;
|
||||
}
|
||||
else
|
||||
{
|
||||
return b;
|
||||
}
|
||||
}
|
||||
|
||||
int i_mod(int a, int m)
|
||||
{
|
||||
return int(mod(float(a), float(m)));
|
||||
}
|
||||
|
||||
float line_dist(vec2 uv, const vec2 p0, vec2 p1)
|
||||
{
|
||||
vec2 tang = p1 - p0;
|
||||
vec2 nor = normalize(vec2(tang.y, -tang.x));
|
||||
|
||||
if (dot(tang, uv) < dot(tang, p0))
|
||||
{
|
||||
return distance(p0, uv);
|
||||
}
|
||||
else if (dot(tang, uv) > dot(tang, p1))
|
||||
{
|
||||
return distance(p1, uv);
|
||||
}
|
||||
else
|
||||
{
|
||||
return dot(nor, uv) - dot(nor, p0);
|
||||
}
|
||||
}
|
||||
|
||||
bool int_test(vec2 uv, vec2 last_point, vec2 p0, vec2 p1)
|
||||
{
|
||||
last_point -= uv;
|
||||
p0 -= uv;
|
||||
p1 -= uv;
|
||||
|
||||
bool ret;
|
||||
if (p0.y == 0.)
|
||||
{
|
||||
ret = (p0.x >= 0. && p1.y * last_point.y < 0.);
|
||||
}
|
||||
else if (p1.y == 0.)
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
else if (p0.y * p1.y < 0.)
|
||||
{
|
||||
if (p0.x >= 0. && p1.x >= 0.)
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
else if (p0.x < 0. && p1.x < 0.)
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec2 nor;
|
||||
if (p0.y > p1.y)
|
||||
{
|
||||
nor = p0 - p1;
|
||||
}
|
||||
else
|
||||
{
|
||||
nor = p1 - p0;
|
||||
}
|
||||
|
||||
nor = vec2(nor.y, -nor.x);
|
||||
if (dot(nor, p0) < 0.)
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool tri_test(vec2 uv, vec2 p0, vec2 p1, vec2 p2, bool inside)
|
||||
{
|
||||
vec2 nor1 = normalize(p0 - p1);
|
||||
nor1 = vec2(nor1.y, -nor1.x);
|
||||
vec2 nor2 = normalize(p1 - p2);
|
||||
nor2 = vec2(nor2.y, -nor2.x);
|
||||
vec2 tan3 = normalize(p2 - p0);
|
||||
vec2 nor3 = vec2(tan3.y, -tan3.x);
|
||||
|
||||
if (inside)
|
||||
{
|
||||
if (dot(tan3, p0) >= dot(tan3, uv) || dot(tan3, p2) <= dot(tan3, uv))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float brd = max(dot(nor3, nor1), dot(nor3, nor2)) * border;
|
||||
return (dot(uv, nor1) >= dot(p0, nor1) && dot(uv, nor2) >= dot(p1, nor2) &&
|
||||
dot(uv, nor3) >= dot(p2, nor3) + brd) ||
|
||||
(dot(uv, nor1) <= dot(p0, nor1) && dot(uv, nor2) <= dot(p1, nor2) &&
|
||||
dot(uv, nor3) <= dot(p2, nor3) - brd);
|
||||
}
|
||||
else
|
||||
{
|
||||
float brd1 = dot(nor1, tan3) * border;
|
||||
float brd2 = dot(nor2, tan3) * border;
|
||||
|
||||
if (dot(tan3, p0) >= dot(tan3, uv) - brd1 || dot(tan3, p2) <= dot(tan3, uv) - brd2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return (dot(uv, nor1) >= dot(p0, nor1) - border && dot(uv, nor2) >= dot(p1, nor2) - border &&
|
||||
dot(uv, nor3) >= dot(p2, nor3)) ||
|
||||
(dot(uv, nor1) <= dot(p0, nor1) + border && dot(uv, nor2) <= dot(p1, nor2) + border &&
|
||||
dot(uv, nor3) <= dot(p2, nor3));
|
||||
}
|
||||
}
|
||||
|
||||
float bezier_sd(vec2 uv, vec2 p0, vec2 p1, vec2 p2)
|
||||
{
|
||||
|
||||
const mat2 trf1 = mat2(-1, 2, 1, 2);
|
||||
mat2 trf2 = inv(mat2(p0 - p1, p2 - p1));
|
||||
mat2 trf = trf1 * trf2;
|
||||
|
||||
uv -= p1;
|
||||
vec2 xy = trf * uv;
|
||||
xy.y -= 1.;
|
||||
|
||||
vec2 gradient;
|
||||
gradient.x = 2. * trf[0][0] * (trf[0][0] * uv.x + trf[1][0] * uv.y) - trf[0][1];
|
||||
gradient.y = 2. * trf[1][0] * (trf[0][0] * uv.x + trf[1][0] * uv.y) - trf[1][1];
|
||||
|
||||
return (xy.x * xy.x - xy.y) / length(gradient);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
|
||||
// Modified from http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
|
||||
// Credits to Doublefresh for hinting there
|
||||
int solve_quadric(vec2 coeffs, inout vec2 roots)
|
||||
{
|
||||
|
||||
// normal form: x^2 + px + q = 0
|
||||
float p = coeffs[1] / 2.;
|
||||
float q = coeffs[0];
|
||||
|
||||
float D = p * p - q;
|
||||
|
||||
if (D < 0.)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
roots[0] = -sqrt(D) - p;
|
||||
roots[1] = sqrt(D) - p;
|
||||
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
// From Trisomie21
|
||||
// But instead of his cancellation fix i'm using a newton iteration
|
||||
int solve_cubic(vec3 coeffs, inout vec3 r)
|
||||
{
|
||||
|
||||
float a = coeffs[2];
|
||||
float b = coeffs[1];
|
||||
float c = coeffs[0];
|
||||
|
||||
float p = b - a * a / 3.0;
|
||||
float q = a * (2.0 * a * a - 9.0 * b) / 27.0 + c;
|
||||
float p3 = p * p * p;
|
||||
float d = q * q + 4.0 * p3 / 27.0;
|
||||
float offset = -a / 3.0;
|
||||
if (d >= 0.0)
|
||||
{ // Single solution
|
||||
float z = sqrt(d);
|
||||
float u = (-q + z) / 2.0;
|
||||
float v = (-q - z) / 2.0;
|
||||
u = sign(u) * pow(abs(u), 1.0 / 3.0);
|
||||
v = sign(v) * pow(abs(v), 1.0 / 3.0);
|
||||
r[0] = offset + u + v;
|
||||
|
||||
// Single newton iteration to account for cancellation
|
||||
float f = ((r[0] + a) * r[0] + b) * r[0] + c;
|
||||
float f1 = (3. * r[0] + 2. * a) * r[0] + b;
|
||||
|
||||
r[0] -= f / f1;
|
||||
|
||||
return 1;
|
||||
}
|
||||
float u = sqrt(-p / 3.0);
|
||||
float v = acos(-sqrt(-27.0 / p3) * q / 2.0) / 3.0;
|
||||
float m = cos(v), n = sin(v) * 1.732050808;
|
||||
|
||||
// Single newton iteration to account for cancellation
|
||||
//(once for every root)
|
||||
r[0] = offset + u * (m + m);
|
||||
r[1] = offset - u * (n + m);
|
||||
r[2] = offset + u * (n - m);
|
||||
|
||||
vec3 f = ((r + a) * r + b) * r + c;
|
||||
vec3 f1 = (3. * r + 2. * a) * r + b;
|
||||
|
||||
r -= f / f1;
|
||||
|
||||
return 3;
|
||||
}
|
||||
|
||||
float cubic_bezier_normal_iteration(float t, vec2 a0, vec2 a1, vec2 a2, vec2 a3)
|
||||
{
|
||||
// horner's method
|
||||
vec2 a_2 = a2 + t * a3;
|
||||
vec2 a_1 = a1 + t * a_2;
|
||||
vec2 b_2 = a_2 + t * a3;
|
||||
|
||||
vec2 uv_to_p = a0 + t * a_1;
|
||||
vec2 tang = a_1 + t * b_2;
|
||||
|
||||
float l_tang = dot(tang, tang);
|
||||
return t - dot(tang, uv_to_p) / l_tang;
|
||||
}
|
||||
|
||||
float cubic_bezier_dis_approx_sq(vec2 uv, vec2 p0, vec2 p1, vec2 p2, vec2 p3)
|
||||
{
|
||||
vec2 a3 = (-p0 + 3. * p1 - 3. * p2 + p3);
|
||||
vec2 a2 = (3. * p0 - 6. * p1 + 3. * p2);
|
||||
vec2 a1 = (-3. * p0 + 3. * p1);
|
||||
vec2 a0 = p0 - uv;
|
||||
|
||||
float d0 = 1e38;
|
||||
|
||||
float t;
|
||||
vec3 params = vec3(0, .5, 1);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
t = params[i];
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
t = cubic_bezier_normal_iteration(t, a0, a1, a2, a3);
|
||||
}
|
||||
t = clamp(t, 0., 1.);
|
||||
vec2 uv_to_p = ((a3 * t + a2) * t + a1) * t + a0;
|
||||
d0 = min(d0, dot(uv_to_p, uv_to_p));
|
||||
}
|
||||
|
||||
return d0;
|
||||
}
|
||||
|
||||
// segment_dis_sq by iq
|
||||
float length2(vec2 v)
|
||||
{
|
||||
return dot(v, v);
|
||||
}
|
||||
|
||||
float segment_dis_sq(vec2 p, vec2 a, vec2 b)
|
||||
{
|
||||
vec2 pa = p - a, ba = b - a;
|
||||
float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
|
||||
return length2(pa - ba * h);
|
||||
}
|
||||
|
||||
int segment_int_test(vec2 uv, vec2 p0, vec2 p1)
|
||||
{
|
||||
p0 -= uv;
|
||||
p1 -= uv;
|
||||
|
||||
int ret;
|
||||
|
||||
if (p0.y * p1.y < 0.)
|
||||
{
|
||||
vec2 nor = p0 - p1;
|
||||
nor = vec2(nor.y, -nor.x);
|
||||
|
||||
float sgn;
|
||||
|
||||
if (p0.y > p1.y)
|
||||
{
|
||||
sgn = 1.;
|
||||
}
|
||||
else
|
||||
{
|
||||
sgn = -1.;
|
||||
}
|
||||
|
||||
if (dot(nor, p0) * sgn < 0.)
|
||||
{
|
||||
ret = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = 0;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int cubic_bezier_int_test(vec2 uv, vec2 p0, vec2 p1, vec2 p2, vec2 p3)
|
||||
{
|
||||
|
||||
float cu = (-p0.y + 3. * p1.y - 3. * p2.y + p3.y);
|
||||
float qu = (3. * p0.y - 6. * p1.y + 3. * p2.y);
|
||||
float li = (-3. * p0.y + 3. * p1.y);
|
||||
float co = p0.y - uv.y;
|
||||
|
||||
vec3 roots = vec3(1e38);
|
||||
int n_roots;
|
||||
|
||||
int n_ints = 0;
|
||||
|
||||
if (uv.x < min(min(p0.x, p1.x), min(p2.x, p3.x)))
|
||||
{
|
||||
if (uv.y >= min(p0.y, p3.y) && uv.y <= max(p0.y, p3.y))
|
||||
{
|
||||
n_ints = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (abs(cu) < .0001)
|
||||
{
|
||||
n_roots = solve_quadric(vec2(co / qu, li / qu), roots.xy);
|
||||
}
|
||||
else
|
||||
{
|
||||
n_roots = solve_cubic(vec3(co / cu, li / cu, qu / cu), roots);
|
||||
}
|
||||
|
||||
for (int i = 0; i < n_roots; i++)
|
||||
{
|
||||
if (roots[i] >= 0. && roots[i] <= 1.)
|
||||
{
|
||||
float x_pos = -p0.x + 3. * p1.x - 3. * p2.x + p3.x;
|
||||
x_pos = x_pos * roots[i] + 3. * p0.x - 6. * p1.x + 3. * p2.x;
|
||||
x_pos = x_pos * roots[i] + -3. * p0.x + 3. * p1.x;
|
||||
x_pos = x_pos * roots[i] + p0.x;
|
||||
|
||||
if (x_pos > uv.x)
|
||||
{
|
||||
n_ints++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return n_ints;
|
||||
}
|
||||
|
||||
float path2_dis_sq(vec2 uv)
|
||||
{
|
||||
float dis_sq = 1e38;
|
||||
|
||||
int num_its = 0;
|
||||
|
||||
vec2[45] p = vec2[](vec2(-0.124919, 0.0496896), vec2(-0.127105, 0.0391554), vec2(-0.127105, 0.0405467),
|
||||
vec2(-0.127105, 0.0463107), vec2(-0.131876, 0.0506833), vec2(-0.143205, 0.0506833),
|
||||
vec2(-0.177789, 0.0506833), vec2(-0.194286, 0.00795032), vec2(-0.194286, -0.018882),
|
||||
vec2(-0.194286, -0.0425342), vec2(-0.181366, -0.0508821), vec2(-0.167851, -0.0508821),
|
||||
vec2(-0.153739, -0.0508821), vec2(-0.144397, -0.0417392), vec2(-0.138236, -0.0325963),
|
||||
vec2(-0.137043, -0.0445217), vec2(-0.129888, -0.0508821), vec2(-0.118758, -0.0508821),
|
||||
vec2(-0.108025, -0.0508821), vec2(-0.0901364, -0.0465093), vec2(-0.0788071, -0.0141118),
|
||||
vec2(-0.087155, -0.0141118), vec2(-0.0901364, -0.0240497), vec2(-0.0955028, -0.0327951),
|
||||
vec2(-0.103254, -0.0327951), vec2(-0.10882, -0.0327951), vec2(-0.111403, -0.0298137),
|
||||
vec2(-0.111403, -0.0242485), vec2(-0.111403, -0.0224597), vec2(-0.111205, -0.0204721),
|
||||
vec2(-0.110609, -0.0178882), vec2(-0.0962985, 0.0496896), vec2(-0.137043, 0.0383603),
|
||||
vec2(-0.130683, 0.0383603), vec2(-0.128894, 0.0331926), vec2(-0.128894, 0.0308075),
|
||||
vec2(-0.138435, -0.0141118), vec2(-0.14082, -0.0256398), vec2(-0.149168, -0.0316026),
|
||||
vec2(-0.154931, -0.0316026), vec2(-0.158509, -0.0316026), vec2(-0.164869, -0.0314042),
|
||||
vec2(-0.164869, -0.0160994), vec2(-0.164869, 0.00258385), vec2(-0.153938, 0.0383603));
|
||||
|
||||
ivec2[6] seg = ivec2[](ivec2(0, 1), ivec2(1, 2), ivec2(20, 21), ivec2(30, 31), ivec2(31, 0), ivec2(35, 36));
|
||||
|
||||
ivec4[13] c_bez =
|
||||
ivec4[](ivec4(2, 3, 4, 5), ivec4(5, 6, 7, 8), ivec4(8, 9, 10, 11), ivec4(11, 12, 13, 14), ivec4(14, 15, 16, 17),
|
||||
ivec4(17, 18, 19, 20), ivec4(21, 22, 23, 24), ivec4(24, 25, 26, 27), ivec4(27, 28, 29, 30),
|
||||
ivec4(32, 33, 34, 35), ivec4(36, 37, 38, 39), ivec4(39, 40, 41, 42), ivec4(42, 43, 44, 32));
|
||||
|
||||
if (all(lessThan(uv, vec2(-0.0788071, 0.0506833) + border)) &&
|
||||
all(greaterThan(uv, vec2(-0.194286, -0.0508821) - border)))
|
||||
{
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
dis_sq = min(dis_sq, segment_dis_sq(uv, p[seg[i][0]], p[seg[i][1]]));
|
||||
num_its += segment_int_test(uv, p[seg[i][0]], p[seg[i][1]]);
|
||||
}
|
||||
for (int i = 0; i < 13; i++)
|
||||
{
|
||||
dis_sq = min(
|
||||
dis_sq, cubic_bezier_dis_approx_sq(uv, p[c_bez[i][0]], p[c_bez[i][1]], p[c_bez[i][2]], p[c_bez[i][3]]));
|
||||
num_its += cubic_bezier_int_test(uv, p[c_bez[i][0]], p[c_bez[i][1]], p[c_bez[i][2]], p[c_bez[i][3]]);
|
||||
}
|
||||
}
|
||||
|
||||
float sgn = 1.;
|
||||
|
||||
if (num_its % 2 == 1)
|
||||
{
|
||||
sgn = -1.;
|
||||
}
|
||||
|
||||
return sgn * dis_sq;
|
||||
}
|
||||
|
||||
void mainImage(out vec3 fragColor, in vec2 fragCoord)
|
||||
{
|
||||
border = 0.01;
|
||||
vec2 uv = fragCoord;
|
||||
uv -= .5;
|
||||
|
||||
float dis_sq = 1e38;
|
||||
|
||||
if (all(lessThan(uv, vec2(0.4, 0.0993791) + border)) && all(greaterThan(uv, vec2(-0.4, -0.0993791) - border)))
|
||||
{
|
||||
dis_sq = min(dis_sq, path2_dis_sq(uv));
|
||||
}
|
||||
|
||||
float dis = sign(dis_sq) * sqrt(abs(dis_sq));
|
||||
|
||||
fragColor = vec3(smoothstep(0., border, dis));
|
||||
if (dis > 0 && dis <= border)
|
||||
fragColor = vec3(1, 1, 0);
|
||||
}
|
||||
///////////////////////////////
|
||||
|
||||
const uint STACK_SIZE = 40;
|
||||
|
||||
struct Stack
|
||||
{
|
||||
uint top;
|
||||
uint data[STACK_SIZE];
|
||||
|
||||
bool empty()
|
||||
{
|
||||
return top == 0;
|
||||
}
|
||||
bool full()
|
||||
{
|
||||
return top == STACK_SIZE;
|
||||
}
|
||||
bool getTop(out uint x)
|
||||
{
|
||||
if (empty())
|
||||
return false;
|
||||
x = data[top - 1];
|
||||
return true;
|
||||
}
|
||||
bool pop()
|
||||
{
|
||||
if (empty())
|
||||
return false;
|
||||
top--;
|
||||
return true;
|
||||
}
|
||||
bool push(in uint x)
|
||||
{
|
||||
if (full())
|
||||
return false;
|
||||
data[top] = x;
|
||||
top++;
|
||||
return true;
|
||||
}
|
||||
} stack, elementStack;
|
||||
|
||||
vec3 drawElement(uint elementIndex, vec2 localUV, inout vec3 debugBVH = vec3(0))
|
||||
{
|
||||
vec4 elementColor = vec4(0);
|
||||
|
||||
uvec4 currentOffset = elementOffset[elementIndex];
|
||||
uint elementBvhRoot = currentOffset.x;
|
||||
uint elementBvhLength = currentOffset.y;
|
||||
uint pointsOffset = currentOffset.z;
|
||||
uint linesOffset = currentOffset.w;
|
||||
|
||||
elementStack.top = 0;
|
||||
uint elementBvhIndex = 0;
|
||||
while (elementBvhIndex < elementBvhLength || !elementStack.empty())
|
||||
{
|
||||
|
||||
while (elementBvhIndex < elementBvhLength)
|
||||
{
|
||||
vec4 bound = bvhBound[elementBvhRoot + elementBvhIndex];
|
||||
uint leftChild = bvhChildren[elementBvhRoot + elementBvhIndex].x;
|
||||
|
||||
if (all(lessThan(bound.xy, localUV)) && all(lessThan(localUV, bound.zw)))
|
||||
{
|
||||
if (leftChild >= elementBvhLength)
|
||||
{
|
||||
debugBVH.g += 0.5;
|
||||
|
||||
uint styleIndex = bvhChildren[elementBvhRoot + elementBvhIndex].y - elementBvhLength;
|
||||
// for(int i = 0; i<200;i++)
|
||||
if (elementData[styleIndex] == 0.) //Ãæ
|
||||
{
|
||||
|
||||
uint lineCount = elementIndexs[leftChild - elementBvhLength];
|
||||
uint num_its = 0;
|
||||
|
||||
for (uint contourIterator = leftChild - elementBvhLength + 1;
|
||||
contourIterator <= leftChild - elementBvhLength + lineCount; contourIterator++)
|
||||
{
|
||||
uint lineIndex = elementIndexs[contourIterator];
|
||||
uint p0Index = elementIndexs[linesOffset + 4 * lineIndex];
|
||||
uint p1Index = elementIndexs[linesOffset + 4 * lineIndex + 1];
|
||||
uint p2Index = elementIndexs[linesOffset + 4 * lineIndex + 2];
|
||||
uint p3Index = elementIndexs[linesOffset + 4 * lineIndex + 3];
|
||||
|
||||
vec2 p0 = vec2(elementData[pointsOffset + 2 * p0Index],
|
||||
elementData[pointsOffset + 2 * p0Index + 1]);
|
||||
vec2 p1 = vec2(elementData[pointsOffset + 2 * p1Index],
|
||||
elementData[pointsOffset + 2 * p1Index + 1]);
|
||||
vec2 p2 = vec2(elementData[pointsOffset + 2 * p2Index],
|
||||
elementData[pointsOffset + 2 * p2Index + 1]);
|
||||
vec2 p3 = vec2(elementData[pointsOffset + 2 * p3Index],
|
||||
elementData[pointsOffset + 2 * p3Index + 1]);
|
||||
|
||||
if (p0 == p1 && p2 == p3)
|
||||
{
|
||||
num_its += segment_int_test(localUV, p0, p3);
|
||||
}
|
||||
|
||||
else
|
||||
num_its += cubic_bezier_int_test(localUV, p0, p1, p2, p3);
|
||||
}
|
||||
|
||||
if (num_its % 2 == 1)
|
||||
{
|
||||
elementColor = vec4(1);
|
||||
//debugHit = true;
|
||||
}
|
||||
}
|
||||
else if (elementData[styleIndex] == 1) //Ïß
|
||||
{
|
||||
}
|
||||
|
||||
elementBvhIndex = elementBvhLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
// debugBVH.b += 0.2;
|
||||
elementStack.push(elementBvhIndex);
|
||||
elementBvhIndex = leftChild;
|
||||
}
|
||||
}
|
||||
else
|
||||
elementBvhIndex = elementBvhLength;
|
||||
}
|
||||
if (!elementStack.empty())
|
||||
{
|
||||
elementStack.getTop(elementBvhIndex);
|
||||
elementStack.pop();
|
||||
elementBvhIndex = bvhChildren[elementBvhRoot + elementBvhIndex].y;
|
||||
}
|
||||
}
|
||||
return elementColor.xyz;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1,133 +0,0 @@
|
|||
#version 330 core
|
||||
|
||||
|
||||
uniform sampler2D texture_basecolor;
|
||||
uniform sampler2D texture_metallic_roughness;
|
||||
uniform sampler2D texture_normal;
|
||||
|
||||
out vec4 FragColor;
|
||||
in vec2 TexCoords;
|
||||
in vec3 WorldPos;
|
||||
in vec3 Normal;
|
||||
|
||||
// lights
|
||||
uniform vec3 lightPositions[4];
|
||||
uniform vec3 lightColors[4];
|
||||
|
||||
uniform vec3 camPos;
|
||||
|
||||
const float PI = 3.14159265359;
|
||||
|
||||
vec3 getNormalFromMap()
|
||||
{
|
||||
vec3 tangentNormal = texture(texture_normal, TexCoords).xyz * 2.0 - 1.0;
|
||||
|
||||
vec3 Q1 = dFdx(WorldPos);
|
||||
vec3 Q2 = dFdy(WorldPos);
|
||||
vec2 st1 = dFdx(TexCoords);
|
||||
vec2 st2 = dFdy(TexCoords);
|
||||
|
||||
vec3 N = normalize(Normal);
|
||||
vec3 T = normalize(Q1*st2.t - Q2*st1.t);
|
||||
vec3 B = -normalize(cross(N, T));
|
||||
mat3 TBN = mat3(T, B, N);
|
||||
|
||||
return normalize(TBN * tangentNormal);
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float DistributionGGX(vec3 N, vec3 H, float roughness)
|
||||
{
|
||||
float a = roughness*roughness;
|
||||
float a2 = a*a;
|
||||
float NdotH = max(dot(N, H), 0.0);
|
||||
float NdotH2 = NdotH*NdotH;
|
||||
|
||||
float nom = a2;
|
||||
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
|
||||
denom = PI * denom * denom;
|
||||
|
||||
return nom / denom;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float GeometrySchlickGGX(float NdotV, float roughness)
|
||||
{
|
||||
float r = (roughness + 1.0);
|
||||
float k = (r*r) / 8.0;
|
||||
|
||||
float nom = NdotV;
|
||||
float denom = NdotV * (1.0 - k) + k;
|
||||
|
||||
return nom / denom;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
|
||||
{
|
||||
float NdotV = max(dot(N, V), 0.0);
|
||||
float NdotL = max(dot(N, L), 0.0);
|
||||
float ggx2 = GeometrySchlickGGX(NdotV, roughness);
|
||||
float ggx1 = GeometrySchlickGGX(NdotL, roughness);
|
||||
|
||||
return ggx1 * ggx2;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
vec3 fresnelSchlick(float cosTheta, vec3 F0)
|
||||
{
|
||||
return F0 + (1.0 - F0) * pow(1.0 - cosTheta, 5.0);
|
||||
}
|
||||
void main()
|
||||
{
|
||||
vec4 baseColor = texture(texture_basecolor, TexCoords);
|
||||
if(baseColor.a<0.4)
|
||||
discard;
|
||||
|
||||
vec3 albedo = pow(baseColor.rgb, vec3(2.2));
|
||||
float metallic = texture(texture_metallic_roughness, TexCoords).b;
|
||||
float roughness = texture(texture_metallic_roughness, TexCoords).g;
|
||||
|
||||
|
||||
vec3 N = getNormalFromMap();
|
||||
vec3 V = normalize(camPos - WorldPos);
|
||||
|
||||
vec3 F0 = vec3(0.04);
|
||||
F0 = mix(F0, albedo, metallic);
|
||||
|
||||
// reflectance equation
|
||||
vec3 Lo = vec3(0.0);
|
||||
for(int i = 0; i < 1; ++i)
|
||||
{
|
||||
// calculate per-light radiance
|
||||
vec3 L = normalize(lightPositions[i] - WorldPos);
|
||||
vec3 H = normalize(V + L);
|
||||
float distance = length(lightPositions[i] - WorldPos);
|
||||
float attenuation = 1.0 / (distance * distance);
|
||||
vec3 radiance = lightColors[i] * attenuation;
|
||||
|
||||
// cook-torrance brdf
|
||||
float NDF = DistributionGGX(N, H, roughness);
|
||||
float G = GeometrySmith(N, V, L, roughness);
|
||||
vec3 F = fresnelSchlick(max(dot(H, V), 0.0), F0);
|
||||
F = clamp(F,vec3(0),vec3(1));
|
||||
|
||||
vec3 kS = F;
|
||||
vec3 kD = vec3(1.0) - kS;
|
||||
kD *= 1.0 - metallic;
|
||||
|
||||
vec3 nominator = NDF * G * F;
|
||||
float denominator = 4.0 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001;
|
||||
vec3 specular = nominator / denominator;
|
||||
|
||||
// add to outgoing radiance Lo
|
||||
float NdotL = max(dot(N, L), 0.0);
|
||||
Lo += (kD * albedo / PI + specular) * radiance * NdotL;
|
||||
|
||||
}
|
||||
|
||||
vec3 ambient = vec3(0.03) * albedo;
|
||||
vec3 color = ambient + Lo;
|
||||
|
||||
color = color / (color + vec3(1.0));
|
||||
color = pow(color, vec3(1.0/2.2));
|
||||
|
||||
FragColor = vec4(color, 1.0);
|
||||
|
||||
}
|
|
@ -0,0 +1,311 @@
|
|||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2018 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* The master copy of khrplatform.h is maintained in the Khronos EGL
|
||||
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
|
||||
* The last semantic modification to khrplatform.h was at commit ID:
|
||||
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by filing pull requests or issues on
|
||||
* the EGL Registry repository linked above.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
|
||||
# define KHRONOS_STATIC 1
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(KHRONOS_STATIC)
|
||||
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
|
||||
* header compatible with static linking. */
|
||||
# define KHRONOS_APICALL
|
||||
#elif defined(_WIN32)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
/*
|
||||
* To support platform where unsigned long cannot be used interchangeably with
|
||||
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
|
||||
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
|
||||
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
|
||||
* unsigned long long or similar (this results in different C++ name mangling).
|
||||
* To avoid changes for existing platforms, we restrict usage of intptr_t to
|
||||
* platforms where the size of a pointer is larger than the size of long.
|
||||
*/
|
||||
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
|
||||
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
|
||||
#define KHRONOS_USE_INTPTR_T
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef KHRONOS_USE_INTPTR_T
|
||||
typedef intptr_t khronos_intptr_t;
|
||||
typedef uintptr_t khronos_uintptr_t;
|
||||
#elif defined(_WIN64)
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
#endif
|
||||
|
||||
#if defined(_WIN64)
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
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Reference in New Issue