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@ -360,4 +360,7 @@ MigrationBackup/
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|||
.ionide/
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# Fody - auto-generated XML schema
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FodyWeavers.xsd
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FodyWeavers.xsd
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/ArchitectureColoredPainting/ClassDiagram.cd
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|
@ -105,30 +141,12 @@
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|
@ -144,18 +162,6 @@
|
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|
@ -165,16 +171,142 @@
|
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|
@ -182,93 +314,163 @@
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|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\depth_init.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\model_shadow.geom">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\shadow_mapping.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\ssgi.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="darkstyle.qss">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="lightstyle.qss">
|
||||
<Filter>Resource Files</Filter>
|
||||
</None>
|
||||
<None Include="..\data.json" />
|
||||
<None Include="res\Shaders\depth_init.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\depth_mipmap.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\element.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\final.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\final.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\model.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\model.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\model_shadow.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\model_shadow.geom">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\model_shadow.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\painting.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\painting.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\painting.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\shader.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\shader.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\shadow_mapping.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\ssgi.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\cubemap.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\cubemap.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\skybox.vert">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\skybox.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\irradiance_convolution.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\cubemap_prefilter.frag">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\brdf_lut.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\pageId_downsample.comp">
|
||||
<Filter>Resource Files\Shaders</Filter>
|
||||
</None>
|
||||
<None Include="res\Shaders\tone_mapping.comp" />
|
||||
<None Include="res\Shaders\painting_shadow.frag" />
|
||||
<None Include="res\Shaders\ssao.comp" />
|
||||
<None Include="res\Shaders\ssao_blur.comp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtUic Include="EditorWidget.ui">
|
||||
<QtUic Include="EditorWidgetItem.ui">
|
||||
<Filter>Form Files</Filter>
|
||||
</QtUic>
|
||||
<QtUic Include="RendererWidget.ui">
|
||||
|
@ -303,15 +505,9 @@
|
|||
<ClInclude Include="src\Renderer\Painting\CubicBezier.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\CubicMonotonization.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\Line.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\PaintingHelper.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\ShortCutTree.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
|
@ -324,46 +520,118 @@
|
|||
<ClInclude Include="src\Renderer\Painting\Element.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\GraphicElement.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerStyle.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerManager.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\ElementManager.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\LineTree.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\CubicBezierSignedDistance.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\SvgHelper.h">
|
||||
<Filter>Header Files\Editor\third-party modules</Filter>
|
||||
<ClInclude Include="src\Renderer\Painting\ElementStyle.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\qquick\qquicksvgparser_p.h">
|
||||
<Filter>Header Files\Editor\third-party modules\qquick</Filter>
|
||||
<ClInclude Include="src\Editor\ThirdPartyLib\qquick\qquicksvgparser_p.h">
|
||||
<Filter>Header Files\Editor\ThirdPartyLib\qquick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\qquick\qtquickglobal.h">
|
||||
<Filter>Header Files\Editor\third-party modules\qquick</Filter>
|
||||
<ClInclude Include="src\Editor\ThirdPartyLib\qquick\qtquickglobal.h">
|
||||
<Filter>Header Files\Editor\ThirdPartyLib\qquick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\qquick\qtquickglobal_p.h">
|
||||
<Filter>Header Files\Editor\third-party modules\qquick</Filter>
|
||||
<ClInclude Include="src\Editor\ThirdPartyLib\qquick\qtquickglobal_p.h">
|
||||
<Filter>Header Files\Editor\ThirdPartyLib\qquick</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\third-party modules\util\SvgFileLoader.h">
|
||||
<ClInclude Include="src\Editor\ThirdPartyLib\SvgHelper.h">
|
||||
<Filter>Header Files\Editor\ThirdPartyLib</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\SvgFileLoader.h">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerWrapper.h">
|
||||
<ClInclude Include="src\Renderer\Painting\ElementStyle.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\MaterialStyleFill.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\MaterialStyleStroke.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\PainterPathUtil.h">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Preview\ElementRenderer.h">
|
||||
<Filter>Header Files\Renderer\Preview</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\IblUtils.h">
|
||||
<Filter>Header Files\Renderer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Painting\BaseStyle.h">
|
||||
<Filter>Header Files\Renderer\Painting</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\VirtualTextureManager.h">
|
||||
<Filter>Header Files\Renderer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\PaintingUtil.h">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerStyle.h">
|
||||
<Filter>Header Files\Editor\Style</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\JsonUtil.hpp">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\EncodeUtil.hpp">
|
||||
<Filter>Header Files\Editor\util</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\GraphicElement.h">
|
||||
<Filter>Header Files\Editor\Element</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerManager.h">
|
||||
<Filter>Header Files\Editor\Layer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\PixelPath.h">
|
||||
<Filter>Header Files\Editor</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\LayerWrapper.h">
|
||||
<Filter>Header Files\Editor\Layer</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\ColorHelper.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\DataManager\ProjectDataManager.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\FluentMenuButton.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\Properties\PropertyWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Preview\PaintingRenderer.h">
|
||||
<Filter>Header Files\Renderer\Preview</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Editor\util\JsonMerger.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\FlowLayout.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\RenderPass.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="src\Renderer\Shader.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtRcc Include="MainWindow.qrc">
|
||||
<QtRcc Include="res\MainWindow.qrc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</QtRcc>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="Resource.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="res\images\icon.ico" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,97 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorLayerInfoWidget</class>
|
||||
<widget class="QWidget" name="EditorLayerInfoWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>333</width>
|
||||
<height>321</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string/>
|
||||
</property>
|
||||
<layout class="QGridLayout" name="widgetLayout">
|
||||
<item row="0" column="0" colspan="2">
|
||||
<widget class="QtMaterialTextField" name="name">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0" colspan="2">
|
||||
<widget class="QtMaterialTextField" name="rotation">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QtMaterialTextField" name="offsetX">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QtMaterialTextField" name="offsetY">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="0">
|
||||
<widget class="QtMaterialTextField" name="scaleX">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="3" column="1">
|
||||
<widget class="QtMaterialTextField" name="scaleY">
|
||||
<property name="readOnly">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="0">
|
||||
<widget class="QtMaterialCheckBox" name="flipX">
|
||||
<property name="text">
|
||||
<string>水平翻转</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="4" column="1">
|
||||
<widget class="QtMaterialCheckBox" name="flipY">
|
||||
<property name="text">
|
||||
<string>竖直翻转</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="5" column="0" colspan="2">
|
||||
<widget class="LayerContainerListWidget" name="styleList" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>QtMaterialTextField</class>
|
||||
<extends>QLineEdit</extends>
|
||||
<header location="global">qtmaterialtextfield.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>QtMaterialCheckBox</class>
|
||||
<extends>QCheckBox</extends>
|
||||
<header location="global">qtmaterialcheckbox.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>LayerContainerListWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header location="global">EditorWidgetComponent/LayerContainerListWidget.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,32 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorSettingWidget</class>
|
||||
<widget class="QWidget" name="EditorSettingWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="QPushButton" name="backgroundColorButton">
|
||||
<property name="text">
|
||||
<string>设置背景颜色</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,76 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorSettingWidget</class>
|
||||
<widget class="QWidget" name="EditorSettingWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QPushButton" name="backgroundColorButton">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>120</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>设置背景颜色</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QPushButton" name="renameButton">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>120</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>设置项目名称</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item alignment="Qt::AlignHCenter">
|
||||
<widget class="QPushButton" name="resizeButton">
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>120</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>设置画布尺寸</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -1,83 +1,144 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorWidgetClass</class>
|
||||
<widget class="QWidget" name="EditorWidgetClass">
|
||||
<class>EditorWidget</class>
|
||||
<widget class="QWidget" name="EditorWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1124</width>
|
||||
<height>695</height>
|
||||
<width>1139</width>
|
||||
<height>862</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>RendererWidget</string>
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="MainWindow" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="1,30">
|
||||
<item>
|
||||
<widget class="QLabel" name="Title">
|
||||
<property name="text">
|
||||
<string>纹理编辑</string>
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="1,20">
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="widget" native="true">
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,18,5">
|
||||
<item>
|
||||
<widget class="QWidget" name="LeftBar" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="PreviewWindow" name="Preview"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="RightBar" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<widget class="LayerTreeWidget" name="LayerTree">
|
||||
<property name="contextMenuPolicy">
|
||||
<enum>Qt::CustomContextMenu</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2" stretch="1,1,0">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="FluentMenuButton" name="fileMenuButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>文件</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="FluentMenuButton" name="projectMenuButton">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>80</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>项目</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>800</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="tabsClosable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="tab">
|
||||
<attribute name="title">
|
||||
<string>Tab 1</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_2">
|
||||
<attribute name="title">
|
||||
<string>Tab 2</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>PreviewWindow</class>
|
||||
<extends>QOpenGLWidget</extends>
|
||||
<header>PreviewWindow.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>LayerTreeWidget</class>
|
||||
<extends>QTreeWidget</extends>
|
||||
<header location="global">LayerTreeWidget.h</header>
|
||||
<class>FluentMenuButton</class>
|
||||
<extends>QPushButton</extends>
|
||||
<header location="global">../FluentMenuButton.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
|
|
|
@ -0,0 +1,235 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>EditorWidgetItem</class>
|
||||
<widget class="QWidget" name="EditorWidgetItem">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1473</width>
|
||||
<height>1103</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>RendererWidget</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="MainWindow" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2" stretch="20,1">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,7,4,3">
|
||||
<item>
|
||||
<widget class="QWidget" name="LeftBar" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>10801080</width>
|
||||
<height>10801080</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="widgetResizable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="PreviewWindow" name="Preview">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="RightBar" native="true">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4" stretch="0,3,2">
|
||||
<property name="spacing">
|
||||
<number>20</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>11</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>11</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>11</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="LayerDisplayLabel">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Minimum">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>图层信息</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="InfoDisplayWidget" name="LayerDisplay" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="LayerTreeWidget" name="LayerTree">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="contextMenuPolicy">
|
||||
<enum>Qt::CustomContextMenu</enum>
|
||||
</property>
|
||||
<property name="accessibleName">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>10</width>
|
||||
<height>10</height>
|
||||
</size>
|
||||
</property>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>图层名</string>
|
||||
</property>
|
||||
</column>
|
||||
<column>
|
||||
<property name="text">
|
||||
<string>关联图元</string>
|
||||
</property>
|
||||
</column>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="ElementBar">
|
||||
<item>
|
||||
<widget class="QLabel" name="ElementDisplayLabel">
|
||||
<property name="text">
|
||||
<string>图元</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignCenter</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="ElementPoolWidget" name="ElementDisplay" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>PreviewWindow</class>
|
||||
<extends>QOpenGLWidget</extends>
|
||||
<header>PreviewWindow.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>LayerTreeWidget</class>
|
||||
<extends>QTreeWidget</extends>
|
||||
<header location="global">LayerTreeWidget.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>InfoDisplayWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header location="global">InfoDisplayWidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>ElementPoolWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>ElementPoolWidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -1,208 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>FramelessWindow</class>
|
||||
<widget class="QWidget" name="FramelessWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>560</width>
|
||||
<height>544</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QWidget" name="windowFrame" native="true">
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">#windowFrame{ background-color:palette(Window);}</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="TitleWidget" name="windowTitlebar" native="true">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">#windowTitlebar{border: 0px none palette(base); border-top-left-radius:5px; border-top-right-radius:5px; background-color:palette(shadow); height:20px;}</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,0,0,0,0,0,0">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QLabel" name="spacer">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>4</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>4</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="IconWidget" name="icon" native="true">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="contextMenuPolicy">
|
||||
<enum>Qt::NoContextMenu</enum>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">#icon {background-color:palette(shadow);}</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="TitleWidget" name="titleWidget" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="CaptionButton" name="minimizeButton" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="CaptionButton" name="restoreButton" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="CaptionButton" name="maximizeButton" native="true"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="CaptionButton" name="closeButton" native="true"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QWidget" name="windowContent" native="true">
|
||||
<property name="autoFillBackground">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">#windowContent{
|
||||
border: 0px none palette(base);
|
||||
border-radius:0px 0px 5px 5px;
|
||||
}</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>CaptionButton</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>CaptionButton.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>IconWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>IconWidget.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>TitleWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>TitleWidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,87 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>LibraryWidgetClass</class>
|
||||
<widget class="QWidget" name="LibraryWidgetClass">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1124</width>
|
||||
<height>695</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,1">
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QComboBox" name="classComboBox">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>30</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>16777215</width>
|
||||
<height>30</height>
|
||||
</size>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QLabel" name="amountLabel">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QScrollArea" name="scrollArea">
|
||||
<property name="frameShape">
|
||||
<enum>QFrame::NoFrame</enum>
|
||||
</property>
|
||||
<property name="frameShadow">
|
||||
<enum>QFrame::Plain</enum>
|
||||
</property>
|
||||
<property name="lineWidth">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="widgetResizable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
<widget class="QWidget" name="flowWidget">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>1106</width>
|
||||
<height>639</height>
|
||||
</rect>
|
||||
</property>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -1,7 +1,7 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindowClass</class>
|
||||
<widget class="QMainWindow" name="MainWindowClass">
|
||||
<widget class="QWidget" name="MainWindowClass">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
|
@ -10,101 +10,46 @@
|
|||
<height>722</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MainWindow</string>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">font: 10pt "Segoe UI, Microsoft YaHei UI";</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralWidget">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4" stretch="1">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetDefaultConstraint</enum>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="font">
|
||||
<font>
|
||||
<family>Segoe UI, Microsoft YaHei UI</family>
|
||||
<pointsize>10</pointsize>
|
||||
<weight>50</weight>
|
||||
<italic>false</italic>
|
||||
<bold>false</bold>
|
||||
</font>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QTabBar::tab {
|
||||
height: 0px;
|
||||
margin-top:0px;
|
||||
}
|
||||
QTabWidget::tab-bar
|
||||
{
|
||||
height: 0px;
|
||||
top:0px;
|
||||
}
|
||||
QTabWidget::pane {
|
||||
border: 0px;
|
||||
background-color: rgba(0, 0, 0, 0);
|
||||
}
|
||||
</string>
|
||||
</property>
|
||||
<property name="tabPosition">
|
||||
<enum>QTabWidget::North</enum>
|
||||
</property>
|
||||
<property name="tabShape">
|
||||
<enum>QTabWidget::Rounded</enum>
|
||||
</property>
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="elideMode">
|
||||
<enum>Qt::ElideNone</enum>
|
||||
</property>
|
||||
<property name="tabsClosable">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<widget class="EditorWidget" name="editorWidget">
|
||||
<attribute name="title">
|
||||
<string>纹理编辑</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
<widget class="Renderer::RendererWidget" name="rendererWidget">
|
||||
<attribute name="title">
|
||||
<string>场景渲染</string>
|
||||
</attribute>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetDefaultConstraint</enum>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item row="0" column="0">
|
||||
<widget class="QStackedWidget" name="stackedWidget">
|
||||
<widget class="EditorWidget" name="editorWidget"/>
|
||||
<widget class="Library::LibraryWidget" name="libraryWidget"/>
|
||||
<widget class="Renderer::RendererWidget" name="rendererWidget"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<customwidgets>
|
||||
|
@ -118,9 +63,13 @@ QTabWidget::pane {
|
|||
<extends>QWidget</extends>
|
||||
<header>Editor/EditorWidget.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>Library::LibraryWidget</class>
|
||||
<extends>QWidget</extends>
|
||||
<header>Library/LibraryWidget.h</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources>
|
||||
<include location="MainWindow.qrc"/>
|
||||
</resources>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
||||
|
|
|
@ -0,0 +1,2 @@
|
|||
17876391417123941155.jpg paintings/4_L0/4_L0.json 0 0 1 1
|
||||
11474523244911310074.jpg paintings/4/4.json 0 0 1 1
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|
@ -0,0 +1 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 38.66 57"><defs><style>.cls-1{fill:none;stroke:#fff;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><path class="cls-1" d="M.81,0C.12,12.47.64,23.24,1.87,29.9c1.85,10,3.32,18,10.21,22.72,5.59,3.83,15.45,6,21.45.77,2.53-2.22,4.92-5.91,4.6-10a9.27,9.27,0,0,0-2-5.55,1.84,1.84,0,0,0-2.16-.51c-.67.36-1.39,1.08-1.11,1.79s1.81,1,2.85.59"/></g></g></svg>
|
After Width: | Height: | Size: 468 B |
|
@ -0,0 +1 @@
|
|||
<svg id="图层_2" data-name="图层 2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 132.41 212.39"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M913.32,439.45c-11.51,0-22-31.5-26.41-54.39-3.31-17.24-7.69-41.49.51-71.48,2.17-7.9,9.92-33.44,30.57-56.46,9.91-11.05,29.52-29,29.52-29a125.61,125.61,0,0,1,26.42,18.12,123.6,123.6,0,0,1,27.45,35.23c9,17.55,11.23,32.73,12.43,41.44,3.34,24.16-.39,42.85-2.59,53.35-2.88,13.77-8.8,26-20.64,50.48-2.24,4.62-6.58,13.33-13,13.75-3.28.21-4.53-1.88-9.84-4.66a48.86,48.86,0,0,0-24.34-5.18c-7.72.26-13.85,2.44-18.65,4.14C916.41,437.74,916,439.45,913.32,439.45Z" transform="translate(-882.73 -228.12)"/></svg>
|
After Width: | Height: | Size: 669 B |
|
@ -0,0 +1 @@
|
|||
<svg id="图层_2" data-name="图层 2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 150.07 140.14"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M814.91,563.25a68.61,68.61,0,0,0-17.1,14.51,75,75,0,0,0-9.32,14.5c-3.6,7-5.36,12.57-7.77,20.2-.79,2.49-2.08,7.36-4.66,17.09-3.59,13.53-4.16,16.2-4.66,19.69s.06.85-1,14.5c-.48,6-.69,7.7.52,8.81,2.26,2.07,6-1.19,14.5-2.08,3.59-.37,7.57.1,15.54,1,9.28,1.09,8.87,1.62,14,2.07,8.71.78,15.42-.26,23.82-1.55,7.65-1.18,11.47-1.77,16.58-3.63A61.4,61.4,0,0,0,873.44,658c1.77-1.47,8.2-7,16.57-21.75,5.28-9.29,4.16-9.62,11.92-26.42,5.12-11.09,9.43-22.55,14.5-33.67,2.38-5.21,5.16-11.14,2.59-15.54-1.78-3-5-3.39-8.8-5.18-10.3-4.79-10.91-13.35-16.58-18.13C877.88,524.07,835.51,550.43,814.91,563.25Z" transform="translate(-769.98 -533.71)"/></svg>
|
After Width: | Height: | Size: 804 B |
|
@ -0,0 +1 @@
|
|||
<svg id="图层_2" data-name="图层 2" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 125.59 140.06"><defs><style>.cls-1{fill:none;}</style></defs><path class="cls-1" d="M946,430.61a63.41,63.41,0,0,0-18,3.05,52.54,52.54,0,0,0-20.86,12c-5.59,5.4-8.16,10.56-11.92,18.13-2.87,5.8-6.93,14.12-8.8,25.9a78.11,78.11,0,0,0,.78,29.25,66.55,66.55,0,0,0,13.91,28.78A63.83,63.83,0,0,0,970.3,567.4c5.76-1.81,15.86-5.12,24.87-14.51s11.83-19.42,13.46-25.38c4.2-15.3,1.86-27.85,0-37.81s-4-21.77-13-34.19c-3.54-4.94-10.09-13.87-22.27-19.68C961.83,430.3,951.22,430.46,946,430.61Z" transform="translate(-885.39 -430.56)"/></svg>
|
After Width: | Height: | Size: 611 B |
|
@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 38.66 57"><defs><style>.cls-1{fill:none;stroke:#fff;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><path class="cls-1" d="M.81,0C.12,12.47.64,23.24,1.87,29.9c1.85,10,3.32,18,10.21,22.72,5.59,3.83,15.45,6,21.45.77,2.53-2.22,4.92-5.91,4.6-10a9.27,9.27,0,0,0-2-5.55,1.84,1.84,0,0,0-2.16-.51c-.67.36-1.39,1.08-1.11,1.79s1.81,1,2.85.59"/></g></g></svg>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 292.05 208.4">
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<title>changJ</title>
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<path d="M158.18-81.15C139.41-27.59,70.72,31.33,27.87,45.84c-70.12,23.74-154,.87-160.12-71.22-4.42-52.46,13.8-92.76,53.56-116,27.89-16.27,70.05-15.29,91.4,6.07,21.54,21.53,8.16,52.76-.85,61.84C3.74-65.24-9.26-64.64-14.4-67.09A11.69,11.69,0,0,1-20.33-80.5c1.37-5.43,7-9.65,14.28-6.74A5.44,5.44,0,0,1-2.6-80.8" transform="translate(133.4 153.03)" fill="none" stroke="#000" stroke-miterlimit="10"/>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 114.87 185.42">
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<title>duanJ</title>
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<title>houbanJ</title>
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<title>huaban</title>
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{
|
||||
"material": "AH8A/341HP8=",
|
||||
"type": "fill"
|
||||
}
|
||||
],
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"is-folder": true,
|
||||
"name": "子图层-1",
|
||||
"referenced-by": 1,
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": 275,
|
||||
"y": 26
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"element": 1,
|
||||
"is-folder": false,
|
||||
"name": "子图层-2",
|
||||
"styles": [
|
||||
],
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": 31,
|
||||
"y": -4
|
||||
},
|
||||
"rotation": 180,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"is-folder": true,
|
||||
"name": "T丄",
|
||||
"referenced-by": 2,
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": -175,
|
||||
"y": 0
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"element": 2,
|
||||
"is-folder": false,
|
||||
"name": "子图层-2",
|
||||
"styles": [
|
||||
],
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": 62,
|
||||
"y": 0
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"element": 2,
|
||||
"is-folder": false,
|
||||
"name": "子图层-3",
|
||||
"styles": [
|
||||
],
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": 124,
|
||||
"y": 0
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"is-folder": true,
|
||||
"name": "子图层",
|
||||
"referenced-by": 3,
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": 0,
|
||||
"y": 0
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"element": 3,
|
||||
"is-folder": false,
|
||||
"name": "子图层-2",
|
||||
"styles": [
|
||||
],
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": 186,
|
||||
"y": 0
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"element": 3,
|
||||
"is-folder": false,
|
||||
"name": "子图层-3",
|
||||
"styles": [
|
||||
],
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": 372,
|
||||
"y": 0
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
"element": 3,
|
||||
"is-folder": false,
|
||||
"name": "子图层-4",
|
||||
"styles": [
|
||||
],
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": 558,
|
||||
"y": 0
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
}
|
||||
],
|
||||
"is-folder": true,
|
||||
"name": "root",
|
||||
"referenced-by": null,
|
||||
"transform": {
|
||||
"flipX": false,
|
||||
"flipY": false,
|
||||
"offset": {
|
||||
"x": -155,
|
||||
"y": -24
|
||||
},
|
||||
"rotation": 0,
|
||||
"scale": {
|
||||
"x": 1,
|
||||
"y": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
"roughness": 0.5,
|
||||
"width": 450
|
||||
}
|
|
@ -1,100 +0,0 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>NavigationBarWidgetClass</class>
|
||||
<widget class="QWidget" name="NavigationBarWidgetClass">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>612</width>
|
||||
<height>41</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="baseSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>NavigationBarWidget</string>
|
||||
</property>
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QRadioButton::indicator {
|
||||
width: 0px;
|
||||
border: 0px;
|
||||
background-color: rgba(0, 0, 0, 0);
|
||||
}</string>
|
||||
</property>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QPushButton" name="radioButton0">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="baseSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>0</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>纹理编辑</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="radioButton1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Minimum" vsizetype="Preferred">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>场景渲染</string>
|
||||
</property>
|
||||
<property name="checkable">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>Form</class>
|
||||
<widget class="QWidget" name="Form">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>400</width>
|
||||
<height>300</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Form</string>
|
||||
</property>
|
||||
|
||||
<layout class="QVBoxLayout" name="verticalLayout"/>
|
||||
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -14,6 +14,9 @@
|
|||
<string>RendererWidget</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout" stretch="0,1">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
|
@ -27,26 +30,140 @@
|
|||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<spacer name="verticalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<property name="leftMargin">
|
||||
<number>6</number>
|
||||
</property>
|
||||
<property name="sizeType">
|
||||
<enum>QSizePolicy::Fixed</enum>
|
||||
<property name="topMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>20</width>
|
||||
<height>40</height>
|
||||
</size>
|
||||
<property name="bottomMargin">
|
||||
<number>5</number>
|
||||
</property>
|
||||
</spacer>
|
||||
<item>
|
||||
<widget class="FluentMenuButton" name="openButton">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>50</width>
|
||||
<height>30</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>50</width>
|
||||
<height>30</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>文件</string>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<spacer name="horizontalSpacer">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="sizeHint" stdset="0">
|
||||
<size>
|
||||
<width>40</width>
|
||||
<height>20</height>
|
||||
</size>
|
||||
</property>
|
||||
</spacer>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="ssaoCheckBox">
|
||||
<property name="text">
|
||||
<string>SSAO</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QCheckBox" name="fxaaCheckBox">
|
||||
<property name="text">
|
||||
<string>FXAA</string>
|
||||
</property>
|
||||
<property name="checked">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout" stretch="0,1,0">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="sizeConstraint">
|
||||
<enum>QLayout::SetDefaultConstraint</enum>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QTabWidget" name="tabWidget">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Maximum" vsizetype="Expanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="maximumSize">
|
||||
<size>
|
||||
<width>260</width>
|
||||
<height>16777215</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="tabPosition">
|
||||
<enum>QTabWidget::West</enum>
|
||||
</property>
|
||||
<widget class="QWidget" name="textureTab">
|
||||
<attribute name="title">
|
||||
<string>纹理</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="vboxLayout">
|
||||
<property name="spacing">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="topMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="bottomMargin">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<item>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_4"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QListWidget" name="textureListWidget">
|
||||
<property name="styleSheet">
|
||||
<string notr="true">QListWidget{
|
||||
border: 0
|
||||
}</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="Renderer::RendererGLWidget" name="openGLWidget">
|
||||
<property name="sizePolicy">
|
||||
|
@ -58,11 +175,33 @@
|
|||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<property name="spacing">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<property name="leftMargin">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<property name="rightMargin">
|
||||
<number>12</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QSlider" name="lightRadianceSlider">
|
||||
<property name="minimum">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>600</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="horizontalSlider">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Expanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
|
@ -71,7 +210,7 @@
|
|||
<number>180</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -81,7 +220,23 @@
|
|||
<number>360</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QSlider" name="exposureSlider">
|
||||
<property name="minimum">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="maximum">
|
||||
<number>200</number>
|
||||
</property>
|
||||
<property name="singleStep">
|
||||
<number>1</number>
|
||||
</property>
|
||||
<property name="orientation">
|
||||
<enum>Qt::Vertical</enum>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
|
@ -98,6 +253,11 @@
|
|||
<extends>QOpenGLWidget</extends>
|
||||
<header>RendererGLWidget.h</header>
|
||||
</customwidget>
|
||||
<customwidget>
|
||||
<class>FluentMenuButton</class>
|
||||
<extends>QPushButton</extends>
|
||||
<header>../FluentMenuButton.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
|
|
|
@ -1,159 +0,0 @@
|
|||
#version 450 core
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
in vec2 TexCoords;
|
||||
|
||||
uniform sampler2D gBaseColor;
|
||||
uniform sampler2D gNormal;
|
||||
uniform sampler2D gPosition;
|
||||
uniform sampler2D gMetallicRoughness;
|
||||
uniform sampler2D gDepth;
|
||||
uniform sampler2D gDirectLight;
|
||||
uniform sampler2D gIndirectLight;
|
||||
|
||||
uniform vec3 mainLightDirection;
|
||||
uniform vec3 mainLightRadiance;
|
||||
|
||||
uniform vec3 camPos;
|
||||
|
||||
const float PI = 3.14159265359;
|
||||
|
||||
float DistributionGGX(vec3 N, vec3 H, float roughness)
|
||||
{
|
||||
float a = roughness*roughness;
|
||||
float a2 = a*a;
|
||||
float NdotH = max(dot(N, H), 0.0);
|
||||
float NdotH2 = NdotH*NdotH;
|
||||
|
||||
float nom = a2;
|
||||
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
|
||||
denom = PI * denom * denom;
|
||||
|
||||
return nom / denom;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float GeometrySchlickGGX(float NdotV, float roughness)
|
||||
{
|
||||
float r = (roughness + 1.0);
|
||||
float k = (r*r) / 8.0;
|
||||
|
||||
float nom = NdotV;
|
||||
float denom = NdotV * (1.0 - k) + k;
|
||||
|
||||
return nom / denom;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
|
||||
{
|
||||
float NdotV = max(dot(N, V), 0.0);
|
||||
float NdotL = max(dot(N, L), 0.0);
|
||||
float ggx2 = GeometrySchlickGGX(NdotV, roughness);
|
||||
float ggx1 = GeometrySchlickGGX(NdotL, roughness);
|
||||
|
||||
return ggx1 * ggx2;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
vec3 fresnelSchlick(float cosTheta, vec3 F0)
|
||||
{
|
||||
return F0 + (1.0 - F0) * pow(1.0 - cosTheta, 5.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
//FragColor = vec4(vec3(textureLod(gDepth, TexCoords, 1).x), 1.0);
|
||||
//FragColor -= vec4(vec3(textureLod(gDepth, TexCoords, 0).x), 1.0);
|
||||
//ivec2 depthCoords = ivec2(TexCoords*(textureSize(gDepth,0)-ivec2(1)) + vec2(0.5));
|
||||
//float depth = texelFetch(gDepth, depthCoords/64, 6).x;
|
||||
//depth -= texelFetch(gDepth, depthCoords, 0).x;
|
||||
//FragColor = vec4(vec3(depth*10000),1);
|
||||
//FragColor = vec4(vec3(textureSize(gShadowMap, 0)-vec3(1)),1);
|
||||
//FragColor = vec4(texture(gRadiance, TexCoords).rgb, 1);
|
||||
vec3 albedo = pow(texture(gBaseColor, TexCoords).rgb, vec3(2.2));
|
||||
vec3 color = albedo * texture(gIndirectLight, TexCoords).rgb + texture(gDirectLight, TexCoords).rgb;
|
||||
color = color / (color + vec3(1.0));
|
||||
color = pow(color, vec3(1.0/2.2));
|
||||
FragColor = vec4(color, 1.0);
|
||||
return;
|
||||
|
||||
|
||||
|
||||
float metallic = texture(gMetallicRoughness, TexCoords).r;
|
||||
float roughness = texture(gMetallicRoughness, TexCoords).g;
|
||||
|
||||
|
||||
vec3 N = texture(gNormal, TexCoords).xyz;
|
||||
vec3 WorldPos = texture(gPosition, TexCoords).xyz;
|
||||
|
||||
if(N==vec3(0))
|
||||
{
|
||||
vec3 color = mainLightRadiance;
|
||||
|
||||
color = color / (color + vec3(1.0));
|
||||
color = pow(color, vec3(1.0/2.2));
|
||||
|
||||
FragColor = vec4(color, 1.0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
vec3 V = normalize(camPos - WorldPos);
|
||||
|
||||
vec3 F0 = vec3(0.04);
|
||||
F0 = mix(F0, albedo, metallic);
|
||||
|
||||
// reflectance equation
|
||||
vec3 Lo = vec3(0.0);
|
||||
|
||||
|
||||
// calculate per-light radiance
|
||||
vec3 L = normalize(mainLightDirection);
|
||||
vec3 H = normalize(V + L);
|
||||
//float distance = length(lightPositions[i] - WorldPos);
|
||||
//float attenuation = 1.0 / (distance * distance);
|
||||
vec3 radiance = mainLightRadiance ;//* attenuation;
|
||||
|
||||
// cook-torrance brdf
|
||||
float NDF = DistributionGGX(N, H, roughness);
|
||||
float G = GeometrySmith(N, V, L, roughness);
|
||||
vec3 F = fresnelSchlick(clamp(dot(H, V),0.,1.), F0);
|
||||
//F = clamp(F,vec3(0),vec3(1));
|
||||
|
||||
vec3 kS = F;
|
||||
vec3 kD = vec3(1.0) - kS;
|
||||
kD *= 1.0 - metallic;
|
||||
|
||||
vec3 nominator = NDF * G * F;
|
||||
float denominator = 4.0 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001;
|
||||
vec3 specular = nominator / denominator;
|
||||
|
||||
// add to outgoing radiance Lo
|
||||
float NdotL = max(dot(N, L), 0.0);
|
||||
Lo += (kD * albedo / PI + specular) * radiance * NdotL;
|
||||
|
||||
vec3 ambient = vec3(0.03) * albedo;
|
||||
|
||||
|
||||
|
||||
//vec4 FragPosLightSpace = lightSpaceMatrix * vec4(WorldPos, 1.0);
|
||||
//float bias = 0.08 * max(0.05 * (1.0 - dot(N, L)), 0.005);
|
||||
//int debugLayer;
|
||||
//float shadow = ShadowCalculation(WorldPos, N, debugLayer);
|
||||
|
||||
//vec3 color = ambient + Lo;
|
||||
//vec3 color = indirect*1;
|
||||
float directLight = texture(gDirectLight, TexCoords).r;
|
||||
color = ambient + directLight * Lo;
|
||||
//color*=mix(mix(vec3(1,0,0), vec3(0,1,0), float(debugLayer)/shadowCascadeCount/0.5),
|
||||
//mix(vec3(0,1,0), vec3(0,0,1), float(debugLayer)/(shadowCascadeCount)/0.5-1), float(debugLayer)/(shadowCascadeCount));
|
||||
//vec3 color = (1.0 - shadow) * Lo;
|
||||
//vec3 color = (1.0 - shadow) * Lo + indirect*10;
|
||||
color = color / (color + vec3(1.0));
|
||||
color = pow(color, vec3(1.0/2.2));
|
||||
|
||||
FragColor = vec4(color, 1.0);
|
||||
//FragColor = vec4(vec3(shadow), 1);
|
||||
//FragColor = vec4(texture(gShadowNormal, TexCoords).rgb, 1.0);
|
||||
|
||||
}
|
|
@ -1,647 +0,0 @@
|
|||
#version 450 core
|
||||
|
||||
layout(location = 0) out vec4 gBaseColor;
|
||||
layout(location = 1) out vec3 gNormal;
|
||||
layout(location = 2) out vec3 gPosition;
|
||||
layout(location = 3) out vec2 gMetallicRoughness;
|
||||
layout(location = 4) out uint gPaintingIndex;
|
||||
layout(location = 5) out vec2 gPaintingTexCoord;
|
||||
|
||||
in vec2 TexCoords;
|
||||
in vec3 WorldPos;
|
||||
in vec3 Normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
gBaseColor = vec4( vec3(1),1 );
|
||||
// mainImage(gBaseColor, vec2(1.,1.)-TexCoords);
|
||||
gPosition = WorldPos;
|
||||
gNormal = normalize(Normal);
|
||||
// gMetallicRoughness = vec2(1, 46./255);
|
||||
gMetallicRoughness = vec2(0);
|
||||
gPaintingIndex = 1;
|
||||
gPaintingTexCoord = vec2(1., 1.) - TexCoords * 2;
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
|
||||
layout(std430, binding = 1) buffer bvhBuffer
|
||||
{
|
||||
uint bvhLength;
|
||||
uvec2 bvhChildren[];
|
||||
};
|
||||
layout(std430, binding = 2) buffer bvhBoundBuffer
|
||||
{
|
||||
vec4 bvhBound[];
|
||||
};
|
||||
layout(std430, binding = 3) buffer elementOffsetBuffer
|
||||
{
|
||||
/**********************
|
||||
** @x elementBvhRoot
|
||||
** @y elementBvhLength
|
||||
** @z pointsOffset
|
||||
** @w linesOffset
|
||||
**********************/
|
||||
uvec4 elementOffset[];
|
||||
};
|
||||
layout(std430, binding = 4) buffer elementIndexBuffer
|
||||
{
|
||||
uint elementIndexs[]; //ÏߺÍÃæ
|
||||
};
|
||||
layout(std430, binding = 5) buffer elementDataBuffer
|
||||
{
|
||||
float elementData[]; //µãºÍStyle
|
||||
};
|
||||
|
||||
const float PI = 3.14159265358979;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
float border = 0;
|
||||
|
||||
mat2 inv(mat2 m)
|
||||
{
|
||||
return mat2(m[1][1], -m[0][1], -m[1][0], m[0][0]) / (m[0][0] * m[1][1] - m[1][0] * m[0][1]);
|
||||
}
|
||||
|
||||
float abs_min(float a, float b)
|
||||
{
|
||||
if (abs(a) < abs(b))
|
||||
{
|
||||
return a;
|
||||
}
|
||||
else
|
||||
{
|
||||
return b;
|
||||
}
|
||||
}
|
||||
|
||||
int i_mod(int a, int m)
|
||||
{
|
||||
return int(mod(float(a), float(m)));
|
||||
}
|
||||
|
||||
float line_dist(vec2 uv, const vec2 p0, vec2 p1)
|
||||
{
|
||||
vec2 tang = p1 - p0;
|
||||
vec2 nor = normalize(vec2(tang.y, -tang.x));
|
||||
|
||||
if (dot(tang, uv) < dot(tang, p0))
|
||||
{
|
||||
return distance(p0, uv);
|
||||
}
|
||||
else if (dot(tang, uv) > dot(tang, p1))
|
||||
{
|
||||
return distance(p1, uv);
|
||||
}
|
||||
else
|
||||
{
|
||||
return dot(nor, uv) - dot(nor, p0);
|
||||
}
|
||||
}
|
||||
|
||||
bool int_test(vec2 uv, vec2 last_point, vec2 p0, vec2 p1)
|
||||
{
|
||||
last_point -= uv;
|
||||
p0 -= uv;
|
||||
p1 -= uv;
|
||||
|
||||
bool ret;
|
||||
if (p0.y == 0.)
|
||||
{
|
||||
ret = (p0.x >= 0. && p1.y * last_point.y < 0.);
|
||||
}
|
||||
else if (p1.y == 0.)
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
else if (p0.y * p1.y < 0.)
|
||||
{
|
||||
if (p0.x >= 0. && p1.x >= 0.)
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
else if (p0.x < 0. && p1.x < 0.)
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
vec2 nor;
|
||||
if (p0.y > p1.y)
|
||||
{
|
||||
nor = p0 - p1;
|
||||
}
|
||||
else
|
||||
{
|
||||
nor = p1 - p0;
|
||||
}
|
||||
|
||||
nor = vec2(nor.y, -nor.x);
|
||||
if (dot(nor, p0) < 0.)
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = false;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool tri_test(vec2 uv, vec2 p0, vec2 p1, vec2 p2, bool inside)
|
||||
{
|
||||
vec2 nor1 = normalize(p0 - p1);
|
||||
nor1 = vec2(nor1.y, -nor1.x);
|
||||
vec2 nor2 = normalize(p1 - p2);
|
||||
nor2 = vec2(nor2.y, -nor2.x);
|
||||
vec2 tan3 = normalize(p2 - p0);
|
||||
vec2 nor3 = vec2(tan3.y, -tan3.x);
|
||||
|
||||
if (inside)
|
||||
{
|
||||
if (dot(tan3, p0) >= dot(tan3, uv) || dot(tan3, p2) <= dot(tan3, uv))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
float brd = max(dot(nor3, nor1), dot(nor3, nor2)) * border;
|
||||
return (dot(uv, nor1) >= dot(p0, nor1) && dot(uv, nor2) >= dot(p1, nor2) &&
|
||||
dot(uv, nor3) >= dot(p2, nor3) + brd) ||
|
||||
(dot(uv, nor1) <= dot(p0, nor1) && dot(uv, nor2) <= dot(p1, nor2) &&
|
||||
dot(uv, nor3) <= dot(p2, nor3) - brd);
|
||||
}
|
||||
else
|
||||
{
|
||||
float brd1 = dot(nor1, tan3) * border;
|
||||
float brd2 = dot(nor2, tan3) * border;
|
||||
|
||||
if (dot(tan3, p0) >= dot(tan3, uv) - brd1 || dot(tan3, p2) <= dot(tan3, uv) - brd2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return (dot(uv, nor1) >= dot(p0, nor1) - border && dot(uv, nor2) >= dot(p1, nor2) - border &&
|
||||
dot(uv, nor3) >= dot(p2, nor3)) ||
|
||||
(dot(uv, nor1) <= dot(p0, nor1) + border && dot(uv, nor2) <= dot(p1, nor2) + border &&
|
||||
dot(uv, nor3) <= dot(p2, nor3));
|
||||
}
|
||||
}
|
||||
|
||||
float bezier_sd(vec2 uv, vec2 p0, vec2 p1, vec2 p2)
|
||||
{
|
||||
|
||||
const mat2 trf1 = mat2(-1, 2, 1, 2);
|
||||
mat2 trf2 = inv(mat2(p0 - p1, p2 - p1));
|
||||
mat2 trf = trf1 * trf2;
|
||||
|
||||
uv -= p1;
|
||||
vec2 xy = trf * uv;
|
||||
xy.y -= 1.;
|
||||
|
||||
vec2 gradient;
|
||||
gradient.x = 2. * trf[0][0] * (trf[0][0] * uv.x + trf[1][0] * uv.y) - trf[0][1];
|
||||
gradient.y = 2. * trf[1][0] * (trf[0][0] * uv.x + trf[1][0] * uv.y) - trf[1][1];
|
||||
|
||||
return (xy.x * xy.x - xy.y) / length(gradient);
|
||||
}
|
||||
|
||||
////////////////////////////////
|
||||
|
||||
// Modified from http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
|
||||
// Credits to Doublefresh for hinting there
|
||||
int solve_quadric(vec2 coeffs, inout vec2 roots)
|
||||
{
|
||||
|
||||
// normal form: x^2 + px + q = 0
|
||||
float p = coeffs[1] / 2.;
|
||||
float q = coeffs[0];
|
||||
|
||||
float D = p * p - q;
|
||||
|
||||
if (D < 0.)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
roots[0] = -sqrt(D) - p;
|
||||
roots[1] = sqrt(D) - p;
|
||||
|
||||
return 2;
|
||||
}
|
||||
}
|
||||
|
||||
// From Trisomie21
|
||||
// But instead of his cancellation fix i'm using a newton iteration
|
||||
int solve_cubic(vec3 coeffs, inout vec3 r)
|
||||
{
|
||||
|
||||
float a = coeffs[2];
|
||||
float b = coeffs[1];
|
||||
float c = coeffs[0];
|
||||
|
||||
float p = b - a * a / 3.0;
|
||||
float q = a * (2.0 * a * a - 9.0 * b) / 27.0 + c;
|
||||
float p3 = p * p * p;
|
||||
float d = q * q + 4.0 * p3 / 27.0;
|
||||
float offset = -a / 3.0;
|
||||
if (d >= 0.0)
|
||||
{ // Single solution
|
||||
float z = sqrt(d);
|
||||
float u = (-q + z) / 2.0;
|
||||
float v = (-q - z) / 2.0;
|
||||
u = sign(u) * pow(abs(u), 1.0 / 3.0);
|
||||
v = sign(v) * pow(abs(v), 1.0 / 3.0);
|
||||
r[0] = offset + u + v;
|
||||
|
||||
// Single newton iteration to account for cancellation
|
||||
float f = ((r[0] + a) * r[0] + b) * r[0] + c;
|
||||
float f1 = (3. * r[0] + 2. * a) * r[0] + b;
|
||||
|
||||
r[0] -= f / f1;
|
||||
|
||||
return 1;
|
||||
}
|
||||
float u = sqrt(-p / 3.0);
|
||||
float v = acos(-sqrt(-27.0 / p3) * q / 2.0) / 3.0;
|
||||
float m = cos(v), n = sin(v) * 1.732050808;
|
||||
|
||||
// Single newton iteration to account for cancellation
|
||||
//(once for every root)
|
||||
r[0] = offset + u * (m + m);
|
||||
r[1] = offset - u * (n + m);
|
||||
r[2] = offset + u * (n - m);
|
||||
|
||||
vec3 f = ((r + a) * r + b) * r + c;
|
||||
vec3 f1 = (3. * r + 2. * a) * r + b;
|
||||
|
||||
r -= f / f1;
|
||||
|
||||
return 3;
|
||||
}
|
||||
|
||||
float cubic_bezier_normal_iteration(float t, vec2 a0, vec2 a1, vec2 a2, vec2 a3)
|
||||
{
|
||||
// horner's method
|
||||
vec2 a_2 = a2 + t * a3;
|
||||
vec2 a_1 = a1 + t * a_2;
|
||||
vec2 b_2 = a_2 + t * a3;
|
||||
|
||||
vec2 uv_to_p = a0 + t * a_1;
|
||||
vec2 tang = a_1 + t * b_2;
|
||||
|
||||
float l_tang = dot(tang, tang);
|
||||
return t - dot(tang, uv_to_p) / l_tang;
|
||||
}
|
||||
|
||||
float cubic_bezier_dis_approx_sq(vec2 uv, vec2 p0, vec2 p1, vec2 p2, vec2 p3)
|
||||
{
|
||||
vec2 a3 = (-p0 + 3. * p1 - 3. * p2 + p3);
|
||||
vec2 a2 = (3. * p0 - 6. * p1 + 3. * p2);
|
||||
vec2 a1 = (-3. * p0 + 3. * p1);
|
||||
vec2 a0 = p0 - uv;
|
||||
|
||||
float d0 = 1e38;
|
||||
|
||||
float t;
|
||||
vec3 params = vec3(0, .5, 1);
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
t = params[i];
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
t = cubic_bezier_normal_iteration(t, a0, a1, a2, a3);
|
||||
}
|
||||
t = clamp(t, 0., 1.);
|
||||
vec2 uv_to_p = ((a3 * t + a2) * t + a1) * t + a0;
|
||||
d0 = min(d0, dot(uv_to_p, uv_to_p));
|
||||
}
|
||||
|
||||
return d0;
|
||||
}
|
||||
|
||||
// segment_dis_sq by iq
|
||||
float length2(vec2 v)
|
||||
{
|
||||
return dot(v, v);
|
||||
}
|
||||
|
||||
float segment_dis_sq(vec2 p, vec2 a, vec2 b)
|
||||
{
|
||||
vec2 pa = p - a, ba = b - a;
|
||||
float h = clamp(dot(pa, ba) / dot(ba, ba), 0.0, 1.0);
|
||||
return length2(pa - ba * h);
|
||||
}
|
||||
|
||||
int segment_int_test(vec2 uv, vec2 p0, vec2 p1)
|
||||
{
|
||||
p0 -= uv;
|
||||
p1 -= uv;
|
||||
|
||||
int ret;
|
||||
|
||||
if (p0.y * p1.y < 0.)
|
||||
{
|
||||
vec2 nor = p0 - p1;
|
||||
nor = vec2(nor.y, -nor.x);
|
||||
|
||||
float sgn;
|
||||
|
||||
if (p0.y > p1.y)
|
||||
{
|
||||
sgn = 1.;
|
||||
}
|
||||
else
|
||||
{
|
||||
sgn = -1.;
|
||||
}
|
||||
|
||||
if (dot(nor, p0) * sgn < 0.)
|
||||
{
|
||||
ret = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = 0;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int cubic_bezier_int_test(vec2 uv, vec2 p0, vec2 p1, vec2 p2, vec2 p3)
|
||||
{
|
||||
|
||||
float cu = (-p0.y + 3. * p1.y - 3. * p2.y + p3.y);
|
||||
float qu = (3. * p0.y - 6. * p1.y + 3. * p2.y);
|
||||
float li = (-3. * p0.y + 3. * p1.y);
|
||||
float co = p0.y - uv.y;
|
||||
|
||||
vec3 roots = vec3(1e38);
|
||||
int n_roots;
|
||||
|
||||
int n_ints = 0;
|
||||
|
||||
if (uv.x < min(min(p0.x, p1.x), min(p2.x, p3.x)))
|
||||
{
|
||||
if (uv.y >= min(p0.y, p3.y) && uv.y <= max(p0.y, p3.y))
|
||||
{
|
||||
n_ints = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if (abs(cu) < .0001)
|
||||
{
|
||||
n_roots = solve_quadric(vec2(co / qu, li / qu), roots.xy);
|
||||
}
|
||||
else
|
||||
{
|
||||
n_roots = solve_cubic(vec3(co / cu, li / cu, qu / cu), roots);
|
||||
}
|
||||
|
||||
for (int i = 0; i < n_roots; i++)
|
||||
{
|
||||
if (roots[i] >= 0. && roots[i] <= 1.)
|
||||
{
|
||||
float x_pos = -p0.x + 3. * p1.x - 3. * p2.x + p3.x;
|
||||
x_pos = x_pos * roots[i] + 3. * p0.x - 6. * p1.x + 3. * p2.x;
|
||||
x_pos = x_pos * roots[i] + -3. * p0.x + 3. * p1.x;
|
||||
x_pos = x_pos * roots[i] + p0.x;
|
||||
|
||||
if (x_pos > uv.x)
|
||||
{
|
||||
n_ints++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return n_ints;
|
||||
}
|
||||
|
||||
float path2_dis_sq(vec2 uv)
|
||||
{
|
||||
float dis_sq = 1e38;
|
||||
|
||||
int num_its = 0;
|
||||
|
||||
vec2[45] p = vec2[](vec2(-0.124919, 0.0496896), vec2(-0.127105, 0.0391554), vec2(-0.127105, 0.0405467),
|
||||
vec2(-0.127105, 0.0463107), vec2(-0.131876, 0.0506833), vec2(-0.143205, 0.0506833),
|
||||
vec2(-0.177789, 0.0506833), vec2(-0.194286, 0.00795032), vec2(-0.194286, -0.018882),
|
||||
vec2(-0.194286, -0.0425342), vec2(-0.181366, -0.0508821), vec2(-0.167851, -0.0508821),
|
||||
vec2(-0.153739, -0.0508821), vec2(-0.144397, -0.0417392), vec2(-0.138236, -0.0325963),
|
||||
vec2(-0.137043, -0.0445217), vec2(-0.129888, -0.0508821), vec2(-0.118758, -0.0508821),
|
||||
vec2(-0.108025, -0.0508821), vec2(-0.0901364, -0.0465093), vec2(-0.0788071, -0.0141118),
|
||||
vec2(-0.087155, -0.0141118), vec2(-0.0901364, -0.0240497), vec2(-0.0955028, -0.0327951),
|
||||
vec2(-0.103254, -0.0327951), vec2(-0.10882, -0.0327951), vec2(-0.111403, -0.0298137),
|
||||
vec2(-0.111403, -0.0242485), vec2(-0.111403, -0.0224597), vec2(-0.111205, -0.0204721),
|
||||
vec2(-0.110609, -0.0178882), vec2(-0.0962985, 0.0496896), vec2(-0.137043, 0.0383603),
|
||||
vec2(-0.130683, 0.0383603), vec2(-0.128894, 0.0331926), vec2(-0.128894, 0.0308075),
|
||||
vec2(-0.138435, -0.0141118), vec2(-0.14082, -0.0256398), vec2(-0.149168, -0.0316026),
|
||||
vec2(-0.154931, -0.0316026), vec2(-0.158509, -0.0316026), vec2(-0.164869, -0.0314042),
|
||||
vec2(-0.164869, -0.0160994), vec2(-0.164869, 0.00258385), vec2(-0.153938, 0.0383603));
|
||||
|
||||
ivec2[6] seg = ivec2[](ivec2(0, 1), ivec2(1, 2), ivec2(20, 21), ivec2(30, 31), ivec2(31, 0), ivec2(35, 36));
|
||||
|
||||
ivec4[13] c_bez =
|
||||
ivec4[](ivec4(2, 3, 4, 5), ivec4(5, 6, 7, 8), ivec4(8, 9, 10, 11), ivec4(11, 12, 13, 14), ivec4(14, 15, 16, 17),
|
||||
ivec4(17, 18, 19, 20), ivec4(21, 22, 23, 24), ivec4(24, 25, 26, 27), ivec4(27, 28, 29, 30),
|
||||
ivec4(32, 33, 34, 35), ivec4(36, 37, 38, 39), ivec4(39, 40, 41, 42), ivec4(42, 43, 44, 32));
|
||||
|
||||
if (all(lessThan(uv, vec2(-0.0788071, 0.0506833) + border)) &&
|
||||
all(greaterThan(uv, vec2(-0.194286, -0.0508821) - border)))
|
||||
{
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
dis_sq = min(dis_sq, segment_dis_sq(uv, p[seg[i][0]], p[seg[i][1]]));
|
||||
num_its += segment_int_test(uv, p[seg[i][0]], p[seg[i][1]]);
|
||||
}
|
||||
for (int i = 0; i < 13; i++)
|
||||
{
|
||||
dis_sq = min(
|
||||
dis_sq, cubic_bezier_dis_approx_sq(uv, p[c_bez[i][0]], p[c_bez[i][1]], p[c_bez[i][2]], p[c_bez[i][3]]));
|
||||
num_its += cubic_bezier_int_test(uv, p[c_bez[i][0]], p[c_bez[i][1]], p[c_bez[i][2]], p[c_bez[i][3]]);
|
||||
}
|
||||
}
|
||||
|
||||
float sgn = 1.;
|
||||
|
||||
if (num_its % 2 == 1)
|
||||
{
|
||||
sgn = -1.;
|
||||
}
|
||||
|
||||
return sgn * dis_sq;
|
||||
}
|
||||
|
||||
void mainImage(out vec3 fragColor, in vec2 fragCoord)
|
||||
{
|
||||
border = 0.01;
|
||||
vec2 uv = fragCoord;
|
||||
uv -= .5;
|
||||
|
||||
float dis_sq = 1e38;
|
||||
|
||||
if (all(lessThan(uv, vec2(0.4, 0.0993791) + border)) && all(greaterThan(uv, vec2(-0.4, -0.0993791) - border)))
|
||||
{
|
||||
dis_sq = min(dis_sq, path2_dis_sq(uv));
|
||||
}
|
||||
|
||||
float dis = sign(dis_sq) * sqrt(abs(dis_sq));
|
||||
|
||||
fragColor = vec3(smoothstep(0., border, dis));
|
||||
if (dis > 0 && dis <= border)
|
||||
fragColor = vec3(1, 1, 0);
|
||||
}
|
||||
///////////////////////////////
|
||||
|
||||
const uint STACK_SIZE = 40;
|
||||
|
||||
struct Stack
|
||||
{
|
||||
uint top;
|
||||
uint data[STACK_SIZE];
|
||||
|
||||
bool empty()
|
||||
{
|
||||
return top == 0;
|
||||
}
|
||||
bool full()
|
||||
{
|
||||
return top == STACK_SIZE;
|
||||
}
|
||||
bool getTop(out uint x)
|
||||
{
|
||||
if (empty())
|
||||
return false;
|
||||
x = data[top - 1];
|
||||
return true;
|
||||
}
|
||||
bool pop()
|
||||
{
|
||||
if (empty())
|
||||
return false;
|
||||
top--;
|
||||
return true;
|
||||
}
|
||||
bool push(in uint x)
|
||||
{
|
||||
if (full())
|
||||
return false;
|
||||
data[top] = x;
|
||||
top++;
|
||||
return true;
|
||||
}
|
||||
} stack, elementStack;
|
||||
|
||||
vec3 drawElement(uint elementIndex, vec2 localUV, inout vec3 debugBVH = vec3(0))
|
||||
{
|
||||
vec4 elementColor = vec4(0);
|
||||
|
||||
uvec4 currentOffset = elementOffset[elementIndex];
|
||||
uint elementBvhRoot = currentOffset.x;
|
||||
uint elementBvhLength = currentOffset.y;
|
||||
uint pointsOffset = currentOffset.z;
|
||||
uint linesOffset = currentOffset.w;
|
||||
|
||||
elementStack.top = 0;
|
||||
uint elementBvhIndex = 0;
|
||||
while (elementBvhIndex < elementBvhLength || !elementStack.empty())
|
||||
{
|
||||
|
||||
while (elementBvhIndex < elementBvhLength)
|
||||
{
|
||||
vec4 bound = bvhBound[elementBvhRoot + elementBvhIndex];
|
||||
uint leftChild = bvhChildren[elementBvhRoot + elementBvhIndex].x;
|
||||
|
||||
if (all(lessThan(bound.xy, localUV)) && all(lessThan(localUV, bound.zw)))
|
||||
{
|
||||
if (leftChild >= elementBvhLength)
|
||||
{
|
||||
debugBVH.g += 0.5;
|
||||
|
||||
uint styleIndex = bvhChildren[elementBvhRoot + elementBvhIndex].y - elementBvhLength;
|
||||
// for(int i = 0; i<200;i++)
|
||||
if (elementData[styleIndex] == 0.) //Ãæ
|
||||
{
|
||||
|
||||
uint lineCount = elementIndexs[leftChild - elementBvhLength];
|
||||
uint num_its = 0;
|
||||
|
||||
for (uint contourIterator = leftChild - elementBvhLength + 1;
|
||||
contourIterator <= leftChild - elementBvhLength + lineCount; contourIterator++)
|
||||
{
|
||||
uint lineIndex = elementIndexs[contourIterator];
|
||||
uint p0Index = elementIndexs[linesOffset + 4 * lineIndex];
|
||||
uint p1Index = elementIndexs[linesOffset + 4 * lineIndex + 1];
|
||||
uint p2Index = elementIndexs[linesOffset + 4 * lineIndex + 2];
|
||||
uint p3Index = elementIndexs[linesOffset + 4 * lineIndex + 3];
|
||||
|
||||
vec2 p0 = vec2(elementData[pointsOffset + 2 * p0Index],
|
||||
elementData[pointsOffset + 2 * p0Index + 1]);
|
||||
vec2 p1 = vec2(elementData[pointsOffset + 2 * p1Index],
|
||||
elementData[pointsOffset + 2 * p1Index + 1]);
|
||||
vec2 p2 = vec2(elementData[pointsOffset + 2 * p2Index],
|
||||
elementData[pointsOffset + 2 * p2Index + 1]);
|
||||
vec2 p3 = vec2(elementData[pointsOffset + 2 * p3Index],
|
||||
elementData[pointsOffset + 2 * p3Index + 1]);
|
||||
|
||||
if (p0 == p1 && p2 == p3)
|
||||
{
|
||||
num_its += segment_int_test(localUV, p0, p3);
|
||||
}
|
||||
|
||||
else
|
||||
num_its += cubic_bezier_int_test(localUV, p0, p1, p2, p3);
|
||||
}
|
||||
|
||||
if (num_its % 2 == 1)
|
||||
{
|
||||
elementColor = vec4(1);
|
||||
//debugHit = true;
|
||||
}
|
||||
}
|
||||
else if (elementData[styleIndex] == 1) //Ïß
|
||||
{
|
||||
}
|
||||
|
||||
elementBvhIndex = elementBvhLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
// debugBVH.b += 0.2;
|
||||
elementStack.push(elementBvhIndex);
|
||||
elementBvhIndex = leftChild;
|
||||
}
|
||||
}
|
||||
else
|
||||
elementBvhIndex = elementBvhLength;
|
||||
}
|
||||
if (!elementStack.empty())
|
||||
{
|
||||
elementStack.getTop(elementBvhIndex);
|
||||
elementStack.pop();
|
||||
elementBvhIndex = bvhChildren[elementBvhRoot + elementBvhIndex].y;
|
||||
}
|
||||
}
|
||||
return elementColor.xyz;
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -1,133 +0,0 @@
|
|||
#version 330 core
|
||||
|
||||
|
||||
uniform sampler2D texture_basecolor;
|
||||
uniform sampler2D texture_metallic_roughness;
|
||||
uniform sampler2D texture_normal;
|
||||
|
||||
out vec4 FragColor;
|
||||
in vec2 TexCoords;
|
||||
in vec3 WorldPos;
|
||||
in vec3 Normal;
|
||||
|
||||
// lights
|
||||
uniform vec3 lightPositions[4];
|
||||
uniform vec3 lightColors[4];
|
||||
|
||||
uniform vec3 camPos;
|
||||
|
||||
const float PI = 3.14159265359;
|
||||
|
||||
vec3 getNormalFromMap()
|
||||
{
|
||||
vec3 tangentNormal = texture(texture_normal, TexCoords).xyz * 2.0 - 1.0;
|
||||
|
||||
vec3 Q1 = dFdx(WorldPos);
|
||||
vec3 Q2 = dFdy(WorldPos);
|
||||
vec2 st1 = dFdx(TexCoords);
|
||||
vec2 st2 = dFdy(TexCoords);
|
||||
|
||||
vec3 N = normalize(Normal);
|
||||
vec3 T = normalize(Q1*st2.t - Q2*st1.t);
|
||||
vec3 B = -normalize(cross(N, T));
|
||||
mat3 TBN = mat3(T, B, N);
|
||||
|
||||
return normalize(TBN * tangentNormal);
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float DistributionGGX(vec3 N, vec3 H, float roughness)
|
||||
{
|
||||
float a = roughness*roughness;
|
||||
float a2 = a*a;
|
||||
float NdotH = max(dot(N, H), 0.0);
|
||||
float NdotH2 = NdotH*NdotH;
|
||||
|
||||
float nom = a2;
|
||||
float denom = (NdotH2 * (a2 - 1.0) + 1.0);
|
||||
denom = PI * denom * denom;
|
||||
|
||||
return nom / denom;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float GeometrySchlickGGX(float NdotV, float roughness)
|
||||
{
|
||||
float r = (roughness + 1.0);
|
||||
float k = (r*r) / 8.0;
|
||||
|
||||
float nom = NdotV;
|
||||
float denom = NdotV * (1.0 - k) + k;
|
||||
|
||||
return nom / denom;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
float GeometrySmith(vec3 N, vec3 V, vec3 L, float roughness)
|
||||
{
|
||||
float NdotV = max(dot(N, V), 0.0);
|
||||
float NdotL = max(dot(N, L), 0.0);
|
||||
float ggx2 = GeometrySchlickGGX(NdotV, roughness);
|
||||
float ggx1 = GeometrySchlickGGX(NdotL, roughness);
|
||||
|
||||
return ggx1 * ggx2;
|
||||
}
|
||||
// ----------------------------------------------------------------------------
|
||||
vec3 fresnelSchlick(float cosTheta, vec3 F0)
|
||||
{
|
||||
return F0 + (1.0 - F0) * pow(1.0 - cosTheta, 5.0);
|
||||
}
|
||||
void main()
|
||||
{
|
||||
vec4 baseColor = texture(texture_basecolor, TexCoords);
|
||||
if(baseColor.a<0.4)
|
||||
discard;
|
||||
|
||||
vec3 albedo = pow(baseColor.rgb, vec3(2.2));
|
||||
float metallic = texture(texture_metallic_roughness, TexCoords).b;
|
||||
float roughness = texture(texture_metallic_roughness, TexCoords).g;
|
||||
|
||||
|
||||
vec3 N = getNormalFromMap();
|
||||
vec3 V = normalize(camPos - WorldPos);
|
||||
|
||||
vec3 F0 = vec3(0.04);
|
||||
F0 = mix(F0, albedo, metallic);
|
||||
|
||||
// reflectance equation
|
||||
vec3 Lo = vec3(0.0);
|
||||
for(int i = 0; i < 1; ++i)
|
||||
{
|
||||
// calculate per-light radiance
|
||||
vec3 L = normalize(lightPositions[i] - WorldPos);
|
||||
vec3 H = normalize(V + L);
|
||||
float distance = length(lightPositions[i] - WorldPos);
|
||||
float attenuation = 1.0 / (distance * distance);
|
||||
vec3 radiance = lightColors[i] * attenuation;
|
||||
|
||||
// cook-torrance brdf
|
||||
float NDF = DistributionGGX(N, H, roughness);
|
||||
float G = GeometrySmith(N, V, L, roughness);
|
||||
vec3 F = fresnelSchlick(max(dot(H, V), 0.0), F0);
|
||||
F = clamp(F,vec3(0),vec3(1));
|
||||
|
||||
vec3 kS = F;
|
||||
vec3 kD = vec3(1.0) - kS;
|
||||
kD *= 1.0 - metallic;
|
||||
|
||||
vec3 nominator = NDF * G * F;
|
||||
float denominator = 4.0 * max(dot(N, V), 0.0) * max(dot(N, L), 0.0) + 0.001;
|
||||
vec3 specular = nominator / denominator;
|
||||
|
||||
// add to outgoing radiance Lo
|
||||
float NdotL = max(dot(N, L), 0.0);
|
||||
Lo += (kD * albedo / PI + specular) * radiance * NdotL;
|
||||
|
||||
}
|
||||
|
||||
vec3 ambient = vec3(0.03) * albedo;
|
||||
vec3 color = ambient + Lo;
|
||||
|
||||
color = color / (color + vec3(1.0));
|
||||
color = pow(color, vec3(1.0/2.2));
|
||||
|
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FragColor = vec4(color, 1.0);
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}
|
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{
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"project-name": "样例1",
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