用PixelPath更换了QPainterPath,一系列更改
parent
b562ff5053
commit
870531a0be
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@ -361,3 +361,4 @@ MigrationBackup/
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# Fody - auto-generated XML schema
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FodyWeavers.xsd
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/UnitTest/Qt.x64.runsettings
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@ -105,6 +105,7 @@
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<ClCompile Include="src\Editor\GraphicElement.cpp" />
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<ClCompile Include="src\Editor\LayerManager.cpp" />
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<ClCompile Include="src\Editor\LayerWrapper.cpp" />
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<ClCompile Include="src\Editor\PixelPath.cpp" />
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<ClCompile Include="src\Editor\PreviewWindow.cpp" />
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<ClCompile Include="src\Editor\RightBar\InfoDisplayWidget.cpp" />
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<ClCompile Include="src\Editor\RightBar\LayerTreeWidget.cpp" />
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@ -181,6 +182,7 @@
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<ClInclude Include="src\Editor\LayerManager.h" />
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<ClInclude Include="src\Editor\LayerStyle.h" />
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<QtMoc Include="src\Editor\PreviewWindow.h" />
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<ClInclude Include="src\Editor\PixelPath.h" />
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<ClInclude Include="src\Editor\ThirdPartyLib\qquick\qquicksvgparser_p.h" />
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<ClInclude Include="src\Editor\ThirdPartyLib\qquick\qtquickglobal.h" />
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<ClInclude Include="src\Editor\ThirdPartyLib\qquick\qtquickglobal_p.h" />
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@ -204,6 +204,9 @@
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<ClCompile Include="src\Renderer\Preview\ElementRenderer.cpp">
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<Filter>Source Files\Renderer\Preview</Filter>
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</ClCompile>
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<ClCompile Include="src\Editor\PixelPath.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<QtMoc Include="src\Renderer\RendererGLWidget.h">
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@ -408,6 +411,9 @@
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<ClInclude Include="src\Renderer\Preview\ElementRenderer.h">
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<Filter>Header Files\Renderer\Preview</Filter>
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</ClInclude>
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<ClInclude Include="src\Editor\PixelPath.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<QtRcc Include="MainWindow.qrc">
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@ -2,6 +2,7 @@
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EditorWidget::EditorWidget(QWidget *parent) : QWidget(parent)
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{
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QImage x;
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displayLayer = nullptr;
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displayElement = nullptr;
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ui.setupUi(this);
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@ -25,7 +26,7 @@ EditorWidget::EditorWidget(QWidget *parent) : QWidget(parent)
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qDebug() << jError.errorString();
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// end test
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QJsonObject source = jsonDoc.object();
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elementManager = new ElementManager(source);
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elementManager = new ElementManager(source,previewWindow->getRenderer());
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layerManager = new LayerManager(source, elementManager);
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previewWindow->initialize(layerManager);
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if (layerManager->getRoot() != nullptr)
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@ -9,6 +9,7 @@
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#include <QPainter>
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#include <QTreeWidget>
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#include <QWidget>
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class EditorWidget : public QWidget
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{
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Q_OBJECT
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@ -1,5 +1,5 @@
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#include "ElementManager.h"
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ElementManager::ElementManager(QJsonObject source)
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ElementManager::ElementManager(QJsonObject source,Renderer::ElementRenderer* renderer)
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{
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auto elementsJson = source.value("elements").toArray();
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qDebug() << elementsJson.size();
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@ -9,6 +9,8 @@ ElementManager::ElementManager(QJsonObject source)
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elements.push_back(new GroupElement());
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else
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elements.push_back(new SimpleElement(elementJson.toObject()));
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(*elements.rbegin())->renderer = renderer;
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}
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}
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@ -2,10 +2,12 @@
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#include "GraphicElement.h"
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#include "LayerManager.h"
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#include <QJsonArray>
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#include "../Renderer/Preview/ElementRenderer.h"
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#include <vector>
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using std::vector;
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class LayerManager;
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class GraphicElement;
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class Renderer::ElementRenderer;
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class ElementManager
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{
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@ -13,7 +15,7 @@ class ElementManager
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vector<GraphicElement *> elements;
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public:
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ElementManager(QJsonObject source);
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ElementManager(QJsonObject source,Renderer::ElementRenderer *renderer);
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~ElementManager();
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void addElement(GraphicElement *element);
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void removeElement(GraphicElement *pElement);
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@ -1,9 +1,12 @@
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#include "GraphicElement.h"
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#include "util/SvgFileLoader.h"
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using namespace std;
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QPainterPath SimpleElement::getPaintObject() const
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PixelPath SimpleElement::getPaintObject() const
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{
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return painterPath;
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PixelPath result;
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result.addPath(painterPath);
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return result;
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}
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void SimpleElement::loadSvgFile(const QString& filePath)
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@ -29,26 +32,48 @@ void GroupElement::setSourceLayer(FolderLayerWrapper *sourceLayer)
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{
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this->sourceLayer = sourceLayer;
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}
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QPainterPath GroupElement::getPaintObject() const
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PixelPath GroupElement::getPaintObject() const
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{
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if (sourceLayer != nullptr) {
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sourceLayer->refresh();
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return sourceLayer->getCache();
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}
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else
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return QPainterPath();
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return PixelPath();
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}
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void BitmapPath::applyTransformation(QTransform& transformation)
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{
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//TODO: apply styles and send back
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PixelPath SimpleElement::getPaintObject(std::vector<Renderer::ElementStyleStrokeDemo> styles) const {
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PixelPath result;
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Renderer::ElementStyleStrokeDemo demo;
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qDebug() << (renderer==nullptr)<<"------------";
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//auto [img, mov] = renderer->drawElement(painterPath,demo,1.0,false);
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//qDebug() << img << " ------";
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//result.addImage(img, mov);
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result.addPath(painterPath);
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// QImage img(80,80,QImage::Format_ARGB32);
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// QPainter pt(&img);
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//pt.setPen(QPen(Qt::red, 2));
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//pt.drawLine(0, 0, 80, 80);
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//pt.end();
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//result.addImage(img, QPoint(0, 0));
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return result;
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}
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QImage FolderBitmapPath::getStylesAppliedCache() const
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{
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return QImage();
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PixelPath GroupElement::getPaintObject(std::vector<Renderer::ElementStyleStrokeDemo> styles) const {
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return getPaintObject();
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}
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QImage ComposedPainterPath::getStylesAppliedCache() const
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{
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return QImage();
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}
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//BitmapPath::BitmapPath() {
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// pathCount = 0u;
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//}
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//
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//void BitmapPath::initialize(vector<QPainterPath>& paths) {
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// cache.clear();
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// rawPath.clear();
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// pathCount = 1u;
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// bound
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// for (auto& path : paths) {
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// rawPath.addPath(path);
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// }
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//}
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@ -1,12 +1,16 @@
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#pragma once
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#include "LayerWrapper.h"
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#include <QJsonArray>
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#include <QJsonObject>
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#include <QPainterPath>
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#include <QImage>
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#include <vector>
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#include <string>
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#include "../Renderer/Preview/ElementRenderer.h"
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#include "../Renderer/Painting/ElementStyle.h"
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#include "PixelPath.h"
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#include <functional>
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class LayerWrapper;
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class LeafLayerWrapper;
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@ -16,9 +20,11 @@ class ComposedPainterPath;
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class GraphicElement
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{
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public:
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Renderer::ElementRenderer *renderer;
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QString name = "";
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// TODO: ¸ÄΪBitmapPath
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virtual QPainterPath getPaintObject() const = 0;
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virtual PixelPath getPaintObject() const = 0;
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virtual PixelPath getPaintObject(std::vector<Renderer::ElementStyleStrokeDemo>) const = 0;
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};
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class SimpleElement : public GraphicElement
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public:
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SimpleElement(QJsonObject jsonSource);
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~SimpleElement() = default;
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QPainterPath getPaintObject() const override;
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PixelPath getPaintObject() const override;
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PixelPath getPaintObject(std::vector<Renderer::ElementStyleStrokeDemo>) const override;
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};
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class GroupElement : public GraphicElement
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GroupElement() = default;
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GroupElement(FolderLayerWrapper* mSourceLayer);
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~GroupElement() = default;
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QPainterPath getPaintObject() const override;
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PixelPath getPaintObject() const override;
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PixelPath getPaintObject(std::vector<Renderer::ElementStyleStrokeDemo>) const override;
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void setSourceLayer(FolderLayerWrapper* sourceLayer);
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};
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//******************************** BitmapPath ********************************//
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using std::vector;
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using std::shared_ptr;
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class BitmapPath
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{
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protected:
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QRectF boundingRect;
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QImage stylesAppliedCache;
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void applyTransformation(QTransform &transformation);
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public:
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/**
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* 用painter的引用将它的QImage画到画布上
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*/
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virtual void paint(QPainter* painter) const = 0;
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virtual QImage getStylesAppliedCache() const = 0;
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};
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class FolderBitmapPath : public BitmapPath
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{
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public:
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const vector<BitmapPath*> children;
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virtual QImage getStylesAppliedCache() const override;
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};
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/**
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* 当获取cache的时候应该调用Render的接口
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*/
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class ComposedPainterPath : public BitmapPath
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{
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public:
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/**
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* 因为ElementStyle应该被应用至整个叶子图层节点,所以它应该只用zealed来确定某些Style是否应该被作用于该Path
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*/
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struct SinglePath {
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shared_ptr<QPainterPath> path;
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bool zealed;
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};
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const vector<SinglePath> paths;
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virtual QImage getStylesAppliedCache() const override;
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};
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//using std::vector;
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//using std::shared_ptr;
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//
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//class BitmapPath
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//{
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//private:
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// QRectF *boundingRect;
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// QPainterPath cache;
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// QPainterPath rawPath;
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// size_t pathCount;
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//
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//public:
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// BitmapPath();
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// void initialize(std::vector<QPainterPath>& paths);
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// void styles(Renderer::ElementStyle* style);
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// void trans(QTransform& transform);
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// QPainterPath getPainterPath() const;
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// void addBitmapPath(BitmapPath& path);
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// QRectF boundingRect()const;
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// void clear();
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//};
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}
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void LayerManager::paint(QPainter *painter) const
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{
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painter->drawPath(root->getCache());
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auto p = root->getCache().getPixmap();
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painter->drawPixmap(0, 0, p);
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}
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bool LayerManager::singleSelectedCheck() const
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{
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return this == nullptr ? nullptr : this->parent.get();
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}
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QPainterPath LayerWrapper::getCache()
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PixelPath LayerWrapper::getCache()
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{
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this->refresh();
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return cache;
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}
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// TODO: undone
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LayerWrapper::LayerWrapper(QJsonObject json, LayerWrapper *parent)
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{
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int elementIndex = json.value("element").toInt();
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wrappedElement = elementManager->getElementById(elementIndex);
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}
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void LayerWrapper::SimpleProperty::apply(QPainterPath &cache) const
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void LayerWrapper::SimpleProperty::apply(PixelPath&cache) const
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{
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QTransform trans;
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double centerX = cache.boundingRect().center().x();
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double centerY = cache.boundingRect().center().y();
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qDebug() << name << " " << cache.boundingRect().center();
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qDebug() << name << " " << cache.boundingRect();
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double centerX = cache.getBoundingRect().center().x();
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double centerY = cache.getBoundingRect().center().y();
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//qDebug() << name << " " << cache.boundingRect().center();
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//qDebug() << name << " " << cache.boundingRect();
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trans.translate(centerX, centerY);
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trans.scale(scale.x(), scale.y());
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trans.rotate(rotation);
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trans.translate(-centerX, -centerY);
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trans.translate(offset.x(), offset.y());
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cache = trans.map(cache);
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cache = cache.trans(trans);
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}
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void LayerWrapper::refresh()
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{
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cache.clear();
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if (wrappedElement != nullptr)
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{
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cache.addPath(wrappedElement->getPaintObject());
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cache.addPath(wrappedElement->getPaintObject(this->styles));
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}
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LayerWrapper::refresh();
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}
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#include <QTreeWidget>
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#include <memory>
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#include <vector>
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#include "PixelPath.h"
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#include "../Renderer/Painting/ElementStyle.h"
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using std::shared_ptr;
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using std::vector;
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QPointF referencePoint;
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// vector<LayerStyle> styles;
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// TODO: 将cache移到子类,对Leaf用ComposedPainterPath,对Folder用FolderBitmapPath
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QPainterPath cache;
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PixelPath cache;
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public:
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QTreeWidgetItem *qTreeItem;
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bool flipHorizontally = 0;
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bool flipVertically = 0;
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// TODO: 将QPainterPath改为BitmapPath
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void apply(QPainterPath &cache) const;
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void apply(PixelPath&cache) const;
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} property;
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void setParent(LayerWrapper *newParent);
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virtual void refresh();
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// TODO: 将QPainterPath改为BitmapPath/QImage,或者直接将其删除,绘制时直接使用BitmapPath的paint方法
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QPainterPath getCache();
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virtual PixelPath getCache();
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LayerWrapper *getParent() const; // invoke by manager, then invoke parent's applyStyles
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LayerWrapper(QJsonObject json, LayerWrapper *parent);
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LayerWrapper() = default;
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{
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public:
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GraphicElement *wrappedElement;
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const vector<Renderer::ElementStyle> styles;
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const vector<Renderer::ElementStyleStrokeDemo> styles;
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public:
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void refresh() override;
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#include "PixelPath.h"
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#include <QPainter>
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using namespace std;
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PixelPath::PixelPath(int w, int h) :w(w), h(h)
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{
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pixmap = QPixmap(w, h);
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pixmap.fill(Qt::transparent);
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boundingRect = QRectF(0, 0, 0, 0);
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}
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PixelPath::PixelPath(QPainterPath painterPath, int w, int h) :w(w), h(h)
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{
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pixmap = QPixmap(w, h);
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pixmap.fill(Qt::transparent);
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boundingRect = QRectF(0, 0, 0, 0);
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addPath(painterPath);
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}
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QRectF PixelPath::getBoundingRect() const
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{
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return boundingRect;
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}
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QPixmap PixelPath::getPixmap() const
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{
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return pixmap;
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}
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void PixelPath::addPath(const PixelPath& path)
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{
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QPainter painter(&pixmap);
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painter.drawPixmap(0, 0, path.getPixmap());
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boundingRect = boundingRect.united(path.getBoundingRect());
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}
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void PixelPath::addPath(const QPainterPath& path)
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{
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QPainter painter(&pixmap);
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painter.setRenderHint(QPainter::SmoothPixmapTransform);
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painter.setRenderHint(QPainter::HighQualityAntialiasing);
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painter.setPen(QPen(Qt::black,1));
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painter.drawPath(path);
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boundingRect = boundingRect.united(path.boundingRect());
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}
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void PixelPath::addImage(const QImage& image,const QPointF& pos)
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{
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QPainter painter(&pixmap);
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painter.drawImage(pos, image);
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boundingRect = boundingRect.united(QRectF(pos, image.size()));
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}
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void PixelPath::clear()
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{
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pixmap.fill(Qt::transparent);
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boundingRect = QRectF(0, 0, 0, 0);
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}
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PixelPath PixelPath::trans(QTransform& mat)const
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{
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PixelPath result(w, h);
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QPainter painter(&result.pixmap);
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painter.setRenderHint(QPainter::SmoothPixmapTransform);
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painter.setRenderHint(QPainter::HighQualityAntialiasing);
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painter.setTransform(mat);
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painter.drawPixmap(0, 0, pixmap);
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result.boundingRect = mat.mapRect(boundingRect);
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return result;
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}
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#pragma once
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#include <QImage>
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#include <QPixmap>
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#include <QTransform>
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#include <QPainterPath>
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class PixelPath
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{
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private:
|
||||
QRectF boundingRect;
|
||||
QPixmap pixmap;
|
||||
int w,h;
|
||||
public:
|
||||
PixelPath(int w=1280, int h=720);
|
||||
PixelPath(QPainterPath painterPath,int w = 1280, int h = 720);
|
||||
~PixelPath() = default;
|
||||
QRectF getBoundingRect() const;
|
||||
QPixmap getPixmap() const;
|
||||
void addPath(const PixelPath& path);
|
||||
void addPath(const QPainterPath& path);
|
||||
void addImage(const QImage& image,const QPointF& pos);
|
||||
void clear();
|
||||
PixelPath trans(QTransform& mat)const;
|
||||
};
|
|
@ -2,10 +2,13 @@
|
|||
|
||||
PreviewWindow::PreviewWindow(QWidget *parent) : QOpenGLWidget(parent)
|
||||
{
|
||||
this->renderer = new Renderer::ElementRenderer(this);
|
||||
QSurfaceFormat surfaceFormat;
|
||||
surfaceFormat.setSamples(16);
|
||||
setFormat(surfaceFormat);
|
||||
painter = new QPainter(this);
|
||||
painter->setRenderHint(QPainter::SmoothPixmapTransform);
|
||||
painter->setRenderHint(QPainter::HighQualityAntialiasing);
|
||||
layerManager = nullptr;
|
||||
}
|
||||
|
||||
|
@ -16,28 +19,29 @@ void PreviewWindow::initialize(LayerManager *layerManager)
|
|||
|
||||
void PreviewWindow::show()
|
||||
{
|
||||
QFile settingFile;
|
||||
settingFile.setFileName("../data.json");
|
||||
settingFile.open(QFile::ReadOnly);
|
||||
QByteArray setting = settingFile.readAll().trimmed();
|
||||
QJsonDocument jsonDoc(QJsonDocument::fromJson(setting));
|
||||
auto jElements = jsonDoc.object().value("elements").toArray();
|
||||
//QFile settingFile;
|
||||
//settingFile.setFileName("../data.json");
|
||||
//settingFile.open(QFile::ReadOnly);
|
||||
//QByteArray setting = settingFile.readAll().trimmed();
|
||||
//QJsonDocument jsonDoc(QJsonDocument::fromJson(setting));
|
||||
//auto jElements = jsonDoc.object().value("elements").toArray();
|
||||
|
||||
for (auto &&ele : jElements)
|
||||
{
|
||||
SimpleElement element(ele.toObject());
|
||||
painter->drawPath(element.getPaintObject());
|
||||
}
|
||||
//for (auto &&ele : jElements)
|
||||
//{
|
||||
// SimpleElement element(ele.toObject());
|
||||
// painter->drawPath(element.getPaintObject());
|
||||
//}
|
||||
}
|
||||
|
||||
void PreviewWindow::initializeGL()
|
||||
{
|
||||
this->renderer->initialize();
|
||||
initializeOpenGLFunctions();
|
||||
glClearColor(1.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
void PreviewWindow::paintGL()
|
||||
{
|
||||
glClearColor(1.0, 1.0, 1.0, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
painter->begin(this);
|
||||
painter->setRenderHint(QPainter::Antialiasing);
|
||||
|
@ -49,3 +53,7 @@ void PreviewWindow::paintGL()
|
|||
void PreviewWindow::resizeGL(int w, int h)
|
||||
{
|
||||
}
|
||||
|
||||
Renderer::ElementRenderer* const PreviewWindow::getRenderer()const {
|
||||
return this->renderer;
|
||||
}
|
|
@ -8,6 +8,8 @@
|
|||
#include <QJsonValue>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QOpenGLWidget>
|
||||
#include "../Renderer/Preview/ElementRenderer.h"
|
||||
|
||||
class PreviewWindow : public QOpenGLWidget, protected QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
|
@ -15,6 +17,7 @@ class PreviewWindow : public QOpenGLWidget, protected QOpenGLFunctions
|
|||
private:
|
||||
QPainter *painter;
|
||||
LayerManager *layerManager;
|
||||
Renderer::ElementRenderer* renderer;
|
||||
|
||||
public:
|
||||
PreviewWindow(QWidget *parent = nullptr);
|
||||
|
@ -23,4 +26,5 @@ class PreviewWindow : public QOpenGLWidget, protected QOpenGLFunctions
|
|||
void initializeGL() override;
|
||||
void paintGL() override;
|
||||
void resizeGL(int w, int h) override;
|
||||
Renderer::ElementRenderer* const getRenderer()const;
|
||||
};
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RunSettings>
|
||||
<RunConfiguration>
|
||||
<EnvironmentVariables>
|
||||
<PATH>%PATH%;E:/Qt/5.15.2/msvc2019_64/bin</PATH>
|
||||
</EnvironmentVariables>
|
||||
</RunConfiguration>
|
||||
</RunSettings>
|
Loading…
Reference in New Issue