Merge branch 'main' into dev-LayerStyle
commit
6494758781
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@ -998,9 +998,9 @@ bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p0, ve
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vec2 normal;
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if (onVeryBegin)
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{
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if (endType == 0)
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if (endType%2 == 0)
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return true;
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else if (endType == 1)
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else if (endType%2 == 1)
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normal = normalize(mat2(0, 1, -1, 0) * (-tangentBegin));
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}
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else
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@ -1017,9 +1017,9 @@ bool shouldFillEndCap(vec2 localUV, bool onVeryEnd, int endType, vec2 p3, vec2 t
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vec2 normal;
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if (onVeryEnd)
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{
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if (endType == 0)
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if ((endType/2)%2 == 0)
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return true;
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else if (endType == 1)
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else if ((endType/2)%2 == 1)
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normal = normalize(mat2(0, 1, -1, 0) * tangentEnd);
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}
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else
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@ -1103,10 +1103,7 @@ void main()
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if (isinf(pTemp.x))
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{
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// TODO: ¼ì²âÊÇ·ñ·â±Õ²¢´¦Àí
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if (hitElement && distance(localUV, p3Last) <= strokeWidth)
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{
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// hitElement = shouldFillEndCap(localUV, true, endType, p3Last, tangentEndLast);
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}
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pBegin = path[++pathIndex];
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p3Last = pBegin;
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@ -1134,6 +1131,8 @@ void main()
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tangentBeginNext = normalize(pNext[0] - pNext[2]);
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}
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}
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else
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onVeryEnd = true;
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float d = cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], true);
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if (d <= strokeWidth)
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@ -1184,18 +1183,6 @@ void main()
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vec2 metallicRoughness;
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drawLine(minDistance / strokeWidth, styleIndex, elementColor, metallicRoughness);
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}
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// else if (lastHitIndex == pathIndex - 3)
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// {
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// hitElement = lastHitElement;
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// lastHitElement = false;
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// // if(lastHitElement ==false)
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// //{
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// // hitElement = true;
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// // elementColor = vec4(1, 1, 0, 1);
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// //}
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// minDistance = 1e38;
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// }
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}
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tangentEndLast = tangentEnd;
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}
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@ -1203,10 +1190,6 @@ void main()
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p2Last = p[2];
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onVeryBegin = false;
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}
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if (hitElement && distance(localUV, p3Last) <= strokeWidth)
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{
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// hitElement = shouldFillEndCap(localUV, true, endType, p3Last, tangentEndLast);
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}
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nextStyleIndex(styleIndex);
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}
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@ -43,7 +43,7 @@ namespace Renderer
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};
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enum class StrokeType { kBothSides = 2, kLeftSide = 1, kRightSide = 0 };
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enum class StrokeEndType { kRound = 0, kFlat = 1 };
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enum class StrokeEndType { kRound = 0b00, kFlat = 0b11, kRoundFlat = 0b10, kFlatRound = 0b01 };
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class MaterialStyleStroke : public MaterialStyle
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{
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@ -111,7 +111,7 @@ namespace UnitTest
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w.show();
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a.exec();
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}
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TEST_METHOD(TestRightSideFlat)
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TEST_METHOD(TestRightSideFlatRound)
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{
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QApplication a(argc, argv);
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class StyleStrokeRadialGradient : public Renderer::ElementStyle
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@ -124,7 +124,7 @@ namespace UnitTest
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{1.00, Material{QColor(58,64,151)}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(200, StrokeType::kRightSide, StrokeEndType::kFlat,
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std::make_shared<MaterialStyleStroke>(160, StrokeType::kRightSide, StrokeEndType::kFlatRound,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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