merge
commit
73e63f3817
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@ -893,7 +893,7 @@ bool angleLargeThanPi(vec2 a, vec2 b)
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/************************************************************************************/
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void drawLine(in float d, inout uint styleIndex, out vec4 elementColor, out vec2 metallicRoughness)
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void drawLine(in float d, uint styleIndex, out vec4 elementColor, out vec2 metallicRoughness)
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{
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elementColor = vec4(1);
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metallicRoughness = vec2(0.8);
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@ -969,14 +969,38 @@ void drawLine(in float d, inout uint styleIndex, out vec4 elementColor, out vec2
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}
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}
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bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p3, vec2 tangentBegin, vec2 tangentEndLast)
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void nextStyleIndex(inout uint styleIndex)
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{
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uint headUint = floatBitsToUint(style[styleIndex + 1]);
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vec4 head = unpackUnorm4x8(headUint);
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switch (int(head.a * 100) % 10)
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{
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/// Plain
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case 0: {
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styleIndex += 3;
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break;
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}
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/// RadialGradient
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case 1: {
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uint size = headUint % (1 << 15);
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styleIndex += 2 + size * 2;
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break;
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}
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case 2: {
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break;
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}
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}
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}
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bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p0, vec2 tangentBegin, vec2 tangentEndLast)
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{
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vec2 normal;
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if (onVeryBegin)
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{
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if (endType == 0)
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if (endType%2 == 0)
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return true;
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else if (endType == 1)
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else if (endType%2 == 1)
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normal = normalize(mat2(0, 1, -1, 0) * (-tangentBegin));
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}
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else
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@ -985,17 +1009,26 @@ bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p3, ve
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vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBegin));
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normal = normalLast + normalNow;
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}
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return angleLargeThanPi(normal, localUV - p3);
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return angleLargeThanPi(normal, localUV - p0);
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}
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bool shouldFillEndCap(vec2 localUV, int endType, vec2 p0, vec2 tangentEnd)
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bool shouldFillEndCap(vec2 localUV, bool onVeryEnd, int endType, vec2 p3, vec2 tangentEnd, vec2 tangentBeginNext)
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{
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vec2 normal;
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if (endType == 0)
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return true;
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else if (endType == 1)
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normal = normalize(mat2(0, 1, -1, 0) * tangentEnd);
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return angleLargeThanPi(localUV - p0, normal);
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if (onVeryEnd)
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{
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if ((endType/2)%2 == 0)
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return true;
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else if ((endType/2)%2 == 1)
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normal = normalize(mat2(0, 1, -1, 0) * tangentEnd);
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}
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else
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{
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vec2 normalLast = normalize(mat2(0, 1, -1, 0) * tangentEnd);
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vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBeginNext));
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normal = normalLast + normalNow;
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}
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return angleLargeThanPi(localUV - p3, normal);
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}
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void main()
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@ -1006,9 +1039,8 @@ void main()
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vec4 color = vec4(0);
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// if(isinf(path[0].x)) imageStore(gBaseColor, ivec2(pixelLocation),
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// vec4(vec2(pixelLocation)/vec2(imageSize(gBaseColor)), 1,1)); return;
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for (uint styleIndex = 0; styleIndex < styleSize; styleIndex++)
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for (uint styleIndex = 0; styleIndex < styleSize;)
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{
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styleIndex += 6;
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vec2 localUV = vec2(pixelLocation) / pixelRatio + leftTop;
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@ -1047,6 +1079,7 @@ void main()
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elementColor = vec4(unpackUnorm4x8(floatBitsToUint(style[++styleIndex])).rgb, 1);
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}
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}
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}
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else // Stroke
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{
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@ -1055,21 +1088,22 @@ void main()
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float lineType = floor(styleHead.b * 10);
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// float lineType = 2;
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int endType = int(round(styleHead.b * 100)) % 10;
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//endType = 1;
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// endType = 1;
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int debugBegin = 0;
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bool onVeryBegin = false;
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bool onVeryEnd = false;
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vec2 tangentEndLast;
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uint lastHitIndex = 0;
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bool lastHitElement = false;
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hitElement = false;
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for (uint pathIndex = 0; pathIndex < pathSize; pathIndex++)
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// for (uint pathIndex = 0; pathIndex < 4; pathIndex++)
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//for (uint pathIndex = 0; pathIndex < 46; pathIndex++)
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{
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vec2 pTemp = path[pathIndex];
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if (isinf(pTemp.x))
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{
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// TODO: ¼ì²âÊÇ·ñ·â±Õ²¢´¦Àí
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if (hitElement && distance(localUV, p3Last) <= strokeWidth)
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{
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hitElement = shouldFillEndCap(localUV, endType, p3Last, tangentEndLast);
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}
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pBegin = path[++pathIndex];
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p3Last = pBegin;
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@ -1079,10 +1113,32 @@ void main()
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}
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mat4x2 p = mat4x2(p3Last, pTemp, path[++pathIndex], path[++pathIndex]);
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vec2 tangentBeginNext;
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if (pathIndex + 1 < pathSize)
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{
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vec2 pTemp = path[pathIndex + 1];
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if (isinf(pTemp.x))
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{
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onVeryEnd = true;
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}
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else
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{
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onVeryEnd = false;
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vec2 pNext[3] = {p[3], pTemp, path[pathIndex + 2]};
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if (pNext[0] != pNext[1])
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tangentBeginNext = normalize(pNext[0] - pNext[1]);
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else
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tangentBeginNext = normalize(pNext[0] - pNext[2]);
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}
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}
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else
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onVeryEnd = true;
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float d = cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], true);
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if (d <= strokeWidth)
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{
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bool onBegin = distance(localUV, p[0]) <= strokeWidth && p3Last == p[0];
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bool onBegin = distance(localUV, p[0]) <= strokeWidth;
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bool onEnd = distance(localUV, p[3]) <= strokeWidth;
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vec2 tangentBegin;
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vec2 tangentEnd;
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if (p[0] != p[1])
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@ -1094,11 +1150,14 @@ void main()
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else
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tangentEnd = normalize(p[3] - p[1]);
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if (onBegin ? shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin, p3Last - p2Last)
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: d < minDistance)
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bool hit = d < minDistance;
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if (onBegin)
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hit = hit &&
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shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin, tangentEndLast);
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if (onEnd)
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hit = hit && shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd, tangentBeginNext);
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if (hit)
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{
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minDistance = min(minDistance, d);
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bool reverse = p[3].y - p[0].y < 0.;
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if (tangentBegin.y == 0.)
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@ -1111,13 +1170,14 @@ void main()
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if (lineType == 2 || (intTest % 2 == int(lineType)))
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{
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minDistance = min(minDistance, d);
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lastHitElement = hitElement;
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lastHitIndex = pathIndex;
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hitElement = true;
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// elementColor = vec4(1, 1, 0, 1);
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vec2 metallicRoughness;
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drawLine(minDistance / strokeWidth, styleIndex, elementColor, metallicRoughness);
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}
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else if (p3Last == p[0])
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hitElement = false;
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}
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tangentEndLast = tangentEnd;
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}
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@ -1125,14 +1185,11 @@ void main()
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p2Last = p[2];
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onVeryBegin = false;
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}
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if (hitElement && distance(localUV, p3Last) <= strokeWidth)
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{
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hitElement = shouldFillEndCap(localUV, endType, p3Last, tangentEndLast);
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}
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nextStyleIndex(styleIndex);
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}
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if (hitElement)
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color = elementColor;
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styleIndex += 100;
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}
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if (color.a != 0)
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imageStore(gBaseColor, ivec2(pixelLocation), color);
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File diff suppressed because it is too large
Load Diff
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@ -62,15 +62,15 @@ QPainterPath PainterPathUtil::monotonization(QPainterPath& painterPath) {
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return resPath;
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}
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std::pair<QPainterPath, float> PainterPathUtil::normalized(const QPainterPath& path)
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std::pair<QPainterPath, float> PainterPathUtil::normalized(const QPainterPath& path, float width)
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{
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auto rect = path.boundingRect();
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return { (QTransform::fromTranslate(-rect.center().x(), -rect.center().y()) * QTransform::fromScale(1 / (rect.width() / 1.999999), -1 / (rect.height() / 1.999999))).map(path),
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return { (QTransform::fromTranslate(-rect.center().x(), -rect.center().y()) * QTransform::fromScale(1 / (rect.width() / 1.999999), -1 / (rect.height() / 1.999999)) * QTransform::fromScale(1 / (1 + width),1 / (1 + width))).map(path),
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rect.width() / rect.height() };
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}
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std::pair<std::vector<std::vector<Renderer::Point>>, float> PainterPathUtil::toNormalizedLines(const QPainterPath& path)
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std::pair<std::vector<std::vector<Renderer::Point>>, float> PainterPathUtil::toNormalizedLines(const QPainterPath& path, float width)
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{
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auto [p, ratio] = normalized(path);
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auto [p, ratio] = normalized(path, width);
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return { transformToLines(p), ratio };
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}
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@ -8,7 +8,7 @@ class PainterPathUtil
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public:
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static std::vector<std::vector<Renderer::Point>> transformToLines(const QPainterPath& painterPath);
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static QPainterPath monotonization(QPainterPath& painterPath);
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static std::pair<QPainterPath, float> normalized(const QPainterPath& path);
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static std::pair<std::vector<std::vector<Renderer::Point>>, float> toNormalizedLines(const QPainterPath& path);
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static std::pair<QPainterPath, float> normalized(const QPainterPath& path, float width = 0);
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static std::pair<std::vector<std::vector<Renderer::Point>>, float> toNormalizedLines(const QPainterPath& path, float width = 0);
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};
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@ -15,6 +15,7 @@
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#include "../Editor/util/SvgFileLoader.h"
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#include <ThirdPartyLib/qquick/qquicksvgparser_p.h>
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#include <util/PaintingUtil.h>
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#include "Painting/MaterialStyleStroke.h"
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using namespace Renderer;
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using std::vector;
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@ -157,14 +158,13 @@ std::unique_ptr<Drawable> Model::processMesh(aiMesh* mesh, const aiScene* scene,
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for (auto& v : vertices)
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{
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//qDebug() << v.TexCoords.x << v.TexCoords.y;
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v.TexCoords = (v.TexCoords - leftBottom) / (rightTop - leftBottom);
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qDebug() << v.TexCoords.x << v.TexCoords.y;
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//qDebug() << v.TexCoords.x << v.TexCoords.y;
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}
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mesh->vertices = vertices;
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mesh->indices = indices;
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mesh->paintingId = loadPainting(paintingPath);
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auto& handle = vtManager->getPaintingHandle(mesh->paintingId);
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mesh->textureBasecolor = handle.baseColor;
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@ -104,7 +104,11 @@ std::unique_ptr<MaterialStyle> Renderer::MaterialStyleStroke::clone() const
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bool Renderer::MaterialStyleStroke::operator==(const MaterialStyle& m) const
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{
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return type() == m.type() && *materialStroke == *static_cast<const MaterialStyleStroke&>(m).materialStroke;
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return type() == m.type()
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&& halfWidth == static_cast<const MaterialStyleStroke&>(m).halfWidth
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&& strokeType == static_cast<const MaterialStyleStroke&>(m).strokeType
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&& endType == static_cast<const MaterialStyleStroke&>(m).endType
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&& *materialStroke == *static_cast<const MaterialStyleStroke&>(m).materialStroke;
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}
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float Renderer::MaterialStyleStroke::getHalfWidth() const
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@ -43,7 +43,7 @@ namespace Renderer
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};
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enum class StrokeType { kBothSides = 2, kLeftSide = 1, kRightSide = 0 };
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enum class StrokeEndType { kRound = 0, kFlat = 1 };
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enum class StrokeEndType { kRound = 0b00, kFlat = 0b11, kRoundFlat = 0b10, kFlatRound = 0b01 };
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class MaterialStyleStroke : public MaterialStyle
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{
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@ -54,7 +54,7 @@ namespace Renderer
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virtual std::unique_ptr<MaterialStyle> clone() const override;
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virtual bool operator==(const MaterialStyle&) const override;
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float getHalfWidth() const;
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//protected:
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float halfWidth;
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StrokeType strokeType;
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StrokeEndType endType;
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@ -77,6 +77,7 @@ std::vector<GLfloat> generateStyleBuffer(const std::vector<BaseStyle>& styles)
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styleBuffer.push_back(glm::uintBitsToFloat(glm::packUnorm2x16(style.transform->flip)));
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auto encoded = style.material->encoded();
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styleBuffer.insert(styleBuffer.end(), encoded.begin(), encoded.end());
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qDebug() << "style size" << styleBuffer.size();
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}
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return styleBuffer;
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}
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@ -12,9 +12,11 @@ Renderer::RendererWidget::RendererWidget(QWidget* parent)
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auto openAction = new QAction(QStringLiteral("´ò¿ª"), menu);
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auto saveAction = new QAction(QStringLiteral("±£´æ"), menu);
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auto testAction = new QAction(QStringLiteral("²âÊÔ"), menu);
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auto test2Action = new QAction(QStringLiteral("²âÊÔ2"), menu);
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menu->addAction(openAction);
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menu->addAction(saveAction);
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menu->addAction(testAction);
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menu->addAction(test2Action);
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ui.openButton->setHaloVisible(false);
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ui.openButton->setOverlayStyle(::Material::TintedOverlay);
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@ -47,7 +49,9 @@ Renderer::RendererWidget::RendererWidget(QWidget* parent)
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QObject::connect(testAction, &QAction::triggered, [&] {
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ui.openGLWidget->setModel("Models/Sponza/Sponza.gltf");
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});
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QObject::connect(test2Action, &QAction::triggered, [&] {
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ui.openGLWidget->setModel("E:\\3D Objects\\Gate\\Gate.gltf");
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});
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ui.horizontalSlider->setValue(105);
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ui.horizontalSlider_2->setValue(80);
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ui.exposureSlider->setValue(60);
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@ -10,6 +10,8 @@ using namespace Renderer;
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namespace UnitTest
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{
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void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& msg);
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TEST_CLASS(ElementRendererStokeTypeTest)
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{
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private:
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@ -20,6 +22,7 @@ namespace UnitTest
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TEST_METHOD_INITIALIZE(initialize)
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{
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qInstallMessageHandler(messageHandler);
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QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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@ -108,6 +111,27 @@ namespace UnitTest
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w.show();
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a.exec();
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}
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TEST_METHOD(TestRightSideFlatRound)
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{
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QApplication a(argc, argv);
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class StyleStrokeRadialGradient : public Renderer::ElementStyle
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{
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virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
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{
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std::map<float, Material> materialMap = {
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{0.20, Material{QColor(255,255,255)}},
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{0.60, Material{QColor(165,176,207)}},
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{1.00, Material{QColor(58,64,151)}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(160, StrokeType::kRightSide, StrokeEndType::kFlatRound,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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TestGLWidget w(style);
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w.show();
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a.exec();
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}
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};
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TEST_CLASS(ElementRendererStokeMaterialTest)
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Reference in New Issue