Fix: Painting背景材质以及zIndex改为小的在上层

dev-wuyize
wuyize 2023-03-21 22:30:19 +08:00
parent 88dc039fe8
commit 492f0a12d7
6 changed files with 185 additions and 39 deletions

148
4_L0.json
View File

@ -330,6 +330,146 @@
"y": 1
}
}
},
{
"element": 4,
"is-folder": false,
"name": "子图层-10",
"styles": [
],
"transform": {
"filpX": false,
"filpY": false,
"offset": {
"x": 610,
"y": -3
},
"rotation": 0,
"scale": {
"x": 1,
"y": 1
}
}
},
{
"element": 4,
"is-folder": false,
"name": "子图层-11",
"styles": [
],
"transform": {
"filpX": false,
"filpY": false,
"offset": {
"x": 614,
"y": 200
},
"rotation": 0,
"scale": {
"x": 1,
"y": 1
}
}
},
{
"element": 4,
"is-folder": false,
"name": "子图层-12",
"styles": [
],
"transform": {
"filpX": false,
"filpY": false,
"offset": {
"x": 617,
"y": 405
},
"rotation": 0,
"scale": {
"x": 1,
"y": 1
}
}
},
{
"element": 4,
"is-folder": false,
"name": "子图层-13",
"styles": [
],
"transform": {
"filpX": false,
"filpY": false,
"offset": {
"x": -3,
"y": -202
},
"rotation": 0,
"scale": {
"x": 1,
"y": 1
}
}
},
{
"element": 4,
"is-folder": false,
"name": "子图层-14",
"styles": [
],
"transform": {
"filpX": false,
"filpY": false,
"offset": {
"x": 200,
"y": -203
},
"rotation": 0,
"scale": {
"x": 1,
"y": 1
}
}
},
{
"element": 4,
"is-folder": false,
"name": "子图层-15",
"styles": [
],
"transform": {
"filpX": false,
"filpY": false,
"offset": {
"x": 402,
"y": -205
},
"rotation": 0,
"scale": {
"x": 1,
"y": 1
}
}
},
{
"element": 4,
"is-folder": false,
"name": "子图层-16",
"styles": [
],
"transform": {
"filpX": false,
"filpY": false,
"offset": {
"x": 606,
"y": -206
},
"rotation": 0,
"scale": {
"x": 1,
"y": 1
}
}
}
],
"is-folder": true,
@ -339,13 +479,13 @@
"filpX": false,
"filpY": false,
"offset": {
"x": 195,
"y": 170
"x": 116,
"y": 288
},
"rotation": 60,
"scale": {
"x": 1,
"y": 1
"x": 1.85202,
"y": 1.85202
}
}
},

View File

@ -6,7 +6,11 @@ layout(location = 0) uniform ivec2 pixelOffset;
layout(std140, binding = 1) uniform ubo
{
vec3 backgroundColor;
float backgroundRed;
float backgroundGreen;
float backgroundBlue;
float backgroundMetallic;
float backgroundRoughness;
};
layout(rgba8, binding = 0) uniform image2D gBaseColor;
@ -1206,7 +1210,7 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
else
{
if (endType == 4 /*StrokeEndType::kClosed*/)
tangentBeginNext = tangentFirstBegin;
tangentBeginNext = tangentFirstBegin;
else
onVeryEnd = true;
}
@ -1247,8 +1251,7 @@ bool strokeElement(vec2 localUV, uint contourIndex, uint linesOffset, uint point
if (onBegin)
hit = hit && shouldFillBeginCap(localUV, onVeryBegin, endType, p[0], tangentBegin, tangentEndLast);
if (onEnd)
hit = hit && shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd,
tangentBeginNext);
hit = hit && shouldFillEndCap(localUV, onVeryEnd, endType, p[3], tangentEnd, tangentBeginNext);
if (hit)
{
@ -1371,8 +1374,11 @@ void main()
vec3 debugBVH = vec3(0);
// bool debugHit = false;
// vec4 color = vec4(0.76, 0.33, 0.15, -1);
vec4 color = vec4(backgroundColor, -1);
vec2 metallicRoughness = vec2(0, 0.8);
vec4 color = vec4(backgroundRed, backgroundGreen, backgroundBlue, -1);
vec2 metallicRoughness = vec2(backgroundMetallic, backgroundRoughness);
int zIndex = 1<<15;
// vec4 color = vec4(0.72f, 0.66f, 0.55f, -1);
// vec2 metallicRoughness = vec2(0,0.5);
stack.top = 0;
uint index = 0, visitTime = 0;
// uint bvhLength = paintingOffsets[paintingIndex-1].y;
@ -1392,23 +1398,24 @@ void main()
if (leftChild >= bvhLength)
{
uint transformIndex = leftChild - 0x80000000;
uint zIndex = bvhChildren[index].y >> 18;
uint elementIndex = bvhChildren[index].y - zIndex;
mat3x2 transform = elementTranform[transformIndex];
vec2 localUV =
(mat3(vec3(transform[0], 0), vec3(transform[1], 0), vec3(transform[2], 1)) * vec3(uv, 1)).xy;
vec3 elementColor;
vec2 elementMetallicRoughness;
if (drawElement(elementIndex, localUV, elementColor, elementMetallicRoughness, debugBVH))
uint elementZIndex = bvhChildren[index].y >> 18;
if (elementZIndex <= zIndex)
{
color = vec4(elementColor, zIndex);
metallicRoughness = elementMetallicRoughness;
}
// if(elementIndex == 1 && transformIndex==1)
// color = vec4(1,1,0,1);
uint transformIndex = leftChild - 0x80000000;
uint elementIndex = bvhChildren[index].y - elementZIndex;
mat3x2 transform = elementTranform[transformIndex];
vec2 localUV =
(mat3(vec3(transform[0], 0), vec3(transform[1], 0), vec3(transform[2], 1)) * vec3(uv, 1))
.xy;
vec3 elementColor;
vec2 elementMetallicRoughness;
if (drawElement(elementIndex, localUV, elementColor, elementMetallicRoughness, debugBVH))
{
color = vec4(elementColor, elementZIndex);
metallicRoughness = elementMetallicRoughness;
}
}
index = bvhLength;
}
else

View File

@ -32,10 +32,9 @@ QJsonObject PaintingUtil::readJsonFile(QString jsonFilePath) {
}
Painting PaintingUtil::transfromToPainting(QString jsonFilePath) {
Painting painting;
glm::bvec2 flip(0, 0);
QJsonObject jsonObj = readJsonFile(jsonFilePath);
qDebug() << jsonObj;
//qDebug() << jsonObj;
Painting painting(Renderer::Material(jsonObj.value("background-color").toVariant().value<QColor>()));
shared_ptr<ElementManager> elementManager = make_shared<ElementManager>(jsonObj, QFileInfo(jsonFilePath).absolutePath());
shared_ptr<LayerManager> layerManager = make_shared<LayerManager>(jsonObj, elementManager.get());
//qDebug() << elementManager->toJson();

View File

@ -244,8 +244,7 @@ GLuint Renderer::Model::loadPainting(std::string path)
return iter->second;
Painting painting;
//path = "../test.json";
if (auto file = QFileInfo(QString(path.c_str())); file.isFile())
if (auto file = QFileInfo(directory.filePath(path.c_str())); file.isFile())
painting = PaintingUtil::transfromToPainting(file.filePath());
else
{
@ -280,13 +279,13 @@ GLuint Renderer::Model::loadPainting(std::string path)
std::make_shared<Element>(Element{ contours[2].first, style[0], contours[2].second}),
};
if (path == "0.json")
if (path == "0.json" && false)
{
//painting.addElement(*element[0], ElementTransform{ glm::vec2(-0.45,-0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
//painting.addElement(*element[1], ElementTransform{ glm::vec2(-0.45, 0.45), glm::vec2(0.5,0.5) / 2.f, 0, glm::bvec2(false), 0 });
//painting.addElement(*element[2], ElementTransform{ glm::vec2(0.50,-0.45), glm::vec2(0.6,0.7) / 2.f, 0, glm::bvec2(false), 0 });
}
else if (path == "1.json")
else if (path == "1.json" || true)
{
//painting.backgroundColor = QColor(196, 81, 35);
float widths[] = { 0.22, 0.22 * 0.25 / 0.15, 0.22 * 0.25 / 0.15 };

View File

@ -9,7 +9,7 @@ using namespace Renderer;
constexpr int kMaxLineCount = 20;
Painting::Painting(QColor backgroundColor) : backgroundColor(backgroundColor)
Painting::Painting(Material background) : background(background)
{
}
@ -86,7 +86,7 @@ void Painting::generateBuffers(QOpenGLFunctions_4_5_Core* glFunc)
for (int index = 0; auto & i : elementTransformPool)
i.second = index++;
std::vector<BvhTreeData> rootBvhTreeData;
for (auto& i : elements)
@ -115,7 +115,7 @@ void Painting::generateBuffers(QOpenGLFunctions_4_5_Core* glFunc)
elementData.insert(elementData.end(), encodedStyle.begin(), encodedStyle.end());
}
for (auto & i : elementTransformPool)
for (auto& i : elementTransformPool)
elementTransform.emplace_back(i.first);
for (auto& i : elementPool)
@ -142,8 +142,8 @@ void Painting::generateBuffers(QOpenGLFunctions_4_5_Core* glFunc)
glFunc->glNamedBufferData(buffers[3], elementOffsets.size() * sizeof(elementOffsets[0]), elementOffsets.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[4], elementIndex.size() * sizeof(elementIndex[0]), elementIndex.data(), GL_STATIC_READ);
glFunc->glNamedBufferData(buffers[5], elementData.size() * sizeof(elementData[0]), elementData.data(), GL_STATIC_READ);
glm::vec3 color(backgroundColor.redF(), backgroundColor.greenF(), backgroundColor.blueF());
glFunc->glNamedBufferData(buffers[6], sizeof(glm::vec3), &color, GL_STATIC_READ);
GLfloat backgroundBuffer[] = { (GLfloat)background.color.redF(), (GLfloat)background.color.greenF(), (GLfloat)background.color.blueF(), background.metallicF(), background.roughnessF() };
glFunc->glNamedBufferData(buffers[6], 5 * sizeof(GLfloat), backgroundBuffer, GL_STATIC_READ);
}
GLuint Renderer::Painting::getElementCount()

View File

@ -54,9 +54,10 @@ namespace Renderer
std::vector<GLfloat> elementData;
int paintingId = 0;
std::array<GLuint, 7> buffers;
QColor backgroundColor;
//QColor backgroundColor;
Material background;
Painting(QColor backgroundColor = Qt::white);
Painting(Material background = Material(Qt::white));
void addElement(const BaseElement& element, const ElementTransform& transform);
void generateBuffers(QOpenGLFunctions_4_5_Core* glFunc);
GLuint getElementCount();