MaterialStyle加入深拷贝方法clone

TaoZhang-Branch
wuyize 2023-03-10 19:41:06 +08:00
parent b981056674
commit 6508f54333
8 changed files with 49 additions and 22 deletions

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@ -18,7 +18,7 @@ LayerStyleDialog::LayerStyleDialog(
if (existedStyle) if (existedStyle)
{ {
this->modifyingStyle = std::make_unique<LayerStyle>(existedStyle->clonePtr()); this->modifyingStyle = existedStyle->clonePtr();
this->styleContainer = nullptr; this->styleContainer = nullptr;
this->styleWidget = modifyingStyle->getInputWidget(); this->styleWidget = modifyingStyle->getInputWidget();

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@ -54,9 +54,9 @@ StrokeElementLayerStyle::StrokeElementLayerStyle(const StrokeElementLayerStyle&
} }
} }
std::shared_ptr<LayerStyle> StrokeElementLayerStyle::clonePtr() const std::unique_ptr<LayerStyle> StrokeElementLayerStyle::clonePtr() const
{ {
return std::make_shared<LayerStyle>(StrokeElementLayerStyle(*this)); return std::make_unique<StrokeElementLayerStyle>(StrokeElementLayerStyle(*this));
} }
std::vector<Renderer::BaseStyle> FillElementLayerStyle::toBaseStyles() const std::vector<Renderer::BaseStyle> FillElementLayerStyle::toBaseStyles() const
@ -97,7 +97,7 @@ FillElementLayerStyle::FillElementLayerStyle(const FillElementLayerStyle& other)
} }
} }
std::shared_ptr<LayerStyle> FillElementLayerStyle::clonePtr() const std::unique_ptr<LayerStyle> FillElementLayerStyle::clonePtr() const
{ {
return std::make_shared<LayerStyle>(FillElementLayerStyle(*this)); return std::make_unique<FillElementLayerStyle>(FillElementLayerStyle(*this));
} }

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@ -24,7 +24,7 @@ public:
virtual QWidget* getInputWidget() const = 0; virtual QWidget* getInputWidget() const = 0;
virtual QWidget* getListDisplayWidget() const = 0; virtual QWidget* getListDisplayWidget() const = 0;
virtual ~LayerStyle() {}; virtual ~LayerStyle() {};
virtual std::shared_ptr<LayerStyle> clonePtr() const = 0; virtual std::unique_ptr<LayerStyle> clonePtr() const = 0;
}; };
class StrokeElementLayerStyle : public Renderer::ElementStyle, public LayerStyle class StrokeElementLayerStyle : public Renderer::ElementStyle, public LayerStyle
@ -38,7 +38,7 @@ public:
StrokeElementLayerStyle(const StrokeElementLayerStyle& other); StrokeElementLayerStyle(const StrokeElementLayerStyle& other);
~StrokeElementLayerStyle() = default; ~StrokeElementLayerStyle() = default;
std::vector<std::shared_ptr<Renderer::MaterialStyleStroke>> materialStyles; std::vector<std::shared_ptr<Renderer::MaterialStyleStroke>> materialStyles;
std::shared_ptr<LayerStyle> clonePtr() const override; std::unique_ptr<LayerStyle> clonePtr() const override;
}; };
class FillElementLayerStyle : public Renderer::ElementStyle, public LayerStyle class FillElementLayerStyle : public Renderer::ElementStyle, public LayerStyle
@ -52,5 +52,5 @@ public:
FillElementLayerStyle(const FillElementLayerStyle& other); FillElementLayerStyle(const FillElementLayerStyle& other);
~FillElementLayerStyle() = default; ~FillElementLayerStyle() = default;
std::vector<std::shared_ptr<Renderer::MaterialStyleFill>> materialStyles; std::vector<std::shared_ptr<Renderer::MaterialStyleFill>> materialStyles;
std::shared_ptr<LayerStyle> clonePtr() const override; std::unique_ptr<LayerStyle> clonePtr() const override;
}; };

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@ -23,6 +23,7 @@ namespace Renderer
public: public:
virtual MaterialStyleType type() const = 0; virtual MaterialStyleType type() const = 0;
virtual std::vector<GLfloat> encoded() const = 0; virtual std::vector<GLfloat> encoded() const = 0;
virtual std::unique_ptr<MaterialStyle> clone() const = 0;
virtual bool operator==(const MaterialStyle&) const = 0; virtual bool operator==(const MaterialStyle&) const = 0;
}; };

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@ -18,6 +18,11 @@ std::vector<GLfloat> Renderer::FillPlain::encoded() const
glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF())))}; glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF())))};
} }
std::unique_ptr<MaterialFill> Renderer::FillPlain::clone() const
{
return std::make_unique<FillPlain>(*this);
}
bool Renderer::FillPlain::operator==(const MaterialFill& m) const bool Renderer::FillPlain::operator==(const MaterialFill& m) const
{ {
return type() == m.type() return type() == m.type()
@ -42,6 +47,11 @@ std::vector<GLfloat> Renderer::MaterialStyleFill::encoded() const
return materialFill->encoded(); return materialFill->encoded();
} }
std::unique_ptr<MaterialStyle> Renderer::MaterialStyleFill::clone() const
{
return std::make_unique<MaterialStyleFill>(materialFill->clone());
}
bool Renderer::MaterialStyleFill::operator==(const MaterialStyle& m) const bool Renderer::MaterialStyleFill::operator==(const MaterialStyle& m) const
{ {
return type() == m.type() && *materialFill == *static_cast<const MaterialStyleFill&>(m).materialFill; return type() == m.type() && *materialFill == *static_cast<const MaterialStyleFill&>(m).materialFill;

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@ -10,6 +10,7 @@ namespace Renderer
public: public:
virtual MaterialFillType type() const = 0; virtual MaterialFillType type() const = 0;
virtual std::vector<GLfloat> encoded() const = 0; virtual std::vector<GLfloat> encoded() const = 0;
virtual std::unique_ptr<MaterialFill> clone() const = 0;
virtual bool operator==(const MaterialFill&) const = 0; virtual bool operator==(const MaterialFill&) const = 0;
}; };
@ -19,6 +20,7 @@ namespace Renderer
FillPlain(QColor color, float metallic, float roughness); FillPlain(QColor color, float metallic, float roughness);
virtual MaterialFillType type() const override; virtual MaterialFillType type() const override;
virtual std::vector<GLfloat> encoded() const override; virtual std::vector<GLfloat> encoded() const override;
virtual std::unique_ptr<MaterialFill> clone() const override;
virtual bool operator==(const MaterialFill&) const override; virtual bool operator==(const MaterialFill&) const override;
QColor color; QColor color;
@ -32,6 +34,7 @@ namespace Renderer
MaterialStyleFill(std::shared_ptr<MaterialFill> materialFill); MaterialStyleFill(std::shared_ptr<MaterialFill> materialFill);
virtual MaterialStyleType type() const override; virtual MaterialStyleType type() const override;
virtual std::vector<GLfloat> encoded() const override; virtual std::vector<GLfloat> encoded() const override;
virtual std::unique_ptr<MaterialStyle> clone() const override;
virtual bool operator==(const MaterialStyle&) const override; virtual bool operator==(const MaterialStyle&) const override;
//protected: //protected:
std::shared_ptr<MaterialFill> materialFill; std::shared_ptr<MaterialFill> materialFill;

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@ -18,6 +18,11 @@ MaterialStrokeType Renderer::StrokePlain::type() const
return MaterialStrokeType::kPlain; return MaterialStrokeType::kPlain;
} }
std::unique_ptr<MaterialStroke> Renderer::StrokePlain::clone() const
{
return std::make_unique<StrokePlain>(*this);
}
std::vector<GLfloat> Renderer::StrokePlain::encoded() const std::vector<GLfloat> Renderer::StrokePlain::encoded() const
{ {
return { glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(material.toVec().second, 0.f, 0.f))), return { glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(material.toVec().second, 0.f, 0.f))),
@ -58,6 +63,11 @@ std::vector<GLfloat> Renderer::StrokeRadialGradient::encoded() const
return result; return result;
} }
std::unique_ptr<MaterialStroke> Renderer::StrokeRadialGradient::clone() const
{
return std::make_unique<StrokeRadialGradient>(*this);
}
bool Renderer::StrokeRadialGradient::operator==(const MaterialStroke& m) const bool Renderer::StrokeRadialGradient::operator==(const MaterialStroke& m) const
{ {
return type() == m.type() return type() == m.type()
@ -70,12 +80,6 @@ Renderer::MaterialStyleStroke::MaterialStyleStroke(float width, StrokeType strok
{ {
} }
Renderer::MaterialStyleStroke::MaterialStyleStroke(const MaterialStyleStroke& s)
:halfWidth(s.halfWidth), strokeType(s.strokeType), endType(s.endType), materialStroke(std::make_shared<MaterialStroke>(*s.materialStroke))
{
}
MaterialStyleType Renderer::MaterialStyleStroke::type() const MaterialStyleType Renderer::MaterialStyleStroke::type() const
{ {
return MaterialStyleType::kStroke; return MaterialStyleType::kStroke;
@ -93,6 +97,11 @@ std::vector<GLfloat> Renderer::MaterialStyleStroke::encoded() const
return v; return v;
} }
std::unique_ptr<MaterialStyle> Renderer::MaterialStyleStroke::clone() const
{
return std::make_unique<MaterialStyleStroke>(halfWidth*2, strokeType, endType, materialStroke->clone());
}
bool Renderer::MaterialStyleStroke::operator==(const MaterialStyle& m) const bool Renderer::MaterialStyleStroke::operator==(const MaterialStyle& m) const
{ {
return type() == m.type() && *materialStroke == *static_cast<const MaterialStyleStroke&>(m).materialStroke; return type() == m.type() && *materialStroke == *static_cast<const MaterialStyleStroke&>(m).materialStroke;

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@ -11,6 +11,7 @@ namespace Renderer
public: public:
virtual MaterialStrokeType type() const = 0; virtual MaterialStrokeType type() const = 0;
virtual std::vector<GLfloat> encoded() const = 0; virtual std::vector<GLfloat> encoded() const = 0;
virtual std::unique_ptr<MaterialStroke> clone() const = 0;
virtual bool operator==(const MaterialStroke&) const = 0; virtual bool operator==(const MaterialStroke&) const = 0;
}; };
@ -20,7 +21,9 @@ namespace Renderer
StrokePlain(QColor color, float metallic, float roughness); StrokePlain(QColor color, float metallic, float roughness);
StrokePlain(const Material& material); StrokePlain(const Material& material);
virtual MaterialStrokeType type() const override; virtual MaterialStrokeType type() const override;
virtual std::unique_ptr<MaterialStroke> clone() const override;
virtual std::vector<GLfloat> encoded() const override; virtual std::vector<GLfloat> encoded() const override;
virtual bool operator==(const MaterialStroke&) const override; virtual bool operator==(const MaterialStroke&) const override;
Material material; Material material;
@ -32,6 +35,7 @@ namespace Renderer
StrokeRadialGradient(const std::map<float, Material>& materialMap, bool gradual); StrokeRadialGradient(const std::map<float, Material>& materialMap, bool gradual);
virtual MaterialStrokeType type() const override; virtual MaterialStrokeType type() const override;
virtual std::vector<GLfloat> encoded() const override; virtual std::vector<GLfloat> encoded() const override;
virtual std::unique_ptr<MaterialStroke> clone() const override;
virtual bool operator==(const MaterialStroke&) const override; virtual bool operator==(const MaterialStroke&) const override;
std::map<float, Material> materialMap; std::map<float, Material> materialMap;
@ -45,9 +49,9 @@ namespace Renderer
{ {
public: public:
MaterialStyleStroke(float width, StrokeType strokeType, StrokeEndType endType, std::shared_ptr<MaterialStroke> materialStroke); MaterialStyleStroke(float width, StrokeType strokeType, StrokeEndType endType, std::shared_ptr<MaterialStroke> materialStroke);
MaterialStyleStroke(const MaterialStyleStroke&);
virtual MaterialStyleType type() const override; virtual MaterialStyleType type() const override;
virtual std::vector<GLfloat> encoded() const override; virtual std::vector<GLfloat> encoded() const override;
virtual std::unique_ptr<MaterialStyle> clone() const override;
virtual bool operator==(const MaterialStyle&) const override; virtual bool operator==(const MaterialStyle&) const override;
float getHalfWidth() const; float getHalfWidth() const;
//protected: //protected: