Compare commits
No commits in common. "460428c135cf6b5bae02673f866f57ad2a87fd22" and "6494758781ae89f06ee071b5a175e102365fc48f" have entirely different histories.
460428c135
...
6494758781
|
@ -1150,6 +1150,11 @@ void main()
|
|||
else
|
||||
tangentEnd = normalize(p[3] - p[1]);
|
||||
|
||||
// if (onBegin ? shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin,
|
||||
// tangentEndLast)
|
||||
// : (onEnd ? shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd,
|
||||
// tangentBeginNext)
|
||||
// : d < minDistance))
|
||||
bool hit = d < minDistance;
|
||||
if (onBegin)
|
||||
hit = hit &&
|
||||
|
|
|
@ -1023,14 +1023,14 @@ void drawLine(in float d, in uint styleIndex, out vec4 elementColor, out vec2 me
|
|||
}
|
||||
}
|
||||
|
||||
bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p0, vec2 tangentBegin, vec2 tangentEndLast)
|
||||
bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p3, vec2 tangentBegin, vec2 tangentEndLast)
|
||||
{
|
||||
vec2 normal;
|
||||
if (onVeryBegin)
|
||||
{
|
||||
if (endType % 2 == 0)
|
||||
if (endType == 0)
|
||||
return true;
|
||||
else if (endType % 2 == 1)
|
||||
else if (endType == 1)
|
||||
normal = normalize(mat2(0, 1, -1, 0) * (-tangentBegin));
|
||||
}
|
||||
else
|
||||
|
@ -1039,26 +1039,17 @@ bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p0, ve
|
|||
vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBegin));
|
||||
normal = normalLast + normalNow;
|
||||
}
|
||||
return angleLargeThanPi(normal, localUV - p0);
|
||||
return angleLargeThanPi(normal, localUV - p3);
|
||||
}
|
||||
|
||||
bool shouldFillEndCap(vec2 localUV, bool onVeryEnd, int endType, vec2 p3, vec2 tangentEnd, vec2 tangentBeginNext)
|
||||
bool shouldFillEndCap(vec2 localUV, int endType, vec2 p0, vec2 tangentEnd)
|
||||
{
|
||||
vec2 normal;
|
||||
if (onVeryEnd)
|
||||
{
|
||||
if ((endType / 2) % 2 == 0)
|
||||
if (endType == 0)
|
||||
return true;
|
||||
else if ((endType / 2) % 2 == 1)
|
||||
else if (endType == 1)
|
||||
normal = normalize(mat2(0, 1, -1, 0) * tangentEnd);
|
||||
}
|
||||
else
|
||||
{
|
||||
vec2 normalLast = normalize(mat2(0, 1, -1, 0) * tangentEnd);
|
||||
vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBeginNext));
|
||||
normal = normalLast + normalNow;
|
||||
}
|
||||
return angleLargeThanPi(localUV - p3, normal);
|
||||
return angleLargeThanPi(localUV - p0, normal);
|
||||
}
|
||||
|
||||
bool fillElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsOffset, uint styleIndex,
|
||||
|
@ -1109,8 +1100,8 @@ bool fillElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsO
|
|||
return hitElement;
|
||||
}
|
||||
|
||||
bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsOffset, uint styleIndex,
|
||||
float widthHeightRatio, inout vec4 elementColor, inout vec2 metallicRoughness)
|
||||
bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint pointsOffset, uint styleIndex, float widthHeightRatio,
|
||||
inout vec4 elementColor, inout vec2 metallicRoughness)
|
||||
{
|
||||
bool hitElement = false;
|
||||
float strokeWidth = elementData[styleIndex];
|
||||
|
@ -1144,44 +1135,12 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
|
|||
mat4x2 p =
|
||||
mat4x2(elementData[pxIndex[0]], elementData[pyIndex[0]], elementData[pxIndex[1]], elementData[pyIndex[1]],
|
||||
elementData[pxIndex[2]], elementData[pyIndex[2]], elementData[pxIndex[3]], elementData[pyIndex[3]]);
|
||||
|
||||
p[0] *= ratio;
|
||||
p[1] *= ratio;
|
||||
p[2] *= ratio;
|
||||
p[3] *= ratio;
|
||||
|
||||
vec2 tangentBeginNext;
|
||||
if (contourIterator + 1 < contourIndex + 1 + lineCount)
|
||||
{
|
||||
uint lineIndex = elementIndexs[contourIterator + 1];
|
||||
uint pLocation = linesOffset + 3 * lineIndex;
|
||||
//vec2 percent = unpackUnorm2x16(elementIndexs[pLocation + 2]);
|
||||
uvec4 pxIndex = uvec4(pointsOffset) +
|
||||
2 * uvec4(elementIndexs[pLocation] >> 16, elementIndexs[pLocation] & 0xFFFF,
|
||||
elementIndexs[pLocation + 1] >> 16, elementIndexs[pLocation + 1] & 0xFFFF);
|
||||
uvec4 pyIndex = uvec4(1) + pxIndex;
|
||||
|
||||
mat4x2 pNext = mat4x2(elementData[pxIndex[0]], elementData[pyIndex[0]], elementData[pxIndex[1]],
|
||||
elementData[pyIndex[1]], elementData[pxIndex[2]], elementData[pyIndex[2]],
|
||||
elementData[pxIndex[3]], elementData[pyIndex[3]]);
|
||||
pNext[0] *= ratio;
|
||||
pNext[1] *= ratio;
|
||||
pNext[2] *= ratio;
|
||||
pNext[3] *= ratio;
|
||||
|
||||
if (pNext[0] == pNext[1] && pNext[2] == pNext[3])
|
||||
{
|
||||
pNext[1] = (pNext[0] + pNext[3]) / 2;
|
||||
pNext[2] = pNext[1];
|
||||
}
|
||||
|
||||
//if(pNext[0]!=p[3])
|
||||
// break;
|
||||
if (pNext[0] != pNext[1])
|
||||
tangentBeginNext = normalize(pNext[0] - pNext[1]);
|
||||
else
|
||||
tangentBeginNext = normalize(pNext[0] - pNext[2]);
|
||||
}
|
||||
|
||||
if (p[0] == p[1] && p[2] == p[3])
|
||||
{
|
||||
p[1] = (p[0] + p[3]) / 2;
|
||||
|
@ -1199,10 +1158,7 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
|
|||
float d = cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], true);
|
||||
if (d <= strokeWidth)
|
||||
{
|
||||
bool onBegin =
|
||||
distance(localUV, p[0]) <= strokeWidth; //&& (p3Last == p[0] || contourIterator == contourIndex + 1);
|
||||
bool onEnd = distance(localUV, p[3]) <= strokeWidth;
|
||||
|
||||
bool onBegin = distance(localUV, p[0]) <= strokeWidth && ( p3Last == p[0] || contourIterator==contourIndex + 1);
|
||||
vec2 tangentBegin;
|
||||
vec2 tangentEnd;
|
||||
if (p[0] != p[1])
|
||||
|
@ -1214,36 +1170,30 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
|
|||
else
|
||||
tangentEnd = normalize(p[3] - p[1]);
|
||||
|
||||
bool hit = d < minDistance;
|
||||
if (onBegin)
|
||||
hit =
|
||||
hit && shouldFillBeginCap(localUV, percent[0] < 1e-5, endType, p[0], tangentBegin, p3Last - p2Last);
|
||||
if (onEnd)
|
||||
hit = hit &&
|
||||
shouldFillEndCap(localUV, percent[1] > 1 - 1e-5, endType, p[3], tangentEnd, tangentBeginNext);
|
||||
if (hit)
|
||||
if (onBegin ? shouldFillBeginCap(localUV, percent[0]<1e-5, endType, p[0], tangentBegin, p3Last - p2Last)
|
||||
: d < minDistance)
|
||||
{
|
||||
minDistance = min(minDistance, d);
|
||||
|
||||
bool reverse = p[3].y - p[0].y < 0.;
|
||||
|
||||
// if (tangentBegin.y == 0.)
|
||||
// tangentBegin.y = reverse ? eps : -eps;
|
||||
// if (tangentEnd.y == 0.)
|
||||
// tangentEnd.y = reverse ? -eps : eps;
|
||||
if (tangentBegin.y == 0.)
|
||||
tangentBegin.y = reverse ? eps : -eps;
|
||||
if (tangentEnd.y == 0.)
|
||||
tangentEnd.y = reverse ? -eps : eps;
|
||||
int intTest = cubic_bezier_int_test2(localUV, p[0], p[1], p[2], p[3], reverse) +
|
||||
ray_int_test(localUV, p[0], tangentBegin, reverse) +
|
||||
ray_int_test(localUV, p[3], tangentEnd, reverse);
|
||||
|
||||
if (lineType == 2 || (intTest % 2 == int(lineType)))
|
||||
{
|
||||
minDistance = min(minDistance, d);
|
||||
hitElement = true;
|
||||
// elementColor = vec4(1, 1, 0, 1);
|
||||
vec2 metallicRoughness;
|
||||
drawLine(minDistance / strokeWidth, styleIndex, elementColor, metallicRoughness);
|
||||
}
|
||||
// else if (p3Last == p[0])
|
||||
// hitElement = false;
|
||||
else if (p3Last == p[0])
|
||||
hitElement = false;
|
||||
}
|
||||
tangentEndLast = tangentEnd;
|
||||
}
|
||||
|
@ -1252,7 +1202,7 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
|
|||
}
|
||||
if (hitElement && distance(localUV, p3Last) <= strokeWidth)
|
||||
{
|
||||
// hitElement = shouldFillEndCap(localUV, percent[1] > 1 - 1e-5, endType, p3Last, tangentEndLast, vec2(0));
|
||||
hitElement = shouldFillEndCap(localUV, endType, p3Last, tangentEndLast);
|
||||
}
|
||||
|
||||
// if (minDistance <= 0.001)
|
||||
|
@ -1311,8 +1261,8 @@ bool drawElement(uint elementIndex, vec2 localUV, vec2 scale, out vec3 color, ou
|
|||
}
|
||||
else // Ïß
|
||||
{
|
||||
hitElement = strokeElement(localUV, contourIndex, linesOffset, pointsOffset, styleIndex,
|
||||
widthHeightRatio, elementColor, metallicRoughness);
|
||||
hitElement = strokeElement(localUV, contourIndex, linesOffset, pointsOffset, styleIndex, widthHeightRatio,
|
||||
elementColor, metallicRoughness);
|
||||
}
|
||||
|
||||
elementBvhIndex = elementBvhLength;
|
||||
|
@ -1353,7 +1303,7 @@ void main()
|
|||
vec3 debugBVH = vec3(0);
|
||||
// bool debugHit = false;
|
||||
vec4 color = vec4(0.76, 0.33, 0.15, -1);
|
||||
// vec4 color = vec4(1,1,1, -1);
|
||||
//vec4 color = vec4(1,1,1, -1);
|
||||
vec2 metallicRoughness = vec2(0, 0.8);
|
||||
stack.top = 0;
|
||||
uint index = 0, visitTime = 0;
|
||||
|
@ -1423,7 +1373,7 @@ void main()
|
|||
|
||||
imageStore(gBaseColor, pixelLocation, vec4(color.rgb, 1));
|
||||
imageStore(gMetallicRoughness, pixelLocation, vec4(metallicRoughness, 0, 1));
|
||||
//return;
|
||||
return;
|
||||
if (/*color.a!=-1&&*/ debugBVH == vec3(0))
|
||||
{
|
||||
// imageStore(gBaseColor, pixelLocation, vec4(vec3(1, 1, 0),1));
|
||||
|
|
|
@ -8,9 +8,6 @@ using Renderer::Element;
|
|||
using Renderer::ElementTransform;
|
||||
using glm::bvec2;
|
||||
using std::max;
|
||||
using std::min;
|
||||
|
||||
const double PaintingUtil::pi = acos(-1);
|
||||
|
||||
QJsonObject PaintingUtil::readJsonFile(QString jsonFilePath) {
|
||||
QFile jsonFile(jsonFilePath);
|
||||
|
@ -30,69 +27,74 @@ Painting PaintingUtil::transfromToPainting(QString jsonFilePath) {
|
|||
ElementManager *elementManager = new ElementManager(jsonObj, Renderer::ElementRenderer::instance());
|
||||
LayerManager* layerManager = new LayerManager(jsonObj, elementManager);
|
||||
traverseLayTree(layerManager->getRoot(), transform, flip, painting);
|
||||
// FIXME: 为了编译通过添加的返回
|
||||
return painting;
|
||||
}
|
||||
|
||||
void PaintingUtil::traverseLayTree(LayerWrapper* nowLayer, QTransform transform, bvec2 flip, Painting& painting) {
|
||||
LeafLayerWrapper* leafLayer = dynamic_cast<LeafLayerWrapper*>(nowLayer);
|
||||
PixelPath pixelPath = nowLayer->getCache();
|
||||
QPainterPath painterPath = pixelPath.getPainterPath();
|
||||
QRectF bound = painterPath.boundingRect();
|
||||
double centerX = pixelPath.getBoundingRect().center().x();
|
||||
double centerY = pixelPath.getBoundingRect().center().y();
|
||||
flip ^= bvec2(nowLayer->property.flipHorizontally, nowLayer->property.flipVertically);
|
||||
|
||||
transform = nowLayer->property.transform * transform;
|
||||
QRectF transBound = transform.map(pixelPath.getPainterPath()).boundingRect();
|
||||
|
||||
transform.translate(nowLayer->property.offset.x(), nowLayer->property.offset.y())
|
||||
.translate(-centerX, -centerY)
|
||||
.rotate(nowLayer->property.rotation)
|
||||
.scale(nowLayer->property.scale.x(), nowLayer->property.scale.y())
|
||||
.translate(centerX, centerY);
|
||||
if (leafLayer != nullptr) {
|
||||
Element element;
|
||||
ElementTransform elementTrans;
|
||||
QRectF bound = pixelPath.getBoundingRect();
|
||||
element.ratio = bound.width() / bound.height();
|
||||
// transform to initial painterPath
|
||||
// transfrom to -1£¬ 1
|
||||
QTransform trans;
|
||||
trans.scale(1 / bound.width(), 1 / bound.height());
|
||||
trans.translate(-bound.center().x(), -bound.center().y());
|
||||
|
||||
element.contour.reset(new vector<vector<Renderer::Point> >(PainterPathUtil::transformToLines(trans.map(painterPath))));
|
||||
QSize screenSize = pixelPath.getPixmap().size();
|
||||
//element.style.reset(new Renderer::ElementStyleStrokeDemo(0.06));
|
||||
|
||||
|
||||
painterPath = transform.map(painterPath);
|
||||
trans.translate(-centerX, -centerY)
|
||||
.scale(1 / nowLayer->property.scale.x(), 1 / nowLayer->property.scale.y())
|
||||
.rotate(-nowLayer->property.rotation)
|
||||
.translate(centerX, centerY)
|
||||
.translate(-nowLayer->property.offset.x(), -nowLayer->property.offset.y());
|
||||
QPainterPath painterPath = trans.map(pixelPath.getPainterPath());
|
||||
// transfrom to -1, 1
|
||||
bound = painterPath.boundingRect();
|
||||
trans.reset();
|
||||
trans.translate(1, 1);
|
||||
trans.scale(2 / bound.width(), 2 / bound.height());
|
||||
trans.translate(bound.x(), bound.y());
|
||||
painterPath = trans.map(painterPath);
|
||||
|
||||
element.contour.reset(new vector<vector<Renderer::Point> >(PainterPathUtil::transformToLines(painterPath)));
|
||||
QSize screenSize = pixelPath.getPixmap().size();
|
||||
|
||||
elementTrans.center = glm::vec2(
|
||||
(bound.center().x() - screenSize.width()) / screenSize.width(),
|
||||
(bound.center().y() - screenSize.height()) / screenSize.height()
|
||||
(2 * (transBound.x() + transBound.width()) - screenSize.width()) / screenSize.width(),
|
||||
(2 * (transBound.y() + transBound.height()) - screenSize.height()) / screenSize.height()
|
||||
);
|
||||
decomposeTransform(transform, elementTrans.rotation, elementTrans.scale);
|
||||
elementTrans.flip = glm::bvec2(
|
||||
nowLayer->property.flipHorizontally,
|
||||
nowLayer->property.flipVertically
|
||||
);
|
||||
painting.addElement(element, elementTrans);
|
||||
return;
|
||||
}
|
||||
|
||||
FolderLayerWrapper* folderLayer = dynamic_cast<FolderLayerWrapper*>(nowLayer);
|
||||
if (folderLayer != nullptr) {
|
||||
for (auto sonLayer : folderLayer->children) {
|
||||
traverseLayTree(sonLayer.get(), transform, flip, painting);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
void PaintingUtil::decomposeTransform(QTransform trans, float& angle, glm::vec2& scale) {
|
||||
qDebug() << trans;
|
||||
trans.setMatrix(
|
||||
trans.m11(), trans.m12(), trans.m13(),
|
||||
trans.m21(), trans.m22(), trans.m23(),
|
||||
0, 0, 1);
|
||||
//qDebug() << trans.dx() << trans.dy();
|
||||
trans.translate(-trans.dx(), -trans.dy());
|
||||
int count = 0;
|
||||
double norm = 0, n = 0;
|
||||
QTransform R = trans, Rit, Rnext;
|
||||
do {
|
||||
++count;
|
||||
Rit = R.transposed().inverted();
|
||||
Rit = R.inverted();
|
||||
Rnext.setMatrix(
|
||||
(R.m11() + Rit.m11()) / 2,
|
||||
(R.m12() + Rit.m12()) / 2,
|
||||
|
@ -119,13 +121,7 @@ void PaintingUtil::decomposeTransform(QTransform trans, float& angle, glm::vec2&
|
|||
+ fabs(R.m33() - Rnext.m33()));
|
||||
R = Rnext;
|
||||
} while (count < 100 && norm > 0.0001);
|
||||
double cosValue = max(-1.0, min(R.m11(), 1.0));
|
||||
double sinValue = max(-1.0, min(R.m12(), 1.0));
|
||||
angle = acos(cosValue) * 180 / pi;
|
||||
if (sinValue < 0) {
|
||||
angle = 360 - angle;
|
||||
}
|
||||
qDebug() << angle;
|
||||
angle = acos(R.m11());
|
||||
R = R.inverted() * trans;
|
||||
scale = glm::vec2(R.m11(), R.m22());
|
||||
return;
|
||||
|
|
|
@ -5,12 +5,11 @@
|
|||
class PaintingUtil
|
||||
{
|
||||
private:
|
||||
static const double pi;
|
||||
static QJsonObject readJsonFile(QString jsonFilePath);
|
||||
static void traverseLayTree(LayerWrapper* nowLayer, QTransform transform, glm::bvec2 flip, Renderer::Painting& painting);
|
||||
static void decomposeTransform(QTransform trans, float& angle, glm::vec2& scale);
|
||||
public:
|
||||
static Renderer::Painting transfromToPainting(QString jsonFilePath);
|
||||
static void decomposeTransform(QTransform trans, float& angle, glm::vec2& scale);
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
#include "../Editor/util/PainterPathUtil.h"
|
||||
#include "../Editor/util/SvgFileLoader.h"
|
||||
#include <ThirdPartyLib/qquick/qquicksvgparser_p.h>
|
||||
#include <util/PaintingUtil.h>
|
||||
#include "Painting/MaterialStyleStroke.h"
|
||||
|
||||
using namespace Renderer;
|
||||
|
@ -229,7 +228,104 @@ GLuint Renderer::Model::loadPainting(std::string path)
|
|||
if (iter != paintingLoaded.end())
|
||||
return iter->second;
|
||||
|
||||
Painting painting = PaintingUtil::transfromToPainting("D:\\BigC\\Project\\ArchitectureColoredPainting\\data.json");
|
||||
//vector<std::shared_ptr<Contour>> contour = {
|
||||
// std::make_shared<Contour>(SvgParser("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z", 100, 100).parse()),
|
||||
// std::make_shared<Contour>(SvgParser("M308.49,212.25l23,28.38-82,78.31c-14.28,13.64-26.34-20.6-53.44,9.32l-30.24-13.4,63.56-51.59L190.71,215.6l-32.92,26.72L149.5,232.1l32.92-26.72L173.2,194l-32.91,26.72-7.38-9.08L165.83,185l-38.69-47.66L94.22,164,85,152.65l32.91-26.72-9.21-11.35L75.79,141.3l-5.53-6.81,32.92-26.72L94,96.42,61.05,123.14l-12-14.76L37.72,117.6l12,14.75L30.41,148,0,110.55,136.2,0l30.4,37.46L147.31,53.12l-12-14.76L124,47.58l12,14.75L103.05,89.05l9.21,11.35,32.92-26.72,5.52,6.81-32.91,26.72L127,118.56l32.92-26.72,9.21,11.35-32.91,26.72,38.69,47.67,32.91-26.72,7.37,9.08-32.91,26.72L191.49,198l32.92-26.72,8.29,10.22-32.92,26.71,38.7,47.68L302,204.3l6.45,7.95Z", 331.52, 328.26).parse()),
|
||||
// std::make_shared<Contour>(SvgParser("M377,459.61a11.26,11.26,0,0,1,11.27-11.27H696.12a11.27,11.27,0,0,0,11-8.62A359.84,359.84,0,0,0,708,280.56a11.26,11.26,0,0,0-11-8.73H388.27A11.26,11.26,0,0,1,377,260.57h0a11.26,11.26,0,0,1,11.27-11.26H683.71A11.32,11.32,0,0,0,694.28,234C649.8,113.69,542.57,23.85,412.3,4.12a11.22,11.22,0,0,0-12.76,11.17v158.9a11.26,11.26,0,0,0,11.26,11.27H583.12a11.32,11.32,0,0,0,9.26-17.75c-31.67-46.59-78.51-75.2-109.11-90.07a11.25,11.25,0,0,0-16.13,10.17V115.2a11.24,11.24,0,0,0,6.22,10.07l7.51,3.76a11.28,11.28,0,0,1,5,15.12h0a11.27,11.27,0,0,1-15.11,5l-20-10a11.27,11.27,0,0,1-6.22-10.07V54a11.27,11.27,0,0,1,14.62-10.75c5.11,1.59,125.66,40.35,172.24,149A11.27,11.27,0,0,1,621.11,208H388.27A11.26,11.26,0,0,1,377,196.73V11.36A11.32,11.32,0,0,0,365.89.08C363.34,0,360.79,0,358.22,0s-5.11,0-7.66.08a11.32,11.32,0,0,0-11.11,11.28V196.74A11.26,11.26,0,0,1,328.18,208H95.35A11.27,11.27,0,0,1,85,192.3c46.57-108.67,167.12-147.42,172.23-149A11.26,11.26,0,0,1,271.86,54v75.11a11.25,11.25,0,0,1-6.23,10.07l-20,10a11.27,11.27,0,0,1-15.11-5h0a11.26,11.26,0,0,1,5-15.11l7.52-3.76a11.27,11.27,0,0,0,6.22-10.07V87.82a11.25,11.25,0,0,0-16.14-10.16c-30.6,14.87-77.45,43.48-109.1,90.07a11.3,11.3,0,0,0,9.25,17.74H305.66a11.26,11.26,0,0,0,11.27-11.26V15.31A11.22,11.22,0,0,0,304.17,4.14C173.88,23.86,66.66,113.71,22.17,234a11.32,11.32,0,0,0,10.56,15.29H328.18a11.26,11.26,0,0,1,11.27,11.26v0a11.26,11.26,0,0,1-11.27,11.26H19.52a11.26,11.26,0,0,0-11,8.72,359.84,359.84,0,0,0,.83,159.16,11.26,11.26,0,0,0,11,8.61H328.18a11.26,11.26,0,0,1,11.27,11.27h0a11.26,11.26,0,0,1-11.27,11.26h-294a11.32,11.32,0,0,0-10.53,15.4C69,604.65,175.3,692.78,304.16,712.3a11.21,11.21,0,0,0,12.76-11.16V542.22A11.26,11.26,0,0,0,305.66,531h-166c-9.53,0-14.89,11.22-8.69,18.47,34.09,39.77,74.45,65.66,101.77,80.18a11.25,11.25,0,0,0,16.53-10V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,271.85,591v63.85A11.27,11.27,0,0,1,256.8,665.5c-4.45-1.59-109.58-40-171-139.9a11.27,11.27,0,0,1,9.59-17.17H328.18a11.26,11.26,0,0,1,11.27,11.26V705.08a11.32,11.32,0,0,0,11.11,11.28q3.82.07,7.66.08c2.57,0,5.12,0,7.67-.08A11.32,11.32,0,0,0,377,705.08V519.69a11.25,11.25,0,0,1,11.27-11.26H621.1a11.26,11.26,0,0,1,9.59,17.16c-61.46,99.87-166.59,138.3-171,139.9a11.27,11.27,0,0,1-15-10.61V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,467.14,591v28.6a11.25,11.25,0,0,0,16.53,10c27.33-14.53,67.68-40.42,101.77-80.19,6.2-7.23.85-18.46-8.69-18.46h-166a11.26,11.26,0,0,0-11.26,11.26V701.12a11.21,11.21,0,0,0,12.76,11.17c128.86-19.51,235.14-107.66,280.48-226a11.33,11.33,0,0,0-10.53-15.41h-294A11.25,11.25,0,0,1,377,459.61ZM35.27,399.53V316.9a11.26,11.26,0,0,1,11.27-11.26H669.92a11.25,11.25,0,0,1,11.26,11.26v82.63a11.25,11.25,0,0,1-11.26,11.26H46.54a11.27,11.27,0,0,1-11.27-11.26Z", 716.45, 716.44).parse())
|
||||
//};
|
||||
|
||||
vector<std::pair<std::shared_ptr<Contour>, float>> contours;
|
||||
|
||||
QPainterPath painterPaths[3];
|
||||
QQuickSvgParser::parsePathDataFast("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z",
|
||||
painterPaths[0]);
|
||||
if (!SvgFileLoader().loadSvgFile("../svg/2.svg", painterPaths[1]))
|
||||
qCritical() << "load error";
|
||||
/*QQuickSvgParser::parsePathDataFast("M292.82,107.78s0,0,0,0,0,3.59,0,7.62c0,3.85,0,5.78.06,6.43a19.94,19.94,0,0,0,2.87,7.58,15.85,15.85,0,0,0,6.61,6.23A14.75,14.75,0,0,0,310,137a11.69,11.69,0,0,0,7.59-2.92,11,11,0,0,0,3.2-6.84c.15-1.27.58-4.84-1.79-7.64a8.54,8.54,0,0,0-3.56-2.44c-1.32-.52-3.32-1.31-5.06-.33a5.41,5.41,0,0,0-2.14,3,3.48,3.48,0,0,0-.16,2.71c.78,1.86,3.36,2.14,3.47,2.15",
|
||||
painterPaths[1]);*/
|
||||
QQuickSvgParser::parsePathDataFast("M377,459.61a11.26,11.26,0,0,1,11.27-11.27H696.12a11.27,11.27,0,0,0,11-8.62A359.84,359.84,0,0,0,708,280.56a11.26,11.26,0,0,0-11-8.73H388.27A11.26,11.26,0,0,1,377,260.57h0a11.26,11.26,0,0,1,11.27-11.26H683.71A11.32,11.32,0,0,0,694.28,234C649.8,113.69,542.57,23.85,412.3,4.12a11.22,11.22,0,0,0-12.76,11.17v158.9a11.26,11.26,0,0,0,11.26,11.27H583.12a11.32,11.32,0,0,0,9.26-17.75c-31.67-46.59-78.51-75.2-109.11-90.07a11.25,11.25,0,0,0-16.13,10.17V115.2a11.24,11.24,0,0,0,6.22,10.07l7.51,3.76a11.28,11.28,0,0,1,5,15.12h0a11.27,11.27,0,0,1-15.11,5l-20-10a11.27,11.27,0,0,1-6.22-10.07V54a11.27,11.27,0,0,1,14.62-10.75c5.11,1.59,125.66,40.35,172.24,149A11.27,11.27,0,0,1,621.11,208H388.27A11.26,11.26,0,0,1,377,196.73V11.36A11.32,11.32,0,0,0,365.89.08C363.34,0,360.79,0,358.22,0s-5.11,0-7.66.08a11.32,11.32,0,0,0-11.11,11.28V196.74A11.26,11.26,0,0,1,328.18,208H95.35A11.27,11.27,0,0,1,85,192.3c46.57-108.67,167.12-147.42,172.23-149A11.26,11.26,0,0,1,271.86,54v75.11a11.25,11.25,0,0,1-6.23,10.07l-20,10a11.27,11.27,0,0,1-15.11-5h0a11.26,11.26,0,0,1,5-15.11l7.52-3.76a11.27,11.27,0,0,0,6.22-10.07V87.82a11.25,11.25,0,0,0-16.14-10.16c-30.6,14.87-77.45,43.48-109.1,90.07a11.3,11.3,0,0,0,9.25,17.74H305.66a11.26,11.26,0,0,0,11.27-11.26V15.31A11.22,11.22,0,0,0,304.17,4.14C173.88,23.86,66.66,113.71,22.17,234a11.32,11.32,0,0,0,10.56,15.29H328.18a11.26,11.26,0,0,1,11.27,11.26v0a11.26,11.26,0,0,1-11.27,11.26H19.52a11.26,11.26,0,0,0-11,8.72,359.84,359.84,0,0,0,.83,159.16,11.26,11.26,0,0,0,11,8.61H328.18a11.26,11.26,0,0,1,11.27,11.27h0a11.26,11.26,0,0,1-11.27,11.26h-294a11.32,11.32,0,0,0-10.53,15.4C69,604.65,175.3,692.78,304.16,712.3a11.21,11.21,0,0,0,12.76-11.16V542.22A11.26,11.26,0,0,0,305.66,531h-166c-9.53,0-14.89,11.22-8.69,18.47,34.09,39.77,74.45,65.66,101.77,80.18a11.25,11.25,0,0,0,16.53-10V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,271.85,591v63.85A11.27,11.27,0,0,1,256.8,665.5c-4.45-1.59-109.58-40-171-139.9a11.27,11.27,0,0,1,9.59-17.17H328.18a11.26,11.26,0,0,1,11.27,11.26V705.08a11.32,11.32,0,0,0,11.11,11.28q3.82.07,7.66.08c2.57,0,5.12,0,7.67-.08A11.32,11.32,0,0,0,377,705.08V519.69a11.25,11.25,0,0,1,11.27-11.26H621.1a11.26,11.26,0,0,1,9.59,17.16c-61.46,99.87-166.59,138.3-171,139.9a11.27,11.27,0,0,1-15-10.61V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,467.14,591v28.6a11.25,11.25,0,0,0,16.53,10c27.33-14.53,67.68-40.42,101.77-80.19,6.2-7.23.85-18.46-8.69-18.46h-166a11.26,11.26,0,0,0-11.26,11.26V701.12a11.21,11.21,0,0,0,12.76,11.17c128.86-19.51,235.14-107.66,280.48-226a11.33,11.33,0,0,0-10.53-15.41h-294A11.25,11.25,0,0,1,377,459.61ZM35.27,399.53V316.9a11.26,11.26,0,0,1,11.27-11.26H669.92a11.25,11.25,0,0,1,11.26,11.26v82.63a11.25,11.25,0,0,1-11.26,11.26H46.54a11.27,11.27,0,0,1-11.27-11.26Z",
|
||||
painterPaths[2]);
|
||||
|
||||
for (auto& i : painterPaths)
|
||||
{
|
||||
auto [contour, ratio] = PainterPathUtil::toNormalizedLines(i);
|
||||
contours.emplace_back(std::make_shared<Contour>(contour), ratio);
|
||||
}
|
||||
|
||||
vector<std::shared_ptr<ElementStyle>> style = {
|
||||
std::make_shared<ElementStyleFillDemo>(),
|
||||
std::make_shared<ElementStyleStrokeDemo>(0.02),
|
||||
std::make_shared<ElementStyleStrokeRadialGradientDemo>(0.2)
|
||||
};
|
||||
|
||||
vector<std::shared_ptr<Element>> element = {
|
||||
std::make_shared<Element>(Element{ contours[0].first, style[0], contours[0].second}),
|
||||
std::make_shared<Element>(Element{ contours[1].first, style[2], contours[1].second}),
|
||||
std::make_shared<Element>(Element{ contours[2].first, style[0], contours[2].second}),
|
||||
};
|
||||
Painting painting;
|
||||
|
||||
if (path == "0.json")
|
||||
{
|
||||
painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,-0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
|
||||
painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.45, 0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
|
||||
painting.addElement(*element[2], ElementTransform{ glm::vec2(0.50,-0.45), glm::vec2(0.6,0.7) / 2.f, 0, glm::bvec2(false), 0 });
|
||||
}
|
||||
else if (path == "1.json")
|
||||
{
|
||||
float widths[] = { 0.43, 0.43 * 0.25 / 0.15, 0.13 * 0.25 / 0.15 };
|
||||
QPainterPath painterPaths[6];
|
||||
for (int i = 0; i < 6; i++)
|
||||
if (!SvgFileLoader().loadSvgFile(QString(std::format("../svg/{}.svg", i + 1).c_str()), painterPaths[i]))
|
||||
qCritical() << "load error";
|
||||
|
||||
vector<std::pair<std::shared_ptr<Contour>, float>> contours;
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
auto [contour, ratio] = PainterPathUtil::toNormalizedLines(painterPaths[i], widths[i]);
|
||||
contours.emplace_back(std::make_shared<Contour>(contour), ratio);
|
||||
}
|
||||
class StyleStrokeRadialGradient : public Renderer::ElementStyle
|
||||
{
|
||||
public:
|
||||
float width;
|
||||
StrokeType type;
|
||||
StyleStrokeRadialGradient(float width, StrokeType type) :width(width), type(type) {};
|
||||
virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
|
||||
{
|
||||
std::map<float, Material> materialMap = {
|
||||
{0.09, Material{QColor(255,255,255),0,0.8}},
|
||||
{0.63, Material{QColor(165,176,207),0,0.8}},
|
||||
{1.00, Material{QColor(58,64,151),0,0.8}}
|
||||
};
|
||||
return { BaseStyle(std::make_shared<TransformStyle>(),
|
||||
std::make_shared<MaterialStyleStroke>(width, type, StrokeEndType::kFlat,
|
||||
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
|
||||
}
|
||||
};
|
||||
vector<std::shared_ptr<ElementStyle>> style = {
|
||||
std::make_shared<StyleStrokeRadialGradient>(widths[0], StrokeType::kLeftSide),
|
||||
std::make_shared<StyleStrokeRadialGradient>(widths[1], StrokeType::kRightSide),
|
||||
std::make_shared<StyleStrokeRadialGradient>(widths[2], StrokeType::kLeftSide),
|
||||
};
|
||||
vector<std::shared_ptr<Element>> element = {
|
||||
std::make_shared<Element>(Element{ contours[0].first, style[0], contours[0].second}),
|
||||
std::make_shared<Element>(Element{ contours[1].first, style[1], contours[1].second}),
|
||||
std::make_shared<Element>(Element{ contours[2].first, style[2], contours[2].second}),
|
||||
};
|
||||
painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,0.45), glm::vec2(0.25), 0, glm::bvec2(false), 0 });
|
||||
painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.535,0.33), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
|
||||
painting.addElement(*element[2], ElementTransform{ glm::vec2(-0.535,0.23), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < 1000; i++)
|
||||
{
|
||||
float x = (float)rand() / RAND_MAX * 2 - 1;
|
||||
float y = (float)rand() / RAND_MAX * 2 - 1;
|
||||
painting.addElement(*element[i % 3], ElementTransform{ glm::vec2(x,y), glm::vec2(0.025), (float)rand() / RAND_MAX * 360, glm::bvec2(false), 0 });
|
||||
}
|
||||
}
|
||||
|
||||
painting.generateBuffers(glFunc);
|
||||
|
||||
|
|
|
@ -141,13 +141,12 @@ bool LineTree::handleShortCutNode(LineTreeNode& fa, LineTreeNode& nowTreeNode, d
|
|||
nowTreeNode.lineSet.push_back(lineIndex);
|
||||
}
|
||||
}
|
||||
if (nowTreeNode.lineSet.size() <= requiredLineMin
|
||||
|| (nowTreeNode.bound.z()-nowTreeNode.bound.x())*sqrt(2) <= lineWidth) {
|
||||
if (nowTreeNode.lineSet.size() <= requiredLineMin) {
|
||||
if (nowTreeNode.lineSet.empty())
|
||||
return false;
|
||||
restOfTreeNodes.push_back(nowTreeNode);
|
||||
nowTreeNode.divided = false;
|
||||
//v.push_back(nowTreeNode);
|
||||
v.push_back(nowTreeNode);
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
#include "Renderer/Painting/CubicBezier.h"
|
||||
#include <Renderer/Painting/StraightLine.h>
|
||||
#include <ElementPoolWidget.h>
|
||||
#include <util/PaintingUtil.h>
|
||||
|
||||
|
||||
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
|
||||
|
@ -120,22 +119,4 @@ namespace UnitTest
|
|||
a.exec();
|
||||
}
|
||||
};
|
||||
TEST_CLASS(PaintingUtilTest)
|
||||
{
|
||||
TEST_METHOD(TransfromTest)
|
||||
{
|
||||
qInstallMessageHandler(messageHandler);
|
||||
QPainterPath path;
|
||||
path.addRect(0, 0, 20, 20);
|
||||
QTransform trans;
|
||||
qDebug() << path.boundingRect();
|
||||
//qDebug() << trans;
|
||||
//qDebug() << acos(-0.707107);
|
||||
glm::vec2 scale;
|
||||
float rotate;
|
||||
PaintingUtil::decomposeTransform(trans, rotate, scale);
|
||||
qDebug() << rotate;
|
||||
qDebug() << scale.x << scale.y;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue