Renderer部分Painting支持设置背景颜色
parent
81bb1b4b86
commit
2569b07233
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@ -4,6 +4,11 @@ layout(local_size_x = 8, local_size_y = 8) in;
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layout(location = 0) uniform ivec2 pixelOffset;
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layout(std140, binding = 1) uniform ubo
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{
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vec3 backgroundColor;
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};
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layout(rgba8, binding = 0) uniform image2D gBaseColor;
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layout(rg8, binding = 1) uniform image2D gMetallicRoughness;
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@ -1353,7 +1358,7 @@ void main()
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vec3 debugBVH = vec3(0);
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// bool debugHit = false;
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//vec4 color = vec4(0.76, 0.33, 0.15, -1);
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vec4 color = vec4(1,1,1, -1);
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vec4 color = vec4(backgroundColor, -1);
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vec2 metallicRoughness = vec2(0, 0.8);
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stack.top = 0;
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uint index = 0, visitTime = 0;
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@ -273,7 +273,8 @@ GLuint Renderer::Model::loadPainting(std::string path)
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}
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else if (path == "1.json")
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{
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float widths[] = { 0.43, 0.43 * 0.25 / 0.15, 0.43 * 0.25 / 0.15 };
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painting.backgroundColor = QColor(196, 81, 35);
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float widths[] = { 0.22, 0.22 * 0.25 / 0.15, 0.22 * 0.25 / 0.15 };
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QPainterPath painterPaths[6];
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for (int i = 0; i < 6; i++)
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if (!SvgFileLoader().loadSvgFile(QString(std::format("../svg/{}.svg", i + 1).c_str()), painterPaths[i]))
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@ -9,7 +9,7 @@ using namespace Renderer;
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constexpr int kMaxLineCount = 20;
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Painting::Painting()
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Painting::Painting(QColor backgroundColor) : backgroundColor(backgroundColor)
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{
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}
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@ -171,18 +171,21 @@ void Painting::generateBuffers(QOpenGLFunctions_4_5_Core* glFunc)
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//std::cout << std::format("{} {} {} {}\n", contourBuffer->bvhOffset, stylePool[i.first->style], contourBuffer->pointsOffset, contourBuffer->linesOffset);
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}
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glFunc->glCreateBuffers(5, buffers.data());
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glFunc->glCreateBuffers(6, buffers.data());
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GLuint& bvhSSBO = buffers[0];
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GLuint& bvhBoundSSBO = buffers[1];
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GLuint& elementOffsetSSBO = buffers[2];
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GLuint& elementIndexSSBO = buffers[3];
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GLuint& elementDataSSBO = buffers[4];
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GLuint& backgroundColorUBO = buffers[5];
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glFunc->glNamedBufferData(buffers[0], bvhChildren.size() * sizeof(bvhChildren[0]), bvhChildren.data(), GL_STATIC_READ);
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glFunc->glNamedBufferData(buffers[1], bvhBounds.size() * sizeof(bvhBounds[0]), bvhBounds.data(), GL_STATIC_READ);
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glFunc->glNamedBufferData(buffers[2], elementOffsets.size() * sizeof(elementOffsets[0]), elementOffsets.data(), GL_STATIC_READ);
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glFunc->glNamedBufferData(buffers[3], elementIndex.size() * sizeof(elementIndex[0]), elementIndex.data(), GL_STATIC_READ);
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glFunc->glNamedBufferData(buffers[4], elementData.size() * sizeof(elementData[0]), elementData.data(), GL_STATIC_READ);
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glm::vec3 color(backgroundColor.redF(), backgroundColor.greenF(), backgroundColor.blueF());
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glFunc->glNamedBufferData(buffers[5], sizeof(glm::vec3), &color, GL_STATIC_READ);
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}
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GLuint Renderer::Painting::getElementCount()
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@ -64,9 +64,10 @@ namespace Renderer
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std::vector<GLuint> elementIndex;
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std::vector<GLfloat> elementData;
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int paintingId = 0;
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std::array<GLuint, 5> buffers;
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std::array<GLuint, 6> buffers;
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QColor backgroundColor;
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Painting();
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Painting(QColor backgroundColor = Qt::white);
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void addElement(const Element& element, const ElementTransform& transform);
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void addElement(std::shared_ptr<Element> element, QVector4D bound, float rotation, int zIndex);
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void generateBuffers(QOpenGLFunctions_4_5_Core* glFunc);
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@ -126,6 +126,7 @@ std::uint16_t Renderer::VirtualTextureManager::createVirtualTexture(Painting pai
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for (int i = 0; i < 5; i++)
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glMain->BindBufferBase(GL_SHADER_STORAGE_BUFFER, i, painting.buffers[i]);
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glMain->BindBufferBase(GL_UNIFORM_BUFFER, 1, painting.buffers[5]);
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for (auto level = levels - 1; level < levels; ++level)
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{
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@ -143,7 +144,7 @@ std::uint16_t Renderer::VirtualTextureManager::createVirtualTexture(Painting pai
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GL_TRUE);
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program.bind();
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glMain->Uniform2i(gl->GetUniformLocation(program.programId(), "pixelOffset"), static_cast<GLsizei>(pageSize) * i, static_cast<GLsizei>(pageSize) * j);
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glMain->Uniform2i(0 /*pixelOffset*/, static_cast<GLsizei>(pageSize) * i, static_cast<GLsizei>(pageSize) * j);
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glMain->BindImageTexture(0, baseColor, level, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
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glMain->BindImageTexture(1, metallicRoughness, level, GL_FALSE, 0, GL_READ_WRITE, GL_RG8);
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glMain->DispatchCompute(pageSize / 8, pageSize / 8, 1);
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@ -190,6 +191,7 @@ void Renderer::VirtualTextureManager::pageCommitmentById(const glm::u16vec2& pag
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program.bind();
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for (int i = 0; i < 5; i++)
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gl->BindBufferBase(GL_SHADER_STORAGE_BUFFER, i, painting.buffers[i]);
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glMain->BindBufferBase(GL_UNIFORM_BUFFER, 1, painting.buffers[5]);
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gl->Uniform2i(gl->GetUniformLocation(program.programId(), "pixelOffset"), static_cast<GLsizei>(pageSize) * page.x, static_cast<GLsizei>(pageSize) * page.y);
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gl->BindImageTexture(0, painting.baseColor, level, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8);
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gl->BindImageTexture(1, painting.metallicRoughness, level, GL_FALSE, 0, GL_READ_WRITE, GL_RG8);
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@ -15,7 +15,7 @@ namespace Renderer
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{
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GLuint baseColor;
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GLuint metallicRoughness;
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std::array<GLuint, 5> buffers;
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std::array<GLuint, 6> buffers;
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};
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class VirtualTextureManager
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@ -5,6 +5,7 @@
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#include <iostream>
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#include <format>
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#include "consoleapi2.h"
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#include <lib/qtmaterialstyle.h>
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extern "C"
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{
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@ -50,6 +51,9 @@ int main(int argc, char* argv[])
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QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
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QApplication a(argc, argv);
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Q_INIT_RESOURCE(resources);
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QtMaterialTheme theme;
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theme.setColor("primary1", QColor(0, 90, 158));
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QtMaterialStyle::instance().setTheme(&theme);
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//FramelessHelper::Core::setApplicationOSThemeAware();
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FramelessConfig::instance()->set(Global::Option::ForceNonNativeBackgroundBlur);
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//FramelessConfig::instance()->set(Global::Option::EnableBlurBehindWindow);
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