显示线条起始点
parent
bfbcd4aac8
commit
3d80d98513
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@ -31,7 +31,7 @@
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<Import Project="$(QtMsBuild)\qt_defaults.props" />
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</ImportGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'" Label="QtSettings">
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<QtInstall>5.15.0_msvc2019_64</QtInstall>
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<QtInstall>5.15.2_msvc2019_64</QtInstall>
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<QtModules>core;gui;widgets</QtModules>
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<QtBuildConfig>debug</QtBuildConfig>
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</PropertyGroup>
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@ -9,7 +9,7 @@
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//QVector3D lightPositions[] = { 2000 * QVector3D(0.2, 4, 1).normalized(), QVector3D(100,100,100) ,QVector3D(-100,100,100) ,QVector3D(100,100,-100) };
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QVector3D lightColors[] = { 20 * QVector3D(0.7529,0.7450,0.6784).normalized(), QVector3D(0,0,0) ,QVector3D(0,0,0) ,QVector3D(0,0,0) };
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static float sunPitch = 90, sunYaw = 80;
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static float sunPitch = 105, sunYaw = 80;
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static int sunSpeed = 10;
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RendererWidget::RendererWidget(QWidget* parent)
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@ -765,7 +765,10 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, inout vec3 deb
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elementData[pointsOffset + 2 * p2Index + 1]);
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vec2 p3 = vec2(elementData[pointsOffset + 2 * p3Index],
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elementData[pointsOffset + 2 * p3Index + 1]);
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if(distance(localUV, p0)<0.01)
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if( bound.z==p0.x )
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debugBVH = vec3(0,0,1);
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else debugBVH = vec3(1,1,1);
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if (p0 == p1 && p2 == p3)
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{
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num_its += segment_int_test(localUV, p0, p3);
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