实现MaterialStyle的decoded方法
parent
03a06ce426
commit
15a41d61a5
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@ -1,6 +1,43 @@
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#include "BaseStyle.h"
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#include "MaterialStyleFill.h"
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#include "MaterialStyleStroke.h"
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using namespace Renderer;
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using namespace glm;
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Renderer::Material::Material(const QColor& color, float metallic, float roughness)
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: color(color)
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{
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setMetallicF(metallic);
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setRoughnessF(roughness);
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}
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Renderer::Material::Material(const glm::vec4& color, const glm::vec2& metallicRoughness)
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: color(QColor::fromRgbF(color.r, color.g, color.b, color.a))
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{
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setMetallicF(metallicRoughness.r);
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setRoughnessF(metallicRoughness.g);
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}
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float Renderer::Material::metallicF() const
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{
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return metallic / 255.f;
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}
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float Renderer::Material::roughnessF() const
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{
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return roughness / 255.f;
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}
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void Renderer::Material::setMetallicF(float metallic)
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{
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this->metallic = metallic * 255;
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}
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void Renderer::Material::setRoughnessF(float roughness)
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{
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this->roughness = roughness * 255;
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}
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bool Renderer::Material::operator==(const Material& m) const
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{
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@ -9,5 +46,52 @@ bool Renderer::Material::operator==(const Material& m) const
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std::pair<glm::vec4, glm::vec2> Renderer::Material::toVec() const
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{
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return { glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()), glm::vec2(metallic, roughness)};
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return { glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()), glm::vec2(metallicF(), roughnessF())};
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}
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std::unique_ptr<MaterialStyle> Renderer::MaterialStyle::decoded(const std::vector<GLfloat>& encoded)
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{
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if (encoded[0] <= 0) /// MaterialStyleFill
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{
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std::unique_ptr<MaterialFill> materiallFill;
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glm::vec4 head = glm::unpackUnorm4x8(glm::floatBitsToUint(encoded[0]));
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if (head.z == 0)
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{
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materiallFill = std::make_unique<FillPlain>(Material(glm::unpackUnorm4x8(glm::floatBitsToUint(encoded[1])), glm::vec2(head.r, head.g)));
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}
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return std::make_unique<MaterialStyleFill>(std::move(materiallFill));
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}
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else /// MaterialStyleStroke
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{
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std::unique_ptr<MaterialStroke> materialStroke;
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uint headUint = floatBitsToUint(encoded[1]);
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vec4 head = unpackUnorm4x8(headUint);
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StrokeType strokeType = (StrokeType)floor(head.b * 10);
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StrokeEndType endType = (StrokeEndType)(int(round(head.b * 100)) % 10);
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switch (int(head.a * 100) % 10)
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{
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/// Plain
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case 0: {
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materialStroke = std::make_unique<StrokePlain>(Material(glm::unpackUnorm4x8(glm::floatBitsToUint(encoded[2])), glm::vec2(head.r, head.g)));
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break;
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}
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/// RadialGradient
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case 1: {
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uint size = headUint % (1 << 15);
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bool gradual = (headUint & (1 << 15)) != 0;
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std::map<float, Material> materialMap;
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for (uint i = 0; i < size; i++)
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{
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auto data = floatBitsToUint(encoded[2 + i * 2]);
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auto level = unpackUnorm2x16(data).y;
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auto color = unpackUnorm4x8(floatBitsToUint(encoded[3 + i * 2]));
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auto metallicRoughness = unpackUnorm4x8(data);
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materialMap.emplace(level, Material(color, glm::vec2(metallicRoughness.r, metallicRoughness.g)));
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}
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materialStroke = std::make_unique<StrokeRadialGradient>(materialMap, gradual);
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break;
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}
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}
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return std::make_unique<MaterialStyleStroke>(encoded[0], strokeType, endType, std::move(materialStroke));
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}
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}
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@ -25,6 +25,7 @@ namespace Renderer
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virtual std::vector<GLfloat> encoded() const = 0;
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virtual std::unique_ptr<MaterialStyle> clone() const = 0;
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virtual bool operator==(const MaterialStyle&) const = 0;
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static std::unique_ptr<MaterialStyle> decoded(const std::vector<GLfloat>& encoded);
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};
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struct BaseStyle
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@ -36,8 +37,16 @@ namespace Renderer
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struct Material
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{
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QColor color;
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float metallic;
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float roughness;
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std::uint8_t metallic;
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std::uint8_t roughness;
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Material() = default;
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Material(const QColor& color, float metallic = 0, float roughness = 0.5);
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Material(const glm::vec4& color, const glm::vec2& metallicRoughness);
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float metallicF() const;
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float roughnessF() const;
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void setMetallicF(float metallic);
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void setRoughnessF(float roughness);
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bool operator==(const Material&) const;
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std::pair<glm::vec4, glm::vec2> toVec() const;
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};
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@ -3,7 +3,12 @@
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using namespace Renderer;
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Renderer::FillPlain::FillPlain(QColor color, float metallic, float roughness)
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: color(color), metallic(metallic), roughness(roughness)
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: material(color, metallic, roughness)
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{
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}
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Renderer::FillPlain::FillPlain(const Material& material)
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: material(material)
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{
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}
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@ -14,8 +19,9 @@ MaterialFillType Renderer::FillPlain::type() const
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std::vector<GLfloat> Renderer::FillPlain::encoded() const
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{
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return { glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(metallic, roughness, 0, 1))),
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glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF())))};
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auto pair = material.toVec();
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return { glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(pair.second, 0, 1))),
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glm::uintBitsToFloat(glm::packUnorm4x8(pair.first))};
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}
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std::unique_ptr<MaterialFill> Renderer::FillPlain::clone() const
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@ -26,9 +32,7 @@ std::unique_ptr<MaterialFill> Renderer::FillPlain::clone() const
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bool Renderer::FillPlain::operator==(const MaterialFill& m) const
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{
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return type() == m.type()
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&& color == static_cast<const FillPlain&>(m).color
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&& metallic == static_cast<const FillPlain&>(m).metallic
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&& roughness == static_cast<const FillPlain&>(m).roughness;
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&& material == static_cast<const FillPlain&>(m).material;
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}
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@ -18,14 +18,13 @@ namespace Renderer
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{
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public:
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FillPlain(QColor color, float metallic, float roughness);
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FillPlain(const Material& material);
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virtual MaterialFillType type() const override;
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virtual std::vector<GLfloat> encoded() const override;
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virtual std::unique_ptr<MaterialFill> clone() const override;
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virtual bool operator==(const MaterialFill&) const override;
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QColor color;
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float metallic;
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float roughness;
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Material material;
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};
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class MaterialStyleFill : public MaterialStyle
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@ -76,8 +76,8 @@ bool Renderer::StrokeRadialGradient::operator==(const MaterialStroke& m) const
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&& materialMap == static_cast<const StrokeRadialGradient&>(m).materialMap;
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}
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Renderer::MaterialStyleStroke::MaterialStyleStroke(float width, StrokeType strokeType, StrokeEndType endType, std::shared_ptr<MaterialStroke> materialStroke)
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: halfWidth(width/2), strokeType(strokeType), endType(endType), materialStroke(materialStroke)
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Renderer::MaterialStyleStroke::MaterialStyleStroke(float halfWidth, StrokeType strokeType, StrokeEndType endType, std::shared_ptr<MaterialStroke> materialStroke)
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: halfWidth(halfWidth), strokeType(strokeType), endType(endType), materialStroke(materialStroke)
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{
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}
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@ -100,7 +100,7 @@ std::vector<GLfloat> Renderer::MaterialStyleStroke::encoded() const
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std::unique_ptr<MaterialStyle> Renderer::MaterialStyleStroke::clone() const
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{
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return std::make_unique<MaterialStyleStroke>(halfWidth*2, strokeType, endType, materialStroke->clone());
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return std::make_unique<MaterialStyleStroke>(halfWidth, strokeType, endType, materialStroke->clone());
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}
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bool Renderer::MaterialStyleStroke::operator==(const MaterialStyle& m) const
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@ -40,7 +40,7 @@ namespace UnitTest
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{1.00, Material{QColor(58,64,151)}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(60, StrokeType::kBothSides, StrokeEndType::kRound,
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std::make_shared<MaterialStyleStroke>(30, StrokeType::kBothSides, StrokeEndType::kRound,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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{1.00, Material{QColor(58,64,151)}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(60, StrokeType::kBothSides, StrokeEndType::kFlat,
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std::make_shared<MaterialStyleStroke>(30, StrokeType::kBothSides, StrokeEndType::kFlat,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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{1.00, Material{QColor(58,64,151)}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(60, StrokeType::kLeftSide, StrokeEndType::kRound,
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std::make_shared<MaterialStyleStroke>(30, StrokeType::kLeftSide, StrokeEndType::kRound,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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{1.00, Material{QColor(58,64,151)}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(60, StrokeType::kLeftSide, StrokeEndType::kFlat,
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std::make_shared<MaterialStyleStroke>(30, StrokeType::kLeftSide, StrokeEndType::kFlat,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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@ -124,7 +124,7 @@ namespace UnitTest
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{1.00, Material{QColor(58,64,151)}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(160, StrokeType::kRightSide, StrokeEndType::kFlatRound,
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std::make_shared<MaterialStyleStroke>(80, StrokeType::kRightSide, StrokeEndType::kFlatRound,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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@ -149,7 +149,7 @@ namespace UnitTest
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virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
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{
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(60, StrokeType::kBothSides, StrokeEndType::kRound,
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std::make_shared<MaterialStyleStroke>(30, StrokeType::kBothSides, StrokeEndType::kRound,
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std::make_shared<StrokePlain>(QColor(255,255,255),1,1))) };
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}
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} style;
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{1.00, Material{QColor(58,64,151)}}
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};
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return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(60, StrokeType::kBothSides, StrokeEndType::kRound,
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std::make_shared<MaterialStyleStroke>(30, StrokeType::kBothSides, StrokeEndType::kRound,
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std::make_shared<StrokeRadialGradient>(materialMap, false))) };
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}
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} style;
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@ -0,0 +1,54 @@
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#include "CppUnitTest.h"
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#include <QGuiApplication>
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#include <QtWidgets/QApplication>
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#include "Renderer/Painting/ElementStyle.h"
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#include <Renderer/Painting/MaterialStyleStroke.h>
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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using namespace Renderer;
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namespace UnitTest
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{
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TEST_CLASS(StyleTest)
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{
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public:
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TEST_METHOD(TestEncodeDecode)
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{
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std::map<float, Material> materialMap = {
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{0.20, Material{QColor(255,255,255)}},
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{0.60, Material{QColor(165,176,207)}},
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{1.00, Material{QColor(58,64,151)}}
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};
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auto style = std::make_unique<MaterialStyleStroke>(
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30, StrokeType::kBothSides, StrokeEndType::kRound,
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std::make_shared<StrokeRadialGradient>(materialMap, false)
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);
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/* auto style = std::make_shared<MaterialStyleStroke>(
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30, StrokeType::kBothSides, StrokeEndType::kRound,
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std::make_shared<StrokePlain>(Material(QColor(255, 255, 255)))
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);*/
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std::shared_ptr<MaterialStyle> decoded = MaterialStyle::decoded(style->encoded());
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/* Assert::IsTrue(decoded->type() == MaterialStyleType::kStroke);
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Assert::IsTrue(std::static_pointer_cast<MaterialStyleStroke>(decoded)->halfWidth == 30);
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Assert::IsTrue(std::static_pointer_cast<MaterialStyleStroke>(decoded)->strokeType == StrokeType::kBothSides);
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Assert::IsTrue(std::static_pointer_cast<MaterialStyleStroke>(decoded)->endType == StrokeEndType::kRound);
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std::shared_ptr<MaterialStroke> materialStroke = std::static_pointer_cast<MaterialStyleStroke>(decoded)->materialStroke;
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Assert::IsTrue(materialStroke->type() == MaterialStrokeType::kPlain);
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Material material = std::static_pointer_cast<StrokePlain>(materialStroke)->material;
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Assert::IsTrue(material == Material(QColor(255, 255, 255)));
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Logger::WriteMessage(std::format("({} {} {} {}), ({} {})\n",
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material.color.red(),
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material.color.green(),
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material.color.blue(),
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material.color.alpha(),
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material.metallic,
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material.roughness
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).c_str());*/
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Assert::IsTrue(*style == *decoded);
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}
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};
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}
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@ -117,6 +117,7 @@
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<DynamicSource Condition="'$(Configuration)|$(Platform)'=='Release|x64'">input</DynamicSource>
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<QtMocFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).moc</QtMocFileName>
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</ClCompile>
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<ClCompile Include="StyleTest.cpp" />
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<ClCompile Include="UnitTest.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -48,5 +48,8 @@
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<ClCompile Include="PaintingTest.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="StyleTest.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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