万物基于三角形
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###############################################################################
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# Set default behavior to automatically normalize line endings.
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||||||
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###############################################################################
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||||||
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* text=auto
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||||||
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||||||
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###############################################################################
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||||||
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# Set default behavior for command prompt diff.
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||||||
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#
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||||||
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# This is need for earlier builds of msysgit that does not have it on by
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||||||
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# default for csharp files.
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||||||
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# Note: This is only used by command line
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||||||
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###############################################################################
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||||||
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#*.cs diff=csharp
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||||||
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||||||
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###############################################################################
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||||||
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# Set the merge driver for project and solution files
|
||||||
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#
|
||||||
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# Merging from the command prompt will add diff markers to the files if there
|
||||||
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# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
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# the diff markers are never inserted). Diff markers may cause the following
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||||||
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# file extensions to fail to load in VS. An alternative would be to treat
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||||||
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# these files as binary and thus will always conflict and require user
|
||||||
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# intervention with every merge. To do so, just uncomment the entries below
|
||||||
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###############################################################################
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||||||
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#*.sln merge=binary
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||||||
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#*.csproj merge=binary
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||||||
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#*.vbproj merge=binary
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||||||
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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||||||
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#*.lsproj merge=binary
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||||||
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#*.wixproj merge=binary
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||||||
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#*.modelproj merge=binary
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||||||
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
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||||||
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###############################################################################
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||||||
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# behavior for image files
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||||||
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#
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||||||
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# image files are treated as binary by default.
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||||||
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###############################################################################
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||||||
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#*.jpg binary
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||||||
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#*.png binary
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||||||
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#*.gif binary
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||||||
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||||||
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###############################################################################
|
||||||
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# diff behavior for common document formats
|
||||||
|
#
|
||||||
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# Convert binary document formats to text before diffing them. This feature
|
||||||
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# is only available from the command line. Turn it on by uncommenting the
|
||||||
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# entries below.
|
||||||
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###############################################################################
|
||||||
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#*.doc diff=astextplain
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||||||
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#*.DOC diff=astextplain
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||||||
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#*.docx diff=astextplain
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||||||
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#*.DOCX diff=astextplain
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||||||
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#*.dot diff=astextplain
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||||||
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#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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||||||
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#*.PDF diff=astextplain
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||||||
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#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
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@ -0,0 +1,363 @@
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||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
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## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
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[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
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x64/
|
||||||
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x86/
|
||||||
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[Ww][Ii][Nn]32/
|
||||||
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[Aa][Rr][Mm]/
|
||||||
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[Aa][Rr][Mm]64/
|
||||||
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bld/
|
||||||
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[Bb]in/
|
||||||
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[Oo]bj/
|
||||||
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[Oo]ut/
|
||||||
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[Ll]og/
|
||||||
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[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
|
@ -0,0 +1,25 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.2.32519.379
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ArchitectureColoredPainting", "ArchitectureColoredPainting\ArchitectureColoredPainting.vcxproj", "{3FE96A33-2BB7-4686-A710-3EB8E3BBD709}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{3FE96A33-2BB7-4686-A710-3EB8E3BBD709}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
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@ -0,0 +1,96 @@
|
||||||
|
#include "Camera.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// constructor with vectors
|
||||||
|
Camera::Camera(QVector3D position, QVector3D up, float yaw, float pitch) : Front(QVector3D(0.0f, 0.0f, -1.0f)), MovementSpeed(SPEED), MouseSensitivity(SENSITIVITY), Zoom(ZOOM)
|
||||||
|
{
|
||||||
|
Position = position;
|
||||||
|
WorldUp = up;
|
||||||
|
Yaw = yaw;
|
||||||
|
Pitch = pitch;
|
||||||
|
updateCameraVectors();
|
||||||
|
}
|
||||||
|
// constructor with scalar values
|
||||||
|
Camera::Camera(float posX, float posY, float posZ, float upX, float upY, float upZ, float yaw, float pitch) : Front(QVector3D(0.0f, 0.0f, -1.0f)), MovementSpeed(SPEED), MouseSensitivity(SENSITIVITY), Zoom(ZOOM)
|
||||||
|
{
|
||||||
|
Position = QVector3D(posX, posY, posZ);
|
||||||
|
WorldUp = QVector3D(upX, upY, upZ);
|
||||||
|
Yaw = yaw;
|
||||||
|
Pitch = pitch;
|
||||||
|
updateCameraVectors();
|
||||||
|
}
|
||||||
|
|
||||||
|
// returns the view matrix calculated using Euler Angles and the LookAt Matrix
|
||||||
|
QMatrix4x4 Camera::GetViewMatrix()
|
||||||
|
{
|
||||||
|
QMatrix4x4 viewMatrix;
|
||||||
|
viewMatrix.lookAt(Position, Position + Front, Up);
|
||||||
|
return viewMatrix;
|
||||||
|
}
|
||||||
|
|
||||||
|
// processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems)
|
||||||
|
void Camera::ProcessKeyboard(Camera_Movement direction, float deltaTime)
|
||||||
|
{
|
||||||
|
float velocity = MovementSpeed * deltaTime;
|
||||||
|
if (direction == FORWARD)
|
||||||
|
Position += PositionFront * velocity;
|
||||||
|
if (direction == BACKWARD)
|
||||||
|
Position -= PositionFront * velocity;
|
||||||
|
if (direction == LEFT)
|
||||||
|
Position -= PositionRight * velocity;
|
||||||
|
if (direction == RIGHT)
|
||||||
|
Position += PositionRight * velocity;
|
||||||
|
if (direction == UP)
|
||||||
|
Position.setY(Position.y() + velocity);
|
||||||
|
if (direction == DOWN)
|
||||||
|
Position.setY(Position.y() - velocity);
|
||||||
|
}
|
||||||
|
|
||||||
|
// processes input received from a mouse input system. Expects the offset value in both the x and y direction.
|
||||||
|
void Camera::ProcessMouseMovement(float xoffset, float yoffset, GLboolean constrainPitch)
|
||||||
|
{
|
||||||
|
xoffset *= MouseSensitivity;
|
||||||
|
yoffset *= MouseSensitivity;
|
||||||
|
|
||||||
|
Yaw += xoffset;
|
||||||
|
Pitch += yoffset;
|
||||||
|
|
||||||
|
// make sure that when pitch is out of bounds, screen doesn't get flipped
|
||||||
|
if (constrainPitch)
|
||||||
|
{
|
||||||
|
if (Pitch > 89.99f)
|
||||||
|
Pitch = 89.99f;
|
||||||
|
if (Pitch < -89.99f)
|
||||||
|
Pitch = -89.99f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// update Front, Right and Up Vectors using the updated Euler angles
|
||||||
|
updateCameraVectors();
|
||||||
|
}
|
||||||
|
|
||||||
|
// processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis
|
||||||
|
void Camera::ProcessMouseScroll(float yoffset)
|
||||||
|
{
|
||||||
|
Zoom -= (float)yoffset;
|
||||||
|
if (Zoom < 1.0f)
|
||||||
|
Zoom = 1.0f;
|
||||||
|
if (Zoom > 45.0f)
|
||||||
|
Zoom = 45.0f;
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculates the front vector from the Camera's (updated) Euler Angles
|
||||||
|
void Camera::updateCameraVectors()
|
||||||
|
{
|
||||||
|
// calculate the new Front vector
|
||||||
|
QVector3D front;
|
||||||
|
front.setX(cos(qDegreesToRadians(Yaw)) * cos(qDegreesToRadians(Pitch)));
|
||||||
|
front.setY(sin(qDegreesToRadians(Pitch)));
|
||||||
|
front.setZ(sin(qDegreesToRadians(Yaw)) * cos(qDegreesToRadians(Pitch)));
|
||||||
|
Front = front.normalized();
|
||||||
|
// also re-calculate the Right and Up vector
|
||||||
|
Right = QVector3D::crossProduct(Front, WorldUp).normalized(); // normalize the vectors, because their length gets closer to 0 the more you look up or down which results in slower movement.
|
||||||
|
Up = QVector3D::crossProduct(Right, Front).normalized();
|
||||||
|
PositionFront = QVector3D(front.x(), 0.0f, front.z()).normalized();
|
||||||
|
PositionRight = QVector3D::crossProduct(PositionFront, WorldUp).normalized();
|
||||||
|
}
|
|
@ -0,0 +1,67 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <QVector3D>
|
||||||
|
#include <QMatrix4x4>
|
||||||
|
#include <QtMath>
|
||||||
|
#include <QOpenGLFunctions_4_5_Compatibility>
|
||||||
|
|
||||||
|
// Default camera values
|
||||||
|
const float YAW = -90.0f;
|
||||||
|
const float PITCH = 0.0f;
|
||||||
|
const float SPEED = 2.5f;
|
||||||
|
const float SENSITIVITY = 0.1f;
|
||||||
|
const float ZOOM = 45.0f;
|
||||||
|
|
||||||
|
// Defines several possible options for camera movement. Used as abstraction to stay away from window-system specific input methods
|
||||||
|
enum Camera_Movement {
|
||||||
|
FORWARD,
|
||||||
|
BACKWARD,
|
||||||
|
LEFT,
|
||||||
|
RIGHT,
|
||||||
|
UP,
|
||||||
|
DOWN
|
||||||
|
};
|
||||||
|
|
||||||
|
class Camera
|
||||||
|
{
|
||||||
|
|
||||||
|
public:
|
||||||
|
// camera Attributes
|
||||||
|
QVector3D Position;
|
||||||
|
QVector3D Front;
|
||||||
|
QVector3D Up;
|
||||||
|
QVector3D Right;
|
||||||
|
QVector3D WorldUp;
|
||||||
|
QVector3D PositionFront;
|
||||||
|
QVector3D PositionRight;
|
||||||
|
// euler Angles, ½Ç¶ÈÖÆ
|
||||||
|
float Yaw;
|
||||||
|
float Pitch;
|
||||||
|
// camera options
|
||||||
|
float MovementSpeed;
|
||||||
|
float MouseSensitivity;
|
||||||
|
float Zoom;
|
||||||
|
|
||||||
|
// constructor with vectors
|
||||||
|
Camera(QVector3D position = QVector3D(0.0f, 0.0f, 0.0f), QVector3D up = QVector3D(0.0f, 1.0f, 0.0f), float yaw = YAW, float pitch = PITCH);
|
||||||
|
|
||||||
|
// constructor with scalar values
|
||||||
|
Camera(float posX, float posY, float posZ, float upX, float upY, float upZ, float yaw, float pitch);
|
||||||
|
|
||||||
|
// returns the view matrix calculated using Euler Angles and the LookAt Matrix
|
||||||
|
QMatrix4x4 GetViewMatrix();
|
||||||
|
|
||||||
|
// processes input received from any keyboard-like input system. Accepts input parameter in the form of camera defined ENUM (to abstract it from windowing systems)
|
||||||
|
void ProcessKeyboard(Camera_Movement direction, float deltaTime);
|
||||||
|
|
||||||
|
// processes input received from a mouse input system. Expects the offset value in both the x and y direction.
|
||||||
|
void ProcessMouseMovement(float xoffset, float yoffset, GLboolean constrainPitch = true);
|
||||||
|
|
||||||
|
// processes input received from a mouse scroll-wheel event. Only requires input on the vertical wheel-axis
|
||||||
|
void ProcessMouseScroll(float yoffset);
|
||||||
|
|
||||||
|
private:
|
||||||
|
// calculates the front vector from the Camera's (updated) Euler Angles
|
||||||
|
void updateCameraVectors();
|
||||||
|
};
|
||||||
|
|
|
@ -0,0 +1,10 @@
|
||||||
|
#include "MainWindow.h"
|
||||||
|
|
||||||
|
MainWindow::MainWindow(QWidget *parent)
|
||||||
|
: QMainWindow(parent)
|
||||||
|
{
|
||||||
|
ui.setupUi(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
MainWindow::~MainWindow()
|
||||||
|
{}
|
|
@ -0,0 +1,16 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <QtWidgets/QMainWindow>
|
||||||
|
#include "ui_MainWindow.h"
|
||||||
|
|
||||||
|
class MainWindow : public QMainWindow
|
||||||
|
{
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
|
public:
|
||||||
|
MainWindow(QWidget *parent = nullptr);
|
||||||
|
~MainWindow();
|
||||||
|
|
||||||
|
private:
|
||||||
|
Ui::MainWindowClass ui;
|
||||||
|
};
|
|
@ -0,0 +1,4 @@
|
||||||
|
<RCC>
|
||||||
|
<qresource prefix="MainWindow">
|
||||||
|
</qresource>
|
||||||
|
</RCC>
|
|
@ -0,0 +1,36 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<ui version="4.0">
|
||||||
|
<class>MainWindowClass</class>
|
||||||
|
<widget class="QMainWindow" name="MainWindowClass">
|
||||||
|
<property name="geometry">
|
||||||
|
<rect>
|
||||||
|
<x>0</x>
|
||||||
|
<y>0</y>
|
||||||
|
<width>600</width>
|
||||||
|
<height>400</height>
|
||||||
|
</rect>
|
||||||
|
</property>
|
||||||
|
<property name="windowTitle">
|
||||||
|
<string>MainWindow</string>
|
||||||
|
</property>
|
||||||
|
<widget class="QWidget" name="centralWidget">
|
||||||
|
<layout class="QVBoxLayout" name="verticalLayout">
|
||||||
|
<item>
|
||||||
|
<widget class="RendererWidget" name="openGLWidget"/>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</widget>
|
||||||
|
</widget>
|
||||||
|
<layoutdefault spacing="6" margin="11"/>
|
||||||
|
<customwidgets>
|
||||||
|
<customwidget>
|
||||||
|
<class>RendererWidget</class>
|
||||||
|
<extends>QOpenGLWidget</extends>
|
||||||
|
<header>RendererWidget.h</header>
|
||||||
|
</customwidget>
|
||||||
|
</customwidgets>
|
||||||
|
<resources>
|
||||||
|
<include location="MainWindow.qrc"/>
|
||||||
|
</resources>
|
||||||
|
<connections/>
|
||||||
|
</ui>
|
|
@ -0,0 +1,182 @@
|
||||||
|
#include "RendererWidget.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <string>
|
||||||
|
#include <fstream>
|
||||||
|
#include <sstream>
|
||||||
|
//#include <assimp/Importer.hpp>
|
||||||
|
//#include <assimp/postprocess.h>
|
||||||
|
RendererWidget::RendererWidget(QWidget* parent)
|
||||||
|
: QOpenGLWidget(parent), camera(QVector3D(0.0f, 0.0f, 3.0f))
|
||||||
|
{
|
||||||
|
startTimer(1000 / 120);
|
||||||
|
lastFrame = std::clock();
|
||||||
|
setFocusPolicy(Qt::StrongFocus);
|
||||||
|
setMouseTracking(true);
|
||||||
|
setCursor(Qt::BlankCursor);
|
||||||
|
}
|
||||||
|
|
||||||
|
RendererWidget::~RendererWidget()
|
||||||
|
{
|
||||||
|
if (m_program == nullptr)
|
||||||
|
return;
|
||||||
|
makeCurrent();
|
||||||
|
m_vbo.destroy();
|
||||||
|
delete m_program;
|
||||||
|
m_program = nullptr;
|
||||||
|
doneCurrent();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void RendererWidget::initializeGL()
|
||||||
|
{
|
||||||
|
|
||||||
|
initializeOpenGLFunctions();
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glClearColor(0, 0, 0, 1);
|
||||||
|
std::string vertexCode;
|
||||||
|
std::string fragmentCode;
|
||||||
|
std::ifstream vShaderFile;
|
||||||
|
std::ifstream fShaderFile;
|
||||||
|
vShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||||
|
fShaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||||
|
try
|
||||||
|
{
|
||||||
|
vShaderFile.open("Shaders/shader.vert");
|
||||||
|
fShaderFile.open("Shaders/shader.frag");
|
||||||
|
std::stringstream vShaderStream, fShaderStream;
|
||||||
|
|
||||||
|
vShaderStream << vShaderFile.rdbuf();
|
||||||
|
fShaderStream << fShaderFile.rdbuf();
|
||||||
|
|
||||||
|
vShaderFile.close();
|
||||||
|
fShaderFile.close();
|
||||||
|
|
||||||
|
vertexCode = vShaderStream.str();
|
||||||
|
fragmentCode = fShaderStream.str();
|
||||||
|
}
|
||||||
|
catch (std::ifstream::failure& e)
|
||||||
|
{
|
||||||
|
std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_program = new QOpenGLShaderProgram;
|
||||||
|
m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, vertexCode.c_str());
|
||||||
|
m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, fragmentCode.c_str());
|
||||||
|
m_program->link();
|
||||||
|
m_program->bind();
|
||||||
|
|
||||||
|
m_vao.create();
|
||||||
|
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
|
||||||
|
|
||||||
|
m_vbo.create();
|
||||||
|
m_vbo.bind();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Assimp::Importer importer;
|
||||||
|
|
||||||
|
GLfloat vertex[] = {
|
||||||
|
-1,-1, 0, 0,0,
|
||||||
|
1,-1, 0, 1,0,
|
||||||
|
-1, 1, 0, 0,1,
|
||||||
|
};
|
||||||
|
|
||||||
|
m_vbo.allocate(vertex, sizeof(vertex));
|
||||||
|
m_vbo.bind();
|
||||||
|
QOpenGLFunctions_4_5_Compatibility* f = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_4_5_Compatibility>();
|
||||||
|
f->glEnableVertexAttribArray(0);
|
||||||
|
f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),
|
||||||
|
nullptr);
|
||||||
|
f->glEnableVertexAttribArray(1);
|
||||||
|
f->glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat),
|
||||||
|
reinterpret_cast<void*>(3 * sizeof(GLfloat)));
|
||||||
|
m_vbo.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererWidget::paintGL()
|
||||||
|
{
|
||||||
|
//std::cout << (double)CLOCKS_PER_SEC/(std::clock() -lastFrame) << std::endl;
|
||||||
|
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
|
||||||
|
m_program->bind();
|
||||||
|
// camera/view transformation
|
||||||
|
QMatrix4x4 view = camera.GetViewMatrix();
|
||||||
|
m_program->setUniformValue(m_program->uniformLocation("view"), view);
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||||
|
|
||||||
|
m_program->release();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererWidget::resizeGL(int width, int height)
|
||||||
|
{
|
||||||
|
m_program->bind();
|
||||||
|
// pass projection matrix to shader (note that in this case it could change every frame)
|
||||||
|
QMatrix4x4 projection;
|
||||||
|
projection.perspective(camera.Zoom, (float)width / (float)height, 0.1f, 100.0f);
|
||||||
|
m_program->setUniformValue(m_program->uniformLocation("projection"), projection);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererWidget::timerEvent(QTimerEvent* event)
|
||||||
|
{
|
||||||
|
clock_t currentFrame = std::clock();
|
||||||
|
deltaTime = (float)(std::clock() - lastFrame) / CLOCKS_PER_SEC;
|
||||||
|
lastFrame = currentFrame;
|
||||||
|
if (pressedKeys.contains(Qt::Key_Escape)) {
|
||||||
|
close();
|
||||||
|
}
|
||||||
|
if (pressedKeys.contains(Qt::Key_W)) {
|
||||||
|
camera.ProcessKeyboard(FORWARD, deltaTime);
|
||||||
|
}
|
||||||
|
if (pressedKeys.contains(Qt::Key_S)) {
|
||||||
|
camera.ProcessKeyboard(BACKWARD, deltaTime);
|
||||||
|
}
|
||||||
|
if (pressedKeys.contains(Qt::Key_A)) {
|
||||||
|
camera.ProcessKeyboard(LEFT, deltaTime);
|
||||||
|
}
|
||||||
|
if (pressedKeys.contains(Qt::Key_D)) {
|
||||||
|
camera.ProcessKeyboard(RIGHT, deltaTime);
|
||||||
|
}
|
||||||
|
if (pressedKeys.contains(Qt::Key_Shift)) {
|
||||||
|
camera.ProcessKeyboard(DOWN, deltaTime);
|
||||||
|
}
|
||||||
|
if (pressedKeys.contains(Qt::Key_Space)) {
|
||||||
|
camera.ProcessKeyboard(UP, deltaTime);
|
||||||
|
}
|
||||||
|
repaint();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererWidget::keyPressEvent(QKeyEvent* event)
|
||||||
|
{
|
||||||
|
if (!event->isAutoRepeat())
|
||||||
|
pressedKeys.insert(event->key());
|
||||||
|
QOpenGLWidget::keyPressEvent(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererWidget::keyReleaseEvent(QKeyEvent* event)
|
||||||
|
{
|
||||||
|
if (!event->isAutoRepeat())
|
||||||
|
pressedKeys.remove(event->key());
|
||||||
|
QOpenGLWidget::keyReleaseEvent(event);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RendererWidget::mouseMoveEvent(QMouseEvent* event)
|
||||||
|
{
|
||||||
|
static bool firstMouse = true;
|
||||||
|
if (firstMouse)
|
||||||
|
{
|
||||||
|
firstMouse = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float xoffset = event->pos().x() - width() / 2;
|
||||||
|
float yoffset = height() / 2 - event->pos().y();
|
||||||
|
camera.ProcessMouseMovement(xoffset, yoffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
cursor().setPos(mapToGlobal(QPoint(width() / 2, height() / 2)));
|
||||||
|
QOpenGLWidget::mouseMoveEvent(event);
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,35 @@
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <QOpenGLWidget>
|
||||||
|
#include <QOpenGLFunctions_4_5_Compatibility>
|
||||||
|
#include <QOpenGLShaderProgram>
|
||||||
|
#include <QOpenGLBuffer>
|
||||||
|
#include <QOpenGLVertexArrayObject>
|
||||||
|
#include <QKeyEvent>
|
||||||
|
#include "Camera.h"
|
||||||
|
|
||||||
|
class RendererWidget : public QOpenGLWidget, protected QOpenGLFunctions_4_5_Compatibility
|
||||||
|
{
|
||||||
|
Q_OBJECT
|
||||||
|
public:
|
||||||
|
RendererWidget(QWidget* parent = nullptr);
|
||||||
|
~RendererWidget();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
void initializeGL() override;
|
||||||
|
void paintGL() override;
|
||||||
|
void resizeGL(int width, int height) override;
|
||||||
|
void timerEvent(QTimerEvent* event) override;
|
||||||
|
void keyPressEvent(QKeyEvent* event) override;
|
||||||
|
void keyReleaseEvent(QKeyEvent* event) override;
|
||||||
|
void mouseMoveEvent(QMouseEvent* event) override;
|
||||||
|
private:
|
||||||
|
QSet<int> pressedKeys;
|
||||||
|
Camera camera;
|
||||||
|
clock_t lastFrame;
|
||||||
|
float deltaTime;
|
||||||
|
QOpenGLShaderProgram* m_program = nullptr;
|
||||||
|
QOpenGLBuffer m_vbo;
|
||||||
|
QOpenGLVertexArrayObject m_vao;
|
||||||
|
};
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
#version 330 core
|
||||||
|
out vec4 FragColor;
|
||||||
|
in vec2 texCoord;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
FragColor = vec4(texCoord,1,1);
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
#version 330 core
|
||||||
|
uniform mat4 view;
|
||||||
|
uniform mat4 projection;
|
||||||
|
layout (location = 0) in vec3 aPos;
|
||||||
|
layout (location = 1) in vec2 aTexCoord;
|
||||||
|
out vec2 texCoord;
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = projection * view * vec4(aPos, 1.0f);
|
||||||
|
texCoord = aTexCoord;
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
#include "MainWindow.h"
|
||||||
|
#include <QtWidgets/QApplication>
|
||||||
|
|
||||||
|
int main(int argc, char *argv[])
|
||||||
|
{
|
||||||
|
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
|
||||||
|
QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
|
||||||
|
QApplication a(argc, argv);
|
||||||
|
MainWindow w;
|
||||||
|
w.show();
|
||||||
|
return a.exec();
|
||||||
|
}
|
Loading…
Reference in New Issue