修复了一些Bug

dev-VirtualTexture
yang.yongquan 2023-02-11 10:10:07 +08:00
parent 0004db2aa2
commit e03afb85ce
2 changed files with 32 additions and 16 deletions

View File

@ -6,9 +6,6 @@ GLuint BvhTree::getBvhNodeNum() {
void BvhTree::buildBvhTree(BvhTreeData initBound[], int len, GLuint transformParam) {
tot = 0; transform = transformParam;
for (int i = 0; i < len; i++) {
initBound->bound = initBound->boundWithRotation();
}
root = subBvhTree(initBound, 0, len-1);
}
@ -21,6 +18,17 @@ QVector4D BvhTree::Union(QVector4D a, QVector4D b) {
);
}
QVector4D BvhTree::merge(BvhPtr lp, BvhPtr rp) {
QVector4D a = lp->bound, b = rp->bound;
if (lp->isLeaf) {
a = BvhTreeData::boundWithRotation(a, lp->getRightSon());
}
if (rp->isLeaf) {
b = BvhTreeData::boundWithRotation(b, rp->getRightSon());
}
return Union(a, b);
}
QVector4D BvhTree::calcBound(BvhTreeData initBound[], int l, int r) {
QVector4D res = initBound[l].bound;
for (int i = l + 1; i <= r; i++) {
@ -54,13 +62,13 @@ BvhPtr BvhTree::subBvhTree(BvhTreeData initBound[], int l, int r) {
int mid = (l + r) >> 1;
p->child[0] = subBvhTree(initBound, l, mid);
p->child[1] = subBvhTree(initBound, mid+1, r);
p->bound = Union(p->child[0]->bound, p->child[1]->bound);
p->bound = merge(p->child[0], p->child[1]);
return p;
}
void BvhTree::traverseBvhTree(BvhPtr now, std::vector<GLuint>& children, std::vector<QVector4D>& bounds) {
children.push_back(now->getLeftSon(0));
children.push_back(now->getRightSon(1));
children.push_back(now->getLeftSon());
children.push_back(now->getRightSon());
bounds.push_back(now->bound);
if (now->isLeaf) return;
traverseBvhTree(now->child[0], children, bounds);

View File

@ -20,15 +20,22 @@ namespace Renderer
bound.x(), bound.y(), bound.z(), bound.w(),
leftSon, rightSon);
}
QVector4D boundWithRotation() {
double angle = (rightSon & ((1 << 16) - 1)) / static_cast<double>((1 << 16)) * acos(-1);
double px = bound.x() * cos(angle) + bound.y() * sin(angle), py = bound.y() * cos(angle) - bound.x() * sin(angle);
double qx = bound.z() * cos(angle) + bound.w() * sin(angle), qy = bound.w() * cos(angle) - bound.z() * sin(angle);
static QVector4D boundWithRotation(QVector4D bound, GLuint rightSon) {
double angle = (rightSon & ((1 << 16) - 1)) / static_cast<double>((1 << 16)) * 2 * acos(-1);
double centerX = (bound.x() + bound.z()) / 2, centerY = (bound.y() + bound.w()) / 2;
double xCosMin = std::min((bound.x() - centerX) * cos(angle), (bound.z() - centerX) * cos(angle)),
xCosMax = std::max((bound.x() - centerX) * cos(angle), (bound.z() - centerX) * cos(angle));
double xSinMin = std::min((bound.x() - centerX) * sin(angle), (bound.z() - centerX) * sin(angle)),
xSinMax = std::max((bound.x() - centerX) * sin(angle), (bound.z() - centerX) * sin(angle));
double yCosMin = std::min((bound.y() - centerY) * cos(angle), (bound.w() - centerY) * cos(angle)),
yCosMax = std::max((bound.y() - centerY) * cos(angle), (bound.w() - centerY) * cos(angle));
double ySinMin = std::min((bound.y() - centerY) * sin(angle), (bound.w() - centerY) * sin(angle)),
ySinMax = std::max((bound.y() - centerY) * sin(angle), (bound.w() - centerY) * sin(angle));
return QVector4D(
std::min(px, qx),
std::min(py, qy),
std::max(px, qx),
std::max(py, qy)
xCosMin - ySinMax + centerX,
yCosMin + xSinMin + centerY,
xCosMax - ySinMin + centerX,
yCosMax + xSinMax + centerY
);
}
BvhTreeData(QVector4D bound, GLuint leftSon, GLuint rightSon)
@ -49,13 +56,13 @@ namespace Renderer
static bool y_compare(BvhTreeData a, BvhTreeData b) {
return a.bound.y() < b.bound.y();
}
GLuint getLeftSon(int k) {
GLuint getLeftSon() {
if (isLeaf) {
return 0x80000000 + child[0]->lab;
}
return child[0]->lab;
}
GLuint getRightSon(int k) {
GLuint getRightSon() {
if (isLeaf) {
return child[1]->lab;
}
@ -84,6 +91,7 @@ namespace Renderer
static QVector4D Union(QVector4D a, QVector4D b);
BvhPtr subBvhTree(BvhTreeData initBound[], int l, int r);
void traverseBvhTree(BvhPtr now, std::vector<GLuint>& children, std::vector<QVector4D>& bounds);
QVector4D merge(BvhPtr lp, BvhPtr rp);
public:
BvhTree() {
tot = 0;