diff --git a/ArchitectureColoredPainting/ArchitectureColoredPainting.vcxproj b/ArchitectureColoredPainting/ArchitectureColoredPainting.vcxproj index b06b955..2ca822f 100644 --- a/ArchitectureColoredPainting/ArchitectureColoredPainting.vcxproj +++ b/ArchitectureColoredPainting/ArchitectureColoredPainting.vcxproj @@ -14,7 +14,7 @@ {3FE96A33-2BB7-4686-A710-3EB8E3BBD709} QtVS_v304 10.0 - 10.0.19041.0 + 10.0 $(MSBuildProjectDirectory)\QtMsBuild @@ -61,13 +61,13 @@ - stdcpp17 + stdcpp20 $(SolutionDir)QGoodWindow;%(AdditionalIncludeDirectories);$(Qt_INCLUDEPATH_) - stdcpp17 + stdcpp20 $(SolutionDir)QGoodWindow;%(AdditionalIncludeDirectories); @@ -118,6 +118,7 @@ + @@ -175,6 +176,7 @@ + diff --git a/ArchitectureColoredPainting/ArchitectureColoredPainting.vcxproj.filters b/ArchitectureColoredPainting/ArchitectureColoredPainting.vcxproj.filters index 0d4ccee..f6b745d 100644 --- a/ArchitectureColoredPainting/ArchitectureColoredPainting.vcxproj.filters +++ b/ArchitectureColoredPainting/ArchitectureColoredPainting.vcxproj.filters @@ -174,6 +174,9 @@ Source Files\Editor\third-party modules + + Source Files\Renderer\Painting + @@ -354,6 +357,9 @@ Header Files\Editor\util + + Header Files\Renderer\Painting + diff --git a/ArchitectureColoredPainting/Shaders/painting.comp b/ArchitectureColoredPainting/Shaders/painting.comp index 3df1c25..7f27e23 100644 --- a/ArchitectureColoredPainting/Shaders/painting.comp +++ b/ArchitectureColoredPainting/Shaders/painting.comp @@ -909,8 +909,8 @@ bool drawElement(uint elementIndex, vec2 localUV, out vec3 color, out vec2 metal debugBVH.r += 1; } //uint styleIndex = bvhChildren[elementBvhRoot + elementBvhIndex].y; - uint elementType = bvhChildren[elementBvhRoot + elementBvhIndex].y; - + //uint elementType = bvhChildren[elementBvhRoot + elementBvhIndex].y; + float elementType = elementData[styleIndex]; // for(int i = 0; i<200;i++) if (elementType == 0) //面 { diff --git a/ArchitectureColoredPainting/src/Renderer/Model.cpp b/ArchitectureColoredPainting/src/Renderer/Model.cpp index 7bde75f..20a3b56 100644 --- a/ArchitectureColoredPainting/src/Renderer/Model.cpp +++ b/ArchitectureColoredPainting/src/Renderer/Model.cpp @@ -8,7 +8,9 @@ #include #include "Painting/BvhTree.h" #include "Painting/ShortCutTree.h" +#include "Painting/Painting.h" #include "../SvgParser.h" + using namespace Renderer; using std::vector; Model::Model(QString path, QOpenGLContext* context, QOpenGLShaderProgram* shaderProgram) @@ -176,257 +178,8 @@ Drawable* Model::processMesh(aiMesh* mesh, const aiScene* scene, aiMatrix4x4 mod m_mesh->indices.push_back(face.mIndices[j]); } } - //////////////////////////////////////////////////////////////////////////////////////////////////////////// - BvhTree rootBvhTree; - vector rootBvhTreeData; - for (int i = 0; i < 1000; i++) - { - float x = (float)rand() / RAND_MAX * 2 - 1; - float y = (float)rand() / RAND_MAX * 2 - 1; - float z = 0.05 + x;//(float)rand() / RAND_MAX * (0.1) + x; - float w = 0.05 + y;//(float)rand() / RAND_MAX * (0.1) + y; - rootBvhTreeData.push_back(BvhTreeData(QVector4D(x, y, z, w), 0, encodeZIndexAngle(1, (float)rand() / RAND_MAX * 360))); - //rootBvhTreeData.push_back(BvhTreeData(QVector4D(x, y, z, w), 0, encodeZIndexAngle(1, 0))); - } - /*rootBvhTreeData.push_back(BvhTreeData(QVector4D(-0.7, -0.7, -0.1, -0.1), 0, encodeZIndexAngle(1, 0))); - rootBvhTreeData.push_back(BvhTreeData(QVector4D(-0.8, 0.2, -0.2, 0.8), 0, encodeZIndexAngle(1, 0))); - rootBvhTreeData.push_back(BvhTreeData(QVector4D(0.2, -0.8, 0.8, -0.2), 0, encodeZIndexAngle(1, 0))); - rootBvhTreeData.push_back(BvhTreeData(QVector4D(0.1, 0.1, 0.7, 0.7), 0, encodeZIndexAngle(1, 0)));*/ - //rootBvhTreeData.push_back(BvhTreeData(QVector4D(-0.8, -0.8, -0.2, -0.1), 0, 0)); - //rootBvhTreeData.push_back(BvhTreeData(QVector4D(-0.7, -0.8, -0.2, -0.1), 0, 0)); - /* initBound.push_back(QVector4D(-0.8, -0.8, -0.7, -0.7)); - initBound.push_back(QVector4D(-0.8, 0.7, -0.7, 0.8)); - initBound.push_back(QVector4D(0.7, -0.8, 0.8, -0.7)); - initBound.push_back(QVector4D(0.7, 0.7, 0.8, 0.8));*/ - rootBvhTree.buildBvhTree(rootBvhTreeData.data(), rootBvhTreeData.size()); - - - //vector> lineSet = SvgParser("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z", 100, 100).parse(); - //vector> lineSet = SvgParser("M308.49,212.25l23,28.38-82,78.31c-14.28,13.64-26.34-20.6-53.44,9.32l-30.24-13.4,63.56-51.59L190.71,215.6l-32.92,26.72L149.5,232.1l32.92-26.72L173.2,194l-32.91,26.72-7.38-9.08L165.83,185l-38.69-47.66L94.22,164,85,152.65l32.91-26.72-9.21-11.35L75.79,141.3l-5.53-6.81,32.92-26.72L94,96.42,61.05,123.14l-12-14.76L37.72,117.6l12,14.75L30.41,148,0,110.55,136.2,0l30.4,37.46L147.31,53.12l-12-14.76L124,47.58l12,14.75L103.05,89.05l9.21,11.35,32.92-26.72,5.52,6.81-32.91,26.72L127,118.56l32.92-26.72,9.21,11.35-32.91,26.72,38.69,47.67,32.91-26.72,7.37,9.08-32.91,26.72L191.49,198l32.92-26.72,8.29,10.22-32.92,26.71,38.7,47.68L302,204.3l6.45,7.95Z", 331.52, 328.26).parse(); - //vector < vector > lineSet = { - // {{-0.5,0.9}, {0.1,0.3}}, - // {{0.1,0.3}, {0.0204656,0.379534}, {-0.2,0.0632573}, {-0.2,0.175736}}, - // {{-0.2,0.175736}, {-0.2,0.288215}, {-0.579534,0.220466}, {-0.5,0.3}}, - // {{-0.5,0.3}, {-0.420466,0.379534}, {-0.736743,0.6}, {-0.624264,0.6}}, - // {{-0.624264,0.6}, {-0.511785,0.6}, {-0.579534,0.979534}, {-0.5,0.9}} - //}; - vector> lineSet = SvgParser("M377,459.61a11.26,11.26,0,0,1,11.27-11.27H696.12a11.27,11.27,0,0,0,11-8.62A359.84,359.84,0,0,0,708,280.56a11.26,11.26,0,0,0-11-8.73H388.27A11.26,11.26,0,0,1,377,260.57h0a11.26,11.26,0,0,1,11.27-11.26H683.71A11.32,11.32,0,0,0,694.28,234C649.8,113.69,542.57,23.85,412.3,4.12a11.22,11.22,0,0,0-12.76,11.17v158.9a11.26,11.26,0,0,0,11.26,11.27H583.12a11.32,11.32,0,0,0,9.26-17.75c-31.67-46.59-78.51-75.2-109.11-90.07a11.25,11.25,0,0,0-16.13,10.17V115.2a11.24,11.24,0,0,0,6.22,10.07l7.51,3.76a11.28,11.28,0,0,1,5,15.12h0a11.27,11.27,0,0,1-15.11,5l-20-10a11.27,11.27,0,0,1-6.22-10.07V54a11.27,11.27,0,0,1,14.62-10.75c5.11,1.59,125.66,40.35,172.24,149A11.27,11.27,0,0,1,621.11,208H388.27A11.26,11.26,0,0,1,377,196.73V11.36A11.32,11.32,0,0,0,365.89.08C363.34,0,360.79,0,358.22,0s-5.11,0-7.66.08a11.32,11.32,0,0,0-11.11,11.28V196.74A11.26,11.26,0,0,1,328.18,208H95.35A11.27,11.27,0,0,1,85,192.3c46.57-108.67,167.12-147.42,172.23-149A11.26,11.26,0,0,1,271.86,54v75.11a11.25,11.25,0,0,1-6.23,10.07l-20,10a11.27,11.27,0,0,1-15.11-5h0a11.26,11.26,0,0,1,5-15.11l7.52-3.76a11.27,11.27,0,0,0,6.22-10.07V87.82a11.25,11.25,0,0,0-16.14-10.16c-30.6,14.87-77.45,43.48-109.1,90.07a11.3,11.3,0,0,0,9.25,17.74H305.66a11.26,11.26,0,0,0,11.27-11.26V15.31A11.22,11.22,0,0,0,304.17,4.14C173.88,23.86,66.66,113.71,22.17,234a11.32,11.32,0,0,0,10.56,15.29H328.18a11.26,11.26,0,0,1,11.27,11.26v0a11.26,11.26,0,0,1-11.27,11.26H19.52a11.26,11.26,0,0,0-11,8.72,359.84,359.84,0,0,0,.83,159.16,11.26,11.26,0,0,0,11,8.61H328.18a11.26,11.26,0,0,1,11.27,11.27h0a11.26,11.26,0,0,1-11.27,11.26h-294a11.32,11.32,0,0,0-10.53,15.4C69,604.65,175.3,692.78,304.16,712.3a11.21,11.21,0,0,0,12.76-11.16V542.22A11.26,11.26,0,0,0,305.66,531h-166c-9.53,0-14.89,11.22-8.69,18.47,34.09,39.77,74.45,65.66,101.77,80.18a11.25,11.25,0,0,0,16.53-10V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,271.85,591v63.85A11.27,11.27,0,0,1,256.8,665.5c-4.45-1.59-109.58-40-171-139.9a11.27,11.27,0,0,1,9.59-17.17H328.18a11.26,11.26,0,0,1,11.27,11.26V705.08a11.32,11.32,0,0,0,11.11,11.28q3.82.07,7.66.08c2.57,0,5.12,0,7.67-.08A11.32,11.32,0,0,0,377,705.08V519.69a11.25,11.25,0,0,1,11.27-11.26H621.1a11.26,11.26,0,0,1,9.59,17.16c-61.46,99.87-166.59,138.3-171,139.9a11.27,11.27,0,0,1-15-10.61V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,467.14,591v28.6a11.25,11.25,0,0,0,16.53,10c27.33-14.53,67.68-40.42,101.77-80.19,6.2-7.23.85-18.46-8.69-18.46h-166a11.26,11.26,0,0,0-11.26,11.26V701.12a11.21,11.21,0,0,0,12.76,11.17c128.86-19.51,235.14-107.66,280.48-226a11.33,11.33,0,0,0-10.53-15.41h-294A11.25,11.25,0,0,1,377,459.61ZM35.27,399.53V316.9a11.26,11.26,0,0,1,11.27-11.26H669.92a11.25,11.25,0,0,1,11.26,11.26v82.63a11.25,11.25,0,0,1-11.26,11.26H46.54a11.27,11.27,0,0,1-11.27-11.26Z", 716.45, 716.44).parse(); - qDebug() << lineSet.size(); - for (vector& line : lineSet) - { - for (Point& p : line) - p.show(); - std::cout << std::endl; - } - - - ShortCutTree shortCutTree(20); - shortCutTree.buildShortCutTree(lineSet); - vector pointVector; - vector lineVector; - vector bvhTreeData = shortCutTree.getPointLineAndBvhTree(pointVector, lineVector); - for (auto& data : bvhTreeData) - data.rightSon = 0; - qDebug() << "----------------------------------------------"; - qDebug() << "element0CellNum: " << bvhTreeData.size(); - //qDebug() << pointVector; - //qDebug() << lineVector; - /*for (BvhTreeData data : bvhTreeData) - { - data.show(); - }*/ - BvhTree element0Bvh; - element0Bvh.buildBvhTree(bvhTreeData.data(), bvhTreeData.size()); - std::vector element0Children; - std::vector element0Bounds; - element0Bvh.getBvhArray(element0Children, element0Bounds); - //qDebug() << element0Children; - //qDebug() << element0Bounds; - - //std::vector bvhChildren = { - // //root - // 1,2, - // 3,4, 5,6, - // encodeChild(0),0, encodeChild(0),GLuint(30. / 360 * 65536 + 1 * 65536) /*右儿子用来表示旋转角度和zIndex*/, encodeChild(0),0, encodeChild(0),0 - //}; - //std::vector bvhBounds = { - // //root - // QVector4D(-1,-1,1,1), - // QVector4D(-0.9,-0.9,-0.1,0.9), QVector4D(0.1, -0.9,0.9,0.9), - // QVector4D(-0.8,-0.8,-0.2,-0.1), QVector4D(-0.7,0.2,-0.2,0.7), QVector4D(0.2,-0.8,0.8,-0.1), QVector4D(0.2,0.1,0.8,0.8), - //}; - std::vector bvhChildren; - std::vector bvhBounds; - rootBvhTree.getBvhArray(bvhChildren, bvhBounds); - - //qDebug() << bvhChildren; - bvhChildren.insert(bvhChildren.end(), element0Children.begin(), element0Children.end()); - bvhBounds.insert(bvhBounds.end(), element0Bounds.begin(), element0Bounds.end()); - - - std::vector elementIndex = lineVector; - std::vector elementData = { - //fillStyle - //fill - 0, - //fillType - 0, //单色 - //fillColorMetallicRoughness - 240/255.,220/255.,160/255., 0.996,0.18, - }; - std::vector elementOffset = { - //element0 - rootBvhTree.getBvhNodeNum(), //elementBvhRoot - 0, //styleOffset - (GLuint)elementData.size(), //pointsOffset - 0, //linesOffset - }; - elementData.insert(elementData.end(), pointVector.begin(), pointVector.end()); - //qDebug() << elementIndex; - //qDebug() << elementData; - - ///////////////////////////////////////////////////////////////////////////////////////////////// - std::vector bvhChildren0 = { - //root - 1,2, - 3,4, 5,6, - encodeChild(2),0, encodeChild(1),GLuint(30. / 360 * 65536 + 1 * 65536) /*右儿子用来表示旋转角度和zIndex*/, encodeChild(3),0, encodeChild(0),0, - //elememt0 - 1,2, - encodeChild(20)/*contour索引,由于contour不定长,这里需要给到contour在elementIndex中位置*/,0/*封闭图形*/, encodeChild(24), 0, - //elememt1 - encodeChild(12)/*contour索引*/, 1/*线*/ - - }; - std::vector bvhBounds0 = { - //root - QVector4D(-1,-1,1,1), - QVector4D(-0.9,-0.9,-0.1,0.9), QVector4D(0.1, -0.9,0.9,0.9), - QVector4D(-0.8,-0.8,-0.2,-0.1), QVector4D(-0.7,0.2,-0.2,0.7), QVector4D(0.2,-0.8,0.8,-0.1), QVector4D(0.3,0.2,0.7,0.7), - //elememt0 - QVector4D(-1,-1,1,1), - QVector4D(-1,-1,-0.2,1), QVector4D(-0.2,-1,1,1), - //elememt1 - QVector4D(-1,-1,1,1) - }; - std::vector elementOffset0 = { - //element0 - 7, //elementBvhRoot - 14, //styleOffset - 0, //pointsOffset - 0, //linesOffset - //element1 - 10, //elementBvhRoot - 39, //styleOffset - 21, //pointsOffset - 28, //linesOffset - //element2 - 10, //elementBvhRoot - 51, //styleOffset - 21, //pointsOffset - 28, //linesOffset - //element3 - 10, //elementBvhRoot - 63, //styleOffset - 21, //pointsOffset - 28, //linesOffset - }; - - std::vector elementIndex0 = { - //element0 - //lines, 全部当作三阶贝塞尔, 每条线四个点索引 - 0,1,1,2, - 0,0,3,3, - 3,4,4,5, - 2,2,5,5, - 5,5,6,6, - //contours, 第一个元素为线数,后面为轮廓线索引 - 3, 1,2,4, - 3, 0,2,3, - //element1 - //lines - 0,7,8,1, - 1,2,3,4, - 5,5,6,6, - //contours - 2, 0 ,1 - }; - - std::vector elementData0 = { - //element0 - //points - -0.2,1, -0.2,-0.2, 1,-0.2, -1,1, -1,-1, 1,-1, 1,1, - //fillStyle - //fill - 0, - //fillType - 0, //单色 - //fillColorMetallicRoughness - 1,1,0, 0,0.8, - - //element1 - //points - 0.5,-0.5, 0.5,0.5, -0.2,0.5, -0.5,0.2, -0.5,-0.5, -0.8,-0.5, -0.8,0.5, 0.5,-0.4, 0.5,0.4, - //strokeStyle - //stroke - 1, - //strokeWidth - 0.1, - //strokeEndType - 0, //圆角 - //strokeFillType - 0, //单色 - //线类型 - 2, //左侧 - //线外描边宽度 - 0, - //线外描边方式 - 0, //单色 - //strokeFillColorMetallicRoughness - 1,0,1, 0,0.8, - //strokeStyle - //stroke - 1, - //strokeWidth - 0.1, - //strokeEndType - 0, //圆角 - //strokeFillType - 2, //单色 - //线类型 - 1, //左侧 - //线外描边宽度 - 0, - //线外描边方式 - 0, //单色 - //strokeFillColorMetallicRoughness - 1,0,1, 0,0.8, - //strokeStyle - //stroke - 1, - //strokeWidth - 0.1, - //strokeEndType - 0, //圆角 - //strokeFillType - 1, //单色 - //线类型 - 0, //左侧 - //线外描边宽度 - 0, - //线外描边方式 - 0, //单色 - //strokeFillColorMetallicRoughness - 1,0,1, 0,0.8, - }; - - //m_mesh->paintingIndex = paintingHelper->addPainting(bounds.size(), std::vector(children.begin()+2, children.end()), bounds, - // elementOffset, elementIndex, elementData); - /* m_mesh->paintingIndex = paintingHelper->addPainting(rootBvhTree.getBvhNodeNum(), bvhChildren, bvhBounds, - elementOffset, elementIndex, elementData);*/ - m_mesh->paintingIndex = paintingHelper->addPainting(7, bvhChildren0, bvhBounds0, - elementOffset0, elementIndex0, elementData0); + m_mesh->paintingIndex = loadPainting(std::string(str.C_Str())); m_mesh->setupMesh(); return m_mesh; } @@ -537,7 +290,7 @@ QVector Model::loadMaterialTextures(aiMaterial* mat, aiTextureType typ if (std::strcmp(textures_loaded[j]->path.toStdString().c_str(), str.C_Str()) == 0) { textures.push_back(textures_loaded[j]); - skip = true; //【优化】 带有相同filepath的纹理已经加载,继续到下一个 + skip = true; break; } } @@ -559,3 +312,226 @@ QVector Model::loadMaterialTextures(aiMaterial* mat, aiTextureType typ } return textures; } + +GLuint Renderer::Model::loadPainting(std::string path) +{ + auto iter = paintingLoaded.find(path); + if (iter != paintingLoaded.end()) + return iter->second; + + //vector < vector > lineSet = { + // {{-0.5,0.9}, {0.1,0.3}}, + // {{0.1,0.3}, {0.0204656,0.379534}, {-0.2,0.0632573}, {-0.2,0.175736}}, + // {{-0.2,0.175736}, {-0.2,0.288215}, {-0.579534,0.220466}, {-0.5,0.3}}, + // {{-0.5,0.3}, {-0.420466,0.379534}, {-0.736743,0.6}, {-0.624264,0.6}}, + // {{-0.624264,0.6}, {-0.511785,0.6}, {-0.579534,0.979534}, {-0.5,0.9}} + //}; + + vector> contour = { + std::make_shared(SvgParser("M100,100C-.5,100,0,100.5,0,0L40,.07C40,59.5,39.5,60,100,60Z", 100, 100).parse()), + std::make_shared(SvgParser("M308.49,212.25l23,28.38-82,78.31c-14.28,13.64-26.34-20.6-53.44,9.32l-30.24-13.4,63.56-51.59L190.71,215.6l-32.92,26.72L149.5,232.1l32.92-26.72L173.2,194l-32.91,26.72-7.38-9.08L165.83,185l-38.69-47.66L94.22,164,85,152.65l32.91-26.72-9.21-11.35L75.79,141.3l-5.53-6.81,32.92-26.72L94,96.42,61.05,123.14l-12-14.76L37.72,117.6l12,14.75L30.41,148,0,110.55,136.2,0l30.4,37.46L147.31,53.12l-12-14.76L124,47.58l12,14.75L103.05,89.05l9.21,11.35,32.92-26.72,5.52,6.81-32.91,26.72L127,118.56l32.92-26.72,9.21,11.35-32.91,26.72,38.69,47.67,32.91-26.72,7.37,9.08-32.91,26.72L191.49,198l32.92-26.72,8.29,10.22-32.92,26.71,38.7,47.68L302,204.3l6.45,7.95Z", 331.52, 328.26).parse()), + std::make_shared(SvgParser("M377,459.61a11.26,11.26,0,0,1,11.27-11.27H696.12a11.27,11.27,0,0,0,11-8.62A359.84,359.84,0,0,0,708,280.56a11.26,11.26,0,0,0-11-8.73H388.27A11.26,11.26,0,0,1,377,260.57h0a11.26,11.26,0,0,1,11.27-11.26H683.71A11.32,11.32,0,0,0,694.28,234C649.8,113.69,542.57,23.85,412.3,4.12a11.22,11.22,0,0,0-12.76,11.17v158.9a11.26,11.26,0,0,0,11.26,11.27H583.12a11.32,11.32,0,0,0,9.26-17.75c-31.67-46.59-78.51-75.2-109.11-90.07a11.25,11.25,0,0,0-16.13,10.17V115.2a11.24,11.24,0,0,0,6.22,10.07l7.51,3.76a11.28,11.28,0,0,1,5,15.12h0a11.27,11.27,0,0,1-15.11,5l-20-10a11.27,11.27,0,0,1-6.22-10.07V54a11.27,11.27,0,0,1,14.62-10.75c5.11,1.59,125.66,40.35,172.24,149A11.27,11.27,0,0,1,621.11,208H388.27A11.26,11.26,0,0,1,377,196.73V11.36A11.32,11.32,0,0,0,365.89.08C363.34,0,360.79,0,358.22,0s-5.11,0-7.66.08a11.32,11.32,0,0,0-11.11,11.28V196.74A11.26,11.26,0,0,1,328.18,208H95.35A11.27,11.27,0,0,1,85,192.3c46.57-108.67,167.12-147.42,172.23-149A11.26,11.26,0,0,1,271.86,54v75.11a11.25,11.25,0,0,1-6.23,10.07l-20,10a11.27,11.27,0,0,1-15.11-5h0a11.26,11.26,0,0,1,5-15.11l7.52-3.76a11.27,11.27,0,0,0,6.22-10.07V87.82a11.25,11.25,0,0,0-16.14-10.16c-30.6,14.87-77.45,43.48-109.1,90.07a11.3,11.3,0,0,0,9.25,17.74H305.66a11.26,11.26,0,0,0,11.27-11.26V15.31A11.22,11.22,0,0,0,304.17,4.14C173.88,23.86,66.66,113.71,22.17,234a11.32,11.32,0,0,0,10.56,15.29H328.18a11.26,11.26,0,0,1,11.27,11.26v0a11.26,11.26,0,0,1-11.27,11.26H19.52a11.26,11.26,0,0,0-11,8.72,359.84,359.84,0,0,0,.83,159.16,11.26,11.26,0,0,0,11,8.61H328.18a11.26,11.26,0,0,1,11.27,11.27h0a11.26,11.26,0,0,1-11.27,11.26h-294a11.32,11.32,0,0,0-10.53,15.4C69,604.65,175.3,692.78,304.16,712.3a11.21,11.21,0,0,0,12.76-11.16V542.22A11.26,11.26,0,0,0,305.66,531h-166c-9.53,0-14.89,11.22-8.69,18.47,34.09,39.77,74.45,65.66,101.77,80.18a11.25,11.25,0,0,0,16.53-10V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,271.85,591v63.85A11.27,11.27,0,0,1,256.8,665.5c-4.45-1.59-109.58-40-171-139.9a11.27,11.27,0,0,1,9.59-17.17H328.18a11.26,11.26,0,0,1,11.27,11.26V705.08a11.32,11.32,0,0,0,11.11,11.28q3.82.07,7.66.08c2.57,0,5.12,0,7.67-.08A11.32,11.32,0,0,0,377,705.08V519.69a11.25,11.25,0,0,1,11.27-11.26H621.1a11.26,11.26,0,0,1,9.59,17.16c-61.46,99.87-166.59,138.3-171,139.9a11.27,11.27,0,0,1-15-10.61V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,467.14,591v28.6a11.25,11.25,0,0,0,16.53,10c27.33-14.53,67.68-40.42,101.77-80.19,6.2-7.23.85-18.46-8.69-18.46h-166a11.26,11.26,0,0,0-11.26,11.26V701.12a11.21,11.21,0,0,0,12.76,11.17c128.86-19.51,235.14-107.66,280.48-226a11.33,11.33,0,0,0-10.53-15.41h-294A11.25,11.25,0,0,1,377,459.61ZM35.27,399.53V316.9a11.26,11.26,0,0,1,11.27-11.26H669.92a11.25,11.25,0,0,1,11.26,11.26v82.63a11.25,11.25,0,0,1-11.26,11.26H46.54a11.27,11.27,0,0,1-11.27-11.26Z", 716.45, 716.44).parse()) + }; + vector> style = { + std::make_shared(std::vector{ + //strokeStyle + //stroke + 1, + //strokeWidth + 0.01, + //strokeEndType + 0, //圆角 + //strokeFillType + 0, //单色 + //线类型 + 2, //双侧 + //线外描边宽度 + 0, + //线外描边方式 + 0, //单色 + //strokeFillColorMetallicRoughness + 1,0,1, 0,0.8, + }), + std::make_shared(std::vector{ + //fillStyle + //fill + 0, + //fillType + 0, //单色 + //fillColorMetallicRoughness + 240 / 255., 220 / 255., 160 / 255., 0.996, 0.18, + }), + std::make_shared(std::vector{ + //fillStyle + //fill + 0, + //fillType + 0, //单色 + //fillColorMetallicRoughness + 24 / 255., 220 / 255., 16 / 255., 0., 0.18, + }), + }; + vector> element = { + std::make_shared(Element{ contour[0], style[1]}), + std::make_shared(Element{ contour[1], style[2]}), + std::make_shared(Element{ contour[2], style[0]}), + }; + Painting painting; + //for (int i = 0; i < 3; i++) + //{ + // float x = (float)rand() / RAND_MAX * 2 - 1; + // float y = (float)rand() / RAND_MAX * 2 - 1; + // float z = 0.05 + x;//(float)rand() / RAND_MAX * (0.1) + x; + // float w = 0.05 + y;//(float)rand() / RAND_MAX * (0.1) + y; + // //rootBvhTreeData.push_back(BvhTreeData(QVector4D(x, y, z, w), 0, encodeZIndexAngle(1, (float)rand() / RAND_MAX * 360))); + // painting.addElement(element[i%3], QVector4D(x, y, z, w), (float)rand() / RAND_MAX * 360, 1); + //} + painting.addElement(element[0], QVector4D(-0.8, -0.8, -0.2, -0.1), 0, 0); + painting.addElement(element[1], QVector4D(-0.7, 0.2, -0.2, 0.7), 0, 0); + painting.addElement(element[2], QVector4D(0.2, -0.8, 0.8, -0.1), 0, 0); + + painting.generateBuffers(); + ///////////////////////////////////////////////////////////////////////////////////////////////// + std::vector bvhChildren0 = { + //root + 1,2, + 3,4, 5,6, + encodeChild(2),0, encodeChild(1),GLuint(30. / 360 * 65536 + 1 * 65536) /*右儿子用来表示旋转角度和zIndex*/, encodeChild(3),0, encodeChild(0),0, + //elememt0 + 1,2, + encodeChild(20)/*contour索引,由于contour不定长,这里需要给到contour在elementIndex中位置*/,0/*封闭图形*/, encodeChild(24), 0, + //elememt1 + encodeChild(12)/*contour索引*/, 1/*线*/ + + }; + std::vector bvhBounds0 = { + //root + QVector4D(-1,-1,1,1), + QVector4D(-0.9,-0.9,-0.1,0.9), QVector4D(0.1, -0.9,0.9,0.9), + QVector4D(-0.8,-0.8,-0.2,-0.1), QVector4D(-0.7,0.2,-0.2,0.7), QVector4D(0.2,-0.8,0.8,-0.1), QVector4D(0.3,0.2,0.7,0.7), + //elememt0 + QVector4D(-1,-1,1,1), + QVector4D(-1,-1,-0.2,1), QVector4D(-0.2,-1,1,1), + //elememt1 + QVector4D(-1,-1,1,1) + }; + std::vector elementOffset0 = { + //element0 + 7, //elementBvhRoot + 14, //styleOffset + 0, //pointsOffset + 0, //linesOffset + //element1 + 10, //elementBvhRoot + 39, //styleOffset + 21, //pointsOffset + 28, //linesOffset + //element2 + 10, //elementBvhRoot + 51, //styleOffset + 21, //pointsOffset + 28, //linesOffset + //element3 + 10, //elementBvhRoot + 63, //styleOffset + 21, //pointsOffset + 28, //linesOffset + }; + + std::vector elementIndex0 = { + //element0 + //lines, 全部当作三阶贝塞尔, 每条线四个点索引 + 0,1,1,2, + 0,0,3,3, + 3,4,4,5, + 2,2,5,5, + 5,5,6,6, + //contours, 第一个元素为线数,后面为轮廓线索引 + 3, 1,2,4, + 3, 0,2,3, + //element1 + //lines + 0,7,8,1, + 1,2,3,4, + 5,5,6,6, + //contours + 2, 0 ,1 + }; + + std::vector elementData0 = { + //element0 + //points + -0.2,1, -0.2,-0.2, 1,-0.2, -1,1, -1,-1, 1,-1, 1,1, + //fillStyle + //fill + 0, + //fillType + 0, //单色 + //fillColorMetallicRoughness + 1,1,0, 0,0.8, + + //element1 + //points + 0.5,-0.5, 0.5,0.5, -0.2,0.5, -0.5,0.2, -0.5,-0.5, -0.8,-0.5, -0.8,0.5, 0.5,-0.4, 0.5,0.4, + //strokeStyle + //stroke + 1, + //strokeWidth + 0.1, + //strokeEndType + 0, //圆角 + //strokeFillType + 0, //单色 + //线类型 + 2, //左侧 + //线外描边宽度 + 0, + //线外描边方式 + 0, //单色 + //strokeFillColorMetallicRoughness + 1,0,1, 0,0.8, + //strokeStyle + //stroke + 1, + //strokeWidth + 0.1, + //strokeEndType + 0, //圆角 + //strokeFillType + 2, //单色 + //线类型 + 1, //左侧 + //线外描边宽度 + 0, + //线外描边方式 + 0, //单色 + //strokeFillColorMetallicRoughness + 1,0,1, 0,0.8, + //strokeStyle + //stroke + 1, + //strokeWidth + 0.1, + //strokeEndType + 0, //圆角 + //strokeFillType + 1, //单色 + //线类型 + 0, //左侧 + //线外描边宽度 + 0, + //线外描边方式 + 0, //单色 + //strokeFillColorMetallicRoughness + 1,0,1, 0,0.8, + }; + + + //m_mesh->paintingIndex = paintingHelper->addPainting(bounds.size(), std::vector(children.begin()+2, children.end()), bounds, + // elementOffset, elementIndex, elementData); + /*m_mesh->paintingIndex = paintingHelper->addPainting(bvhChildren0, bvhBounds0, + elementOffset0, elementIndex0, elementData0);*/ + GLuint index = paintingHelper->addPainting(painting); + paintingLoaded.insert({ path, index }); + return index; +} diff --git a/ArchitectureColoredPainting/src/Renderer/Model.h b/ArchitectureColoredPainting/src/Renderer/Model.h index 325ef9c..51febb5 100644 --- a/ArchitectureColoredPainting/src/Renderer/Model.h +++ b/ArchitectureColoredPainting/src/Renderer/Model.h @@ -29,6 +29,7 @@ namespace Renderer PaintingHelper* paintingHelper = nullptr; /* 模型数据 */ + std::unordered_map paintingLoaded; QVector textures_loaded; //纹理 QVector meshes; //网格 QDir directory; //模型所在路径 @@ -49,5 +50,6 @@ namespace Renderer //加载材质纹理 QVector loadMaterialTextures(aiMaterial* mat, aiTextureType type, QString typeName); + GLuint loadPainting(std::string path); }; } \ No newline at end of file diff --git a/ArchitectureColoredPainting/src/Renderer/Painting/ElementStyle.cpp b/ArchitectureColoredPainting/src/Renderer/Painting/ElementStyle.cpp new file mode 100644 index 0000000..685165e --- /dev/null +++ b/ArchitectureColoredPainting/src/Renderer/Painting/ElementStyle.cpp @@ -0,0 +1,18 @@ +#include "ElementStyle.h" + +using namespace Renderer; + +ElementStyle::ElementStyle(std::vector style) + :style(style) +{ +} + +bool Renderer::ElementStyle::isLine() +{ + return style[0]; +} + +std::vector ElementStyle::encoded() +{ + return style; +} diff --git a/ArchitectureColoredPainting/src/Renderer/Painting/ElementStyle.h b/ArchitectureColoredPainting/src/Renderer/Painting/ElementStyle.h new file mode 100644 index 0000000..18a61f4 --- /dev/null +++ b/ArchitectureColoredPainting/src/Renderer/Painting/ElementStyle.h @@ -0,0 +1,16 @@ +#pragma once +#include +#include + +namespace Renderer +{ + class ElementStyle + { + public: + ElementStyle(std::vector style); + bool isLine(); + std::vector encoded(); + private: + std::vector style; + }; +} diff --git a/ArchitectureColoredPainting/src/Renderer/Painting/LineTree.h b/ArchitectureColoredPainting/src/Renderer/Painting/LineTree.h index 877f9f7..7c1ed9e 100644 --- a/ArchitectureColoredPainting/src/Renderer/Painting/LineTree.h +++ b/ArchitectureColoredPainting/src/Renderer/Painting/LineTree.h @@ -45,8 +45,8 @@ namespace Renderer { public: void init(); void setLineWidth(double width); - LineTree(int lineMin = 3, double width = 0.3, int type = 0) - : requiredLineMin(lineMin), lineWidth(width), lineType(type), numLine(0), numPoint(0) {} + LineTree(int lineMin = 3) + : requiredLineMin(lineMin), numLine(0), numPoint(0) {} void buildLineTree(std::vector& lineSet, double width, int type = 0); std::vector getPointLineAndBvhTree(std::vector& pointSet, std::vector& lineSet); }; diff --git a/ArchitectureColoredPainting/src/Renderer/Painting/Painting.cpp b/ArchitectureColoredPainting/src/Renderer/Painting/Painting.cpp index 55cf5f6..6fd5edc 100644 --- a/ArchitectureColoredPainting/src/Renderer/Painting/Painting.cpp +++ b/ArchitectureColoredPainting/src/Renderer/Painting/Painting.cpp @@ -1,35 +1,63 @@ #include "Painting.h" #include "../../SvgParser.h" #include "ShortCutTree.h" +#include "LineTree.h" +#include using namespace Renderer; + +constexpr int maxLineCount = 20; + Painting::Painting() { - Contour contour = SvgParser("M377,459.61a11.26,11.26,0,0,1,11.27-11.27H696.12a11.27,11.27,0,0,0,11-8.62A359.84,359.84,0,0,0,708,280.56a11.26,11.26,0,0,0-11-8.73H388.27A11.26,11.26,0,0,1,377,260.57h0a11.26,11.26,0,0,1,11.27-11.26H683.71A11.32,11.32,0,0,0,694.28,234C649.8,113.69,542.57,23.85,412.3,4.12a11.22,11.22,0,0,0-12.76,11.17v158.9a11.26,11.26,0,0,0,11.26,11.27H583.12a11.32,11.32,0,0,0,9.26-17.75c-31.67-46.59-78.51-75.2-109.11-90.07a11.25,11.25,0,0,0-16.13,10.17V115.2a11.24,11.24,0,0,0,6.22,10.07l7.51,3.76a11.28,11.28,0,0,1,5,15.12h0a11.27,11.27,0,0,1-15.11,5l-20-10a11.27,11.27,0,0,1-6.22-10.07V54a11.27,11.27,0,0,1,14.62-10.75c5.11,1.59,125.66,40.35,172.24,149A11.27,11.27,0,0,1,621.11,208H388.27A11.26,11.26,0,0,1,377,196.73V11.36A11.32,11.32,0,0,0,365.89.08C363.34,0,360.79,0,358.22,0s-5.11,0-7.66.08a11.32,11.32,0,0,0-11.11,11.28V196.74A11.26,11.26,0,0,1,328.18,208H95.35A11.27,11.27,0,0,1,85,192.3c46.57-108.67,167.12-147.42,172.23-149A11.26,11.26,0,0,1,271.86,54v75.11a11.25,11.25,0,0,1-6.23,10.07l-20,10a11.27,11.27,0,0,1-15.11-5h0a11.26,11.26,0,0,1,5-15.11l7.52-3.76a11.27,11.27,0,0,0,6.22-10.07V87.82a11.25,11.25,0,0,0-16.14-10.16c-30.6,14.87-77.45,43.48-109.1,90.07a11.3,11.3,0,0,0,9.25,17.74H305.66a11.26,11.26,0,0,0,11.27-11.26V15.31A11.22,11.22,0,0,0,304.17,4.14C173.88,23.86,66.66,113.71,22.17,234a11.32,11.32,0,0,0,10.56,15.29H328.18a11.26,11.26,0,0,1,11.27,11.26v0a11.26,11.26,0,0,1-11.27,11.26H19.52a11.26,11.26,0,0,0-11,8.72,359.84,359.84,0,0,0,.83,159.16,11.26,11.26,0,0,0,11,8.61H328.18a11.26,11.26,0,0,1,11.27,11.27h0a11.26,11.26,0,0,1-11.27,11.26h-294a11.32,11.32,0,0,0-10.53,15.4C69,604.65,175.3,692.78,304.16,712.3a11.21,11.21,0,0,0,12.76-11.16V542.22A11.26,11.26,0,0,0,305.66,531h-166c-9.53,0-14.89,11.22-8.69,18.47,34.09,39.77,74.45,65.66,101.77,80.18a11.25,11.25,0,0,0,16.53-10V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,271.85,591v63.85A11.27,11.27,0,0,1,256.8,665.5c-4.45-1.59-109.58-40-171-139.9a11.27,11.27,0,0,1,9.59-17.17H328.18a11.26,11.26,0,0,1,11.27,11.26V705.08a11.32,11.32,0,0,0,11.11,11.28q3.82.07,7.66.08c2.57,0,5.12,0,7.67-.08A11.32,11.32,0,0,0,377,705.08V519.69a11.25,11.25,0,0,1,11.27-11.26H621.1a11.26,11.26,0,0,1,9.59,17.16c-61.46,99.87-166.59,138.3-171,139.9a11.27,11.27,0,0,1-15-10.61V591a11.26,11.26,0,0,1,11.26-11.26h0A11.26,11.26,0,0,1,467.14,591v28.6a11.25,11.25,0,0,0,16.53,10c27.33-14.53,67.68-40.42,101.77-80.19,6.2-7.23.85-18.46-8.69-18.46h-166a11.26,11.26,0,0,0-11.26,11.26V701.12a11.21,11.21,0,0,0,12.76,11.17c128.86-19.51,235.14-107.66,280.48-226a11.33,11.33,0,0,0-10.53-15.41h-294A11.25,11.25,0,0,1,377,459.61ZM35.27,399.53V316.9a11.26,11.26,0,0,1,11.27-11.26H669.92a11.25,11.25,0,0,1,11.26,11.26v82.63a11.25,11.25,0,0,1-11.26,11.26H46.54a11.27,11.27,0,0,1-11.27-11.26Z", 716.45, 716.44).parse(); - std::shared_ptr contourPtr = std::make_shared(contour); - contourPool.insert({ contourPtr, {nullptr, nullptr} }); +} - - std::vector style = { - //fillStyle - //fill - 0, - //fillType - 0, //单色 - //fillColorMetallicRoughness - 240 / 255.,220 / 255.,160 / 255., 0.996,0.18, - }; - - Element element{ contourPtr, style, QVector4D(-0.8,-0.8,-0.2,-0.1), 0, 0 }; - elements.push_back(element); - if (style[0] == 0 && contourPool[contourPtr].first == nullptr) +void Renderer::Painting::addElement(ElementWithTransform elementWithTransform) +{ + auto it = elementPool.find(elementWithTransform.element); + if (it == elementPool.end()) { - ShortCutTree shortCutTree(20); - shortCutTree.buildShortCutTree(*contourPtr); - ElementBuffer elementBuffer; - elementBuffer.bvhLeaves = shortCutTree.getPointLineAndBvhTree(elementBuffer.pointBuffer, elementBuffer.lineBuffer); - contourPool[contourPtr].first = std::make_shared(elementBuffer); + auto element = elementWithTransform.element; + auto iter = contourPool.insert({ element->contour, {nullptr, nullptr} }).first; + + if (!element->style->isLine() && iter->second.first == nullptr) + { + qDebug() << "Build ShortCutTree---------------------------------------------------------------------------------------------------"; + ShortCutTree shortCutTree(maxLineCount); + shortCutTree.buildShortCutTree(*element->contour); + ContourBuffer elementBuffer; + std::vector bvhLeaves = shortCutTree.getPointLineAndBvhTree(elementBuffer.pointBuffer, elementBuffer.lineBuffer); + BvhTree bvhTree; + bvhTree.buildBvhTree(bvhLeaves.data(), bvhLeaves.size()); + bvhTree.getBvhArray(elementBuffer.bvhChildren, elementBuffer.bvhBounds); + iter->second.first = std::make_shared(elementBuffer); + qDebug() << "---------------------------------------------------------------------------------------------------------------------"; + } + else if (element->style->isLine() && iter->second.second == nullptr) + { + qDebug() << "Build LineTree-------------------------------------------------------------------------------------------------------"; + LineTree lineTree(maxLineCount); + lineTree.buildLineTree(*element->contour, element->style->encoded()[1]); + ContourBuffer elementBuffer; + std::vector bvhLeaves = lineTree.getPointLineAndBvhTree(elementBuffer.pointBuffer, elementBuffer.lineBuffer); + BvhTree bvhTree; + bvhTree.buildBvhTree(bvhLeaves.data(), bvhLeaves.size()); + bvhTree.getBvhArray(elementBuffer.bvhChildren, elementBuffer.bvhBounds); + iter->second.second = std::make_shared(elementBuffer); + qDebug() << "---------------------------------------------------------------------------------------------------------------------"; + + + } + stylePool.insert({ element->style, 0 }); + elementPool.insert({ element, 0}); } + + elements.push_back(elementWithTransform); +} + +void Renderer::Painting::addElement(std::shared_ptr element, QVector4D bound, float rotation, int zIndex) +{ + addElement(ElementWithTransform{ element, bound, rotation, zIndex }); } GLuint encodeZIndexRotation(GLuint zIndex, float rotation) @@ -37,28 +65,77 @@ GLuint encodeZIndexRotation(GLuint zIndex, float rotation) return GLuint(rotation / 360 * 0x10000 + zIndex * 0x10000); } -//void Painting::addElement(Contour contour, std::vector style, QVector4D bound, float rotation, int zIndex) -//{ -// BvhTreeData(bound, 0, encodeZIndexRotation(zIndex, rotation)); -// -// std::shared_ptr element = nullptr; -// auto iterator = elementMap.find(lines); -// if (iterator != elementMap.end()) -// element = iterator->second; -// else -// { -// element = std::make_shared(lines); -// elementMap.insert({ lines, element }); -// } -// -//} - void Painting::generateBuffers() { - //std::unordered_map < std::shared_ptr, int> - for (auto& iter : contourPool) - { - elementData.insert(elementData.end(), iter.second.first->pointBuffer.begin(), iter.second.first->pointBuffer.end()); + qDebug() << elementPool.size(); + qDebug() << contourPool.size(); + qDebug() << stylePool.size(); + + bvhChildren.clear(); + bvhBounds.clear(); + elementOffset.clear(); + elementIndex.clear(); + elementData.clear(); + + int index = 0; + for (auto& i : elementPool) + { + i.second = index++; + } + + std::vector rootBvhTreeData; + for (auto& i:elements) + { + rootBvhTreeData.push_back(BvhTreeData(i.bound, elementPool[i.element], encodeZIndexRotation(i.zIndex, i.rotation))); + //rootBvhTreeData.push_back(BvhTreeData(i.bound, 1, encodeZIndexRotation(i.zIndex, i.rotation))); + } + BvhTree rootBvhTree; + rootBvhTree.buildBvhTree(rootBvhTreeData.data(), rootBvhTreeData.size()); + std::vector rootBvhChildren; + std::vector rootBvhBounds; + rootBvhTree.getBvhArray(rootBvhChildren, rootBvhBounds); + + bvhChildren.insert(bvhChildren.end(), rootBvhChildren.begin(), rootBvhChildren.end()); + bvhBounds.insert(bvhBounds.end(), rootBvhBounds.begin(), rootBvhBounds.end()); + + for (auto& i : contourPool) + { + if (i.second.first != nullptr) + insertContourBuffer(i.second.first); + if (i.second.second != nullptr) + insertContourBuffer(i.second.second); + } + + for (auto& i : stylePool) + { + i.second = elementData.size(); + std::vector encodedStyle = i.first->encoded(); + elementData.insert(elementData.end(), encodedStyle.begin(), encodedStyle.end()); + } + + for (auto& i : elementPool) + { + //qDebug() <<"element:" << i.second; + std::shared_ptr contourBuffer = i.first->style->isLine() ? contourPool[i.first->contour].second : contourPool[i.first->contour].first; + elementOffset.push_back({ contourBuffer->bvhOffset, stylePool[i.first->style], contourBuffer->pointsOffset, contourBuffer->linesOffset }); + //std::cout << std::format("{} {} {} {}\n", contourBuffer->bvhOffset, stylePool[i.first->style], contourBuffer->pointsOffset, contourBuffer->linesOffset); } } + +GLuint Renderer::Painting::getElementCount() +{ + return elements.size(); +} + +void Renderer::Painting::insertContourBuffer(std::shared_ptr buffer) +{ + buffer->pointsOffset = elementData.size(); + buffer->linesOffset = elementIndex.size(); + buffer->bvhOffset = bvhBounds.size(); + + elementData.insert(elementData.end(), buffer->pointBuffer.begin(), buffer->pointBuffer.end()); + elementIndex.insert(elementIndex.end(), buffer->lineBuffer.begin(), buffer->lineBuffer.end()); + bvhChildren.insert(bvhChildren.end(), buffer->bvhChildren.begin(), buffer->bvhChildren.end()); + bvhBounds.insert(bvhBounds.end(), buffer->bvhBounds.begin(), buffer->bvhBounds.end()); +} diff --git a/ArchitectureColoredPainting/src/Renderer/Painting/Painting.h b/ArchitectureColoredPainting/src/Renderer/Painting/Painting.h index 53b3a5c..e8ce576 100644 --- a/ArchitectureColoredPainting/src/Renderer/Painting/Painting.h +++ b/ArchitectureColoredPainting/src/Renderer/Painting/Painting.h @@ -3,6 +3,8 @@ #include #include "Line.h" #include "BvhTree.h" +#include "ElementStyle.h" +#include //#include "Element.h" namespace Renderer @@ -12,38 +14,50 @@ namespace Renderer struct Element { std::shared_ptr contour; - std::vector style; + std::shared_ptr style; + }; + + struct ElementWithTransform + { + std::shared_ptr element; QVector4D bound; float rotation; int zIndex; }; - struct ElementBuffer + struct ContourBuffer { std::vector pointBuffer; std::vector lineBuffer; - std::vector bvhLeaves; + std::vector bvhChildren; + std::vector bvhBounds; + //std::vector bvhLeaves; + GLuint pointsOffset; + GLuint linesOffset; + GLuint bvhOffset; }; class Painting { public: std::vector bvhChildren; - std::vector bvhBound; - std::vector elementOffset; + std::vector bvhBounds; + std::vector elementOffset; std::vector elementIndex; std::vector elementData; int paintingId = 0; Painting(); - //void addElement(Contour contour, std::vector style, QVector4D bound, float rotation, int zIndex); + void addElement(ElementWithTransform element); + void addElement(std::shared_ptr element, QVector4D bound, float rotation, int zIndex); void generateBuffers(); + GLuint getElementCount(); private: - std::vector bvhLeaves; - std::unordered_map< std::shared_ptr, std::pair, std::shared_ptr>> contourPool; - //std::vector> contourPool; - std::vector elements; - //std::unordered_map>, std::shared_ptr> elementMap; + std::unordered_map, std::pair/*面*/, std::shared_ptr/*线*/>> contourPool; + std::unordered_map, GLuint> stylePool; + std::map, GLuint> elementPool; + std::vector elements; + void insertContourBuffer(std::shared_ptr buffer); }; } diff --git a/ArchitectureColoredPainting/src/Renderer/Painting/PaintingHelper.cpp b/ArchitectureColoredPainting/src/Renderer/Painting/PaintingHelper.cpp index 38053be..f0d7caf 100644 --- a/ArchitectureColoredPainting/src/Renderer/Painting/PaintingHelper.cpp +++ b/ArchitectureColoredPainting/src/Renderer/Painting/PaintingHelper.cpp @@ -6,10 +6,15 @@ PaintingHelper::PaintingHelper(QOpenGLFunctions_4_5_Compatibility* glFunc) :glFu } -int PaintingHelper::addPainting(GLuint paintingBvhLength, std::vector bvhChildren, std::vector bvhBound, std::vector elementOffset, std::vector elementIndex, std::vector elementData) +int Renderer::PaintingHelper::addPainting(Painting painting) +{ + return addPainting(painting.bvhChildren, painting.bvhBounds, painting.elementOffset, painting.elementIndex, painting.elementData); +} + +int PaintingHelper::addPainting(std::vector bvhChildren, std::vector bvhBound, std::vector elementOffset, std::vector elementIndex, std::vector elementData) { this->paintingOffsets.push_back(0);//paintingBvhRoot - this->paintingOffsets.push_back(paintingBvhLength); + this->paintingOffsets.push_back(0); this->bvhChildren.insert(this->bvhChildren.end(), bvhChildren.begin(), bvhChildren.end()); this->bvhBound.insert(this->bvhBound.end(), bvhBound.begin(), bvhBound.end()); @@ -40,7 +45,7 @@ void PaintingHelper::allocateBuffers() glFunc->glGenBuffers(1, &elementOffsetSSBO); glFunc->glBindBuffer(GL_SHADER_STORAGE_BUFFER, elementOffsetSSBO); - glFunc->glBufferData(GL_SHADER_STORAGE_BUFFER, elementOffset.size() * sizeof(GLuint), elementOffset.data(), GL_STATIC_READ); + glFunc->glBufferData(GL_SHADER_STORAGE_BUFFER, elementOffset.size() * sizeof(glm::uvec4), elementOffset.data(), GL_STATIC_READ); glFunc->glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); diff --git a/ArchitectureColoredPainting/src/Renderer/Painting/PaintingHelper.h b/ArchitectureColoredPainting/src/Renderer/Painting/PaintingHelper.h index 8b2b81b..dbd66fe 100644 --- a/ArchitectureColoredPainting/src/Renderer/Painting/PaintingHelper.h +++ b/ArchitectureColoredPainting/src/Renderer/Painting/PaintingHelper.h @@ -5,6 +5,7 @@ #include #include #include "BvhTree.h" +#include "Painting.h" namespace Renderer { class PaintingHelper @@ -15,15 +16,16 @@ namespace Renderer std::vector paintingOffsets; std::vector bvhChildren; std::vector bvhBound; - std::vector elementOffset; + std::vector elementOffset; std::vector elementIndex; std::vector elementData; int paintingCount = 0; public: PaintingHelper(QOpenGLFunctions_4_5_Compatibility* glFunc); - int addPainting(GLuint paintingBvhLength, std::vector bvhChildren, std::vector bvhBound, - std::vector elementOffset, std::vector elementIndex, std::vector elementData); + int addPainting(Painting painting); + int addPainting(std::vector bvhChildren, std::vector bvhBound, + std::vector elementOffset, std::vector elementIndex, std::vector elementData); void allocateBuffers(); void bindPaintingBuffers(); }; diff --git a/README.md b/README.md index b091f37..0a8cc6e 100644 --- a/README.md +++ b/README.md @@ -13,8 +13,19 @@ ## 杩涘害 +### 绾圭悊缂栬緫锛圗ditor锛 + +瀹屾垚layer淇℃伅灞曠ず鍜屾暟鎹慨鏀癸紙閮ㄥ垎锛 + +### 鍦烘櫙娓叉煋锛圧enderer锛 + 閲囩敤 PBR (閲戝睘搴-绮楃硻搴) 鏉愯川妯″瀷锛屽満鏅腑瀛樺湪涓涓柟鍚戝厜锛屽彲鎷栧姩婊戝姩鏉¤皟鏁村厜婧愭柟鍚戣瀵熸潗璐ㄦ晥鏋溿 宸插疄鐜癇VH鍔犻熺粨鏋勭殑寤虹珛 -宸插疄鐜板崟鍥惧厓鐨勬媶鍒嗭紝鍗冲垝鍒嗙綉鏍煎苟鐢熸垚蹇嵎娈靛拰缂犵粫澧為噺 \ No newline at end of file +宸插疄鐜板崟鍥惧厓鐨勬媶鍒嗭紝鍗冲垝鍒嗙綉鏍煎苟鐢熸垚蹇嵎娈靛拰缂犵粫澧為噺 + +宸插疄鐜扮敱鍥惧厓鏁版嵁寤虹珛瀹屾暣褰╃粯缂栫爜 + +寰呭畬鍠勭嚎鐨勫崟渚ф弿杈 +