解决SvgParser的一些问题
parent
e279007d88
commit
6555e4db72
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@ -6,8 +6,8 @@
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<rect>
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<rect>
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>800</width>
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<width>1374</width>
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<height>400</height>
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<height>722</height>
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</rect>
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</rect>
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</property>
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</property>
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<property name="windowTitle">
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<property name="windowTitle">
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@ -193,17 +193,18 @@ Drawable* Model::processMesh(aiMesh* mesh, const aiScene* scene, aiMatrix4x4 mod
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//vector<vector<Point>> lineSet = SvgParser("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z", 100, 100).parse();
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//vector<vector<Point>> lineSet = SvgParser("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z", 100, 100).parse();
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//vector<vector<Point>> lineSet = SvgParser("M308.49,212.25l23,28.38-82,78.31c-14.28,13.64-26.34-20.6-53.44,9.32l-30.24-13.4,63.56-51.59L190.71,215.6l-32.92,26.72L149.5,232.1l32.92-26.72L173.2,194l-32.91,26.72-7.38-9.08L165.83,185l-38.69-47.66L94.22,164,85,152.65l32.91-26.72-9.21-11.35L75.79,141.3l-5.53-6.81,32.92-26.72L94,96.42,61.05,123.14l-12-14.76L37.72,117.6l12,14.75L30.41,148,0,110.55,136.2,0l30.4,37.46L147.31,53.12l-12-14.76L124,47.58l12,14.75L103.05,89.05l9.21,11.35,32.92-26.72,5.52,6.81-32.91,26.72L127,118.56l32.92-26.72,9.21,11.35-32.91,26.72,38.69,47.67,32.91-26.72,7.37,9.08-32.91,26.72L191.49,198l32.92-26.72,8.29,10.22-32.92,26.71,38.7,47.68L302,204.3l6.45,7.95Z", 331.52, 328.26).parse();
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//vector<vector<Point>> lineSet = SvgParser("M308.49,212.25l23,28.38-82,78.31c-14.28,13.64-26.34-20.6-53.44,9.32l-30.24-13.4,63.56-51.59L190.71,215.6l-32.92,26.72L149.5,232.1l32.92-26.72L173.2,194l-32.91,26.72-7.38-9.08L165.83,185l-38.69-47.66L94.22,164,85,152.65l32.91-26.72-9.21-11.35L75.79,141.3l-5.53-6.81,32.92-26.72L94,96.42,61.05,123.14l-12-14.76L37.72,117.6l12,14.75L30.41,148,0,110.55,136.2,0l30.4,37.46L147.31,53.12l-12-14.76L124,47.58l12,14.75L103.05,89.05l9.21,11.35,32.92-26.72,5.52,6.81-32.91,26.72L127,118.56l32.92-26.72,9.21,11.35-32.91,26.72,38.69,47.67,32.91-26.72,7.37,9.08-32.91,26.72L191.49,198l32.92-26.72,8.29,10.22-32.92,26.71,38.7,47.68L302,204.3l6.45,7.95Z", 331.52, 328.26).parse();
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vector < vector <Point>> lineSet = {
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//vector < vector <Point>> lineSet = {
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{{-0.5,0.9}, {0.1,0.3}},
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// {{-0.5,0.9}, {0.1,0.3}},
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{{0.1,0.3}, {0.0204656,0.379534}, {-0.2,0.0632573}, {-0.2,0.175736}},
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// {{0.1,0.3}, {0.0204656,0.379534}, {-0.2,0.0632573}, {-0.2,0.175736}},
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{{-0.2,0.175736}, {-0.2,0.288215}, {-0.579534,0.220466}, {-0.5,0.3}},
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// {{-0.2,0.175736}, {-0.2,0.288215}, {-0.579534,0.220466}, {-0.5,0.3}},
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{{-0.5,0.3}, {-0.420466,0.379534}, {-0.736743,0.6}, {-0.624264,0.6}},
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// {{-0.5,0.3}, {-0.420466,0.379534}, {-0.736743,0.6}, {-0.624264,0.6}},
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{{-0.624264,0.6}, {-0.511785,0.6}, {-0.579534,0.979534}, {-0.5,0.9}}
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// {{-0.624264,0.6}, {-0.511785,0.6}, {-0.579534,0.979534}, {-0.5,0.9}}
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};
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//};
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vector<vector<Point>> lineSet = SvgParser("M377,459.61a11.26,11.26,0,0,1,11.27-11.27H696.12a11.27,11.27,0,0,0,11-8.62A359.84,359.84,0,0,0,708,280.56a11.26,11.26,0,0,0-11-8.73H388.27A11.26,11.26,0,0,1,377,260.57h0a11.26,11.26,0,0,1,11.27-11.26H683.71A11.32,11.32,0,0,0,694.28,234C649.8,113.69,542.57,23.85,412.3,4.12a11.22,11.22,0,0,0-12.76,11.17v158.9a11.26,11.26,0,0,0,11.26,11.27H583.12a11.32,11.32,0,0,0,9.26-17.75c-31.67-46.59-78.51-75.2-109.11-90.07a11.25,11.25,0,0,0-16.13,10.17V115.2a11.24,11.24,0,0,0,6.22,10.07l7.51,3.76a11.28,11.28,0,0,1,5,15.12h0a11.27,11.27,0,0,1-15.11,5l-20-10a11.27,11.27,0,0,1-6.22-10.07V54a11.27,11.27,0,0,1,14.62-10.75c5.11,1.59,125.66,40.35,172.24,149A11.27,11.27,0,0,1,621.11,208H388.27A11.26,11.26,0,0,1,377,196.73V11.36A11.32,11.32,0,0,0,365.89.08C363.34,0,360.79,0,358.22,0s-5.11,0-7.66.08a11.32,11.32,0,0,0-11.11,11.28V196.74A11.26,11.26,0,0,1,328.18,208H95.35A11.27,11.27,0,0,1,85,192.3c46.57-108.67,167.12-147.42,172.23-149A11.26,11.26,0,0,1,271.86,54v75.11a11.25,11.25,0,0,1-6.23,10.07l-20,10a11.27,11.27,0,0,1-15.11-5h0a11.26,11.26,0,0,1,5-15.11l7.52-3.76a11.27,11.27,0,0,0,6.22-10.07V87.82a11.25,11.25,0,0,0-16.14-10.16c-30.6,14.87-77.45,43.48-109.1,90.07a11.3,11.3,0,0,0,9.25,17.74H305.66a11.26,11.26,0,0,0,11.27-11.26V15.31A11.22,11.22,0,0,0,304.17,4.14C173.88,23.86,66.66,113.71,22.17,234a11.32,11.32,0,0,0,10.56,15.29H328.18a11.26,11.26,0,0,1,11.27,11.26v0a11.26,11.26,0,0,1-11.27,11.26H19.52a11.26,11.26,0,0,0-11,8.72,359.84,359.84,0,0,0,.83,159.16,11.26,11.26,0,0,0,11,8.61H328.18a11.26,11.26,0,0,1,11.27,11.27h0a11.26,11.26,0,0,1-11.27,11.26h-294a11.32,11.32,0,0,0-10.53,15.4C69,604.65,175.3,692.78,304.16,712.3a11.21,11.21,0,0,0,12.76-11.16V542.22A11.26,11.26,0,0,0,305.66,531h-166c-9.53,0-14.89,11.22-8.69,18.47,34.09,39.77,74.45,65.66,101.77,80.18a11.25,11.25,0,0,0,16.53-10V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,271.85,591v63.85A11.27,11.27,0,0,1,256.8,665.5c-4.45-1.59-109.58-40-171-139.9a11.27,11.27,0,0,1,9.59-17.17H328.18a11.26,11.26,0,0,1,11.27,11.26V705.08a11.32,11.32,0,0,0,11.11,11.28q3.82.07,7.66.08c2.57,0,5.12,0,7.67-.08A11.32,11.32,0,0,0,377,705.08V519.69a11.25,11.25,0,0,1,11.27-11.26H621.1a11.26,11.26,0,0,1,9.59,17.16c-61.46,99.87-166.59,138.3-171,139.9a11.27,11.27,0,0,1-15-10.61V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,467.14,591v28.6a11.25,11.25,0,0,0,16.53,10c27.33-14.53,67.68-40.42,101.77-80.19,6.2-7.23.85-18.46-8.69-18.46h-166a11.26,11.26,0,0,0-11.26,11.26V701.12a11.21,11.21,0,0,0,12.76,11.17c128.86-19.51,235.14-107.66,280.48-226a11.33,11.33,0,0,0-10.53-15.41h-294A11.25,11.25,0,0,1,377,459.61ZM35.27,399.53V316.9a11.26,11.26,0,0,1,11.27-11.26H669.92a11.25,11.25,0,0,1,11.26,11.26v82.63a11.25,11.25,0,0,1-11.26,11.26H46.54a11.27,11.27,0,0,1-11.27-11.26Z", 716.45, 716.44).parse();
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qDebug() << lineSet.size();
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qDebug() << lineSet.size();
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for (vector<Point> line : lineSet)
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for (vector<Point>& line : lineSet)
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{
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{
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for (Point p : line)
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for (Point& p : line)
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p.show();
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p.show();
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std::cout << std::endl;
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std::cout << std::endl;
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}
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}
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@ -211,7 +212,7 @@ Drawable* Model::processMesh(aiMesh* mesh, const aiScene* scene, aiMatrix4x4 mod
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//vector<vector<Point>> lineSet = { {Point{-1,-1}, Point{1,-1}},{Point{1,-1}, Point{1,1}}, {Point{1,1}, Point{-1,1}},{Point{-1,1}, Point{-1,-1}} };
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//vector<vector<Point>> lineSet = { {Point{-1,-1}, Point{1,-1}},{Point{1,-1}, Point{1,1}}, {Point{1,1}, Point{-1,1}},{Point{-1,1}, Point{-1,-1}} };
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//vector<vector<Point>> lineSet = { {Point{-1,-1}, Point{1,-1}},{Point{1,-1}, Point{1,1}}, {Point{1,1}, Point{-1,1}},{Point{-1,1}, Point{-1,-1}} };
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//vector<vector<Point>> lineSet = { {Point{-1,-1}, Point{1,-1}},{Point{1,-1}, Point{1,1}}, {Point{1,1}, Point{-1,1}},{Point{-1,1}, Point{-1,-1}} };
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ShortCutTree shortCutTree(3);
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ShortCutTree shortCutTree(100);
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shortCutTree.buildShortCutTree(lineSet);
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shortCutTree.buildShortCutTree(lineSet);
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vector<float> pointVector;
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vector<float> pointVector;
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vector<GLuint> lineVector;
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vector<GLuint> lineVector;
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@ -261,7 +262,7 @@ Drawable* Model::processMesh(aiMesh* mesh, const aiScene* scene, aiMatrix4x4 mod
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//fillType
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//fillType
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0, //µ¥É«
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0, //µ¥É«
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//fillColorMetallicRoughness
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//fillColorMetallicRoughness
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1,1,0, 0,0.8,
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240/255.,220/255.,160/255., 0.996,0.18,
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};
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};
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elementData.insert(elementData.begin(), pointVector.begin(), pointVector.end());
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elementData.insert(elementData.begin(), pointVector.begin(), pointVector.end());
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qDebug() << elementIndex;
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qDebug() << elementIndex;
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@ -711,7 +711,7 @@ float cubic_bezier_dis(vec2 uv, vec2 p0, vec2 p1, vec2 p2, vec2 p3, bool roundEn
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return sqrt(d0);
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return sqrt(d0);
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}
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}
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bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, inout vec3 debugBVH = vec3(0))
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bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, out vec2 metallicRoughness, inout vec3 debugBVH = vec3(0))
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{
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{
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bool hitElement = false;
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bool hitElement = false;
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vec4 elementColor = vec4(-1);
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vec4 elementColor = vec4(-1);
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@ -741,7 +741,7 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, inout vec3 deb
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uint styleIndex = bvhChildren[elementBvhRoot + elementBvhIndex].y;
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uint styleIndex = bvhChildren[elementBvhRoot + elementBvhIndex].y;
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// for(int i = 0; i<200;i++)
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// for(int i = 0; i<200;i++)
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if (elementData[styleIndex] == 0.||true) //Ãæ
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if (elementData[styleIndex] == 0.) //Ãæ
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{
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{
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uint contourIndex = leftChild - 0x80000000;
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uint contourIndex = leftChild - 0x80000000;
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@ -787,6 +787,7 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, inout vec3 deb
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if(elementData[styleIndex+1]==0)
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if(elementData[styleIndex+1]==0)
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{
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{
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elementColor = vec4(elementData[styleIndex+2],elementData[styleIndex+3],elementData[styleIndex+4],0);
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elementColor = vec4(elementData[styleIndex+2],elementData[styleIndex+3],elementData[styleIndex+4],0);
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metallicRoughness = vec2(elementData[styleIndex+5],elementData[styleIndex+6]);
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}
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}
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@ -824,6 +825,7 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, inout vec3 deb
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if(elementData[styleIndex+3]==0)
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if(elementData[styleIndex+3]==0)
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{
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{
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elementColor = vec4(elementData[styleIndex+7],elementData[styleIndex+8],elementData[styleIndex+9],1);
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elementColor = vec4(elementData[styleIndex+7],elementData[styleIndex+8],elementData[styleIndex+9],1);
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metallicRoughness = vec2(elementData[styleIndex+10],elementData[styleIndex+11]);
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}
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}
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}
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}
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}
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}
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if(paintingIndex==0)
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if(paintingIndex==0)
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return;
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return;
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imageStore(gMetallicRoughness, pixelLocation, vec4(0 /*½ðÊô¶È*/, 0.8 /*´Ö²Ú¶È*/, 0, 1));
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vec2 uv = imageLoad(gPaintingTexCoord, pixelLocation).rg;
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vec2 uv = imageLoad(gPaintingTexCoord, pixelLocation).rg;
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vec3 debugBVH = vec3(0);
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vec3 debugBVH = vec3(0);
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//bool debugHit = false;
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//bool debugHit = false;
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vec4 color = vec4(-1);
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vec4 color = vec4(1,1,1,-1);
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vec2 metallicRoughness = vec2(0, 0.8);
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stack.top = 0;
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stack.top = 0;
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uint index = 0, visitTime = 0;
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uint index = 0, visitTime = 0;
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uint bvhLength = paintingOffsets[paintingIndex-1].y;
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uint bvhLength = paintingOffsets[paintingIndex-1].y;
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@ -895,8 +896,12 @@ void main()
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debugBVH = vec3(0);
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debugBVH = vec3(0);
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vec3 elementColor;
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vec3 elementColor;
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if(drawElement(leftChild - 0x80000000, localUV, elementColor, debugBVH))
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vec2 elementMetallicRoughness;
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if(drawElement(leftChild - 0x80000000, localUV, elementColor, elementMetallicRoughness, debugBVH))
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{
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color = vec4(elementColor, zIndex);
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color = vec4(elementColor, zIndex);
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metallicRoughness = elementMetallicRoughness;
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}
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}
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}
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}
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}
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imageStore(gBaseColor, pixelLocation, vec4(color.rgb,1));
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imageStore(gBaseColor, pixelLocation, vec4(color.rgb,1));
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//return;
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imageStore(gMetallicRoughness, pixelLocation, vec4(metallicRoughness, 0, 1));
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return;
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if (color.a!=-1&&debugBVH==vec3(0))
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if (color.a!=-1&&debugBVH==vec3(0))
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imageStore(gBaseColor, pixelLocation, vec4(vec3(1, 1, 0),1));
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imageStore(gBaseColor, pixelLocation, vec4(vec3(1, 1, 0),1));
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else
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else
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@ -288,6 +288,7 @@ vector<BvhTreeData> ShortCutTree::getPointLineAndBvhTree(vector<float>& resPoint
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for (auto& nowTreeNode : restOfTreeNodes) {
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for (auto& nowTreeNode : restOfTreeNodes) {
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BvhTreeData oneData;
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BvhTreeData oneData;
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oneData.leftSon = resLines.size();
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oneData.leftSon = resLines.size();
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oneData.rightSon = resPoints.size();
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oneData.bound = nowTreeNode.bound;
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oneData.bound = nowTreeNode.bound;
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std::cout << nowTreeNode.lineSet.size() << ' ';
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std::cout << nowTreeNode.lineSet.size() << ' ';
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resLines.push_back(nowTreeNode.lineSet.size());
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resLines.push_back(nowTreeNode.lineSet.size());
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File diff suppressed because it is too large
Load Diff
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@ -5,7 +5,7 @@
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## 依赖
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## 依赖
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- Qt 5.15.2 (MSVC 2019 64-bit)
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- Qt 5.15.2 (MSVC 2019 64-bit)
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- Assimp (x64-windows)
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- [Assimp](https://github.com/assimp/assimp) (x64-windows,建议使用vcpkg安装)
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## 构建
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## 构建
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已实现BVH加速结构的建立
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已实现BVH加速结构的建立
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基本实现单图元的拆分,即划分网格并生成快捷段和缠绕增量,尚未验证正确性
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已实现单图元的拆分,即划分网格并生成快捷段和缠绕增量
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