初步实现变宽样式
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edb529e7da
commit
5ac322fb30
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@ -899,6 +899,36 @@ bool angleLargeThanPi(vec2 a, vec2 b)
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/************************************************************************************/
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/************************************************************************************/
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float getLocalWidth(float t, vec2 lengthRate, float originWidth, uint widthMapSize, uint widthMapIndex)
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{
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if(widthMapSize == 0)
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return originWidth;
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float width;
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vec2 lastData = unpackUnorm2x16(floatBitsToUint(style[widthMapIndex]));
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float lastLevel = 0;
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float lastWidth = lastData.y;
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float currentLengthRate = mix(lengthRate.x, lengthRate.y, t);
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bool found = false;
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for (uint i = 0; i < widthMapSize; i++)
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{
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vec2 data = unpackUnorm2x16(floatBitsToUint(style[widthMapIndex + i]));
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float level = data.x;
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float currentWidth = data.y;
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if (currentLengthRate <= level)
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{
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float a = (currentLengthRate - lastLevel) / (level - lastLevel);
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width = mix(lastWidth, currentWidth, a);
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found = true;
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break;
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}
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lastWidth = currentWidth;
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lastLevel = level;
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}
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if(!found)
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width = lastWidth;
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return width * originWidth;
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}
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void drawLine(in float d, uint styleHeadIndex, out vec4 elementColor, out vec2 metallicRoughness)
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void drawLine(in float d, uint styleHeadIndex, out vec4 elementColor, out vec2 metallicRoughness)
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{
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{
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elementColor = vec4(1);
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elementColor = vec4(1);
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@ -1100,6 +1130,7 @@ void main()
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else // Stroke
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else // Stroke
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{
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{
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uint widthMapSize = floatBitsToUint(style[styleIndex + 1]);
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uint widthMapSize = floatBitsToUint(style[styleIndex + 1]);
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uint widthMapIndex = styleIndex + 2;
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float minDistance = 1e38;
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float minDistance = 1e38;
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styleIndex += widthMapSize + 2;
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styleIndex += widthMapSize + 2;
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vec4 styleHead = unpackUnorm4x8(floatBitsToUint(style[styleIndex]));
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vec4 styleHead = unpackUnorm4x8(floatBitsToUint(style[styleIndex]));
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@ -1177,7 +1208,7 @@ void main()
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float t;
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float t;
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float d = cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], true, t);
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float d = cubic_bezier_dis(localUV, p[0], p[1], p[2], p[3], true, t);
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float localWidth = strokeWidth; // * mix(lengthRate.x, lengthRate.y, t);
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float localWidth = getLocalWidth(t, lengthRate, strokeWidth, widthMapSize, widthMapIndex);
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if (d <= localWidth)
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if (d <= localWidth)
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{
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{
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bool hit = d < minDistance;
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bool hit = d < minDistance;
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@ -10,15 +10,55 @@
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#include "../Painting/Element.h"
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#include "../Painting/Element.h"
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#include "../Painting/Painting.h"
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#include "../Painting/Painting.h"
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#include "../Painting/MaterialStyleStroke.h"
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#include "../Painting/MaterialStyleStroke.h"
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#include "../Painting/CubicBezier.h"
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#include <util/PainterPathUtil.h>
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#include <util/PainterPathUtil.h>
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using namespace Renderer;
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using namespace Renderer;
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std::vector<glm::vec2> generatePathBuffer(const QPainterPath& path)
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std::vector<glm::vec2> generatePathBuffer(const QPainterPath& path)
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{
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{
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float lastLength = 0;
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glm::vec2 lastPoint;
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glm::vec2 lastPoint;
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std::vector<glm::vec2> pathBuffer;
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std::vector<std::vector<float>> lengths;
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for (int i = 0; i < path.elementCount(); i++)
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for (int i = 0; i < path.elementCount(); i++)
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{
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QPainterPath::Element element = path.elementAt(i);
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switch (element.type)
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{
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case QPainterPath::MoveToElement:
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{
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lastPoint = glm::vec2(element.x, element.y);
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lengths.push_back({ 0 });
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break;
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}
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case QPainterPath::LineToElement:
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{
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glm::vec2 end = glm::vec2(element.x, element.y);
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float length = glm::distance(lastPoint, end);
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lengths.back().push_back(lengths.back().back() + length);
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break;
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}
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case QPainterPath::CurveToElement:
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{
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Point p1(element.x, element.y);
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element = path.elementAt(++i);
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Point p2(element.x, element.y);
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element = path.elementAt(++i);
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Point p3(element.x, element.y);
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if (glm::vec2(p3.x, p3.y) != lastPoint)
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{
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float length = CubicBezier(std::vector{ Point(lastPoint.x, lastPoint.y), p1, p2, p3 }).getIntegralByT(1);
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lengths.back().push_back(lengths.back().back() + length);
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lastPoint = glm::vec2(p3.x, p3.y);
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}
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break;
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}
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case QPainterPath::CurveToDataElement:
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qCritical() << "Read QPainterPath Error";
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break;
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}
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}
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std::vector<glm::vec2> pathBuffer;
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for (int i = 0, j = -1, k = 0; i < path.elementCount(); i++)
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{
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{
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QPainterPath::Element element = path.elementAt(i);
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QPainterPath::Element element = path.elementAt(i);
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switch (element.type)
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switch (element.type)
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@ -28,8 +68,8 @@ std::vector<glm::vec2> generatePathBuffer(const QPainterPath& path)
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//qDebug() << element;
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//qDebug() << element;
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pathBuffer.emplace_back(std::numeric_limits<float>::infinity());
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pathBuffer.emplace_back(std::numeric_limits<float>::infinity());
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pathBuffer.emplace_back(element.x, element.y);
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pathBuffer.emplace_back(element.x, element.y);
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lastLength = 0;
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lastPoint = glm::vec2(element.x, element.y);
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lastPoint = glm::vec2(element.x, element.y);
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j++;
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break;
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break;
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case QPainterPath::LineToElement:
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case QPainterPath::LineToElement:
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{
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{
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@ -40,9 +80,9 @@ std::vector<glm::vec2> generatePathBuffer(const QPainterPath& path)
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pathBuffer.push_back(mid);
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pathBuffer.push_back(mid);
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pathBuffer.push_back(mid);
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pathBuffer.push_back(mid);
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pathBuffer.push_back(end);
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pathBuffer.push_back(end);
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float length = (i + 1.) / path.elementCount();
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pathBuffer.emplace_back(lengths[j][k] / lengths[j].back(), lengths[j][k+1] / lengths[j].back());
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pathBuffer.emplace_back(lastLength, length);
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k++;
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lastLength = length;
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qDebug() << pathBuffer.back().x << pathBuffer.back().y;
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lastPoint = end;
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lastPoint = end;
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break;
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break;
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}
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}
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@ -62,9 +102,9 @@ std::vector<glm::vec2> generatePathBuffer(const QPainterPath& path)
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pathBuffer.push_back(p1);
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pathBuffer.push_back(p1);
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pathBuffer.push_back(p2);
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pathBuffer.push_back(p2);
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pathBuffer.push_back(p3);
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pathBuffer.push_back(p3);
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float length = (i + 1.) / path.elementCount();
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pathBuffer.emplace_back(lengths[j][k] / lengths[j].back(), lengths[j][k+1] / lengths[j].back());
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pathBuffer.emplace_back(lastLength, length);
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k++;
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lastLength = length;
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qDebug() << pathBuffer.back().x << pathBuffer.back().y;
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lastPoint = p3;
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lastPoint = p3;
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}
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}
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break;
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break;
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@ -255,9 +255,12 @@ namespace UnitTest
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}
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}
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TEST_METHOD(TestBothSidesGradientWidth)
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TEST_METHOD(TestBothSidesGradientWidth)
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{
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{
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QPainterPath testPath;
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/*QPainterPath testPath;
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testPath.moveTo(50, 50);
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testPath.moveTo(50, 50);
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testPath.cubicTo(50, 200, 200, 300, 300, 300);
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testPath.cubicTo(50, 200, 200, 300, 300, 300);*/
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QPainterPath testPath;
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SvgFileLoader().loadSvgFile("../../svg/3.svg", testPath);
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testPath = QTransform::fromScale(10, 10).map(testPath);
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QApplication a(argc, argv);
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QApplication a(argc, argv);
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class StyleStrokeRadialGradient : public Renderer::ElementStyle
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class StyleStrokeRadialGradient : public Renderer::ElementStyle
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{
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{
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@ -269,8 +272,8 @@ namespace UnitTest
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{1.00, Material{QColor(58,64,151)}}
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{1.00, Material{QColor(58,64,151)}}
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};
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(20, StrokeType::kLeftSide, StrokeEndType::kRound,
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std::make_shared<MaterialStyleStroke>(80, StrokeType::kRightSide, StrokeEndType::kFlatRound,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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std::make_shared<StrokeRadialGradient>(materialMap, false), std::map<float, float>{ {0,1},{1,0}})) };
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}
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}
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} style;
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} style;
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TestGLWidget w(style, testPath);
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TestGLWidget w(style, testPath);
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