From 5973c54a7662cfc2c13cf439f216c2f58c9df209 Mon Sep 17 00:00:00 2001 From: "yang.yongquan" <3395816735@qq.com> Date: Tue, 11 Oct 2022 21:57:17 +0800 Subject: [PATCH] =?UTF-8?q?Revert=20"=E8=A7=A3=E5=86=B3painting.comp?= =?UTF-8?q?=E4=B8=ADuint/float=E5=9C=A8=E6=9F=90=E4=BA=9B=E8=AE=BE?= =?UTF-8?q?=E5=A4=87=E4=B8=8D=E8=83=BD=E7=BC=96=E8=AF=91=E9=80=9A=E8=BF=87?= =?UTF-8?q?=E7=9A=84=E9=97=AE=E9=A2=98"?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This reverts commit a3f7123a6f29c5cc845675750faacb919d6ae532. --- ArchitectureColoredPainting/Shaders/painting.comp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ArchitectureColoredPainting/Shaders/painting.comp b/ArchitectureColoredPainting/Shaders/painting.comp index b27a2b3..e92c494 100644 --- a/ArchitectureColoredPainting/Shaders/painting.comp +++ b/ArchitectureColoredPainting/Shaders/painting.comp @@ -875,7 +875,7 @@ void main() if (leftChild >= bvhLength) { uint zIndex = bvhChildren[index].y / 65535; - float angle = (float(bvhChildren[index].y) / 65535.0 - zIndex) * 2 * PI; + float angle = (bvhChildren[index].y / 65535.0 - zIndex) * 2 * PI; mat2 rotation = {{cos(angle), -sin(angle)}, {sin(angle), cos(angle)}}; vec2 localUV = uv - (bound.xy + bound.zw) / 2;