Merge branch 'main' into dev-LayerStyle
commit
6a742f6526
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@ -893,7 +893,7 @@ bool angleLargeThanPi(vec2 a, vec2 b)
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/************************************************************************************/
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/************************************************************************************/
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void drawLine(in float d, inout uint styleIndex, out vec4 elementColor, out vec2 metallicRoughness)
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void drawLine(in float d, uint styleIndex, out vec4 elementColor, out vec2 metallicRoughness)
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{
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{
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elementColor = vec4(1);
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elementColor = vec4(1);
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metallicRoughness = vec2(0.8);
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metallicRoughness = vec2(0.8);
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@ -969,6 +969,30 @@ void drawLine(in float d, inout uint styleIndex, out vec4 elementColor, out vec2
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}
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}
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}
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}
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void nextStyleIndex(inout uint styleIndex)
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{
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uint headUint = floatBitsToUint(style[styleIndex + 1]);
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vec4 head = unpackUnorm4x8(headUint);
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switch (int(head.a * 100) % 10)
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{
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/// Plain
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case 0: {
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styleIndex += 3;
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break;
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}
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/// RadialGradient
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case 1: {
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uint size = headUint % (1 << 15);
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styleIndex += 2 + size * 2;
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break;
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}
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case 2: {
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break;
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}
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}
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}
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bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p0, vec2 tangentBegin, vec2 tangentEndLast)
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bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p0, vec2 tangentBegin, vec2 tangentEndLast)
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{
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{
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vec2 normal;
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vec2 normal;
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@ -1015,9 +1039,8 @@ void main()
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vec4 color = vec4(0);
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vec4 color = vec4(0);
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// if(isinf(path[0].x)) imageStore(gBaseColor, ivec2(pixelLocation),
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// if(isinf(path[0].x)) imageStore(gBaseColor, ivec2(pixelLocation),
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// vec4(vec2(pixelLocation)/vec2(imageSize(gBaseColor)), 1,1)); return;
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// vec4(vec2(pixelLocation)/vec2(imageSize(gBaseColor)), 1,1)); return;
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for (uint styleIndex = 0; styleIndex < styleSize; styleIndex++)
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for (uint styleIndex = 0; styleIndex < styleSize;)
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{
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{
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styleIndex += 6;
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styleIndex += 6;
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vec2 localUV = vec2(pixelLocation) / pixelRatio + leftTop;
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vec2 localUV = vec2(pixelLocation) / pixelRatio + leftTop;
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@ -1056,6 +1079,7 @@ void main()
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elementColor = vec4(unpackUnorm4x8(floatBitsToUint(style[++styleIndex])).rgb, 1);
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elementColor = vec4(unpackUnorm4x8(floatBitsToUint(style[++styleIndex])).rgb, 1);
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}
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}
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}
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}
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}
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}
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else // Stroke
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else // Stroke
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{
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{
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@ -1129,8 +1153,8 @@ void main()
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// if (onBegin ? shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin,
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// if (onBegin ? shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin,
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// tangentEndLast)
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// tangentEndLast)
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// : (onEnd ? /*shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd,
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// : (onEnd ? shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd,
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// tangentBeginNext)*/ false
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// tangentBeginNext)
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// : d < minDistance))
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// : d < minDistance))
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bool hit = d < minDistance;
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bool hit = d < minDistance;
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if (onBegin)
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if (onBegin)
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@ -1183,10 +1207,11 @@ void main()
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{
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{
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// hitElement = shouldFillEndCap(localUV, true, endType, p3Last, tangentEndLast);
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// hitElement = shouldFillEndCap(localUV, true, endType, p3Last, tangentEndLast);
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}
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}
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nextStyleIndex(styleIndex);
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}
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}
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if (hitElement)
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if (hitElement)
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color = elementColor;
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color = elementColor;
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styleIndex += 100;
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}
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}
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if (color.a != 0)
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if (color.a != 0)
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imageStore(gBaseColor, ivec2(pixelLocation), color);
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imageStore(gBaseColor, ivec2(pixelLocation), color);
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@ -78,6 +78,7 @@ std::vector<GLfloat> generateStyleBuffer(const std::vector<BaseStyle>& styles)
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auto encoded = style.material->encoded();
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auto encoded = style.material->encoded();
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styleBuffer.insert(styleBuffer.end(), encoded.begin(), encoded.end());
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styleBuffer.insert(styleBuffer.end(), encoded.begin(), encoded.end());
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qDebug() << "style size" << styleBuffer.size();
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}
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}
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return styleBuffer;
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return styleBuffer;
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}
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}
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@ -10,6 +10,8 @@ using namespace Renderer;
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namespace UnitTest
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namespace UnitTest
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{
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{
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void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& msg);
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TEST_CLASS(ElementRendererStokeTypeTest)
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TEST_CLASS(ElementRendererStokeTypeTest)
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{
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{
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private:
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private:
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@ -20,6 +22,7 @@ namespace UnitTest
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TEST_METHOD_INITIALIZE(initialize)
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TEST_METHOD_INITIALIZE(initialize)
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{
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{
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qInstallMessageHandler(messageHandler);
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QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
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QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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