[style] 将MaterialStyle的存储方式改为了Base64编码

dev-LayerStyle
ArgonarioD 2023-03-16 15:30:20 +08:00
parent f109ed7d62
commit 6ce962b4c5
4 changed files with 32 additions and 3 deletions

View File

@ -197,6 +197,7 @@
<QtMoc Include="src\Editor\EditorWidgetComponent\LayerCreateWidget.h" /> <QtMoc Include="src\Editor\EditorWidgetComponent\LayerCreateWidget.h" />
<QtMoc Include="src\Editor\EditorWidgetComponent\LayerStyleDialog.h" /> <QtMoc Include="src\Editor\EditorWidgetComponent\LayerStyleDialog.h" />
<QtMoc Include="src\Editor\EditorWidgetComponent\ColorPicker.h" /> <QtMoc Include="src\Editor\EditorWidgetComponent\ColorPicker.h" />
<ClInclude Include="src\Editor\util\EncodeUtil.hpp" />
<ClInclude Include="src\Editor\util\JsonUtil.hpp" /> <ClInclude Include="src\Editor\util\JsonUtil.hpp" />
<ClInclude Include="src\Editor\ElementManager.h" /> <ClInclude Include="src\Editor\ElementManager.h" />
<QtMoc Include="src\Editor\ElementPoolWidget.h" /> <QtMoc Include="src\Editor\ElementPoolWidget.h" />

View File

@ -480,6 +480,9 @@
<ClInclude Include="src\Editor\util\JsonUtil.hpp"> <ClInclude Include="src\Editor\util\JsonUtil.hpp">
<Filter>Header Files\Editor\util</Filter> <Filter>Header Files\Editor\util</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="src\Editor\util\EncodeUtil.hpp">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<QtRcc Include="res\MainWindow.qrc"> <QtRcc Include="res\MainWindow.qrc">

View File

@ -1,6 +1,6 @@
#include "LayerStyle.h" #include "LayerStyle.h"
#include "./EditorWidgetComponent/StrokeStyleWidget.h" #include "./EditorWidgetComponent/StrokeStyleWidget.h"
#include "./util/JsonUtil.hpp" #include "./util/EncodeUtil.hpp"
#include <qtmaterialcheckbox.h> #include <qtmaterialcheckbox.h>
#include <QHBoxLayout> #include <QHBoxLayout>
#include <QDialogButtonBox> #include <QDialogButtonBox>
@ -124,8 +124,8 @@ QJsonObject StrokeElementLayerStyle::toJson() const
QJsonObject json; QJsonObject json;
json.insert("type", "stroke"); json.insert("type", "stroke");
json.insert("enableEachSideIndependent", enableEachSideIndependent); json.insert("enableEachSideIndependent", enableEachSideIndependent);
json.insert("left", JsonUtil::toQJsonArray<GLfloat>(strokePair.first->encoded())); json.insert("left", EncodeUtil::toBase64<GLfloat>(strokePair.first->encoded()));
json.insert("right", JsonUtil::toQJsonArray<GLfloat>(strokePair.second->encoded())); json.insert("right", EncodeUtil::toBase64<GLfloat>(strokePair.second->encoded()));
return json; return json;
} }

View File

@ -0,0 +1,25 @@
#pragma once
#include <QByteArray>
namespace EncodeUtil
{
#include <vector>
template<typename S>
QString toBase64(const std::vector<S>& vec)
{
QByteArray ba;
ba.resize(vec.size() * sizeof(S));
memcpy_s(ba.data(), ba.size(), vec.data(), vec.size());
return ba.toBase64();
}
template<typename T>
std::vector<T> fromBase64(const QString& str)
{
QByteArray ba = QByteArray::fromBase64(str.toUtf8());
std::vector<T> vec;
vec.resize(ba.size() / sizeof(T));
memcpy_s(vec.data(), vec.size() * sizeof(T), ba.data(), ba.size());
return vec;
}
}