实现线的单侧描边
parent
4f9720ba89
commit
6d104faf53
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@ -67,7 +67,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<AdditionalIncludeDirectories>$(SolutionDir)ArchitectureColoredPainting\src\Editor\RightBar;$(SolutionDir)ArchitectureColoredPainting\src\Editor\;$(SolutionDir)QGoodWindow;$(SolutionDir)FramelessHelper\include;$(SolutionDir)FramelessHelper\qmake\inc\core;$(SolutionDir)FramelessHelper\include\FramelessHelper\Core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>FRAMELESSHELPER_WIDGETS_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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@ -252,65 +252,51 @@ int cubic_bezier_int_test(vec2 uv, vec2 p0, vec2 p1, vec2 p2, vec2 p3)
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return n_ints;
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}
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bvec3 segment_sign_test(vec2 uv, vec2 p0, vec2 p1)
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{
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p0 -= uv;
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p1 -= uv;
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bvec3 ret;
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vec2 nor = p0 - p1;
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nor = vec2(nor.y, -nor.x);
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float sgn;
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if (p0.y > p1.y)
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{
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sgn = 1.;
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}
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else
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{
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sgn = -1.;
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}
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if (dot(nor, p0) * sgn < 0.)
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{
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if (p0.y * p1.y < 0.)
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ret.y = false;
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else
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ret.y = false;
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ret.xz = bvec2(false);
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}
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else
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{
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if (p0.y * p1.y < 0.)
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ret.y = true;
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else
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ret.y = false;
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ret.xz = bvec2(true);
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}
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return ret;
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}
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bvec3 cubic_bezier_sign_test(vec2 uv, vec2 p0, vec2 p1, vec2 p2, vec2 p3)
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{
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// float cu = (-p0.y + 3. * p1.y - 3. * p2.y + p3.y);
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// float qu = (3. * p0.y - 6. * p1.y + 3. * p2.y);
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// float li = (-3. * p0.y + 3. * p1.y);
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// float co = p0.y - uv.y;
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// if(abs(p3.y-p0.y)< 1e-4)
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// {
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// return segment_sign_test(uv, p0,p3);
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// }
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// vec3 roots = vec3(1e38);
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// int n_roots;
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// int n_ints = 0;
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// bvec3 result = bvec3(false);
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// if (uv.x < min(min(p0.x, p1.x), min(p2.x, p3.x)))
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// {
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// if (uv.y >= min(p0.y, p3.y) && uv.y <= max(p0.y, p3.y))
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// {
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// n_ints = 1;
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// result[1] = !result[1];
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// }
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// }
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// else
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// {
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// if (abs(cu) < .0001)
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// {
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// n_roots = solve_quadric(vec2(co / qu, li / qu), roots.xy);
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// }
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// else
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// {
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// n_roots = solve_cubic(vec3(co / cu, li / cu, qu / cu), roots);
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// }
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// for (int i = 0; i < n_roots; i++)
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// {
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// //if (roots[i] >= 0. && roots[i] <= 1.)
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// {
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// float x_pos = -p0.x + 3. * p1.x - 3. * p2.x + p3.x;
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// x_pos = x_pos * roots[i] + 3. * p0.x - 6. * p1.x + 3. * p2.x;
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// x_pos = x_pos * roots[i] + -3. * p0.x + 3. * p1.x;
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// x_pos = x_pos * roots[i] + p0.x;
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// if (x_pos > uv.x)
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// {
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// if(roots[i] >= 0. && roots[i] <= 1.){
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// result[1] = !result[1];
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// }
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// else if(roots[i] < 0.)
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// {
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// result[0]=!result[0];
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// }
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// else
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// result[2]=!result[2];
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// //n_ints++;
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// }
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// }
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// }
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// }
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// return result;
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float cu = (-p0.y + 3. * p1.y - 3. * p2.y + p3.y);
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float qu = (3. * p0.y - 6. * p1.y + 3. * p2.y);
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float li = (-3. * p0.y + 3. * p1.y);
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@ -833,6 +819,81 @@ float cubic_bezier_dis(vec2 uv, vec2 p0, vec2 p1, vec2 p2, vec2 p3, bool roundEn
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return sqrt(d0);
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}
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int cubic_bezier_int_test2(vec2 uv, vec2 p0, vec2 p1, vec2 p2, vec2 p3, bool reverse)
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{
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float cu = (-p0.y + 3. * p1.y - 3. * p2.y + p3.y);
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float qu = (3. * p0.y - 6. * p1.y + 3. * p2.y);
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float li = (-3. * p0.y + 3. * p1.y);
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float co = p0.y - uv.y;
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vec3 roots = vec3(1e38);
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int n_roots;
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int n_ints = 0;
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if (reverse? uv.x > max(max(p0.x, p1.x), max(p2.x, p3.x)): uv.x < min(min(p0.x, p1.x), min(p2.x, p3.x)))
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{
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if (uv.y >= min(p0.y, p3.y) && uv.y <= max(p0.y, p3.y))
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n_ints = 1;
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}
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else
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{
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if (abs(cu) < .0001) n_roots = solve_quadric(vec2(co / qu, li / qu), roots.xy);
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else n_roots = solve_cubic(vec3(co / cu, li / cu, qu / cu), roots);
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for (int i = 0; i < n_roots; i++)
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{
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if (roots[i] >= 0. && roots[i] <= 1.)
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{
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float x_pos = -p0.x + 3. * p1.x - 3. * p2.x + p3.x;
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x_pos = x_pos * roots[i] + 3. * p0.x - 6. * p1.x + 3. * p2.x;
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x_pos = x_pos * roots[i] + -3. * p0.x + 3. * p1.x;
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x_pos = x_pos * roots[i] + p0.x;
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if (reverse? x_pos < uv.x: x_pos > uv.x) n_ints++;
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}
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}
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}
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return n_ints;
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}
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int ray_int_test(vec2 uv, vec2 p0, vec2 direction, bool reverse)
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{
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p0 -= uv;
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if (-p0.y * direction.y > 0.)
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{
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vec2 nor = -direction;
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nor = vec2(nor.y, -nor.x);
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float sgn = p0.y > direction.y? 1.: -1.;
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if(reverse) sgn = -sgn;
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return dot(nor, p0) * sgn < 0.? 0: 1;
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}
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else return 0;
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}
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vec2 bezierTangent(float t, vec2 p0, vec2 p1, vec2 p2, vec2 p3)
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{
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float u = 1 - t;
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float uu = u * u;
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float tu = t * u;
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float tt = t * t;
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vec2 P = p0 * 3 * uu * (-1.0);
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P += p1 * 3 * (uu - 2 * tu);
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P += p2 * 3 * (2 * tu - tt);
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P += p3 * 3 * tt;
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//返回单位向量
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return normalize(P);
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}
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//判断两向量夹角(向量A逆时针到向量B)是否大于180°,大于180°返回真,否则返回假
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bool angleLargeThanPi(vec2 a, vec2 b)
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{
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return a.x * b.y - b.x * a.y < 0;
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}
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void drawLine(in float d, in uint styleIndex, out vec4 elementColor, out vec2 metallicRoughness)
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{
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elementColor = vec4(1);
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@ -880,6 +941,7 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, out vec2 metal
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{
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bool hitElement = false;
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vec4 elementColor = vec4(-1);
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metallicRoughness = vec2(0, 0.8);
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uvec4 currentOffset = elementOffset[elementIndex];
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uint elementBvhRoot = currentOffset[0];
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@ -926,14 +988,6 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, out vec2 metal
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uint pLocation = linesOffset + 4 * lineIndex;
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uvec4 pxIndex = uvec4(pointsOffset)+2*uvec4(elementIndexs[pLocation], elementIndexs[pLocation+1], elementIndexs[pLocation+2], elementIndexs[pLocation+3]);
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uvec4 pyIndex = uvec4(1)+pxIndex;
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// vec2 p0 = vec2(elementData[pxIndex[0]],
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// elementData[pyIndex[0]]);
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// vec2 p1 = vec2(elementData[pxIndex[1]],
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// elementData[pyIndex[1]]);
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// vec2 p2 = vec2(elementData[pxIndex[2]],
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// elementData[pyIndex[2]]);
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// vec2 p3 = vec2(elementData[pxIndex[3]],
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// elementData[pyIndex[3]]);
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mat4x2 p = mat4x2(elementData[pxIndex[0]], elementData[pyIndex[0]],
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elementData[pxIndex[1]], elementData[pyIndex[1]],
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elementData[pxIndex[2]],elementData[pyIndex[2]],
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@ -974,23 +1028,18 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, out vec2 metal
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{
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float strokeWidth = elementData[styleIndex+1];
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uint contourIndex = linesOffset + leftChild - 0x80000000;
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float d = 1e38;
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bool signTmp=false;
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uint lineCountTmp=0;
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uint lastPIndex = -1;
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bool lastSign = false;
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float minDistance = 1e38;
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uint lineCount = elementIndexs[contourIndex];
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uint reverseFlag = 0;
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for ( uint contourIterator = contourIndex + 1;contourIterator < contourIndex + 1 + lineCount; contourIterator++)
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float lineType = elementData[styleIndex+4];
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vec2 p3Last = vec2(1e38);
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vec2 p2Last = vec2(1e38);
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int debugBegin = 0;
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for ( uint contourIterator_ = contourIndex + 1;contourIterator_ <= contourIndex + 1 + lineCount; contourIterator_++)
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{
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uint contourIterator = contourIterator_;
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if(contourIterator_==contourIndex + 1 + lineCount)
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contourIterator = contourIndex + 1;
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uint lineIndex = elementIndexs[contourIterator];
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bool reverse = false;
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if(lineIndex>=0x80000000)
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{
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reverse = true;
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lineIndex -= 0x80000000;
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}
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uint pLocation = linesOffset + 4 * lineIndex;
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uvec4 pxIndex = uvec4(pointsOffset)+2*uvec4(elementIndexs[pLocation], elementIndexs[pLocation+1], elementIndexs[pLocation+2], elementIndexs[pLocation+3]);
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uvec4 pyIndex = uvec4(1)+pxIndex;
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@ -1000,97 +1049,76 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, out vec2 metal
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elementData[pxIndex[2]], elementData[pyIndex[2]],
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elementData[pxIndex[3]], elementData[pyIndex[3]]);
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bvec3 signTestResult = cubic_bezier_sign_test(localUV, p[0], p[1], p[2], p[3]);
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if(lastPIndex!=pxIndex[0])
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if(p[0]==p[1]&&p[2]==p[3])
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{
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if(lastSign)
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signTmp = !signTmp;
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float lineType = elementData[styleIndex+4];
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/*if(d<=0.001)
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p[1] = (p[0]+p[3])/2;
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p[2] = p[1];
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}
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if(distance(localUV,p[0])<=0.001)
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{
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if(p3Last==p[0]) debugBegin = 2;
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else debugBegin = 1;
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}
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float d = cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], true);
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if(d<=strokeWidth)
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{
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bool onBegin = distance(localUV,p[0])<=strokeWidth&&p3Last==p[0];
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bool fill = true;
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if(onBegin)
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{
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vec2 normalLast = normalize(mat2(0,1,-1,0)*(p3Last-p2Last));
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vec2 normalNow = normalize(mat2(0,1,-1,0)*(p[1]-p[0]));
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vec2 normal = normalLast+normalNow;
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fill = angleLargeThanPi(normal, localUV-p[0]);
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}
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if(onBegin?fill:d<minDistance)
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{
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minDistance = min(minDistance, d);
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bool reverse = p[3].y-p[0].y<0.;
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vec2 tangentBegin = normalize(p[0]-p[1]);
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vec2 tangentEnd = normalize(p[3]-p[2]);
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if(tangentBegin.y==0.) tangentBegin.y=reverse?eps:-eps;
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if(tangentEnd.y==0.) tangentEnd.y=reverse?-eps:eps;
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int intTest = cubic_bezier_int_test2(localUV, p[0], p[1], p[2], p[3], reverse)
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+ ray_int_test(localUV, p[0], tangentBegin, reverse)
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+ ray_int_test(localUV, p[3], tangentEnd, reverse);
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if(lineType==2 || intTest%2==int(lineType))
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{
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hitElement = true;
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elementColor = vec4(0,0,0,1);
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drawLine(minDistance/strokeWidth, styleIndex, elementColor, metallicRoughness);
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}
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else*/ if(d<=strokeWidth && (lineType==2 || signTmp==(lineType==1-reverseFlag)))
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{
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d/=strokeWidth;
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hitElement = true;
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drawLine(d, styleIndex, elementColor, metallicRoughness);
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}
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if(reverse)
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reverseFlag = 1;
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d = 1e38;
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signTmp=signTestResult[0];
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lineCountTmp = 0;
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}
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lastPIndex = pxIndex[3];
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lastSign = signTestResult[2];
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lineCountTmp++;
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float lineType = elementData[styleIndex+4];
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d = min(d, cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], elementData[styleIndex+2]==0));
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if(signTestResult[1])
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signTmp = !signTmp;
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}
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if(lastSign)
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signTmp = !signTmp;
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float lineType = elementData[styleIndex+4];
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/*if(d<=0.001)
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{
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hitElement = true;
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elementColor = vec4(0,0,0,1);
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}
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else*/ if(d<=strokeWidth && (lineType==2 || signTmp==(lineType==1-reverseFlag)))
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{
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d/=strokeWidth;
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hitElement = true;
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drawLine(d, styleIndex, elementColor, metallicRoughness);
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else if(p3Last==p[0]) hitElement = false;
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// if(distance(localUV,p[0])<=strokeWidth&&p3Last==p[0]&&fill)
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// {
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// hitElement = true;
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// elementColor = vec4(0,0,1,1);
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// }
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}
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// float strokeWidth = elementData[styleIndex+1];
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// uint lineIndex = leftChild - 0x80000000;
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// uint p0Index = elementIndexs[linesOffset + 4 * lineIndex];
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// uint p1Index = elementIndexs[linesOffset + 4 * lineIndex + 1];
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// uint p2Index = elementIndexs[linesOffset + 4 * lineIndex + 2];
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// uint p3Index = elementIndexs[linesOffset + 4 * lineIndex + 3];
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}
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p3Last = p[3];
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p2Last = p[2];
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}
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// vec2 p0 = vec2(elementData[pointsOffset + 2 * p0Index],
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// elementData[pointsOffset + 2 * p0Index + 1]);
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// vec2 p1 = vec2(elementData[pointsOffset + 2 * p1Index],
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// elementData[pointsOffset + 2 * p1Index + 1]);
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// vec2 p2 = vec2(elementData[pointsOffset + 2 * p2Index],
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// elementData[pointsOffset + 2 * p2Index + 1]);
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// vec2 p3 = vec2(elementData[pointsOffset + 2 * p3Index],
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// elementData[pointsOffset + 2 * p3Index + 1]);
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// if(minDistance<=0.001)
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// {
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// hitElement = true;
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// elementColor = vec4(0,0,0,1);
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// if(debugBegin==1)
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// elementColor = vec4(1,1,0,1);
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// else if(debugBegin==2)
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// elementColor = vec4(0,1,0,1);
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// }
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// // if(p0.y==p3.y)
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// // {
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// // p2.y-=0.0000001;
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// // p3.y-=0.0000001;
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// // }
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// float lineType = elementData[styleIndex+4];
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// if(cubic_bezier_dis(localUV, p0, p1, p2, p3, true)<=0.001)
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// {
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// hitElement = true;
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// elementColor = vec4(0,0,0,1);
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// }
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// else if(cubic_bezier_dis(localUV, p0, p1, p2, p3, elementData[styleIndex+2]==0)<=strokeWidth
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// &&(lineType==2 || cubic_bezier_sign_test(localUV, p0, p1, p2, p3)==(lineType==1)))
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// {
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// hitElement = true;
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// elementColor = vec4(1);
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// if(elementData[styleIndex+3]==0)
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// {
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// elementColor = vec4(elementData[styleIndex+7],elementData[styleIndex+8],elementData[styleIndex+9],1);
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// metallicRoughness = vec2(elementData[styleIndex+10],elementData[styleIndex+11]);
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// }
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// }
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}
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elementBvhIndex = elementBvhLength;
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color = elementColor.xyz;
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return hitElement;
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}
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else
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{
|
||||
|
|
|
@ -332,24 +332,39 @@ GLuint Renderer::Model::loadPainting(std::string path)
|
|||
// {{-0.624264,0.6}, {-0.511785,0.6}, {-0.579534,0.979534}, {-0.5,0.9}}
|
||||
//};
|
||||
|
||||
//Contour ctr = SvgParser("M308.49,212.25l23,28.38-82,78.31c-14.28,13.64-26.34-20.6-53.44,9.32l-30.24-13.4,63.56-51.59L190.71,215.6l-32.92,26.72L149.5,232.1l32.92-26.72L173.2,194l-32.91,26.72-7.38-9.08L165.83,185l-38.69-47.66L94.22,164,85,152.65l32.91-26.72-9.21-11.35L75.79,141.3l-5.53-6.81,32.92-26.72L94,96.42,61.05,123.14l-12-14.76L37.72,117.6l12,14.75L30.41,148,0,110.55,136.2,0l30.4,37.46L147.31,53.12l-12-14.76L124,47.58l12,14.75L103.05,89.05l9.21,11.35,32.92-26.72,5.52,6.81-32.91,26.72L127,118.56l32.92-26.72,9.21,11.35-32.91,26.72,38.69,47.67,32.91-26.72,7.37,9.08-32.91,26.72L191.49,198l32.92-26.72,8.29,10.22-32.92,26.71,38.7,47.68L302,204.3l6.45,7.95Z", 331.52, 328.26).parse();
|
||||
//ctr = Contour(ctr.begin()+1 , ctr.begin() + 4);
|
||||
//qDebug() << "Contour---------------------";
|
||||
//for (auto& line : ctr)
|
||||
//{
|
||||
// for (auto& p : line)
|
||||
// p.show();
|
||||
// std::cout << std::endl;
|
||||
//}
|
||||
//qDebug() << "----------------------------";
|
||||
|
||||
vector<std::shared_ptr<Contour>> contour = {
|
||||
std::make_shared<Contour>(SvgParser("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z", 100, 100).parse()),
|
||||
//std::make_shared<Contour>(SvgParser("M292.82,107.78s0,0,0,0,0,3.59,0,7.62c0,3.85,0,5.78.06,6.43a19.94,19.94,0,0,0,2.87,7.58,15.85,15.85,0,0,0,6.61,6.23A14.75,14.75,0,0,0,310,137a11.69,11.69,0,0,0,7.59-2.92,11,11,0,0,0,3.2-6.84c.15-1.27.58-4.84-1.79-7.64a8.54,8.54,0,0,0-3.56-2.44c-1.32-.52-3.32-1.31-5.06-.33a5.41,5.41,0,0,0-2.14,3,3.48,3.48,0,0,0-.16,2.71c.78,1.86,3.36,2.14,3.47,2.15", 29.07, 30.28).parse()),
|
||||
std::make_shared<Contour>(SvgParser("M308.49,212.25l23,28.38-82,78.31c-14.28,13.64-26.34-20.6-53.44,9.32l-30.24-13.4,63.56-51.59L190.71,215.6l-32.92,26.72L149.5,232.1l32.92-26.72L173.2,194l-32.91,26.72-7.38-9.08L165.83,185l-38.69-47.66L94.22,164,85,152.65l32.91-26.72-9.21-11.35L75.79,141.3l-5.53-6.81,32.92-26.72L94,96.42,61.05,123.14l-12-14.76L37.72,117.6l12,14.75L30.41,148,0,110.55,136.2,0l30.4,37.46L147.31,53.12l-12-14.76L124,47.58l12,14.75L103.05,89.05l9.21,11.35,32.92-26.72,5.52,6.81-32.91,26.72L127,118.56l32.92-26.72,9.21,11.35-32.91,26.72,38.69,47.67,32.91-26.72,7.37,9.08-32.91,26.72L191.49,198l32.92-26.72,8.29,10.22-32.92,26.71,38.7,47.68L302,204.3l6.45,7.95Z", 331.52, 328.26).parse()),
|
||||
std::make_shared<Contour>(SvgParser("M377,459.61a11.26,11.26,0,0,1,11.27-11.27H696.12a11.27,11.27,0,0,0,11-8.62A359.84,359.84,0,0,0,708,280.56a11.26,11.26,0,0,0-11-8.73H388.27A11.26,11.26,0,0,1,377,260.57h0a11.26,11.26,0,0,1,11.27-11.26H683.71A11.32,11.32,0,0,0,694.28,234C649.8,113.69,542.57,23.85,412.3,4.12a11.22,11.22,0,0,0-12.76,11.17v158.9a11.26,11.26,0,0,0,11.26,11.27H583.12a11.32,11.32,0,0,0,9.26-17.75c-31.67-46.59-78.51-75.2-109.11-90.07a11.25,11.25,0,0,0-16.13,10.17V115.2a11.24,11.24,0,0,0,6.22,10.07l7.51,3.76a11.28,11.28,0,0,1,5,15.12h0a11.27,11.27,0,0,1-15.11,5l-20-10a11.27,11.27,0,0,1-6.22-10.07V54a11.27,11.27,0,0,1,14.62-10.75c5.11,1.59,125.66,40.35,172.24,149A11.27,11.27,0,0,1,621.11,208H388.27A11.26,11.26,0,0,1,377,196.73V11.36A11.32,11.32,0,0,0,365.89.08C363.34,0,360.79,0,358.22,0s-5.11,0-7.66.08a11.32,11.32,0,0,0-11.11,11.28V196.74A11.26,11.26,0,0,1,328.18,208H95.35A11.27,11.27,0,0,1,85,192.3c46.57-108.67,167.12-147.42,172.23-149A11.26,11.26,0,0,1,271.86,54v75.11a11.25,11.25,0,0,1-6.23,10.07l-20,10a11.27,11.27,0,0,1-15.11-5h0a11.26,11.26,0,0,1,5-15.11l7.52-3.76a11.27,11.27,0,0,0,6.22-10.07V87.82a11.25,11.25,0,0,0-16.14-10.16c-30.6,14.87-77.45,43.48-109.1,90.07a11.3,11.3,0,0,0,9.25,17.74H305.66a11.26,11.26,0,0,0,11.27-11.26V15.31A11.22,11.22,0,0,0,304.17,4.14C173.88,23.86,66.66,113.71,22.17,234a11.32,11.32,0,0,0,10.56,15.29H328.18a11.26,11.26,0,0,1,11.27,11.26v0a11.26,11.26,0,0,1-11.27,11.26H19.52a11.26,11.26,0,0,0-11,8.72,359.84,359.84,0,0,0,.83,159.16,11.26,11.26,0,0,0,11,8.61H328.18a11.26,11.26,0,0,1,11.27,11.27h0a11.26,11.26,0,0,1-11.27,11.26h-294a11.32,11.32,0,0,0-10.53,15.4C69,604.65,175.3,692.78,304.16,712.3a11.21,11.21,0,0,0,12.76-11.16V542.22A11.26,11.26,0,0,0,305.66,531h-166c-9.53,0-14.89,11.22-8.69,18.47,34.09,39.77,74.45,65.66,101.77,80.18a11.25,11.25,0,0,0,16.53-10V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,271.85,591v63.85A11.27,11.27,0,0,1,256.8,665.5c-4.45-1.59-109.58-40-171-139.9a11.27,11.27,0,0,1,9.59-17.17H328.18a11.26,11.26,0,0,1,11.27,11.26V705.08a11.32,11.32,0,0,0,11.11,11.28q3.82.07,7.66.08c2.57,0,5.12,0,7.67-.08A11.32,11.32,0,0,0,377,705.08V519.69a11.25,11.25,0,0,1,11.27-11.26H621.1a11.26,11.26,0,0,1,9.59,17.16c-61.46,99.87-166.59,138.3-171,139.9a11.27,11.27,0,0,1-15-10.61V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,467.14,591v28.6a11.25,11.25,0,0,0,16.53,10c27.33-14.53,67.68-40.42,101.77-80.19,6.2-7.23.85-18.46-8.69-18.46h-166a11.26,11.26,0,0,0-11.26,11.26V701.12a11.21,11.21,0,0,0,12.76,11.17c128.86-19.51,235.14-107.66,280.48-226a11.33,11.33,0,0,0-10.53-15.41h-294A11.25,11.25,0,0,1,377,459.61ZM35.27,399.53V316.9a11.26,11.26,0,0,1,11.27-11.26H669.92a11.25,11.25,0,0,1,11.26,11.26v82.63a11.25,11.25,0,0,1-11.26,11.26H46.54a11.27,11.27,0,0,1-11.27-11.26Z", 716.45, 716.44).parse())
|
||||
};
|
||||
|
||||
|
||||
|
||||
vector<std::shared_ptr<ElementStyle>> style = {
|
||||
std::make_shared<ElementStyle>(std::vector<GLfloat>{
|
||||
//strokeStyle
|
||||
//stroke
|
||||
1,
|
||||
//strokeWidth
|
||||
0.01,
|
||||
0.02,
|
||||
//strokeEndType
|
||||
0, //圆角
|
||||
//strokeFillType
|
||||
0, //单色
|
||||
//线类型
|
||||
2, //Ë«²à
|
||||
0, //Ë«²à
|
||||
//线外描边宽度
|
||||
0,
|
||||
//线外描边方式
|
||||
|
@ -378,7 +393,7 @@ GLuint Renderer::Model::loadPainting(std::string path)
|
|||
};
|
||||
vector<std::shared_ptr<Element>> element = {
|
||||
std::make_shared<Element>(Element{ contour[0], style[1]}),
|
||||
std::make_shared<Element>(Element{ contour[1], style[2]}),
|
||||
std::make_shared<Element>(Element{ contour[1], style[0]}),
|
||||
std::make_shared<Element>(Element{ contour[2], style[0]}),
|
||||
};
|
||||
Painting painting;
|
||||
|
@ -420,27 +435,22 @@ GLuint Renderer::Model::loadPainting(std::string path)
|
|||
//elememt1
|
||||
QVector4D(-1,-1,1,1)
|
||||
};
|
||||
std::vector<GLuint> elementOffset0 = {
|
||||
|
||||
/**
|
||||
* @[0] elementBvhRoot
|
||||
* @[1] styleOffset
|
||||
* @[2] pointsOffset
|
||||
* @[3] linesOffset
|
||||
*/
|
||||
std::vector<glm::uvec4> elementOffset0 = {
|
||||
//element0
|
||||
7, //elementBvhRoot
|
||||
14, //styleOffset
|
||||
0, //pointsOffset
|
||||
0, //linesOffset
|
||||
glm::uvec4(7, 14, 0, 0),
|
||||
//element1
|
||||
10, //elementBvhRoot
|
||||
39, //styleOffset
|
||||
21, //pointsOffset
|
||||
28, //linesOffset
|
||||
glm::uvec4(10, 39, 21, 28),
|
||||
//element2
|
||||
10, //elementBvhRoot
|
||||
51, //styleOffset
|
||||
21, //pointsOffset
|
||||
28, //linesOffset
|
||||
glm::uvec4(10, 51, 21, 28),
|
||||
//element3
|
||||
10, //elementBvhRoot
|
||||
63, //styleOffset
|
||||
21, //pointsOffset
|
||||
28, //linesOffset
|
||||
glm::uvec4(10, 63, 21, 28),
|
||||
};
|
||||
|
||||
std::vector<GLuint> elementIndex0 = {
|
||||
|
@ -457,10 +467,10 @@ GLuint Renderer::Model::loadPainting(std::string path)
|
|||
//element1
|
||||
//lines
|
||||
0,7,8,1,
|
||||
1,2,3,4,
|
||||
1,1,4,4,
|
||||
5,5,6,6,
|
||||
//contours
|
||||
2, 0 ,1
|
||||
3, 0,1,2
|
||||
};
|
||||
|
||||
std::vector<GLfloat> elementData0 = {
|
||||
|
@ -534,7 +544,7 @@ GLuint Renderer::Model::loadPainting(std::string path)
|
|||
|
||||
//m_mesh->paintingIndex = paintingHelper->addPainting(bounds.size(), std::vector<GLuint>(children.begin()+2, children.end()), bounds,
|
||||
// elementOffset, elementIndex, elementData);
|
||||
/*m_mesh->paintingIndex = paintingHelper->addPainting(bvhChildren0, bvhBounds0,
|
||||
/*GLuint index = paintingHelper->addPainting(bvhChildren0, bvhBounds0,
|
||||
elementOffset0, elementIndex0, elementData0);*/
|
||||
GLuint index = paintingHelper->addPainting(painting);
|
||||
paintingLoaded.insert({ path, index });
|
||||
|
|
|
@ -22,7 +22,7 @@ RendererGLWidget::RendererGLWidget(QWidget* parent)
|
|||
setFocusPolicy(Qt::StrongFocus);
|
||||
QSurfaceFormat format;
|
||||
format.setSwapInterval(0);
|
||||
setFormat(format);
|
||||
//setFormat(format);
|
||||
}
|
||||
|
||||
RendererGLWidget::~RendererGLWidget()
|
||||
|
@ -63,11 +63,18 @@ void RendererGLWidget::stopTimer()
|
|||
timerId = -1;
|
||||
}
|
||||
|
||||
bool loadingModel = false;
|
||||
|
||||
void RendererGLWidget::setModel()
|
||||
{
|
||||
loadingModel = true;
|
||||
makeCurrent();
|
||||
model->loadModel("Models/Sponza/Sponza.gltf");
|
||||
//model = new Model("E:\\3D Objects\\gallery_gltf\\gallery_gltf.gltf", context(), modelProgramPtr, paintingProgramPtr, shadowProgramPtr, paintingHelper);
|
||||
light.model = model;
|
||||
qDebug() << model->AABB;
|
||||
paintingHelper->allocateBuffers();
|
||||
paintingCompProgramPtr->bind();
|
||||
paintingHelper->bindPaintingBuffers();
|
||||
paintingCompProgramPtr->release();
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
void RendererGLWidget::setMainLightPitch(float pitch)
|
||||
|
@ -252,18 +259,6 @@ void RendererGLWidget::initializeGL()
|
|||
|
||||
void RendererGLWidget::paintGL()
|
||||
{
|
||||
if (loadingModel)
|
||||
{
|
||||
model->loadModel("Models/Sponza/Sponza.gltf");
|
||||
//model = new Model("E:\\3D Objects\\gallery_gltf\\gallery_gltf.gltf", context(), modelProgramPtr, paintingProgramPtr, shadowProgramPtr, paintingHelper);
|
||||
light.model = model;
|
||||
qDebug() << model->AABB;
|
||||
paintingHelper->allocateBuffers();
|
||||
paintingCompProgramPtr->bind();
|
||||
paintingHelper->bindPaintingBuffers();
|
||||
paintingCompProgramPtr->release();
|
||||
loadingModel = false;
|
||||
}
|
||||
|
||||
light.lightDirection.setX(cos(qDegreesToRadians(sunPitch)) * cos(qDegreesToRadians(sunYaw)));
|
||||
light.lightDirection.setY(sin(qDegreesToRadians(sunPitch)));
|
||||
|
@ -312,6 +307,10 @@ void RendererGLWidget::paintGL()
|
|||
fboPtr->release();
|
||||
}
|
||||
|
||||
GLuint paintingCompQuery;
|
||||
glGenQueries(1, &paintingCompQuery);
|
||||
glBeginQuery(GL_TIME_ELAPSED, paintingCompQuery);
|
||||
|
||||
paintingCompProgramPtr->bind();
|
||||
glBindImageTexture(0, gbuffers[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
|
||||
glBindImageTexture(1, gbuffers[3], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RG8);
|
||||
|
@ -321,6 +320,9 @@ void RendererGLWidget::paintGL()
|
|||
glDispatchCompute(ceil(frameWidth / 8.), ceil(frameHeight / 8.), 1);
|
||||
paintingCompProgramPtr->release();
|
||||
|
||||
glEndQuery(GL_TIME_ELAPSED);
|
||||
|
||||
|
||||
depthInitProgramPtr->bind();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, gbuffers[6]);
|
||||
|
@ -411,6 +413,44 @@ void RendererGLWidget::paintGL()
|
|||
//glBindTexture(GL_TEXTURE_2D, gbuffers[8]);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
finalProgramPtr->release();
|
||||
|
||||
GLuint paintingCompDuration;
|
||||
glGetQueryObjectuiv(paintingCompQuery, GL_QUERY_RESULT, &paintingCompDuration);
|
||||
|
||||
clock_t currentFrame = std::clock();
|
||||
deltaTime = (float)(currentFrame - lastFrame) / CLOCKS_PER_SEC;
|
||||
lastFrame = currentFrame;
|
||||
|
||||
static float accTime = 0, frameCnt = 0;
|
||||
accTime += deltaTime;
|
||||
frameCnt++;
|
||||
if (accTime > 1.)
|
||||
{
|
||||
std::cout << std::format("{:20}\r", "");
|
||||
std::cout << std::format("FPS: {:.2f} Painting: {}ms Pos: {},{},{}\r", frameCnt / accTime, paintingCompDuration/1e6, camera.Position.x(), camera.Position.y(), camera.Position.z());
|
||||
//std::cout << "FPS: " << frameCnt / accTime << " " << camera.Position.x() << " " << camera.Position.y() << " " << camera.Position.z() << "\r";
|
||||
accTime = 0;
|
||||
frameCnt = 0;
|
||||
}
|
||||
|
||||
if (pressedKeys.contains(Qt::Key_W)) {
|
||||
camera.ProcessKeyboard(FORWARD, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_S)) {
|
||||
camera.ProcessKeyboard(BACKWARD, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_A)) {
|
||||
camera.ProcessKeyboard(LEFT, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_D)) {
|
||||
camera.ProcessKeyboard(RIGHT, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_Shift)) {
|
||||
camera.ProcessKeyboard(DOWN, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_Space)) {
|
||||
camera.ProcessKeyboard(UP, deltaTime);
|
||||
}
|
||||
}
|
||||
|
||||
void RendererGLWidget::resizeGL(int width, int height)
|
||||
|
@ -555,23 +595,6 @@ void RendererGLWidget::resizeGL(int width, int height)
|
|||
|
||||
void RendererGLWidget::timerEvent(QTimerEvent* event)
|
||||
{
|
||||
clock_t currentFrame = std::clock();
|
||||
deltaTime = (float)(currentFrame - lastFrame) / CLOCKS_PER_SEC;
|
||||
lastFrame = currentFrame;
|
||||
|
||||
|
||||
static float accTime = 0, frameCnt = 0;
|
||||
accTime += deltaTime;
|
||||
frameCnt++;
|
||||
if (accTime > 1.)
|
||||
{
|
||||
std::cout << " \r";
|
||||
std::cout << "FPS: " << frameCnt / accTime << " " << camera.Position.x() << " " << camera.Position.y() << " " << camera.Position.z() << "\r";
|
||||
accTime = 0;
|
||||
frameCnt = 0;
|
||||
}
|
||||
|
||||
|
||||
if (hasFocus())
|
||||
{
|
||||
QPoint center = mapToGlobal(geometry().center());
|
||||
|
@ -582,26 +605,6 @@ void RendererGLWidget::timerEvent(QTimerEvent* event)
|
|||
//qDebug() << center;
|
||||
}
|
||||
|
||||
if (pressedKeys.contains(Qt::Key_W)) {
|
||||
camera.ProcessKeyboard(FORWARD, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_S)) {
|
||||
camera.ProcessKeyboard(BACKWARD, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_A)) {
|
||||
camera.ProcessKeyboard(LEFT, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_D)) {
|
||||
camera.ProcessKeyboard(RIGHT, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_Shift)) {
|
||||
camera.ProcessKeyboard(DOWN, deltaTime);
|
||||
}
|
||||
if (pressedKeys.contains(Qt::Key_Space)) {
|
||||
camera.ProcessKeyboard(UP, deltaTime);
|
||||
}
|
||||
|
||||
|
||||
/*sunPitch += sunSpeed * deltaTime;
|
||||
if (sunPitch > 120 || sunPitch < 65)
|
||||
{
|
||||
|
|
|
@ -681,6 +681,21 @@ vector<vector<Point>> SvgParser::parse()
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
for (auto iter = lines.begin(); iter < lines.end();)
|
||||
{
|
||||
if (iter->size() == 2 && (*iter)[0] == (*iter)[1])
|
||||
iter = lines.erase(iter);
|
||||
else if (iter->size() == 4 && (*iter)[0] == (*iter)[3])
|
||||
iter = lines.erase(iter);
|
||||
else
|
||||
{
|
||||
for (auto& p : *iter)
|
||||
p = p * 0.9;
|
||||
iter++;
|
||||
}
|
||||
}
|
||||
|
||||
return lines;
|
||||
}
|
||||
void SvgParser::ellipticalArcConverter(Point beginPoint, double radiusX, double radiusY, double phi, bool flagA,
|
||||
|
|
Loading…
Reference in New Issue