MaterialStyle加入深拷贝方法clone
parent
b981056674
commit
6508f54333
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@ -18,7 +18,7 @@ LayerStyleDialog::LayerStyleDialog(
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if (existedStyle)
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{
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this->modifyingStyle = std::make_unique<LayerStyle>(existedStyle->clonePtr());
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this->modifyingStyle = existedStyle->clonePtr();
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this->styleContainer = nullptr;
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this->styleWidget = modifyingStyle->getInputWidget();
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@ -54,9 +54,9 @@ StrokeElementLayerStyle::StrokeElementLayerStyle(const StrokeElementLayerStyle&
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}
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}
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std::shared_ptr<LayerStyle> StrokeElementLayerStyle::clonePtr() const
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std::unique_ptr<LayerStyle> StrokeElementLayerStyle::clonePtr() const
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{
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return std::make_shared<LayerStyle>(StrokeElementLayerStyle(*this));
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return std::make_unique<StrokeElementLayerStyle>(StrokeElementLayerStyle(*this));
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}
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std::vector<Renderer::BaseStyle> FillElementLayerStyle::toBaseStyles() const
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@ -97,7 +97,7 @@ FillElementLayerStyle::FillElementLayerStyle(const FillElementLayerStyle& other)
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}
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}
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std::shared_ptr<LayerStyle> FillElementLayerStyle::clonePtr() const
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std::unique_ptr<LayerStyle> FillElementLayerStyle::clonePtr() const
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{
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return std::make_shared<LayerStyle>(FillElementLayerStyle(*this));
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return std::make_unique<FillElementLayerStyle>(FillElementLayerStyle(*this));
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}
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@ -24,7 +24,7 @@ public:
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virtual QWidget* getInputWidget() const = 0;
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virtual QWidget* getListDisplayWidget() const = 0;
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virtual ~LayerStyle() {};
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virtual std::shared_ptr<LayerStyle> clonePtr() const = 0;
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virtual std::unique_ptr<LayerStyle> clonePtr() const = 0;
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};
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class StrokeElementLayerStyle : public Renderer::ElementStyle, public LayerStyle
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@ -38,7 +38,7 @@ public:
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StrokeElementLayerStyle(const StrokeElementLayerStyle& other);
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~StrokeElementLayerStyle() = default;
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std::vector<std::shared_ptr<Renderer::MaterialStyleStroke>> materialStyles;
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std::shared_ptr<LayerStyle> clonePtr() const override;
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std::unique_ptr<LayerStyle> clonePtr() const override;
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};
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class FillElementLayerStyle : public Renderer::ElementStyle, public LayerStyle
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@ -52,5 +52,5 @@ public:
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FillElementLayerStyle(const FillElementLayerStyle& other);
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~FillElementLayerStyle() = default;
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std::vector<std::shared_ptr<Renderer::MaterialStyleFill>> materialStyles;
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std::shared_ptr<LayerStyle> clonePtr() const override;
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std::unique_ptr<LayerStyle> clonePtr() const override;
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};
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@ -23,6 +23,7 @@ namespace Renderer
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public:
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virtual MaterialStyleType type() const = 0;
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virtual std::vector<GLfloat> encoded() const = 0;
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virtual std::unique_ptr<MaterialStyle> clone() const = 0;
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virtual bool operator==(const MaterialStyle&) const = 0;
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};
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@ -18,6 +18,11 @@ std::vector<GLfloat> Renderer::FillPlain::encoded() const
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glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF())))};
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}
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std::unique_ptr<MaterialFill> Renderer::FillPlain::clone() const
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{
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return std::make_unique<FillPlain>(*this);
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}
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bool Renderer::FillPlain::operator==(const MaterialFill& m) const
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{
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return type() == m.type()
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@ -42,6 +47,11 @@ std::vector<GLfloat> Renderer::MaterialStyleFill::encoded() const
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return materialFill->encoded();
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}
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std::unique_ptr<MaterialStyle> Renderer::MaterialStyleFill::clone() const
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{
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return std::make_unique<MaterialStyleFill>(materialFill->clone());
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}
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bool Renderer::MaterialStyleFill::operator==(const MaterialStyle& m) const
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{
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return type() == m.type() && *materialFill == *static_cast<const MaterialStyleFill&>(m).materialFill;
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@ -10,6 +10,7 @@ namespace Renderer
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public:
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virtual MaterialFillType type() const = 0;
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virtual std::vector<GLfloat> encoded() const = 0;
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virtual std::unique_ptr<MaterialFill> clone() const = 0;
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virtual bool operator==(const MaterialFill&) const = 0;
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};
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@ -19,6 +20,7 @@ namespace Renderer
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FillPlain(QColor color, float metallic, float roughness);
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virtual MaterialFillType type() const override;
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virtual std::vector<GLfloat> encoded() const override;
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virtual std::unique_ptr<MaterialFill> clone() const override;
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virtual bool operator==(const MaterialFill&) const override;
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QColor color;
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@ -26,16 +28,17 @@ namespace Renderer
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float roughness;
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};
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class MaterialStyleFill : public MaterialStyle
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{
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public:
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class MaterialStyleFill : public MaterialStyle
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{
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public:
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MaterialStyleFill(std::shared_ptr<MaterialFill> materialFill);
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virtual MaterialStyleType type() const override;
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virtual std::vector<GLfloat> encoded() const override;
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virtual MaterialStyleType type() const override;
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virtual std::vector<GLfloat> encoded() const override;
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virtual std::unique_ptr<MaterialStyle> clone() const override;
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virtual bool operator==(const MaterialStyle&) const override;
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//protected:
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//protected:
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std::shared_ptr<MaterialFill> materialFill;
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};
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};
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}
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@ -18,6 +18,11 @@ MaterialStrokeType Renderer::StrokePlain::type() const
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return MaterialStrokeType::kPlain;
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}
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std::unique_ptr<MaterialStroke> Renderer::StrokePlain::clone() const
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{
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return std::make_unique<StrokePlain>(*this);
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}
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std::vector<GLfloat> Renderer::StrokePlain::encoded() const
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{
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return { glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(material.toVec().second, 0.f, 0.f))),
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@ -58,6 +63,11 @@ std::vector<GLfloat> Renderer::StrokeRadialGradient::encoded() const
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return result;
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}
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std::unique_ptr<MaterialStroke> Renderer::StrokeRadialGradient::clone() const
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{
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return std::make_unique<StrokeRadialGradient>(*this);
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}
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bool Renderer::StrokeRadialGradient::operator==(const MaterialStroke& m) const
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{
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return type() == m.type()
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@ -70,12 +80,6 @@ Renderer::MaterialStyleStroke::MaterialStyleStroke(float width, StrokeType strok
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{
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}
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Renderer::MaterialStyleStroke::MaterialStyleStroke(const MaterialStyleStroke& s)
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:halfWidth(s.halfWidth), strokeType(s.strokeType), endType(s.endType), materialStroke(std::make_shared<MaterialStroke>(*s.materialStroke))
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{
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}
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MaterialStyleType Renderer::MaterialStyleStroke::type() const
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{
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return MaterialStyleType::kStroke;
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@ -93,6 +97,11 @@ std::vector<GLfloat> Renderer::MaterialStyleStroke::encoded() const
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return v;
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}
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std::unique_ptr<MaterialStyle> Renderer::MaterialStyleStroke::clone() const
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{
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return std::make_unique<MaterialStyleStroke>(halfWidth*2, strokeType, endType, materialStroke->clone());
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}
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bool Renderer::MaterialStyleStroke::operator==(const MaterialStyle& m) const
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{
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return type() == m.type() && *materialStroke == *static_cast<const MaterialStyleStroke&>(m).materialStroke;
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@ -11,6 +11,7 @@ namespace Renderer
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public:
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virtual MaterialStrokeType type() const = 0;
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virtual std::vector<GLfloat> encoded() const = 0;
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virtual std::unique_ptr<MaterialStroke> clone() const = 0;
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virtual bool operator==(const MaterialStroke&) const = 0;
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};
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@ -20,7 +21,9 @@ namespace Renderer
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StrokePlain(QColor color, float metallic, float roughness);
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StrokePlain(const Material& material);
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virtual MaterialStrokeType type() const override;
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virtual std::unique_ptr<MaterialStroke> clone() const override;
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virtual std::vector<GLfloat> encoded() const override;
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virtual bool operator==(const MaterialStroke&) const override;
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Material material;
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@ -32,6 +35,7 @@ namespace Renderer
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StrokeRadialGradient(const std::map<float, Material>& materialMap, bool gradual);
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virtual MaterialStrokeType type() const override;
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virtual std::vector<GLfloat> encoded() const override;
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virtual std::unique_ptr<MaterialStroke> clone() const override;
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virtual bool operator==(const MaterialStroke&) const override;
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std::map<float, Material> materialMap;
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@ -45,9 +49,9 @@ namespace Renderer
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{
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public:
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MaterialStyleStroke(float width, StrokeType strokeType, StrokeEndType endType, std::shared_ptr<MaterialStroke> materialStroke);
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MaterialStyleStroke(const MaterialStyleStroke&);
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virtual MaterialStyleType type() const override;
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virtual std::vector<GLfloat> encoded() const override;
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virtual std::unique_ptr<MaterialStyle> clone() const override;
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virtual bool operator==(const MaterialStyle&) const override;
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float getHalfWidth() const;
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//protected:
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