万物基于三角形
commit
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|||
###############################################################################
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||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
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@ -0,0 +1,363 @@
|
|||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.2.32519.379
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
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||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ArchitectureColoredPainting", "ArchitectureColoredPainting\ArchitectureColoredPainting.vcxproj", "{3FE96A33-2BB7-4686-A710-3EB8E3BBD709}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3FE96A33-2BB7-4686-A710-3EB8E3BBD709}.Debug|x64.ActiveCfg = Debug|x64
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||||
{3FE96A33-2BB7-4686-A710-3EB8E3BBD709}.Debug|x64.Build.0 = Debug|x64
|
||||
{3FE96A33-2BB7-4686-A710-3EB8E3BBD709}.Release|x64.ActiveCfg = Release|x64
|
||||
{3FE96A33-2BB7-4686-A710-3EB8E3BBD709}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
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SolutionGuid = {2B75CEEF-BAB8-4E59-A9B4-A063DAFA8526}
|
||||
EndGlobalSection
|
||||
EndGlobal
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|
@ -0,0 +1,112 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup Label="ProjectConfigurations">
|
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<ProjectConfiguration Include="Debug|x64">
|
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<Configuration>Debug</Configuration>
|
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<Platform>x64</Platform>
|
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</ProjectConfiguration>
|
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<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{3FE96A33-2BB7-4686-A710-3EB8E3BBD709}</ProjectGuid>
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<QtMsBuild Condition="'$(QtMsBuild)'=='' OR !Exists('$(QtMsBuild)\qt.targets')">$(MSBuildProjectDirectory)\QtMsBuild</QtMsBuild>
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(QtMsBuild)\qt_defaults.props" />
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</ImportGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'" Label="QtSettings">
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<QtInstall>5.15.2_msvc2019_64</QtInstall>
|
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<QtModules>core;gui;widgets</QtModules>
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<QtBuildConfig>debug</QtBuildConfig>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'" Label="QtSettings">
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<QtInstall>5.15.2_msvc2019_64</QtInstall>
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<QtModules>core;gui;widgets</QtModules>
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<QtBuildConfig>release</QtBuildConfig>
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</PropertyGroup>
|
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<Target Name="QtMsBuildNotFound" BeforeTargets="CustomBuild;ClCompile" Condition="!Exists('$(QtMsBuild)\qt.targets') or !Exists('$(QtMsBuild)\qt.props')">
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||||
<Message Importance="High" Text="QtMsBuild: could not locate qt.targets, qt.props; project may not build correctly." />
|
||||
</Target>
|
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<ImportGroup Label="ExtensionSettings" />
|
||||
<ImportGroup Label="Shared" />
|
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(QtMsBuild)\Qt.props" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(QtMsBuild)\Qt.props" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'" Label="Configuration">
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<ClCompile>
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||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
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|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'" Label="Configuration">
|
||||
<ClCompile>
|
||||
<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<DebugInformationFormat>None</DebugInformationFormat>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Camera.cpp" />
|
||||
<ClCompile Include="RendererWidget.cpp" />
|
||||
<QtRcc Include="MainWindow.qrc" />
|
||||
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|
||||
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|
||||
<ClCompile Include="MainWindow.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
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|
||||
<ItemGroup>
|
||||
<QtMoc Include="RendererWidget.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Shaders\shader.frag" />
|
||||
<None Include="Shaders\shader.vert" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Camera.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Condition="Exists('$(QtMsBuild)\qt.targets')">
|
||||
<Import Project="$(QtMsBuild)\qt.targets" />
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||||
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||||
<ImportGroup Label="ExtensionTargets">
|
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|||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>qml;cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
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||||
</Filter>
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||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||
<Extensions>qrc;rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
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||||
<Filter Include="Form Files">
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||||
<UniqueIdentifier>{99349809-55BA-4b9d-BF79-8FDBB0286EB3}</UniqueIdentifier>
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</Filter>
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<Filter Include="Translation Files">
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||||
<UniqueIdentifier>{639EADAA-A684-42e4-A9AD-28FC9BCB8F7C}</UniqueIdentifier>
|
||||
<Extensions>ts</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Shaders">
|
||||
<UniqueIdentifier>{60515177-3da7-420f-8f5b-27c16bb2b77b}</UniqueIdentifier>
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||||
</Filter>
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||||
</ItemGroup>
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||||
<ItemGroup>
|
||||
<QtRcc Include="MainWindow.qrc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</QtRcc>
|
||||
<QtUic Include="MainWindow.ui">
|
||||
<Filter>Form Files</Filter>
|
||||
</QtUic>
|
||||
<QtMoc Include="MainWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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||||
<ClCompile Include="MainWindow.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="RendererWidget.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
<ClCompile Include="Camera.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtMoc Include="RendererWidget.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</QtMoc>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Shaders\shader.frag">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="Shaders\shader.vert">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Camera.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,96 @@
|
|||
#include "Camera.h"
|
||||
|
||||
|
||||
|
||||
// constructor with vectors
|
||||
Camera::Camera(QVector3D position, QVector3D up, float yaw, float pitch) : Front(QVector3D(0.0f, 0.0f, -1.0f)), MovementSpeed(SPEED), MouseSensitivity(SENSITIVITY), Zoom(ZOOM)
|
||||
{
|
||||
Position = position;
|
||||
WorldUp = up;
|
||||
Yaw = yaw;
|
||||
Pitch = pitch;
|
||||
updateCameraVectors();
|
||||
}
|
||||
// constructor with scalar values
|
||||
Camera::Camera(float posX, float posY, float posZ, float upX, float upY, float upZ, float yaw, float pitch) : Front(QVector3D(0.0f, 0.0f, -1.0f)), MovementSpeed(SPEED), MouseSensitivity(SENSITIVITY), Zoom(ZOOM)
|
||||
{
|
||||
Position = QVector3D(posX, posY, posZ);
|
||||
WorldUp = QVector3D(upX, upY, upZ);
|
||||
Yaw = yaw;
|
||||
Pitch = pitch;
|
||||
updateCameraVectors();
|
||||
}
|
||||
|
||||
// returns the view matrix calculated using Euler Angles and the LookAt Matrix
|
||||
QMatrix4x4 Camera::GetViewMatrix()
|
||||
{
|
||||
QMatrix4x4 viewMatrix;
|
||||
viewMatrix.lookAt(Position, Position + Front, Up);
|
||||
return viewMatrix;
|
||||
}
|
||||
|
||||
// processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems)
|
||||
void Camera::ProcessKeyboard(Camera_Movement direction, float deltaTime)
|
||||
{
|
||||
float velocity = MovementSpeed * deltaTime;
|
||||
if (direction == FORWARD)
|
||||
Position += PositionFront * velocity;
|
||||
if (direction == BACKWARD)
|
||||
Position -= PositionFront * velocity;
|
||||
if (direction == LEFT)
|
||||
Position -= PositionRight * velocity;
|
||||
if (direction == RIGHT)
|
||||
Position += PositionRight * velocity;
|
||||
if (direction == UP)
|
||||
Position.setY(Position.y() + velocity);
|
||||
if (direction == DOWN)
|
||||
Position.setY(Position.y() - velocity);
|
||||
}
|
||||
|
||||
// processes input received from a mouse input system. Expects the offset value in both the x and y direction.
|
||||
void Camera::ProcessMouseMovement(float xoffset, float yoffset, GLboolean constrainPitch)
|
||||
{
|
||||
xoffset *= MouseSensitivity;
|
||||
yoffset *= MouseSensitivity;
|
||||
|
||||
Yaw += xoffset;
|
||||
Pitch += yoffset;
|
||||
|
||||
// make sure that when pitch is out of bounds, screen doesn't get flipped
|
||||
if (constrainPitch)
|
||||
{
|
||||
if (Pitch > 89.99f)
|
||||
Pitch = 89.99f;
|
||||
if (Pitch < -89.99f)
|
||||
Pitch = -89.99f;
|
||||
}
|
||||
|
||||
// update Front, Right and Up Vectors using the updated Euler angles
|
||||
updateCameraVectors();
|
||||
}
|
||||
|
||||
// processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis
|
||||
void Camera::ProcessMouseScroll(float yoffset)
|
||||
{
|
||||
Zoom -= (float)yoffset;
|
||||
if (Zoom < 1.0f)
|
||||
Zoom = 1.0f;
|
||||
if (Zoom > 45.0f)
|
||||
Zoom = 45.0f;
|
||||
}
|
||||
|
||||
// calculates the front vector from the Camera's (updated) Euler Angles
|
||||
void Camera::updateCameraVectors()
|
||||
{
|
||||
// calculate the new Front vector
|
||||
QVector3D front;
|
||||
front.setX(cos(qDegreesToRadians(Yaw)) * cos(qDegreesToRadians(Pitch)));
|
||||
front.setY(sin(qDegreesToRadians(Pitch)));
|
||||
front.setZ(sin(qDegreesToRadians(Yaw)) * cos(qDegreesToRadians(Pitch)));
|
||||
Front = front.normalized();
|
||||
// also re-calculate the Right and Up vector
|
||||
Right = QVector3D::crossProduct(Front, WorldUp).normalized(); // normalize the vectors, because their length gets closer to 0 the more you look up or down which results in slower movement.
|
||||
Up = QVector3D::crossProduct(Right, Front).normalized();
|
||||
PositionFront = QVector3D(front.x(), 0.0f, front.z()).normalized();
|
||||
PositionRight = QVector3D::crossProduct(PositionFront, WorldUp).normalized();
|
||||
}
|
|
@ -0,0 +1,67 @@
|
|||
#pragma once
|
||||
|
||||
#include <QVector3D>
|
||||
#include <QMatrix4x4>
|
||||
#include <QtMath>
|
||||
#include <QOpenGLFunctions_4_5_Compatibility>
|
||||
|
||||
// Default camera values
|
||||
const float YAW = -90.0f;
|
||||
const float PITCH = 0.0f;
|
||||
const float SPEED = 2.5f;
|
||||
const float SENSITIVITY = 0.1f;
|
||||
const float ZOOM = 45.0f;
|
||||
|
||||
// Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific input methods
|
||||
enum Camera_Movement {
|
||||
FORWARD,
|
||||
BACKWARD,
|
||||
LEFT,
|
||||
RIGHT,
|
||||
UP,
|
||||
DOWN
|
||||
};
|
||||
|
||||
class Camera
|
||||
{
|
||||
|
||||
public:
|
||||
// camera Attributes
|
||||
QVector3D Position;
|
||||
QVector3D Front;
|
||||
QVector3D Up;
|
||||
QVector3D Right;
|
||||
QVector3D WorldUp;
|
||||
QVector3D PositionFront;
|
||||
QVector3D PositionRight;
|
||||
// euler Angles, ½Ç¶ÈÖÆ
|
||||
float Yaw;
|
||||
float Pitch;
|
||||
// camera options
|
||||
float MovementSpeed;
|
||||
float MouseSensitivity;
|
||||
float Zoom;
|
||||
|
||||
// constructor with vectors
|
||||
Camera(QVector3D position = QVector3D(0.0f, 0.0f, 0.0f), QVector3D up = QVector3D(0.0f, 1.0f, 0.0f), float yaw = YAW, float pitch = PITCH);
|
||||
|
||||
// constructor with scalar values
|
||||
Camera(float posX, float posY, float posZ, float upX, float upY, float upZ, float yaw, float pitch);
|
||||
|
||||
// returns the view matrix calculated using Euler Angles and the LookAt Matrix
|
||||
QMatrix4x4 GetViewMatrix();
|
||||
|
||||
// processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems)
|
||||
void ProcessKeyboard(Camera_Movement direction, float deltaTime);
|
||||
|
||||
// processes input received from a mouse input system. Expects the offset value in both the x and y direction.
|
||||
void ProcessMouseMovement(float xoffset, float yoffset, GLboolean constrainPitch = true);
|
||||
|
||||
// processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis
|
||||
void ProcessMouseScroll(float yoffset);
|
||||
|
||||
private:
|
||||
// calculates the front vector from the Camera's (updated) Euler Angles
|
||||
void updateCameraVectors();
|
||||
};
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
#include "MainWindow.h"
|
||||
|
||||
MainWindow::MainWindow(QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
{
|
||||
ui.setupUi(this);
|
||||
}
|
||||
|
||||
MainWindow::~MainWindow()
|
||||
{}
|
|
@ -0,0 +1,16 @@
|
|||
#pragma once
|
||||
|
||||
#include <QtWidgets/QMainWindow>
|
||||
#include "ui_MainWindow.h"
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
MainWindow(QWidget *parent = nullptr);
|
||||
~MainWindow();
|
||||
|
||||
private:
|
||||
Ui::MainWindowClass ui;
|
||||
};
|
|
@ -0,0 +1,4 @@
|
|||
<RCC>
|
||||
<qresource prefix="MainWindow">
|
||||
</qresource>
|
||||
</RCC>
|
|
@ -0,0 +1,36 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindowClass</class>
|
||||
<widget class="QMainWindow" name="MainWindowClass">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>600</width>
|
||||
<height>400</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MainWindow</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralWidget">
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="RendererWidget" name="openGLWidget"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
<layoutdefault spacing="6" margin="11"/>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>RendererWidget</class>
|
||||
<extends>QOpenGLWidget</extends>
|
||||
<header>RendererWidget.h</header>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources>
|
||||
<include location="MainWindow.qrc"/>
|
||||
</resources>
|
||||
<connections/>
|
||||
</ui>
|
|
@ -0,0 +1,182 @@
|
|||
#include "RendererWidget.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
//#include <assimp/Importer.hpp>
|
||||
//#include <assimp/postprocess.h>
|
||||
RendererWidget::RendererWidget(QWidget* parent)
|
||||
: QOpenGLWidget(parent), camera(QVector3D(0.0f, 0.0f, 3.0f))
|
||||
{
|
||||
startTimer(1000 / 120);
|
||||
lastFrame = std::clock();
|
||||
setFocusPolicy(Qt::StrongFocus);
|
||||
setMouseTracking(true);
|
||||
setCursor(Qt::BlankCursor);
|
||||
}
|
||||
|
||||
RendererWidget::~RendererWidget()
|
||||
{
|
||||
if (m_program == nullptr)
|
||||
return;
|
||||
makeCurrent();
|
||||
m_vbo.destroy();
|
||||
delete m_program;
|
||||
m_program = nullptr;
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
|
||||
void RendererWidget::initializeGL()
|
||||
{
|
||||
|
||||
initializeOpenGLFunctions();
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glClearColor(0, 0, 0, 1);
|
||||
std::string vertexCode;
|
||||
std::string fragmentCode;
|
||||
std::ifstream vShaderFile;
|
||||
std::ifstream fShaderFile;
|
||||
vShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||
fShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||
try
|
||||
{
|
||||
vShaderFile.open("Shaders/shader.vert");
|
||||
fShaderFile.open("Shaders/shader.frag");
|
||||
std::stringstream vShaderStream, fShaderStream;
|
||||
|
||||
vShaderStream << vShaderFile.rdbuf();
|
||||
fShaderStream << fShaderFile.rdbuf();
|
||||
|
||||
vShaderFile.close();
|
||||
fShaderFile.close();
|
||||
|
||||
vertexCode = vShaderStream.str();
|
||||
fragmentCode = fShaderStream.str();
|
||||
}
|
||||
catch (std::ifstream::failure& e)
|
||||
{
|
||||
std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl;
|
||||
}
|
||||
|
||||
m_program = new QOpenGLShaderProgram;
|
||||
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode.c_str());
|
||||
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentCode.c_str());
|
||||
m_program->link();
|
||||
m_program->bind();
|
||||
|
||||
m_vao.create();
|
||||
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
|
||||
|
||||
m_vbo.create();
|
||||
m_vbo.bind();
|
||||
|
||||
|
||||
|
||||
//Assimp::Importer importer;
|
||||
|
||||
GLfloat vertex[] = {
|
||||
-1,-1, 0, 0,0,
|
||||
1,-1, 0, 1,0,
|
||||
-1, 1, 0, 0,1,
|
||||
};
|
||||
|
||||
m_vbo.allocate(vertex, sizeof(vertex));
|
||||
m_vbo.bind();
|
||||
QOpenGLFunctions_4_5_Compatibility* f = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_5_Compatibility>();
|
||||
f->glEnableVertexAttribArray(0);
|
||||
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),
|
||||
nullptr);
|
||||
f->glEnableVertexAttribArray(1);
|
||||
f->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),
|
||||
reinterpret_cast<void*>(3 * sizeof(GLfloat)));
|
||||
m_vbo.release();
|
||||
}
|
||||
|
||||
void RendererWidget::paintGL()
|
||||
{
|
||||
//std::cout << (double)CLOCKS_PER_SEC/(std::clock() -lastFrame) << std::endl;
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
|
||||
m_program->bind();
|
||||
// camera/view transformation
|
||||
QMatrix4x4 view = camera.GetViewMatrix();
|
||||
m_program->setUniformValue(m_program->uniformLocation("view"), view);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
|
||||
m_program->release();
|
||||
}
|
||||
|
||||
void RendererWidget::resizeGL(int width, int height)
|
||||
{
|
||||
m_program->bind();
|
||||
// pass projection matrix to shader (note that in this case it could change every frame)
|
||||
QMatrix4x4 projection;
|
||||
projection.perspective(camera.Zoom, (float)width / (float)height, 0.1f, 100.0f);
|
||||
m_program->setUniformValue(m_program->uniformLocation("projection"), projection);
|
||||
|
||||
}
|
||||
|
||||
void RendererWidget::timerEvent(QTimerEvent* event)
|
||||
{
|
||||
clock_t currentFrame = std::clock();
|
||||
deltaTime = (float)(std::clock() - lastFrame) / CLOCKS_PER_SEC;
|
||||
lastFrame = currentFrame;
|
||||
if (pressedKeys.contains(Qt::Key_Escape)) {
|
||||
close();
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_W)) {
|
||||
camera.ProcessKeyboard(FORWARD, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_S)) {
|
||||
camera.ProcessKeyboard(BACKWARD, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_A)) {
|
||||
camera.ProcessKeyboard(LEFT, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_D)) {
|
||||
camera.ProcessKeyboard(RIGHT, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_Shift)) {
|
||||
camera.ProcessKeyboard(DOWN, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_Space)) {
|
||||
camera.ProcessKeyboard(UP, deltaTime);
|
||||
}
|
||||
repaint();
|
||||
}
|
||||
|
||||
void RendererWidget::keyPressEvent(QKeyEvent* event)
|
||||
{
|
||||
if (!event->isAutoRepeat())
|
||||
pressedKeys.insert(event->key());
|
||||
QOpenGLWidget::keyPressEvent(event);
|
||||
}
|
||||
|
||||
void RendererWidget::keyReleaseEvent(QKeyEvent* event)
|
||||
{
|
||||
if (!event->isAutoRepeat())
|
||||
pressedKeys.remove(event->key());
|
||||
QOpenGLWidget::keyReleaseEvent(event);
|
||||
}
|
||||
|
||||
void RendererWidget::mouseMoveEvent(QMouseEvent* event)
|
||||
{
|
||||
static bool firstMouse = true;
|
||||
if (firstMouse)
|
||||
{
|
||||
firstMouse = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
float xoffset = event->pos().x() - width() / 2;
|
||||
float yoffset = height() / 2 - event->pos().y();
|
||||
camera.ProcessMouseMovement(xoffset, yoffset);
|
||||
}
|
||||
|
||||
cursor().setPos(mapToGlobal(QPoint(width() / 2, height() / 2)));
|
||||
QOpenGLWidget::mouseMoveEvent(event);
|
||||
}
|
||||
|
|
@ -0,0 +1,35 @@
|
|||
#pragma once
|
||||
|
||||
#include <QOpenGLWidget>
|
||||
#include <QOpenGLFunctions_4_5_Compatibility>
|
||||
#include <QOpenGLShaderProgram>
|
||||
#include <QOpenGLBuffer>
|
||||
#include <QOpenGLVertexArrayObject>
|
||||
#include <QKeyEvent>
|
||||
#include "Camera.h"
|
||||
|
||||
class RendererWidget : public QOpenGLWidget, protected QOpenGLFunctions_4_5_Compatibility
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
RendererWidget(QWidget* parent = nullptr);
|
||||
~RendererWidget();
|
||||
|
||||
protected:
|
||||
void initializeGL() override;
|
||||
void paintGL() override;
|
||||
void resizeGL(int width, int height) override;
|
||||
void timerEvent(QTimerEvent* event) override;
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
void keyReleaseEvent(QKeyEvent* event) override;
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
private:
|
||||
QSet<int> pressedKeys;
|
||||
Camera camera;
|
||||
clock_t lastFrame;
|
||||
float deltaTime;
|
||||
QOpenGLShaderProgram* m_program = nullptr;
|
||||
QOpenGLBuffer m_vbo;
|
||||
QOpenGLVertexArrayObject m_vao;
|
||||
};
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
#version 330 core
|
||||
out vec4 FragColor;
|
||||
in vec2 texCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
FragColor = vec4(texCoord,1,1);
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
#version 330 core
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
layout (location = 0) in vec3 aPos;
|
||||
layout (location = 1) in vec2 aTexCoord;
|
||||
out vec2 texCoord;
|
||||
void main()
|
||||
{
|
||||
gl_Position = projection * view * vec4(aPos, 1.0f);
|
||||
texCoord = aTexCoord;
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
#include "MainWindow.h"
|
||||
#include <QtWidgets/QApplication>
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||
QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
||||
QApplication a(argc, argv);
|
||||
MainWindow w;
|
||||
w.show();
|
||||
return a.exec();
|
||||
}
|
Loading…
Reference in New Issue