实现解析svg path
parent
e849479236
commit
4f9611c385
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@ -58,6 +58,16 @@
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'" Label="Configuration">
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<ClCompile>
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<TreatWChar_tAsBuiltInType>true</TreatWChar_tAsBuiltInType>
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@ -97,6 +107,7 @@
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<ClCompile Include="RendererWidget.cpp" />
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<ClCompile Include="ShortCutTree.cpp" />
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<ClCompile Include="StraightLine.cpp" />
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<ClCompile Include="SvgParser.cpp" />
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<QtRcc Include="MainWindow.qrc" />
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<QtUic Include="MainWindow.ui" />
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<QtMoc Include="MainWindow.h" />
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@ -137,6 +148,7 @@
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<ClInclude Include="PaintingMesh.h" />
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<ClInclude Include="ShortCutTree.h" />
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<ClInclude Include="StraightLine.h" />
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<ClInclude Include="SvgParser.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Condition="Exists('$(QtMsBuild)\qt.targets')">
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@ -79,6 +79,9 @@
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<ClCompile Include="StraightLine.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="SvgParser.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<QtMoc Include="RendererWidget.h">
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@ -172,5 +175,8 @@
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<ClInclude Include="StraightLine.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="SvgParser.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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@ -10,7 +10,7 @@
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#include <vector>
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#include <cmath>
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using std::tr1::shared_ptr;
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using std::shared_ptr;
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struct BvhTreeData {
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QVector4D bound;
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@ -59,7 +59,7 @@ struct BvhNode {
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~BvhNode() {}
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};
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typedef std::tr1::shared_ptr<BvhNode> BvhPtr;
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typedef std::shared_ptr<BvhNode> BvhPtr;
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class BvhTree
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{
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@ -8,11 +8,11 @@ float CubicBezier::getLineValueByT(float t, bool isY) {
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return pt * pt * pt * p[0] + 3 * t * pt * pt * p[1] + 3 * t * t * pt * p[2] + t * t * t * p[3];
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}
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point CubicBezier::getPointByT(point a, point b, float t) {
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Point CubicBezier::getPointByT(Point a, Point b, float t) {
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return { a.x * (1 - t) + b.x * t, a.y * (1 - t) + b.y * t };
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}
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point CubicBezier::calculateControlPoint(point a, point b) {
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Point CubicBezier::calculateControlPoint(Point a, Point b) {
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return {
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a.x + 2 * (b.x - a.x) / 3,
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a.y + 2 * (b.y - a.y) / 3
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@ -47,7 +47,7 @@ void CubicBezier::findPointsOfDivison(vector<float> &p, vector<float>& res) {
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void CubicBezier::transformToCubic() {
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if (siz == 4) return;
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point p[3] = {
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Point p[3] = {
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getPointByIndex(0),
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getPointByIndex(1),
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getPointByIndex(2)
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@ -61,10 +61,10 @@ void CubicBezier::transformToCubic() {
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void CubicBezier::splitBezierCubic(float t, vector<LinePtr>& res) {
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LinePtr Lf(new CubicBezier());
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float pt = 1 - t;
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point pointE = { getLineValueByT(t, false), getLineValueByT(t, true) };
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point pointF = getPointByT(getPointByIndex(0), getPointByIndex(1), t);
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point pointG = getPointByT(getPointByIndex(1), getPointByIndex(2), t);
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point pointH = getPointByT(getPointByIndex(2), getPointByIndex(3), t);
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Point pointE = { getLineValueByT(t, false), getLineValueByT(t, true) };
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Point pointF = getPointByT(getPointByIndex(0), getPointByIndex(1), t);
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Point pointG = getPointByT(getPointByIndex(1), getPointByIndex(2), t);
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Point pointH = getPointByT(getPointByIndex(2), getPointByIndex(3), t);
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Lf->push_back(getPointByIndex(0));
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Lf->push_back(pointF);
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Lf->push_back(getPointByT(pointF, pointG, t));
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@ -6,8 +6,8 @@ class CubicBezier : public Line
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{
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using Line::Line;
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private:
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static point getPointByT(point a, point b, float t);
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static point calculateControlPoint(point a, point b);
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static Point getPointByT(Point a, Point b, float t);
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static Point calculateControlPoint(Point a, Point b);
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static void findPointsOfDivison(vector<float> &p, vector<float>& res);
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void splitBezierCubic(float t, vector<LinePtr>& res);
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public:
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@ -1,8 +1,8 @@
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#include "Line.h"
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Line::Line(vector<point> Vp) {
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Line::Line(vector<Point> Vp) {
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siz = Vp.size();
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for (point now : Vp) {
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for (Point now : Vp) {
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vX.push_back(now.x);
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vY.push_back(now.y);
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}
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@ -12,23 +12,23 @@ int Line::size() {
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return siz;
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}
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vector<point> Line::toPointVector() const {
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vector<point> vL;
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vector<Point> Line::toPointVector() const {
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vector<Point> vL;
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for (int i = 0; i < siz; i++) {
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vL.push_back({vX[i], vY[i]});
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}
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return vL;
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}
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point Line::operator[](int index) const {
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Point Line::operator[](int index) const {
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return { vX[index], vY[index] };
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}
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point Line::getPointByIndex(int index) const {
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Point Line::getPointByIndex(int index) const {
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return operator[](index);
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}
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void Line::setPointByIndex(int index, point now) {
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void Line::setPointByIndex(int index, Point now) {
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vX[index] = now.x;
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vY[index] = now.y;
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}
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@ -38,7 +38,7 @@ void Line::clear() {
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vY.clear();
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}
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void Line::push_back(point now) {
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void Line::push_back(Point now) {
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siz++;
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vX.push_back(now.x);
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vY.push_back(now.y);
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@ -52,11 +52,11 @@ bool Line::isLineContained(QVector4D bound) {
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else return false;
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}
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point Line::getBegin() {
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Point Line::getBegin() {
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return { *vX.begin(), *vY.begin() };
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}
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point Line::getEnd() {
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Point Line::getEnd() {
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return { *vX.rbegin(), *vY.rbegin() };
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}
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@ -12,20 +12,20 @@ using std::pair;
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using std::min;
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using std::max;
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using std::sort;
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using std::tr1::shared_ptr;
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using std::tr1::make_shared;
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using std::shared_ptr;
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using std::make_shared;
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using std::swap;
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const float eps = 1e-6;
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struct point {
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struct Point {
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float x, y;
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point operator - (const point a) { return { x - a.x, y - a.y }; }
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float operator * (const point a) { return x * a.y - y * a.x; }
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bool operator== (const point& a) const {
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Point operator - (const Point a) { return { x - a.x, y - a.y }; }
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float operator * (const Point a) { return x * a.y - y * a.x; }
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bool operator== (const Point& a) const {
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return fabs(x - a.x) <= eps && fabs(y - a.y) <= eps;
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}
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bool operator< (const point& a) const {
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bool operator< (const Point& a) const {
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return fabs(x - a.x) <= eps ? y < a.y : x < a.x;
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}
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void show() {
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public:
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typedef shared_ptr<Line> LinePtr;
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Line() :siz(0) {}
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Line(vector<point> Vp);
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Line(vector<Point> Vp);
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int size();
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void clear();
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point getBegin();
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point getEnd();
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Point getBegin();
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Point getEnd();
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int direction(bool isY);
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virtual float getLineValueByT(float t, bool isY) = 0;
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virtual void monotonization(vector <LinePtr>& res) = 0;
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virtual int judgeBoundIntersection(float xy, float l, float r, bool isY) = 0;
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virtual bool judgeIntersection(QVector4D bound);
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bool isLineContained(QVector4D bound);
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point operator[](int index) const;
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point getPointByIndex(int index) const;
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vector<point> toPointVector() const;
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void setPointByIndex(int index, point now);
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void push_back(point now);
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Point operator[](int index) const;
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Point getPointByIndex(int index) const;
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vector<Point> toPointVector() const;
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void setPointByIndex(int index, Point now);
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void push_back(Point now);
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virtual ~Line() {}
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};
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@ -8,6 +8,7 @@
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#include <QtMath>
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#include "BvhTree.h"
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#include "ShortCutTree.h"
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#include "SvgParser.h"
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Model::Model(QString path, QOpenGLContext* context, QOpenGLShaderProgram* shaderProgram)
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: context(context)
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initBound.push_back(QVector4D(0.7, 0.7, 0.8, 0.8));*/
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//bvhTree.buildBvhTree(initBound.data(), initBound.size());
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//vector<vector<point>> lineSet = { {point{-1,-1}, point{1,-1}},{point{1,-1}, point{1,1}}, {point{1,1}, point{-1,1}},{point{-1,1}, point{-1,-1}} };
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vector<vector<point>> lineSet = { {point{-1,-1}, point{1,-1}},{point{1,-1}, point{1,1}}, {point{1,1}, point{-1,1}},{point{-1,1}, point{-1,-1}} };
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ShortCutTree shortCutTree;
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vector<vector<Point>> lineSet = SvgParser::parse("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z", 100,100);
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for (vector<Point> line : lineSet)
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{
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for (Point p : line)
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p.show();
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std::cout << std::endl;
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}
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//vector<vector<Point>> lineSet = { {Point{-1,-1}, Point{1,-1}},{Point{1,-1}, Point{1,1}}, {Point{1,1}, Point{-1,1}},{Point{-1,1}, Point{-1,-1}} };
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//vector<vector<Point>> lineSet = { {Point{-1,-1}, Point{1,-1}},{Point{1,-1}, Point{1,1}}, {Point{1,1}, Point{-1,1}},{Point{-1,1}, Point{-1,-1}} };
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ShortCutTree shortCutTree(5);
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shortCutTree.buildShortCutTree(lineSet);
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vector<float> pointVector;
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vector<GLuint> lineVector;
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numLine = numPoint = 0;
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}
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int ShortCutTree::getPointIndex(point nowPoint) {
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int ShortCutTree::getPointIndex(Point nowPoint) {
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auto iter = pointMap.find(nowPoint);
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if (iter != pointMap.end()) {
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return iter->second;
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}
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void ShortCutTree::generateShortCutsegmentement(ShortCutNode& nowTreeNode) {
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point p = {0, 0};
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Point p = {0, 0};
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vector<int> v;
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for (int & lineIndex : nowTreeNode.lineSet) {
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int type = allLine[lineIndex]->judgeBoundIntersection(nowTreeNode.bound.z(), nowTreeNode.bound.y(), nowTreeNode.bound.w(), false), be, en;
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@ -112,7 +112,7 @@ void ShortCutTree::simplifyLineVector() {
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numLine = allLine.size();
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for (auto& nowLine : allLine) {
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PointVector pointVector = nowLine->toPointVector();
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for (point& p : pointVector) {
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for (Point& p : pointVector) {
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int pointIndex = getPointIndex(p);
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lineIndexs.push_back(pointIndex);
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if (pointVector.size() == 2)
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@ -216,7 +216,10 @@ void ShortCutTree::buildShortCutTree(vector<PointVector>& lineSet) {
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}
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vector<BvhTreeData> ShortCutTree::getPointLineAndBvhTree(vector<float>& resPoints, vector<GLuint>& resLines) {
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vector<pair<GLuint, point> > tmpPoints; tmpPoints.clear();
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vector<pair<GLuint, Point> > tmpPoints; tmpPoints.clear();
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for (auto& now : restOfTreeNodes) {
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std::cout << now.windingIncrement << ' ';
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}
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for (auto& mapIter : pointMap) {
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tmpPoints.push_back({ mapIter.second , mapIter.first});
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}
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@ -9,7 +9,7 @@ using std::map;
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using std::for_each;
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struct ShortCutNode {
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typedef vector<point> vectorPoint;
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typedef vector<Point> vectorPoint;
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int windingIncrement;
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bool divided;
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/* type 代表进入广度优先搜索队列的节点种类:
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@ -27,16 +27,16 @@ struct ShortCutNode {
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};
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class ShortCutTree
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{
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typedef vector<point> PointVector;
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typedef vector<Point> PointVector;
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typedef vector<int> PointIndexVector;
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private:
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vector<ShortCutNode> restOfTreeNodes;
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vector<LinePtr> allLine;
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int RequiredLineMin, numPoint, numLine;
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map<point, int> pointMap;
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map<Point, int> pointMap;
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vector<int> lineIndexs;
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int getPointIndex(point nowPoint);
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int getPointIndex(Point nowPoint);
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void generateShortCutsegmentement(ShortCutNode& nowTreeNode);
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bool handleShortCutNode(ShortCutNode& fa, ShortCutNode& nowTreeNode, float yValue, vector<ShortCutNode>& v, int& sumIncrement);
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void spliteToShortCutTree();
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@ -48,7 +48,7 @@ public:
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//lineMin最小线数目,即划分终止条件
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ShortCutTree(int lineMin = 3)
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:RequiredLineMin(lineMin), numPoint(0), numLine(0) {}
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// 传入一个vector<vector<point> > 作为所有输入的线
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// 传入一个vector<vector<Point> > 作为所有输入的线
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void buildShortCutTree(vector<PointVector>& lineSet);
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// 获得点集合和线集合 返回输入BvhTree的数据集合
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vector<BvhTreeData> getPointLineAndBvhTree(vector<float> &pointSet, vector<GLuint> &lineSet);
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@ -14,7 +14,7 @@ float StraightLine::getLineValueByT(float t, bool isY) {
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}
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float StraightLine::findTByValue(float value, bool isY) {
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point be = getPointByIndex(0), en = getPointByIndex(1);
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Point be = getPointByIndex(0), en = getPointByIndex(1);
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if (!isY) {
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if(fabs(be.x - en.x) <= eps) return 0;
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return (value - be.x) / (en.x - be.x);
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@ -26,7 +26,7 @@ float StraightLine::findTByValue(float value, bool isY) {
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}
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int StraightLine::judgeBoundIntersection(float xy, float l, float r, bool isY) {
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point be = getBegin(), en = getEnd();
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Point be = getBegin(), en = getEnd();
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if (isY) {
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swap(be.x, be.y);
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swap(en.x, en.y);
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@ -0,0 +1,44 @@
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#include "SvgParser.h"
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#include <algorithm>
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vector<vector<Point>> SvgParser::parse(const std::string path, float width, float height)
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{
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std::string tmp;
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vector<float> point;
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vector<Point> line;
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vector<vector<Point>> lines;
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for (char c : path.substr(1))
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{
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if ((c >= '0' && c <= '9') || c == '.' || c == '-' || c == '+')
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{
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tmp += c;
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}
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else
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{
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if (tmp != "")
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{
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point.push_back(std::stof(tmp));
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tmp = "";
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if (point.size() == 2)
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{
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line.push_back(Point{ std::clamp(point[0] / width * 2 - 1, -1.f, 1.f) , std::clamp(1 - point[1] / height * 2 , -1.f, 1.f)});
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point.clear();
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}
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}
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if (c != ',' && c != ' ')
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{
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lines.push_back(line);
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line.erase(line.begin(), line.end() - 1);
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if (c == 'Z')
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{
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line.push_back(lines[0][0]);
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lines.push_back(line);
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break;
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}
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}
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}
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}
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lines.erase(lines.begin());
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return lines;
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}
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@ -0,0 +1,10 @@
|
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#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "Line.h"
|
||||
class SvgParser
|
||||
{
|
||||
public:
|
||||
static vector<vector<Point>> parse(const std::string path, float width, float height);
|
||||
};
|
||||
|
19
README.md
19
README.md
|
@ -1,17 +1,20 @@
|
|||
# ArchitectureColoredPainting
|
||||
|
||||
vs2022项目 qt5.15.2 msvc 2019 64-bit
|
||||
古建筑彩绘计算机辅助设计系统
|
||||
|
||||
采用pbr材质,现在有一个随时间变化的方向光并添加了阴影
|
||||
## 依赖
|
||||
|
||||
把一块布替换成了(待完成的)彩绘管线,见PaintingMesh类以及painting着色器
|
||||
- Qt 5.15.2 (MSVC 2019 64-bit)
|
||||
- Assimp (x64-windows)
|
||||
|
||||
TODO:
|
||||
## 构建
|
||||
|
||||
- [x] 改用延迟渲染
|
||||
使用 Visual Studio 2022 打开项目编译运行。
|
||||
|
||||
- [x] 指定一块材质使用独立管线进行纹理采样
|
||||
## 进度
|
||||
|
||||
- [ ] 彩绘的表示、读取、采样...
|
||||
采用 PBR (金属度-粗糙度) 材质模型,场景中存在一个方向光,可拖动滑动条调整光源方向观察材质效果。
|
||||
|
||||
- [x] PCF Shadow Map
|
||||
已实现BVH加速结构的建立
|
||||
|
||||
基本实现单图元的拆分,即划分网格并生成快捷段和缠绕增量,尚未验证正确性
|
Loading…
Reference in New Issue