merged
commit
b429761d81
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@ -6,8 +6,8 @@
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<rect>
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<rect>
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>1124</width>
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<width>1473</width>
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<height>1010</height>
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<height>1103</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="minimumSize">
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<property name="minimumSize">
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@ -56,7 +56,20 @@
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<widget class="QWidget" name="LeftBar" native="true"/>
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<widget class="QWidget" name="LeftBar" native="true"/>
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</item>
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</item>
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<item>
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<item>
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<widget class="PreviewWindow" name="Preview"/>
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<widget class="PreviewWindow" name="Preview">
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<property name="minimumSize">
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<size>
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<width>1080</width>
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<height>1080</height>
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</size>
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</property>
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<property name="maximumSize">
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<size>
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<width>1080</width>
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<height>1080</height>
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</size>
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</property>
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</widget>
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</item>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="RightBar" native="true">
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<widget class="QWidget" name="RightBar" native="true">
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@ -1190,7 +1190,7 @@ void main()
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//imageStore(gBaseColor, pixelLocation, vec4(uv,1,1));
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//imageStore(gBaseColor, pixelLocation, vec4(uv,1,1));
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//imageStore(gMetallicRoughness, pixelLocation, vec4(uv,1,1));
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//imageStore(gMetallicRoughness, pixelLocation, vec4(uv,1,1));
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//return;
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//return;
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uv = vec2(1)-uv*2;
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uv = uv*2-vec2(1);
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//vec2 uv = imageLoad(gPaintingTexCoord, pixelLocation).rg;
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//vec2 uv = imageLoad(gPaintingTexCoord, pixelLocation).rg;
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vec3 debugBVH = vec3(0);
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vec3 debugBVH = vec3(0);
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@ -14,6 +14,8 @@ EditorWidgetItem::EditorWidgetItem(QString filePath,QWidget *parent) : QWidget(p
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elementInfoDisplayWidget = dynamic_cast<ElementPoolWidget *>(tabWidget->widget(1));
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elementInfoDisplayWidget = dynamic_cast<ElementPoolWidget *>(tabWidget->widget(1));
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qDebug() << layerInfoDisplayWidget;
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qDebug() << layerInfoDisplayWidget;
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qDebug() << elementInfoDisplayWidget;
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qDebug() << elementInfoDisplayWidget;
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connect(previewWindow, &PreviewWindow::layerInfoChanged, layerInfoDisplayWidget, &InfoDisplayWidget::triggerSelfRefresh);
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connect(treeWidget, &LayerTreeWidget::displayLayerChange, previewWindow, &PreviewWindow::currentLayerChanged);
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connect(treeWidget, &LayerTreeWidget::requireRefreshElementWidget, elementInfoDisplayWidget, &ElementPoolWidget::refresh);
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connect(treeWidget, &LayerTreeWidget::requireRefreshElementWidget, elementInfoDisplayWidget, &ElementPoolWidget::refresh);
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connect(layerInfoDisplayWidget, &InfoDisplayWidget::requireRefreshElementWidget, elementInfoDisplayWidget, &ElementPoolWidget::refresh);
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connect(layerInfoDisplayWidget, &InfoDisplayWidget::requireRefreshElementWidget, elementInfoDisplayWidget, &ElementPoolWidget::refresh);
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connect(treeWidget, &LayerTreeWidget::displayLayerChange, this, &EditorWidgetItem::onLayerChange);
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connect(treeWidget, &LayerTreeWidget::displayLayerChange, this, &EditorWidgetItem::onLayerChange);
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@ -57,7 +59,11 @@ EditorWidgetItem::~EditorWidgetItem()
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void EditorWidgetItem::paintEvent(QPaintEvent *event)
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void EditorWidgetItem::paintEvent(QPaintEvent *event)
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{
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{
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QPainter painter(this);
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// 设置画刷的颜色为灰色,并填充整个窗口区域
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painter.setBrush(Qt::gray);
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painter.drawRect(this->rect());
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}
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}
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void EditorWidgetItem::onLayerChange(LayerWrapper *layer)
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void EditorWidgetItem::onLayerChange(LayerWrapper *layer)
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@ -98,3 +98,27 @@ QJsonObject GraphicElement::toJson() const
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result.insert("name", name);
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result.insert("name", name);
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return result;
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return result;
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}
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}
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void SimpleElement::paint(QPainter* painter, QTransform transform, vector<std::shared_ptr<LayerStyle>> styles)
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{
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painter->save();
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painter->setTransform(transform);
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if (styles.empty())
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{
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painter->drawPath(painterPath);
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}
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else
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{
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// TODO:Ó¦ÓÃstyle
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Renderer::ElementStyleStrokeDemo demo(2);
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auto [img, mov] = renderer->drawElement(painterPath, demo, 1.0);
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painter->drawImage(mov, img);
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}
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painter->restore();
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}
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void GroupElement::paint(QPainter* painter, QTransform transform, vector<std::shared_ptr<LayerStyle>> styles)
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{
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sourceLayer->paint(painter, transform);
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}
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@ -28,6 +28,7 @@ public:
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virtual QJsonObject toJson() const;
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virtual QJsonObject toJson() const;
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virtual PixelPath getPaintObject() const = 0;
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virtual PixelPath getPaintObject() const = 0;
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virtual PixelPath getPaintObject(std::vector<std::shared_ptr<LayerStyle>>*) const = 0;
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virtual PixelPath getPaintObject(std::vector<std::shared_ptr<LayerStyle>>*) const = 0;
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virtual void paint(QPainter* painter, QTransform transform, std::vector<std::shared_ptr<LayerStyle>> styles) = 0;
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};
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};
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class SimpleElement : public GraphicElement
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class SimpleElement : public GraphicElement
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@ -44,6 +45,7 @@ public:
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~SimpleElement() = default;
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~SimpleElement() = default;
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PixelPath getPaintObject() const override;
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PixelPath getPaintObject() const override;
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PixelPath getPaintObject(std::vector<std::shared_ptr<LayerStyle>>*) const override;
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PixelPath getPaintObject(std::vector<std::shared_ptr<LayerStyle>>*) const override;
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void paint(QPainter* painter, QTransform transform, std::vector<std::shared_ptr<LayerStyle>> styles) override;
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};
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};
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class GroupElement : public GraphicElement
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class GroupElement : public GraphicElement
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@ -58,6 +60,7 @@ public:
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PixelPath getPaintObject() const override;
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PixelPath getPaintObject() const override;
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PixelPath getPaintObject(std::vector<std::shared_ptr<LayerStyle>>*) const override;
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PixelPath getPaintObject(std::vector<std::shared_ptr<LayerStyle>>*) const override;
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void setSourceLayer(FolderLayerWrapper* sourceLayer);
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void setSourceLayer(FolderLayerWrapper* sourceLayer);
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void paint(QPainter* painter, QTransform transform, std::vector<std::shared_ptr<LayerStyle>> styles) override;
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};
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};
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//******************************** BitmapPath ********************************//
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//******************************** BitmapPath ********************************//
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@ -11,10 +11,10 @@ LayerWrapper *LayerManager::getRoot() const
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{
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{
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return root;
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return root;
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}
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}
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void LayerManager::paint(QPainter *painter, QSize size) const
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void LayerManager::paint(QPainter *painter, QSize size,LayerWrapper* selecetedLayer) const
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{
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{
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auto p = root->getCache().resizedPixel(size);
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root->getCache();
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painter->drawPixmap(0, 0, p);
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root->paint(painter);
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}
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}
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bool LayerManager::singleSelectedCheck() const
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bool LayerManager::singleSelectedCheck() const
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{
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{
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@ -32,7 +32,7 @@ class LayerManager
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LayerManager() = default;
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LayerManager() = default;
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LayerManager(QJsonObject source, ElementManager* elementManager);
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LayerManager(QJsonObject source, ElementManager* elementManager);
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QJsonObject toJson() const;
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QJsonObject toJson() const;
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void paint(QPainter *painter, QSize size) const;
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void paint(QPainter *painter, QSize size, LayerWrapper* selecetedLayer=nullptr) const;
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bool rename(QString newName) const;
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bool rename(QString newName) const;
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bool combine() const;
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bool combine() const;
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// bool seperate() const;
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// bool seperate() const;
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@ -23,9 +23,13 @@ FolderLayerWrapper*LayerWrapper::getParent() const
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return this == nullptr ? nullptr : this->parent;
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return this == nullptr ? nullptr : this->parent;
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}
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}
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PixelPath LayerWrapper::getCache()
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PixelPath LayerWrapper::getCache(LayerWrapper* selectedLayer)
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{
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{
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this->refresh();
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this->refresh(selectedLayer);
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if (selectedLayer == this)
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{
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this->cache.highLight();
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}
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return cache;
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return cache;
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}
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}
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@ -42,6 +46,7 @@ LayerWrapper::LayerWrapper(QJsonObject json, FolderLayerWrapper*parent, ElementM
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property.scale = {transformJson.value("scale").toObject().value("x").toDouble(),
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property.scale = {transformJson.value("scale").toObject().value("x").toDouble(),
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transformJson.value("scale").toObject().value("y").toDouble()};
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transformJson.value("scale").toObject().value("y").toDouble()};
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property.rotation = {transformJson.value("rotation").toDouble()};
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property.rotation = {transformJson.value("rotation").toDouble()};
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selected = false;
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}
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}
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FolderLayerWrapper::FolderLayerWrapper(QJsonObject json, ElementManager *elementManager, FolderLayerWrapper*parent)
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FolderLayerWrapper::FolderLayerWrapper(QJsonObject json, ElementManager *elementManager, FolderLayerWrapper*parent)
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@ -75,35 +80,52 @@ LeafLayerWrapper::LeafLayerWrapper(QJsonObject json, ElementManager *elementMana
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int elementIndex = json.value("element").toInt();
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int elementIndex = json.value("element").toInt();
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wrappedElement = elementManager->getElementById(elementIndex);
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wrappedElement = elementManager->getElementById(elementIndex);
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}
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}
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void LayerWrapper::SimpleProperty::apply(PixelPath&cache) const
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void LayerWrapper::SimpleProperty::apply(PixelPath&cache)
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{
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transform.reset();
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double centerX = cache.getBoundingRect().center().x();
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double centerY = cache.getBoundingRect().center().y();
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//qDebug() << name << " " << cache.boundingRect().center();
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//qDebug() << name << " " << cache.boundingRect();
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transform.translate(centerX, centerY);
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transform.translate(offset.x(), offset.y());
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transform.rotate(rotation);
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transform.scale(scale.x(), scale.y());
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transform.translate(-centerX, -centerY);
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cache = cache.trans(transform);
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}
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QTransform LayerWrapper::getTransform()
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{
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{
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QTransform trans;
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QTransform trans;
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double centerX = cache.getBoundingRect().center().x();
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double centerX = cache.getBoundingRect().center().x();
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double centerY = cache.getBoundingRect().center().y();
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double centerY = cache.getBoundingRect().center().y();
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//qDebug() << name << " " << cache.boundingRect().center();
|
//qDebug() << name << " " << cache.boundingRect().center();
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//qDebug() << name << " " << cache.boundingRect();
|
//qDebug() << name << " " << cache.boundingRect();
|
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trans.translate(offset.x(), offset.y());
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trans.translate(-centerX, -centerY);
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trans.rotate(rotation);
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trans.scale(scale.x(), scale.y());
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trans.translate(centerX, centerY);
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trans.translate(centerX, centerY);
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cache = cache.trans(trans);
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trans.translate(property.offset.x(), property.offset.y());
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trans.rotate(property.rotation);
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trans.scale(property.scale.x(), property.scale.y());
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trans.translate(-centerX, -centerY);
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return trans;
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}
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}
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void LayerWrapper::refresh()
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|
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void LayerWrapper::refresh(LayerWrapper* layer)
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{
|
{
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property.apply(cache);
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property.apply(cache);
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}
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}
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|
|
||||||
void FolderLayerWrapper::refresh()
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void FolderLayerWrapper::refresh(LayerWrapper* layer)
|
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{
|
{
|
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cache.clear();
|
cache.clear();
|
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for (auto& child : children) {
|
for (auto& child : children) {
|
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cache.addPath(child.get()->getCache());
|
cache.addPath(child.get()->getCache(layer));
|
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}
|
}
|
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LayerWrapper::refresh();
|
LayerWrapper::refresh();
|
||||||
}
|
}
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|
|
||||||
void LeafLayerWrapper::refresh()
|
void LeafLayerWrapper::refresh(LayerWrapper* layer)
|
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{
|
{
|
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cache.clear();
|
cache.clear();
|
||||||
if (wrappedElement != nullptr)
|
if (wrappedElement != nullptr)
|
||||||
|
@ -228,3 +250,36 @@ int FolderLayerWrapper::getReferencedBy()const
|
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else
|
else
|
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return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LayerWrapper::paint(QPainter* painter, QTransform transform)
|
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|
{
|
||||||
|
if (this->selected)
|
||||||
|
{
|
||||||
|
painter->save();
|
||||||
|
painter->setTransform(transform);
|
||||||
|
painter->setPen(QPen(Qt::gray, 2));
|
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|
painter->setPen(Qt::DashLine);
|
||||||
|
painter->drawRect(cache.getBoundingRect());
|
||||||
|
painter->restore();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FolderLayerWrapper::paint(QPainter* painter, QTransform transform)
|
||||||
|
{
|
||||||
|
LayerWrapper::paint(painter, transform);
|
||||||
|
transform = property.transform * transform;
|
||||||
|
qDebug() << transform;
|
||||||
|
for (auto& child : children)
|
||||||
|
child->paint(painter, transform);
|
||||||
|
}
|
||||||
|
|
||||||
|
void LeafLayerWrapper::paint(QPainter* painter, QTransform transform)
|
||||||
|
{
|
||||||
|
LayerWrapper::paint(painter, transform);
|
||||||
|
transform = property.transform * transform;
|
||||||
|
qDebug() << transform;
|
||||||
|
if (wrappedElement != nullptr)
|
||||||
|
{
|
||||||
|
wrappedElement->paint(painter, transform, styles);
|
||||||
|
}
|
||||||
|
}
|
|
@ -35,6 +35,7 @@ class LayerWrapper
|
||||||
|
|
||||||
public:
|
public:
|
||||||
QTreeWidgetItem* qTreeWidgetItem;
|
QTreeWidgetItem* qTreeWidgetItem;
|
||||||
|
bool selected;
|
||||||
struct SimpleProperty
|
struct SimpleProperty
|
||||||
{
|
{
|
||||||
QString name = "";
|
QString name = "";
|
||||||
|
@ -43,17 +44,20 @@ class LayerWrapper
|
||||||
double rotation = 0;
|
double rotation = 0;
|
||||||
bool flipHorizontally = 0;
|
bool flipHorizontally = 0;
|
||||||
bool flipVertically = 0;
|
bool flipVertically = 0;
|
||||||
|
QTransform transform;
|
||||||
// TODO: 将QPainterPath改为BitmapPath
|
// TODO: 将QPainterPath改为BitmapPath
|
||||||
void apply(PixelPath&cache) const;
|
void apply(PixelPath&cache);
|
||||||
} property;
|
} property;
|
||||||
virtual void setParent(FolderLayerWrapper*newParent);
|
virtual void setParent(FolderLayerWrapper*newParent);
|
||||||
virtual void refresh();
|
virtual void refresh(LayerWrapper* layer = nullptr);
|
||||||
virtual QTreeWidgetItem* getQTreeItem();
|
virtual QTreeWidgetItem* getQTreeItem();
|
||||||
// TODO: 将QPainterPath改为BitmapPath/QImage,或者直接将其删除,绘制时直接使用BitmapPath的paint方法
|
// TODO: 将QPainterPath改为BitmapPath/QImage,或者直接将其删除,绘制时直接使用BitmapPath的paint方法
|
||||||
virtual PixelPath getCache();
|
virtual PixelPath getCache(LayerWrapper* selectedLayer=nullptr);
|
||||||
|
QTransform getTransform();
|
||||||
FolderLayerWrapper*getParent() const; // invoke by manager, then invoke parent's applyStyles
|
FolderLayerWrapper*getParent() const; // invoke by manager, then invoke parent's applyStyles
|
||||||
LayerWrapper(QJsonObject json, FolderLayerWrapper*parent, ElementManager* elementManager=nullptr);
|
LayerWrapper(QJsonObject json, FolderLayerWrapper*parent, ElementManager* elementManager=nullptr);
|
||||||
LayerWrapper() = default;
|
LayerWrapper() = default;
|
||||||
|
virtual void paint(QPainter* painter, QTransform transform=QTransform());
|
||||||
// TODO : export Function
|
// TODO : export Function
|
||||||
// virtual LayerWrapper *addChild() = 0; // Leaf Child Only
|
// virtual LayerWrapper *addChild() = 0; // Leaf Child Only
|
||||||
// virtual LayerWrapper *addParent() = 0; // Folder Parent Only
|
// virtual LayerWrapper *addParent() = 0; // Folder Parent Only
|
||||||
|
@ -75,7 +79,7 @@ class FolderLayerWrapper : public LayerWrapper
|
||||||
public:
|
public:
|
||||||
|
|
||||||
~FolderLayerWrapper() = default;
|
~FolderLayerWrapper() = default;
|
||||||
void refresh() override;
|
void refresh(LayerWrapper* layer=nullptr) override;
|
||||||
FolderLayerWrapper() = default;
|
FolderLayerWrapper() = default;
|
||||||
FolderLayerWrapper(QJsonObject json, ElementManager *elementManager, FolderLayerWrapper*parent);
|
FolderLayerWrapper(QJsonObject json, ElementManager *elementManager, FolderLayerWrapper*parent);
|
||||||
void addChild(shared_ptr<LayerWrapper> child);
|
void addChild(shared_ptr<LayerWrapper> child);
|
||||||
|
@ -86,6 +90,7 @@ class FolderLayerWrapper : public LayerWrapper
|
||||||
QTreeWidgetItem* getQTreeItem() override;
|
QTreeWidgetItem* getQTreeItem() override;
|
||||||
QJsonObject toJson() const override;
|
QJsonObject toJson() const override;
|
||||||
int getReferencedBy()const;
|
int getReferencedBy()const;
|
||||||
|
void paint(QPainter* painter, QTransform transform = QTransform()) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
class LeafLayerWrapper : public LayerWrapper
|
class LeafLayerWrapper : public LayerWrapper
|
||||||
|
@ -97,10 +102,11 @@ class LeafLayerWrapper : public LayerWrapper
|
||||||
|
|
||||||
public:
|
public:
|
||||||
~LeafLayerWrapper() = default;
|
~LeafLayerWrapper() = default;
|
||||||
void refresh() override;
|
void refresh(LayerWrapper* layer = nullptr) override;
|
||||||
LeafLayerWrapper() = default;
|
LeafLayerWrapper() = default;
|
||||||
LeafLayerWrapper(QJsonObject json, ElementManager *elementManager, FolderLayerWrapper*parent);
|
LeafLayerWrapper(QJsonObject json, ElementManager *elementManager, FolderLayerWrapper*parent);
|
||||||
QJsonObject toJson() const override;
|
QJsonObject toJson() const override;
|
||||||
|
void paint(QPainter* painter, QTransform transform = QTransform()) override;
|
||||||
};
|
};
|
||||||
|
|
||||||
Q_DECLARE_METATYPE(LayerWrapper *)
|
Q_DECLARE_METATYPE(LayerWrapper *)
|
||||||
|
|
|
@ -103,3 +103,18 @@ QPixmap PixelPath::getDetail()const
|
||||||
result = pixmap.copy(rect);
|
result = pixmap.copy(rect);
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PixelPath::highLight()
|
||||||
|
{
|
||||||
|
// 创建一个QPainter对象,关联到QPixmap对象
|
||||||
|
QPainter painter(&pixmap);
|
||||||
|
|
||||||
|
// 设置画笔的颜色、宽度和样式
|
||||||
|
painter.setPen(QPen(Qt::black, 1, Qt::DashLine));
|
||||||
|
|
||||||
|
// 绘制一个矩形,指定左上角和右下角的坐标
|
||||||
|
painter.drawRect(boundingRect);
|
||||||
|
|
||||||
|
// 结束绘制
|
||||||
|
painter.end();
|
||||||
|
}
|
|
@ -26,4 +26,5 @@ public:
|
||||||
PixelPath trans(QTransform& mat)const;
|
PixelPath trans(QTransform& mat)const;
|
||||||
QPixmap resizedPixel(QSize size)const;
|
QPixmap resizedPixel(QSize size)const;
|
||||||
QPixmap getDetail()const;
|
QPixmap getDetail()const;
|
||||||
|
void highLight();
|
||||||
};
|
};
|
|
@ -2,6 +2,7 @@
|
||||||
|
|
||||||
PreviewWindow::PreviewWindow(QWidget *parent) : QOpenGLWidget(parent)
|
PreviewWindow::PreviewWindow(QWidget *parent) : QOpenGLWidget(parent)
|
||||||
{
|
{
|
||||||
|
this->setFixedSize(QSize(1080, 1080));
|
||||||
this->renderer = Renderer::ElementRenderer::instance();
|
this->renderer = Renderer::ElementRenderer::instance();
|
||||||
QSurfaceFormat surfaceFormat;
|
QSurfaceFormat surfaceFormat;
|
||||||
surfaceFormat.setSamples(16);
|
surfaceFormat.setSamples(16);
|
||||||
|
@ -10,6 +11,7 @@ PreviewWindow::PreviewWindow(QWidget *parent) : QOpenGLWidget(parent)
|
||||||
painter->setRenderHint(QPainter::SmoothPixmapTransform);
|
painter->setRenderHint(QPainter::SmoothPixmapTransform);
|
||||||
painter->setRenderHint(QPainter::HighQualityAntialiasing);
|
painter->setRenderHint(QPainter::HighQualityAntialiasing);
|
||||||
layerManager = nullptr;
|
layerManager = nullptr;
|
||||||
|
currentLayer = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void PreviewWindow::initialize(LayerManager *layerManager,QSize windowSize)
|
void PreviewWindow::initialize(LayerManager *layerManager,QSize windowSize)
|
||||||
|
@ -46,7 +48,7 @@ void PreviewWindow::paintGL()
|
||||||
painter->begin(this);
|
painter->begin(this);
|
||||||
painter->setRenderHint(QPainter::Antialiasing);
|
painter->setRenderHint(QPainter::Antialiasing);
|
||||||
painter->setRenderHint(QPainter::HighQualityAntialiasing);
|
painter->setRenderHint(QPainter::HighQualityAntialiasing);
|
||||||
layerManager->paint(painter,this->size());
|
layerManager->paint(painter,this->size(),currentLayer);
|
||||||
painter->end();
|
painter->end();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -57,3 +59,47 @@ void PreviewWindow::resizeGL(int w, int h)
|
||||||
Renderer::ElementRenderer* const PreviewWindow::getRenderer()const {
|
Renderer::ElementRenderer* const PreviewWindow::getRenderer()const {
|
||||||
return this->renderer;
|
return this->renderer;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void PreviewWindow::currentLayerChanged(LayerWrapper* layer)
|
||||||
|
{
|
||||||
|
this->currentLayer = layer;
|
||||||
|
}
|
||||||
|
|
||||||
|
void PreviewWindow::refresh()
|
||||||
|
{
|
||||||
|
this->repaint();
|
||||||
|
}
|
||||||
|
|
||||||
|
void PreviewWindow::mousePressEvent(QMouseEvent* event)
|
||||||
|
{
|
||||||
|
// 当鼠标按下时,记录当前的位置
|
||||||
|
m_lastPos = event->pos();
|
||||||
|
}
|
||||||
|
|
||||||
|
void PreviewWindow::mouseMoveEvent(QMouseEvent* event)
|
||||||
|
{
|
||||||
|
// 当鼠标移动时,计算移动的距离,并根据需要更新图形的状态
|
||||||
|
int dx = event->x() - m_lastPos.x();
|
||||||
|
int dy = event->y() - m_lastPos.y();
|
||||||
|
if (currentLayer != nullptr) {
|
||||||
|
if (event->buttons() & Qt::LeftButton) {
|
||||||
|
// 如果按下的是左键,那么平移图形
|
||||||
|
currentLayer->property.offset.setX(currentLayer->property.offset.x() + dx);
|
||||||
|
currentLayer->property.offset.setY(currentLayer->property.offset.y() + dy);
|
||||||
|
qDebug() << dx << "----" << dy;
|
||||||
|
}
|
||||||
|
else if (event->buttons() & Qt::RightButton) {
|
||||||
|
// 如果按下的是右键,那么旋转图形
|
||||||
|
qreal angle = dx;
|
||||||
|
currentLayer->property.rotation += angle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 更新上一次的位置
|
||||||
|
m_lastPos = event->pos();
|
||||||
|
this->repaint();
|
||||||
|
}
|
||||||
|
|
||||||
|
void PreviewWindow::mouseReleaseEvent(QMouseEvent* event)
|
||||||
|
{
|
||||||
|
emit layerInfoChanged();
|
||||||
|
}
|
|
@ -7,6 +7,7 @@
|
||||||
#include <QJsonObject>
|
#include <QJsonObject>
|
||||||
#include <QJsonValue>
|
#include <QJsonValue>
|
||||||
#include <QOpenGLFunctions>
|
#include <QOpenGLFunctions>
|
||||||
|
#include <QMouseEvent>
|
||||||
#include <QOpenGLWidget>
|
#include <QOpenGLWidget>
|
||||||
#include "../Renderer/Preview/ElementRenderer.h"
|
#include "../Renderer/Preview/ElementRenderer.h"
|
||||||
|
|
||||||
|
@ -19,6 +20,12 @@ class PreviewWindow : public QOpenGLWidget, protected QOpenGLFunctions
|
||||||
LayerManager *layerManager;
|
LayerManager *layerManager;
|
||||||
Renderer::ElementRenderer* renderer;
|
Renderer::ElementRenderer* renderer;
|
||||||
QSize logicalSize;
|
QSize logicalSize;
|
||||||
|
QRectF viewportRect;
|
||||||
|
LayerWrapper* currentLayer;
|
||||||
|
QPointF m_lastPos;
|
||||||
|
void mousePressEvent(QMouseEvent* event) override;
|
||||||
|
void mouseMoveEvent(QMouseEvent* event) override;
|
||||||
|
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
PreviewWindow(QWidget *parent = nullptr);
|
PreviewWindow(QWidget *parent = nullptr);
|
||||||
|
@ -28,4 +35,11 @@ class PreviewWindow : public QOpenGLWidget, protected QOpenGLFunctions
|
||||||
void paintGL() override;
|
void paintGL() override;
|
||||||
void resizeGL(int w, int h) override;
|
void resizeGL(int w, int h) override;
|
||||||
Renderer::ElementRenderer* const getRenderer()const;
|
Renderer::ElementRenderer* const getRenderer()const;
|
||||||
|
|
||||||
|
public slots:
|
||||||
|
void currentLayerChanged(LayerWrapper*);
|
||||||
|
void refresh();
|
||||||
|
|
||||||
|
signals:
|
||||||
|
void layerInfoChanged();
|
||||||
};
|
};
|
||||||
|
|
|
@ -12,11 +12,19 @@ LayerTreeWidget::LayerTreeWidget(QWidget *parent)
|
||||||
this->setHeaderLabel("Layer Content");
|
this->setHeaderLabel("Layer Content");
|
||||||
connect(this, &QTreeWidget::customContextMenuRequested, this, &LayerTreeWidget::popMenu);
|
connect(this, &QTreeWidget::customContextMenuRequested, this, &LayerTreeWidget::popMenu);
|
||||||
connect(this, &QTreeWidget::currentItemChanged, [=](QTreeWidgetItem *currentItem) {
|
connect(this, &QTreeWidget::currentItemChanged, [=](QTreeWidgetItem *currentItem) {
|
||||||
|
if (this->selectedItem != nullptr) {
|
||||||
|
this->selectedItem->data(0, Qt::UserRole).value<LayerWrapper*>()->selected = false;
|
||||||
|
}
|
||||||
this->selectedItem = currentItem;
|
this->selectedItem = currentItem;
|
||||||
if(this->selectedItem !=nullptr)
|
if (this->selectedItem != nullptr) {
|
||||||
emit displayLayerChange(this->selectedItem->data(0, Qt::UserRole).value<LayerWrapper *>());
|
auto layer = this->selectedItem->data(0, Qt::UserRole).value<LayerWrapper*>();
|
||||||
else
|
layer->selected = true;
|
||||||
|
emit displayLayerChange(layer);
|
||||||
|
}
|
||||||
|
else {
|
||||||
emit displayLayerChange(nullptr);
|
emit displayLayerChange(nullptr);
|
||||||
|
}
|
||||||
|
emit requireRefreshPreview();
|
||||||
});
|
});
|
||||||
// connect(this, &QTreeWidget::itemDoubleClicked, this, &LayerTreeWidget::onItemDoubleClicked);
|
// connect(this, &QTreeWidget::itemDoubleClicked, this, &LayerTreeWidget::onItemDoubleClicked);
|
||||||
}
|
}
|
||||||
|
|
|
@ -20,7 +20,7 @@ class LayerTreeWidget : public QTreeWidget
|
||||||
// void mouseDoubleClickEvent(QMouseEvent *event) override;
|
// void mouseDoubleClickEvent(QMouseEvent *event) override;
|
||||||
// void onItemDoubleClicked(QTreeWidgetItem *item, int column = 0);
|
// void onItemDoubleClicked(QTreeWidgetItem *item, int column = 0);
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void displayLayerChange(LayerWrapper *);
|
void displayLayerChange(LayerWrapper *);
|
||||||
void requireRefreshPreview();
|
void requireRefreshPreview();
|
||||||
void requireRefreshElementWidget();
|
void requireRefreshElementWidget();
|
||||||
|
|
|
@ -2,23 +2,22 @@
|
||||||
#include <QOpenGLFunctions_4_5_Core>
|
#include <QOpenGLFunctions_4_5_Core>
|
||||||
#include <QString>
|
#include <QString>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <QVector2D>
|
|
||||||
#include <QVector3D>
|
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
#include <QOpenGLBuffer>
|
#include <QOpenGLBuffer>
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
#include <QOpenGLWidget>
|
#include <QOpenGLWidget>
|
||||||
#include <assimp/vector3.h>
|
#include <assimp/vector3.h>
|
||||||
|
#include <glm/glm.hpp>
|
||||||
#include "Drawable.h"
|
#include "Drawable.h"
|
||||||
|
|
||||||
namespace Renderer
|
namespace Renderer
|
||||||
{
|
{
|
||||||
struct Vertex
|
struct Vertex
|
||||||
{
|
{
|
||||||
QVector3D Position;
|
glm::vec3 Position;
|
||||||
QVector3D Normal;
|
glm::vec3 Normal;
|
||||||
QVector2D TexCoords;
|
glm::vec2 TexCoords;
|
||||||
Vertex(const aiVector3D& position, const aiVector3D& Normal, const aiVector3D& TexCoords);
|
Vertex(const aiVector3D& position, const aiVector3D& Normal, const aiVector3D& TexCoords);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -50,7 +50,7 @@ void Renderer::Model::loadModel(QString path)
|
||||||
directory = modelFile.dir();
|
directory = modelFile.dir();
|
||||||
|
|
||||||
Assimp::Importer importer;
|
Assimp::Importer importer;
|
||||||
const aiScene* scene = importer.ReadFile(modelFile.absoluteFilePath().toUtf8(), aiProcess_Triangulate | aiProcess_FlipUVs);
|
const aiScene* scene = importer.ReadFile(modelFile.absoluteFilePath().toUtf8(), aiProcess_Triangulate /*| aiProcess_FlipUVs*/);
|
||||||
if (!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode)
|
if (!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode)
|
||||||
{
|
{
|
||||||
qCritical() << "ERROR::ASSIMP::" << importer.GetErrorString() << endl;
|
qCritical() << "ERROR::ASSIMP::" << importer.GetErrorString() << endl;
|
||||||
|
@ -117,12 +117,8 @@ void Model::processNode(aiNode* node, const aiScene* scene, aiMatrix4x4 mat4)
|
||||||
|
|
||||||
std::unique_ptr<Drawable> Model::processMesh(aiMesh* mesh, const aiScene* scene, aiMatrix4x4 model)
|
std::unique_ptr<Drawable> Model::processMesh(aiMesh* mesh, const aiScene* scene, aiMatrix4x4 model)
|
||||||
{
|
{
|
||||||
aiMaterial* material = scene->mMaterials[mesh->mMaterialIndex];
|
|
||||||
QMatrix4x4 modelQ((float*)&model);
|
QMatrix4x4 modelQ((float*)&model);
|
||||||
|
|
||||||
aiString str;
|
|
||||||
material->GetTexture(aiTextureType_BASE_COLOR, 0, &str);
|
|
||||||
|
|
||||||
std::vector<Vertex> vertices;
|
std::vector<Vertex> vertices;
|
||||||
for (unsigned int i = 0; i < mesh->mNumVertices; i++)
|
for (unsigned int i = 0; i < mesh->mNumVertices; i++)
|
||||||
{
|
{
|
||||||
|
@ -139,45 +135,59 @@ std::unique_ptr<Drawable> Model::processMesh(aiMesh* mesh, const aiScene* scene,
|
||||||
maxZ = std::max(maxZ, worldPos.z);
|
maxZ = std::max(maxZ, worldPos.z);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<unsigned int> indices;
|
std::vector<unsigned int> indices;
|
||||||
for (auto face = mesh->mFaces; face < mesh->mFaces + mesh->mNumFaces; face++)
|
for (auto face = mesh->mFaces; face < mesh->mFaces + mesh->mNumFaces; face++)
|
||||||
indices.insert(indices.end(), face->mIndices, face->mIndices + face->mNumIndices);
|
indices.insert(indices.end(), face->mIndices, face->mIndices + face->mNumIndices);
|
||||||
|
|
||||||
|
aiMaterial* material = scene->mMaterials[mesh->mMaterialIndex];
|
||||||
|
|
||||||
if (auto iter = paintingMap.find(std::string(str.C_Str())); paintingProgram != nullptr && iter != paintingMap.end())
|
if (auto iter = paintingMap.find([&] {
|
||||||
|
aiString str;
|
||||||
|
material->GetTexture(aiTextureType_BASE_COLOR, 0, &str);
|
||||||
|
return std::string(str.C_Str());
|
||||||
|
}()); paintingProgram != nullptr && iter != paintingMap.end())
|
||||||
{
|
{
|
||||||
|
qDebug() << iter->first.c_str() << "Replaced";
|
||||||
|
|
||||||
|
auto mesh = std::make_unique<PaintingMesh>(glFunc, paintingProgram, shadowProgram, modelQ);
|
||||||
|
|
||||||
auto& [paintingPath, leftBottom, rightTop] = iter->second;
|
auto& [paintingPath, leftBottom, rightTop] = iter->second;
|
||||||
qDebug() << str.C_Str() << "Replaced";
|
|
||||||
|
|
||||||
auto m_mesh = std::make_unique<PaintingMesh>(glFunc, paintingProgram, shadowProgram, modelQ);
|
for (auto& v : vertices)
|
||||||
m_mesh->vertices = vertices;
|
{
|
||||||
m_mesh->indices = indices;
|
//qDebug() << v.TexCoords.x << v.TexCoords.y;
|
||||||
|
v.TexCoords = (v.TexCoords - leftBottom) / (rightTop - leftBottom);
|
||||||
|
qDebug() << v.TexCoords.x << v.TexCoords.y;
|
||||||
|
}
|
||||||
|
|
||||||
m_mesh->paintingId = loadPainting(paintingPath);
|
mesh->vertices = vertices;
|
||||||
auto& handle = vtManager->getPaintingHandle(m_mesh->paintingId);
|
mesh->indices = indices;
|
||||||
m_mesh->textureBasecolor = handle.baseColor;
|
|
||||||
m_mesh->textureMetallicRoughness = handle.metallicRoughness;
|
mesh->paintingId = loadPainting(paintingPath);
|
||||||
m_mesh->setupMesh();
|
auto& handle = vtManager->getPaintingHandle(mesh->paintingId);
|
||||||
return m_mesh;
|
mesh->textureBasecolor = handle.baseColor;
|
||||||
|
mesh->textureMetallicRoughness = handle.metallicRoughness;
|
||||||
|
mesh->setupMesh();
|
||||||
|
return mesh;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
auto m_mesh = std::make_unique<Mesh>(glFunc, shaderProgram, shadowProgram, modelQ);
|
auto mesh = std::make_unique<Mesh>(glFunc, shaderProgram, shadowProgram, modelQ);
|
||||||
m_mesh->vertices = vertices;
|
mesh->vertices = vertices;
|
||||||
m_mesh->indices = indices;
|
mesh->indices = indices;
|
||||||
|
|
||||||
// ´¦Àí²ÄÖÊ
|
if (!(mesh->textureBasecolor = loadMaterialTextures(material, aiTextureType_BASE_COLOR)))
|
||||||
if (!(m_mesh->textureBasecolor = loadMaterialTextures(material, aiTextureType_BASE_COLOR)))
|
|
||||||
qWarning() << "Basecolor Texture Loading Failed!";
|
qWarning() << "Basecolor Texture Loading Failed!";
|
||||||
if (!(m_mesh->textureMetallicRoughness = loadMaterialTextures(material, aiTextureType_METALNESS)))
|
if (!(mesh->textureMetallicRoughness = loadMaterialTextures(material, aiTextureType_METALNESS)))
|
||||||
qWarning() << "MetallicRoughness Texture Loading Failed!";
|
qWarning() << "MetallicRoughness Texture Loading Failed!";
|
||||||
if (!(m_mesh->textureNormal = loadMaterialTextures(material, aiTextureType_NORMALS)))
|
if (!(mesh->textureNormal = loadMaterialTextures(material, aiTextureType_NORMALS)))
|
||||||
qWarning() << "Normal Texture Loading Failed!";
|
qWarning() << "Normal Texture Loading Failed!";
|
||||||
|
|
||||||
if (m_mesh->textureBasecolor && m_mesh->textureMetallicRoughness && m_mesh->textureNormal)
|
if (mesh->textureBasecolor && mesh->textureMetallicRoughness && mesh->textureNormal)
|
||||||
{
|
{
|
||||||
m_mesh->setupMesh();
|
mesh->setupMesh();
|
||||||
return m_mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
@ -208,7 +218,7 @@ GLuint Model::loadMaterialTextures(aiMaterial* mat, aiTextureType type)
|
||||||
texture.setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::Repeat);
|
texture.setWrapMode(QOpenGLTexture::DirectionS, QOpenGLTexture::Repeat);
|
||||||
texture.setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::Repeat);
|
texture.setWrapMode(QOpenGLTexture::DirectionT, QOpenGLTexture::Repeat);
|
||||||
texture.setMinMagFilters(QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear);
|
texture.setMinMagFilters(QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear);
|
||||||
texture.setData(data);
|
texture.setData(data.mirrored());
|
||||||
return texture.textureId();
|
return texture.textureId();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -24,6 +24,10 @@ namespace Renderer
|
||||||
QOpenGLShaderProgram* shadowProgram = nullptr;
|
QOpenGLShaderProgram* shadowProgram = nullptr;
|
||||||
VirtualTextureManager* vtManager = nullptr;
|
VirtualTextureManager* vtManager = nullptr;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @param key BaseColor路径
|
||||||
|
* @param value json路径, 纹理坐标
|
||||||
|
*/
|
||||||
std::unordered_map<std::string, std::tuple<std::string, glm::vec2, glm::vec2>> paintingMap;
|
std::unordered_map<std::string, std::tuple<std::string, glm::vec2, glm::vec2>> paintingMap;
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||||||
std::unordered_map<std::string, GLuint> paintingLoaded;
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std::unordered_map<std::string, GLuint> paintingLoaded;
|
||||||
std::unordered_map<std::string, QOpenGLTexture> texturesLoaded;
|
std::unordered_map<std::string, QOpenGLTexture> texturesLoaded;
|
||||||
|
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Loading…
Reference in New Issue