merge
commit
f175e50b7b
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@ -66,11 +66,11 @@
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<property name="widgetResizable">
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<property name="widgetResizable">
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<bool>true</bool>
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<bool>true</bool>
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</property>
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</property>
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<widget class="QWidget" name="scrollAreaWidgetContents">
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<widget class="PreviewWindow" name="Preview">
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<property name="geometry">
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<property name="geometry">
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<rect>
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<rect>
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>-17</y>
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<width>1024</width>
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<width>1024</width>
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<height>1024</height>
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<height>1024</height>
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</rect>
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</rect>
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@ -89,34 +89,10 @@
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</property>
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</property>
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<property name="maximumSize">
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<property name="maximumSize">
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<size>
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<size>
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<width>10241024</width>
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<width>1024</width>
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<height>10241024</height>
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<height>1024</height>
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</size>
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</size>
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</property>
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</property>
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<layout class="QHBoxLayout" name="horizontalLayout_2">
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<item>
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<widget class="PreviewWindow" name="Preview">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="minimumSize">
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<size>
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<width>1024</width>
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<height>1024</height>
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</size>
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</property>
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<property name="maximumSize">
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<size>
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<width>1024</width>
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<height>1024</height>
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</size>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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</widget>
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</widget>
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</item>
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</item>
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@ -1376,7 +1376,7 @@ void main()
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// vec4 color = vec4(0.76, 0.33, 0.15, -1);
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// vec4 color = vec4(0.76, 0.33, 0.15, -1);
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vec4 color = vec4(backgroundRed, backgroundGreen, backgroundBlue, -1);
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vec4 color = vec4(backgroundRed, backgroundGreen, backgroundBlue, -1);
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vec2 metallicRoughness = vec2(backgroundMetallic, backgroundRoughness);
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vec2 metallicRoughness = vec2(backgroundMetallic, backgroundRoughness);
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int zIndex = 1<<15;
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uint zIndex = 1 << 15;
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// vec4 color = vec4(0.72f, 0.66f, 0.55f, -1);
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// vec4 color = vec4(0.72f, 0.66f, 0.55f, -1);
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// vec2 metallicRoughness = vec2(0,0.5);
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// vec2 metallicRoughness = vec2(0,0.5);
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stack.top = 0;
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stack.top = 0;
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@ -1402,7 +1402,7 @@ void main()
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if (elementZIndex <= zIndex)
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if (elementZIndex <= zIndex)
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{
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{
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uint transformIndex = leftChild - 0x80000000;
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uint transformIndex = leftChild - 0x80000000;
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uint elementIndex = bvhChildren[index].y - elementZIndex;
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uint elementIndex = bvhChildren[index].y & 0x3FFFF;
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mat3x2 transform = elementTranform[transformIndex];
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mat3x2 transform = elementTranform[transformIndex];
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vec2 localUV =
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vec2 localUV =
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(mat3(vec3(transform[0], 0), vec3(transform[1], 0), vec3(transform[2], 1)) * vec3(uv, 1))
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(mat3(vec3(transform[0], 0), vec3(transform[1], 0), vec3(transform[2], 1)) * vec3(uv, 1))
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@ -1412,6 +1412,7 @@ void main()
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vec2 elementMetallicRoughness;
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vec2 elementMetallicRoughness;
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if (drawElement(elementIndex, localUV, elementColor, elementMetallicRoughness, debugBVH))
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if (drawElement(elementIndex, localUV, elementColor, elementMetallicRoughness, debugBVH))
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{
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{
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zIndex = elementZIndex;
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color = vec4(elementColor, elementZIndex);
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color = vec4(elementColor, elementZIndex);
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metallicRoughness = elementMetallicRoughness;
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metallicRoughness = elementMetallicRoughness;
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}
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}
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@ -92,6 +92,15 @@ LeafLayerWrapper::~LeafLayerWrapper()
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wrappedElement->referencedCount--;
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wrappedElement->referencedCount--;
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}
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}
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void LayerWrapper::SimpleProperty::setRotation(double newRotation)
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{
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if (newRotation <= -360 || 360 <= newRotation)
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{
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newRotation -= static_cast<int>(std::round(newRotation)) / 360 * 360;
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}
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rotation = newRotation;
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}
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void LayerWrapper::SimpleProperty::apply(PixelPath&cache)
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void LayerWrapper::SimpleProperty::apply(PixelPath&cache)
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{
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{
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transform.reset();
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transform.reset();
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@ -49,6 +49,7 @@ class LayerWrapper
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bool flipY = 0;
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bool flipY = 0;
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QTransform transform;
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QTransform transform;
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// TODO: 将QPainterPath改为BitmapPath
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// TODO: 将QPainterPath改为BitmapPath
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void setRotation(double newRotation);
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void apply(PixelPath&cache);
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void apply(PixelPath&cache);
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} property;
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} property;
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virtual void setParent(FolderLayerWrapper*newParent);
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virtual void setParent(FolderLayerWrapper*newParent);
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@ -106,7 +106,7 @@ void PreviewWindow::mouseMoveEvent(QMouseEvent* event)
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else if (event->buttons() & Qt::RightButton) {
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else if (event->buttons() & Qt::RightButton) {
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// 如果按下的是右键,那么旋转图形
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// 如果按下的是右键,那么旋转图形
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qreal angle = dx;
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qreal angle = dx;
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currentLayer->property.rotation += angle;
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currentLayer->property.setRotation(currentLayer->property.rotation + angle);
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}
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}
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auto layer = currentLayer;
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auto layer = currentLayer;
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while (layer != nullptr)
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while (layer != nullptr)
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@ -3,6 +3,7 @@
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#include <QJsondocument>
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#include <QJsondocument>
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#include "PainterPathUtil.h"
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#include "PainterPathUtil.h"
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#include <queue>
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#include <queue>
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#include <ranges>
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#include <QFileInfo>
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#include <QFileInfo>
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using Renderer::Painting;
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using Renderer::Painting;
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@ -93,7 +94,7 @@ void PaintingUtil::handleLayerWrapper(LayerWrapper* nowLayer, QTransform transfo
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//qDebug() << maxLen << bound;
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//qDebug() << maxLen << bound;
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trans.scale(1 / maxLen, 1 / maxLen);
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trans.scale(1 / maxLen, 1 / maxLen);
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trans.translate(-bound.center().x(), -bound.center().y());
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trans.translate(-bound.center().x(), -bound.center().y());
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painterPath = trans.map(painterPath);
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//std::shared_ptr<LayerWrapper> keyLayerPtr(nowLayer);
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//std::shared_ptr<LayerWrapper> keyLayerPtr(nowLayer);
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auto iterContour = contourMap.find(nowLayer);
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auto iterContour = contourMap.find(nowLayer);
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PaintingUtil::Contour contour = nullptr;
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PaintingUtil::Contour contour = nullptr;
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@ -101,45 +102,53 @@ void PaintingUtil::handleLayerWrapper(LayerWrapper* nowLayer, QTransform transfo
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contour = iterContour->second;
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contour = iterContour->second;
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}
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}
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else {
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else {
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painterPath = trans.map(painterPath);
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contour = std::make_shared<vector<vector<Renderer::Point> >>(PainterPathUtil::transformToLines(painterPath));
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contour = std::make_shared<vector<vector<Renderer::Point> >>(PainterPathUtil::transformToLines(painterPath));
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contourMap.insert({ nowLayer, contour });
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contourMap.insert({ nowLayer, contour });
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; }
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;
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}
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QSize screenSize = QSize(1080, 1080);
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QSize screenSize = QSize(1080, 1080);
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ElementTransform elementTransform;
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ElementTransform elementTransform;
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QTransform leafTransform = trans.inverted() * transform * QTransform::fromScale(2. / screenSize.width(), 2. / screenSize.height()) * QTransform::fromTranslate(-1, -1) * QTransform::fromScale(1, -1);
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QTransform leafTransform = trans.inverted() * transform * QTransform::fromScale(2. / screenSize.width(), 2. / screenSize.height()) * QTransform::fromTranslate(-1, -1) * QTransform::fromScale(1, -1);
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QTransform transformInverted = leafTransform.inverted();
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QTransform transformInverted = leafTransform.inverted();
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++zIndexCount;
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//++zIndexCount;
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auto baseStyles = leafLayer->styles.toBaseStyles();
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auto baseStyles = leafLayer->styles.toBaseStyles();
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qDebug() << baseStyles.size();
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for (auto& baseStyle : baseStyles) {
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for (auto& baseStyle : std::views::reverse(baseStyles)) {
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double lineWidth = 0;
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double lineWidth = 0;
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QPainterPath path;
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std::shared_ptr<MaterialStyle> material;
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std::shared_ptr<MaterialStyle> material;
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if (baseStyle.material->type() == Renderer::MaterialStyleType::kStroke) {
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if (baseStyle.material->type() == Renderer::MaterialStyleType::kStroke) {
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qDebug() << "MaterialStyleType::kStroke";
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std::shared_ptr copy = baseStyle.material->clone();
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std::shared_ptr copy = baseStyle.material->clone();
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std::static_pointer_cast<MaterialStyleStroke>(copy)->halfWidth /= maxLen;
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std::static_pointer_cast<MaterialStyleStroke>(copy)->halfWidth /= maxLen;
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lineWidth = std::static_pointer_cast<MaterialStyleStroke>(copy)->halfWidth;
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lineWidth = std::static_pointer_cast<MaterialStyleStroke>(copy)->halfWidth;
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material = copy;
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material = copy;
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QPainterPathStroker stroker;
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stroker.setWidth(lineWidth * 2);
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stroker.setCapStyle(Qt::RoundCap);
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stroker.setJoinStyle(Qt::RoundJoin);
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path = stroker.createStroke(painterPath);
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}
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}
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else
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else
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{
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qDebug() << "MaterialStyleType::kFill";
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material = baseStyle.material;
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material = baseStyle.material;
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QPainterPathStroker stroker;
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path = painterPath;
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stroker.setWidth(lineWidth * 2);
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}
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stroker.setCapStyle(Qt::RoundCap);
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auto rect = leafTransform.map(path).boundingRect();
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stroker.setJoinStyle(Qt::RoundJoin);
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QPainterPath strokePath = stroker.createStroke(painterPath);
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auto rect = leafTransform.map(strokePath).boundingRect();
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elementTransform.bound = glm::vec4(rect.x(), rect.y(), rect.x() + rect.width(), rect.y() + rect.height());
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elementTransform.bound = glm::vec4(rect.x(), rect.y(), rect.x() + rect.width(), rect.y() + rect.height());
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//elementTransform.bound = glm::vec4(-1,-1,1,1);
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//qDebug() << elementTransform.bound.x << elementTransform.bound.y << elementTransform.bound.z << elementTransform.bound.z;
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//qDebug() << elementTransform.bound.x << elementTransform.bound.y << elementTransform.bound.z << elementTransform.bound.z;
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elementTransform.transform = glm::mat3x2(
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elementTransform.transform = glm::mat3x2(
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transformInverted.m11(), transformInverted.m12(), transformInverted.m21(),
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transformInverted.m11(), transformInverted.m12(), transformInverted.m21(),
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transformInverted.m22(), transformInverted.m31(), transformInverted.m32()
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transformInverted.m22(), transformInverted.m31(), transformInverted.m32()
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);
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);
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elementTransform.zIndex = zIndexCount;
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elementTransform.zIndex = ++zIndexCount;
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painting.addElement(BaseElement{ contour, material }, elementTransform);
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painting.addElement(BaseElement{ contour, material }, elementTransform);
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}
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}
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@ -351,7 +351,7 @@ GLuint Renderer::Model::loadPainting(std::string path)
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trans.m13(), trans.m23(), trans.m33()).c_str();
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trans.m13(), trans.m23(), trans.m33()).c_str();
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//painting.addElement(*element[0], ElementTransform{ glm::vec4(-1,-1,1,1), mat, 0});
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//painting.addElement(*element[0], ElementTransform{ glm::vec4(-1,-1,1,1), mat, 0});
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painting.addElement(*element[1], ElementTransform{ glm::vec4(-1,-1,0,1), mat, 0 });
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painting.addElement(*element[1], ElementTransform{ glm::vec4(-1,-1,0,1), mat, 1 });
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painting.addElement(*element[2], ElementTransform{ glm::vec4(0,-1,1,1), mat2, 0 });
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painting.addElement(*element[2], ElementTransform{ glm::vec4(0,-1,1,1), mat2, 0 });
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//painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,0.45), glm::vec2(0.25), 0, glm::bvec2(false), 0 });
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//painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,0.45), glm::vec2(0.25), 0, glm::bvec2(false), 0 });
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//painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.535,0.33), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
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//painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.535,0.33), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
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@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 116.45 116.45"><defs><style>.cls-1{fill:#fff;stroke:#231815;stroke-miterlimit:10;}</style></defs><g id="图层_2" data-name="图层 2"><g id="图层_1-2" data-name="图层 1"><rect class="cls-1" x="0.5" y="0.5" width="115.45" height="115.45"/></g></g></svg>
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After Width: | Height: | Size: 310 B |
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Reference in New Issue