Merge branch 'main' into dev-LayerStyle

dev-LayerStyle
ArgonarioD 2023-03-14 22:49:29 +08:00
commit 6191eb919e
9 changed files with 1232 additions and 993 deletions

View File

@ -969,7 +969,7 @@ void drawLine(in float d, inout uint styleIndex, out vec4 elementColor, out vec2
}
}
bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p3, vec2 tangentBegin, vec2 tangentEndLast)
bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p0, vec2 tangentBegin, vec2 tangentEndLast)
{
vec2 normal;
if (onVeryBegin)
@ -985,17 +985,26 @@ bool shouldFillBeginCap(vec2 localUV, bool onVeryBegin, int endType, vec2 p3, ve
vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBegin));
normal = normalLast + normalNow;
}
return angleLargeThanPi(normal, localUV - p3);
return angleLargeThanPi(normal, localUV - p0);
}
bool shouldFillEndCap(vec2 localUV, int endType, vec2 p0, vec2 tangentEnd)
bool shouldFillEndCap(vec2 localUV, bool onVeryEnd, int endType, vec2 p3, vec2 tangentEnd, vec2 tangentBeginNext)
{
vec2 normal;
if (onVeryEnd)
{
if (endType == 0)
return true;
else if (endType == 1)
normal = normalize(mat2(0, 1, -1, 0) * tangentEnd);
return angleLargeThanPi(localUV - p0, normal);
}
else
{
vec2 normalLast = normalize(mat2(0, 1, -1, 0) * tangentEnd);
vec2 normalNow = normalize(mat2(0, 1, -1, 0) * (-tangentBeginNext));
normal = normalLast + normalNow;
}
return angleLargeThanPi(localUV - p3, normal);
}
void main()
@ -1055,12 +1064,16 @@ void main()
float lineType = floor(styleHead.b * 10);
// float lineType = 2;
int endType = int(round(styleHead.b * 100)) % 10;
//endType = 1;
// endType = 1;
int debugBegin = 0;
bool onVeryBegin = false;
bool onVeryEnd = false;
vec2 tangentEndLast;
uint lastHitIndex = 0;
bool lastHitElement = false;
hitElement = false;
for (uint pathIndex = 0; pathIndex < pathSize; pathIndex++)
// for (uint pathIndex = 0; pathIndex < 4; pathIndex++)
//for (uint pathIndex = 0; pathIndex < 46; pathIndex++)
{
vec2 pTemp = path[pathIndex];
if (isinf(pTemp.x))
@ -1068,7 +1081,7 @@ void main()
// TODO: ¼ì²âÊÇ·ñ·â±Õ²¢´¦Àí
if (hitElement && distance(localUV, p3Last) <= strokeWidth)
{
hitElement = shouldFillEndCap(localUV, endType, p3Last, tangentEndLast);
// hitElement = shouldFillEndCap(localUV, true, endType, p3Last, tangentEndLast);
}
pBegin = path[++pathIndex];
@ -1079,10 +1092,30 @@ void main()
}
mat4x2 p = mat4x2(p3Last, pTemp, path[++pathIndex], path[++pathIndex]);
vec2 tangentBeginNext;
if (pathIndex + 1 < pathSize)
{
vec2 pTemp = path[pathIndex + 1];
if (isinf(pTemp.x))
{
onVeryEnd = true;
}
else
{
onVeryEnd = false;
vec2 pNext[3] = {p[3], pTemp, path[pathIndex + 2]};
if (pNext[0] != pNext[1])
tangentBeginNext = normalize(pNext[0] - pNext[1]);
else
tangentBeginNext = normalize(pNext[0] - pNext[2]);
}
}
float d = cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], true);
if (d <= strokeWidth)
{
bool onBegin = distance(localUV, p[0]) <= strokeWidth && p3Last == p[0];
bool onBegin = distance(localUV, p[0]) <= strokeWidth;
bool onEnd = distance(localUV, p[3]) <= strokeWidth;
vec2 tangentBegin;
vec2 tangentEnd;
if (p[0] != p[1])
@ -1094,11 +1127,19 @@ void main()
else
tangentEnd = normalize(p[3] - p[1]);
if (onBegin ? shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin, p3Last - p2Last)
: d < minDistance)
// if (onBegin ? shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin,
// tangentEndLast)
// : (onEnd ? /*shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd,
// tangentBeginNext)*/ false
// : d < minDistance))
bool hit = d < minDistance;
if (onBegin)
hit = hit &&
shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin, tangentEndLast);
if (onEnd)
hit = hit && shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd, tangentBeginNext);
if (hit)
{
minDistance = min(minDistance, d);
bool reverse = p[3].y - p[0].y < 0.;
if (tangentBegin.y == 0.)
@ -1111,13 +1152,26 @@ void main()
if (lineType == 2 || (intTest % 2 == int(lineType)))
{
minDistance = min(minDistance, d);
lastHitElement = hitElement;
lastHitIndex = pathIndex;
hitElement = true;
// elementColor = vec4(1, 1, 0, 1);
vec2 metallicRoughness;
drawLine(minDistance / strokeWidth, styleIndex, elementColor, metallicRoughness);
}
else if (p3Last == p[0])
hitElement = false;
// else if (lastHitIndex == pathIndex - 3)
// {
// hitElement = lastHitElement;
// lastHitElement = false;
// // if(lastHitElement ==false)
// //{
// // hitElement = true;
// // elementColor = vec4(1, 1, 0, 1);
// //}
// minDistance = 1e38;
// }
}
tangentEndLast = tangentEnd;
}
@ -1127,7 +1181,7 @@ void main()
}
if (hitElement && distance(localUV, p3Last) <= strokeWidth)
{
hitElement = shouldFillEndCap(localUV, endType, p3Last, tangentEndLast);
// hitElement = shouldFillEndCap(localUV, true, endType, p3Last, tangentEndLast);
}
}
if (hitElement)

File diff suppressed because it is too large Load Diff

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@ -62,15 +62,15 @@ QPainterPath PainterPathUtil::monotonization(QPainterPath& painterPath) {
return resPath;
}
std::pair<QPainterPath, float> PainterPathUtil::normalized(const QPainterPath& path)
std::pair<QPainterPath, float> PainterPathUtil::normalized(const QPainterPath& path, float width)
{
auto rect = path.boundingRect();
return { (QTransform::fromTranslate(-rect.center().x(), -rect.center().y()) * QTransform::fromScale(1 / (rect.width() / 1.999999), -1 / (rect.height() / 1.999999))).map(path),
return { (QTransform::fromTranslate(-rect.center().x(), -rect.center().y()) * QTransform::fromScale(1 / (rect.width() / 1.999999), -1 / (rect.height() / 1.999999)) * QTransform::fromScale(1 / (1 + width),1 / (1 + width))).map(path),
rect.width() / rect.height() };
}
std::pair<std::vector<std::vector<Renderer::Point>>, float> PainterPathUtil::toNormalizedLines(const QPainterPath& path)
std::pair<std::vector<std::vector<Renderer::Point>>, float> PainterPathUtil::toNormalizedLines(const QPainterPath& path, float width)
{
auto [p, ratio] = normalized(path);
auto [p, ratio] = normalized(path, width);
return { transformToLines(p), ratio };
}

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@ -8,7 +8,7 @@ class PainterPathUtil
public:
static std::vector<std::vector<Renderer::Point>> transformToLines(const QPainterPath& painterPath);
static QPainterPath monotonization(QPainterPath& painterPath);
static std::pair<QPainterPath, float> normalized(const QPainterPath& path);
static std::pair<std::vector<std::vector<Renderer::Point>>, float> toNormalizedLines(const QPainterPath& path);
static std::pair<QPainterPath, float> normalized(const QPainterPath& path, float width = 0);
static std::pair<std::vector<std::vector<Renderer::Point>>, float> toNormalizedLines(const QPainterPath& path, float width = 0);
};

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@ -14,6 +14,7 @@
#include "../Editor/util/PainterPathUtil.h"
#include "../Editor/util/SvgFileLoader.h"
#include <ThirdPartyLib/qquick/qquicksvgparser_p.h>
#include "Painting/MaterialStyleStroke.h"
using namespace Renderer;
using std::vector;
@ -156,9 +157,8 @@ std::unique_ptr<Drawable> Model::processMesh(aiMesh* mesh, const aiScene* scene,
for (auto& v : vertices)
{
//qDebug() << v.TexCoords.x << v.TexCoords.y;
v.TexCoords = (v.TexCoords - leftBottom) / (rightTop - leftBottom);
qDebug() << v.TexCoords.x << v.TexCoords.y;
//qDebug() << v.TexCoords.x << v.TexCoords.y;
}
mesh->vertices = vertices;
@ -271,6 +271,52 @@ GLuint Renderer::Model::loadPainting(std::string path)
painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.45, 0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
painting.addElement(*element[2], ElementTransform{ glm::vec2(0.50,-0.45), glm::vec2(0.6,0.7) / 2.f, 0, glm::bvec2(false), 0 });
}
else if (path == "1.json")
{
float widths[] = { 0.43, 0.43 * 0.25 / 0.15, 0.13 * 0.25 / 0.15 };
QPainterPath painterPaths[6];
for (int i = 0; i < 6; i++)
if (!SvgFileLoader().loadSvgFile(QString(std::format("../svg/{}.svg", i + 1).c_str()), painterPaths[i]))
qCritical() << "load error";
vector<std::pair<std::shared_ptr<Contour>, float>> contours;
for (int i = 0; i < 3; i++)
{
auto [contour, ratio] = PainterPathUtil::toNormalizedLines(painterPaths[i], widths[i]);
contours.emplace_back(std::make_shared<Contour>(contour), ratio);
}
class StyleStrokeRadialGradient : public Renderer::ElementStyle
{
public:
float width;
StrokeType type;
StyleStrokeRadialGradient(float width, StrokeType type) :width(width), type(type) {};
virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
{
std::map<float, Material> materialMap = {
{0.09, Material{QColor(255,255,255),0,0.8}},
{0.63, Material{QColor(165,176,207),0,0.8}},
{1.00, Material{QColor(58,64,151),0,0.8}}
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(width, type, StrokeEndType::kFlat,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
};
vector<std::shared_ptr<ElementStyle>> style = {
std::make_shared<StyleStrokeRadialGradient>(widths[0], StrokeType::kLeftSide),
std::make_shared<StyleStrokeRadialGradient>(widths[1], StrokeType::kRightSide),
std::make_shared<StyleStrokeRadialGradient>(widths[2], StrokeType::kLeftSide),
};
vector<std::shared_ptr<Element>> element = {
std::make_shared<Element>(Element{ contours[0].first, style[0], contours[0].second}),
std::make_shared<Element>(Element{ contours[1].first, style[1], contours[1].second}),
std::make_shared<Element>(Element{ contours[2].first, style[2], contours[2].second}),
};
painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,0.45), glm::vec2(0.25), 0, glm::bvec2(false), 0 });
painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.535,0.33), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
painting.addElement(*element[2], ElementTransform{ glm::vec2(-0.535,0.23), glm::vec2(0.15), 0, glm::bvec2(false), 0 });
}
else
{
for (int i = 0; i < 1000; i++)

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@ -105,7 +105,11 @@ std::unique_ptr<MaterialStyle> Renderer::MaterialStyleStroke::clone() const
bool Renderer::MaterialStyleStroke::operator==(const MaterialStyle& m) const
{
return type() == m.type() && *materialStroke == *static_cast<const MaterialStyleStroke&>(m).materialStroke;
return type() == m.type()
&& halfWidth == static_cast<const MaterialStyleStroke&>(m).halfWidth
&& strokeType == static_cast<const MaterialStyleStroke&>(m).strokeType
&& endType == static_cast<const MaterialStyleStroke&>(m).endType
&& *materialStroke == *static_cast<const MaterialStyleStroke&>(m).materialStroke;
}
float Renderer::MaterialStyleStroke::getHalfWidth() const

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@ -54,7 +54,7 @@ namespace Renderer
virtual std::unique_ptr<MaterialStyle> clone() const override;
virtual bool operator==(const MaterialStyle&) const override;
float getHalfWidth() const;
//protected:
float halfWidth;
StrokeType strokeType;
StrokeEndType endType;

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@ -12,9 +12,11 @@ Renderer::RendererWidget::RendererWidget(QWidget* parent)
auto openAction = new QAction(QStringLiteral("´ò¿ª"), menu);
auto saveAction = new QAction(QStringLiteral("±£´æ"), menu);
auto testAction = new QAction(QStringLiteral("²âÊÔ"), menu);
auto test2Action = new QAction(QStringLiteral("²âÊÔ2"), menu);
menu->addAction(openAction);
menu->addAction(saveAction);
menu->addAction(testAction);
menu->addAction(test2Action);
ui.openButton->setHaloVisible(false);
ui.openButton->setOverlayStyle(::Material::TintedOverlay);
@ -47,7 +49,9 @@ Renderer::RendererWidget::RendererWidget(QWidget* parent)
QObject::connect(testAction, &QAction::triggered, [&] {
ui.openGLWidget->setModel("Models/Sponza/Sponza.gltf");
});
QObject::connect(test2Action, &QAction::triggered, [&] {
ui.openGLWidget->setModel("E:\\3D Objects\\Gate\\Gate.gltf");
});
ui.horizontalSlider->setValue(105);
ui.horizontalSlider_2->setValue(80);
ui.exposureSlider->setValue(60);

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@ -108,6 +108,27 @@ namespace UnitTest
w.show();
a.exec();
}
TEST_METHOD(TestRightSideFlat)
{
QApplication a(argc, argv);
class StyleStrokeRadialGradient : public Renderer::ElementStyle
{
virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
{
std::map<float, Material> materialMap = {
{0.20, Material{QColor(255,255,255)}},
{0.60, Material{QColor(165,176,207)}},
{1.00, Material{QColor(58,64,151)}}
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(200, StrokeType::kRightSide, StrokeEndType::kFlat,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
} style;
TestGLWidget w(style);
w.show();
a.exec();
}
};
TEST_CLASS(ElementRendererStokeMaterialTest)