相机远近平面随模型自适应,方向键上下调整相机移动速度
parent
20114158be
commit
34524a4319
|
@ -5,6 +5,7 @@
|
|||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include "../util/PaintingUtil.h"
|
||||
#include <QStackedwidget>
|
||||
|
||||
using namespace Library;
|
||||
|
||||
|
@ -20,8 +21,6 @@ LibraryWidget::LibraryWidget(QWidget* parent)
|
|||
connect(ui.classComboBox, &QComboBox::textActivated, this, &LibraryWidget::onClassChanged);
|
||||
|
||||
Renderer::PaintingRenderer::instance();
|
||||
|
||||
onClassChanged(ui.classComboBox->currentText());
|
||||
}
|
||||
|
||||
QSize LibraryWidget::getPaintingAdjustedSize(const QString& path)
|
||||
|
@ -103,3 +102,13 @@ void Library::LibraryWidget::onClassChanged(const QString& name)
|
|||
|
||||
loadingThread = std::jthread([this](std::stop_token stop) {loadIcons(stop); });
|
||||
}
|
||||
|
||||
void Library::LibraryWidget::currentTabChanged(int index)
|
||||
{
|
||||
static bool firstChange = true;
|
||||
if (qobject_cast<QStackedWidget*>(sender())->currentWidget() == this && firstChange)
|
||||
{
|
||||
onClassChanged(ui.classComboBox->currentText());
|
||||
firstChange = false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,6 +29,9 @@ namespace Library
|
|||
|
||||
LibraryWidget(QWidget* parent = nullptr);
|
||||
|
||||
public slots:
|
||||
void currentTabChanged(int index);
|
||||
|
||||
signals:
|
||||
void openPaintingFile(QString path);
|
||||
|
||||
|
|
|
@ -20,7 +20,8 @@ CentralWidget::CentralWidget(QWidget* parent) : QWidget(parent)
|
|||
NavigationBarWidget* navigationBarWidget = new NavigationBarWidget(this);
|
||||
ui.gridLayout->addWidget(navigationBarWidget, 0, 0, 1, 1, Qt::AlignTop | Qt::AlignHCenter);
|
||||
QObject::connect(navigationBarWidget->tabs, &QtMaterialTabs::currentChanged, ui.stackedWidget, &QStackedWidget::setCurrentIndex);
|
||||
QObject::connect(ui.stackedWidget, &QStackedWidget::currentChanged, ui.rendererWidget, &Renderer::RendererWidget::currentTabChanged);
|
||||
QObject::connect(ui.stackedWidget, &QStackedWidget::currentChanged, ui.rendererWidget, &Renderer::RendererWidget::currentTabChanged);
|
||||
QObject::connect(ui.stackedWidget, &QStackedWidget::currentChanged, ui.libraryWidget, &Library::LibraryWidget::currentTabChanged);
|
||||
QObject::connect(ui.rendererWidget, &Renderer::RendererWidget::openPaintingFile, [&, navigationBarWidget](QString path) {
|
||||
navigationBarWidget->tabs->setCurrentTab(0);
|
||||
ui.stackedWidget->setCurrentWidget(ui.editorWidget);
|
||||
|
|
|
@ -5,6 +5,12 @@ Light::Light(Camera* camera)
|
|||
: camera(camera)
|
||||
//, shadowCascadeLevels{ camera->FarPlane / 25.0f, camera->FarPlane / 12.0f, camera->FarPlane / 6.0f, camera->FarPlane / 3.0f }
|
||||
{
|
||||
updateShadowCascadeLevels();
|
||||
}
|
||||
|
||||
void Renderer::Light::updateShadowCascadeLevels()
|
||||
{
|
||||
shadowCascadeLevels.clear();
|
||||
const float levelCount = 5;
|
||||
const float lambda = 0.5;
|
||||
for (int i = 1; i < levelCount; i++)
|
||||
|
|
|
@ -20,6 +20,7 @@ namespace Renderer
|
|||
std::vector<float> frustumSizes;
|
||||
Model* model = nullptr;
|
||||
Light(Camera* camera);
|
||||
void updateShadowCascadeLevels();
|
||||
std::vector<QVector4D> getFrustumCornersWorldSpace(const QMatrix4x4& projview);
|
||||
std::vector<QVector4D> getFrustumCornersWorldSpace(const QMatrix4x4& proj, const QMatrix4x4& view);
|
||||
QMatrix4x4 getLightSpaceMatrix(const float nearPlane, const float farPlane);
|
||||
|
|
|
@ -19,6 +19,8 @@ namespace Renderer
|
|||
|
||||
|
||||
std::vector<QVector3D> AABB;
|
||||
glm::vec3 minPos = glm::vec3(std::numeric_limits<float>::max());
|
||||
glm::vec3 maxPos = glm::vec3(std::numeric_limits<float>::min());
|
||||
private:
|
||||
QOpenGLContext* context = nullptr;
|
||||
QOpenGLFunctions_4_5_Core* glFunc = nullptr;
|
||||
|
@ -39,8 +41,6 @@ namespace Renderer
|
|||
QDir directory; /// 模型所在路径
|
||||
QString name; /// 模型文件名
|
||||
|
||||
glm::vec3 minPos = glm::vec3(std::numeric_limits<float>::max());
|
||||
glm::vec3 maxPos = glm::vec3(std::numeric_limits<float>::min());
|
||||
|
||||
/// 递归遍历结点
|
||||
void processNode(aiNode* node, const aiScene* scene, aiMatrix4x4 mat4 = aiMatrix4x4());
|
||||
|
|
|
@ -84,8 +84,12 @@ void RendererGLWidget::setModel(QString path)
|
|||
//model->loadModel("Models/Sponza/Sponza.gltf");
|
||||
//model->loadModel("E:\\3D Objects\\Gate\\gltf\\Gate.gltf");
|
||||
model->loadModel(path);
|
||||
light.model = model;
|
||||
qDebug() << model->AABB;
|
||||
light.model = model;
|
||||
auto extent = model->maxPos - model->minPos;
|
||||
camera.FarPlane = glm::sqrt(extent.x * extent.x + extent.y * extent.y + extent.z * extent.z);
|
||||
camera.NearPlane = camera.FarPlane / 500.f;
|
||||
light.updateShadowCascadeLevels();
|
||||
doneCurrent();
|
||||
}
|
||||
|
||||
|
@ -689,6 +693,10 @@ void RendererGLWidget::keyPressEvent(QKeyEvent* event)
|
|||
{
|
||||
if (event->key() == Qt::Key_Escape)
|
||||
clearFocus();
|
||||
else if (event->key() == Qt::Key_Up)
|
||||
camera.MovementSpeed += 50;
|
||||
else if (event->key() == Qt::Key_Down)
|
||||
camera.MovementSpeed = glm::max(50.f, camera.MovementSpeed - 50);
|
||||
else if (!event->isAutoRepeat())
|
||||
pressedKeys.insert(event->key());
|
||||
QOpenGLWidget::keyPressEvent(event);
|
||||
|
|
Loading…
Reference in New Issue