添加【可能存在问题的】拖拽和旋转

TaoZhang-Branch
karlis 2023-03-13 21:06:05 +08:00
parent ed4c3c0064
commit de9d7143b6
3 changed files with 46 additions and 1 deletions

View File

@ -14,6 +14,7 @@ EditorWidgetItem::EditorWidgetItem(QString filePath,QWidget *parent) : QWidget(p
elementInfoDisplayWidget = dynamic_cast<ElementPoolWidget *>(tabWidget->widget(1));
qDebug() << layerInfoDisplayWidget;
qDebug() << elementInfoDisplayWidget;
connect(previewWindow, &PreviewWindow::layerInfoChanged, layerInfoDisplayWidget, &InfoDisplayWidget::triggerSelfRefresh);
connect(treeWidget, &LayerTreeWidget::displayLayerChange, previewWindow, &PreviewWindow::currentLayerChanged);
connect(treeWidget, &LayerTreeWidget::requireRefreshElementWidget, elementInfoDisplayWidget, &ElementPoolWidget::refresh);
connect(layerInfoDisplayWidget, &InfoDisplayWidget::requireRefreshElementWidget, elementInfoDisplayWidget, &ElementPoolWidget::refresh);

View File

@ -75,4 +75,40 @@ void PreviewWindow::currentLayerChanged(LayerWrapper* layer)
void PreviewWindow::refresh()
{
this->repaint();
}
void PreviewWindow::mousePressEvent(QMouseEvent* event)
{
// 当鼠标按下时,记录当前的位置
m_lastPos = event->pos();
}
void PreviewWindow::mouseMoveEvent(QMouseEvent* event)
{
// 当鼠标移动时,计算移动的距离,并根据需要更新图形的状态
int dx = event->x() - m_lastPos.x();
int dy = event->y() - m_lastPos.y();
if (currentLayer != nullptr) {
if (event->buttons() & Qt::LeftButton) {
// 如果按下的是左键,那么平移图形
currentLayer->property.offset.setX(currentLayer->property.offset.x() + dx);
currentLayer->property.offset.setY(currentLayer->property.offset.y() + dy);
qDebug() << dx << "----" << dy;
emit layerInfoChanged();
}
else if (event->buttons() & Qt::RightButton) {
// 如果按下的是右键,那么旋转图形
qreal angle = -sqrt(dx * dx + dy * dy) / 1.0;
currentLayer->property.rotation += angle;
emit layerInfoChanged();
}
}
// 更新上一次的位置
m_lastPos = event->pos();
this->repaint();
}
void PreviewWindow::mouseReleaseEvent(QMouseEvent* event)
{
// 当鼠标释放时,不做任何操作
}

View File

@ -7,6 +7,7 @@
#include <QJsonObject>
#include <QJsonValue>
#include <QOpenGLFunctions>
#include <QMouseEvent>
#include <QOpenGLWidget>
#include "../Renderer/Preview/ElementRenderer.h"
@ -21,7 +22,11 @@ class PreviewWindow : public QOpenGLWidget, protected QOpenGLFunctions
QSize logicalSize;
QRectF viewportRect;
LayerWrapper* currentLayer;
QPointF m_lastPos;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void mouseReleaseEvent(QMouseEvent* event) override;
public:
PreviewWindow(QWidget *parent = nullptr);
void initialize(LayerManager *layerManager, QSize windowSize = QSize(1920, 1080));
@ -34,4 +39,7 @@ class PreviewWindow : public QOpenGLWidget, protected QOpenGLFunctions
public slots:
void currentLayerChanged(LayerWrapper*);
void refresh();
signals:
void layerInfoChanged();
};