实现MaterialStyle的decoded方法

dev-LayerStyle
wuyize 2023-03-16 14:48:28 +08:00
parent 03a06ce426
commit 15a41d61a5
9 changed files with 176 additions and 22 deletions

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@ -1,6 +1,43 @@
#include "BaseStyle.h"
#include "MaterialStyleFill.h"
#include "MaterialStyleStroke.h"
using namespace Renderer;
using namespace glm;
Renderer::Material::Material(const QColor& color, float metallic, float roughness)
: color(color)
{
setMetallicF(metallic);
setRoughnessF(roughness);
}
Renderer::Material::Material(const glm::vec4& color, const glm::vec2& metallicRoughness)
: color(QColor::fromRgbF(color.r, color.g, color.b, color.a))
{
setMetallicF(metallicRoughness.r);
setRoughnessF(metallicRoughness.g);
}
float Renderer::Material::metallicF() const
{
return metallic / 255.f;
}
float Renderer::Material::roughnessF() const
{
return roughness / 255.f;
}
void Renderer::Material::setMetallicF(float metallic)
{
this->metallic = metallic * 255;
}
void Renderer::Material::setRoughnessF(float roughness)
{
this->roughness = roughness * 255;
}
bool Renderer::Material::operator==(const Material& m) const
{
@ -9,5 +46,52 @@ bool Renderer::Material::operator==(const Material& m) const
std::pair<glm::vec4, glm::vec2> Renderer::Material::toVec() const
{
return { glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()), glm::vec2(metallic, roughness)};
return { glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF()), glm::vec2(metallicF(), roughnessF())};
}
std::unique_ptr<MaterialStyle> Renderer::MaterialStyle::decoded(const std::vector<GLfloat>& encoded)
{
if (encoded[0] <= 0) /// MaterialStyleFill
{
std::unique_ptr<MaterialFill> materiallFill;
glm::vec4 head = glm::unpackUnorm4x8(glm::floatBitsToUint(encoded[0]));
if (head.z == 0)
{
materiallFill = std::make_unique<FillPlain>(Material(glm::unpackUnorm4x8(glm::floatBitsToUint(encoded[1])), glm::vec2(head.r, head.g)));
}
return std::make_unique<MaterialStyleFill>(std::move(materiallFill));
}
else /// MaterialStyleStroke
{
std::unique_ptr<MaterialStroke> materialStroke;
uint headUint = floatBitsToUint(encoded[1]);
vec4 head = unpackUnorm4x8(headUint);
StrokeType strokeType = (StrokeType)floor(head.b * 10);
StrokeEndType endType = (StrokeEndType)(int(round(head.b * 100)) % 10);
switch (int(head.a * 100) % 10)
{
/// Plain
case 0: {
materialStroke = std::make_unique<StrokePlain>(Material(glm::unpackUnorm4x8(glm::floatBitsToUint(encoded[2])), glm::vec2(head.r, head.g)));
break;
}
/// RadialGradient
case 1: {
uint size = headUint % (1 << 15);
bool gradual = (headUint & (1 << 15)) != 0;
std::map<float, Material> materialMap;
for (uint i = 0; i < size; i++)
{
auto data = floatBitsToUint(encoded[2 + i * 2]);
auto level = unpackUnorm2x16(data).y;
auto color = unpackUnorm4x8(floatBitsToUint(encoded[3 + i * 2]));
auto metallicRoughness = unpackUnorm4x8(data);
materialMap.emplace(level, Material(color, glm::vec2(metallicRoughness.r, metallicRoughness.g)));
}
materialStroke = std::make_unique<StrokeRadialGradient>(materialMap, gradual);
break;
}
}
return std::make_unique<MaterialStyleStroke>(encoded[0], strokeType, endType, std::move(materialStroke));
}
}

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@ -25,6 +25,7 @@ namespace Renderer
virtual std::vector<GLfloat> encoded() const = 0;
virtual std::unique_ptr<MaterialStyle> clone() const = 0;
virtual bool operator==(const MaterialStyle&) const = 0;
static std::unique_ptr<MaterialStyle> decoded(const std::vector<GLfloat>& encoded);
};
struct BaseStyle
@ -36,8 +37,16 @@ namespace Renderer
struct Material
{
QColor color;
float metallic;
float roughness;
std::uint8_t metallic;
std::uint8_t roughness;
Material() = default;
Material(const QColor& color, float metallic = 0, float roughness = 0.5);
Material(const glm::vec4& color, const glm::vec2& metallicRoughness);
float metallicF() const;
float roughnessF() const;
void setMetallicF(float metallic);
void setRoughnessF(float roughness);
bool operator==(const Material&) const;
std::pair<glm::vec4, glm::vec2> toVec() const;
};

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@ -3,7 +3,12 @@
using namespace Renderer;
Renderer::FillPlain::FillPlain(QColor color, float metallic, float roughness)
: color(color), metallic(metallic), roughness(roughness)
: material(color, metallic, roughness)
{
}
Renderer::FillPlain::FillPlain(const Material& material)
: material(material)
{
}
@ -14,8 +19,9 @@ MaterialFillType Renderer::FillPlain::type() const
std::vector<GLfloat> Renderer::FillPlain::encoded() const
{
return { glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(metallic, roughness, 0, 1))),
glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(color.redF(), color.greenF(), color.blueF(), color.alphaF())))};
auto pair = material.toVec();
return { glm::uintBitsToFloat(glm::packUnorm4x8(glm::vec4(pair.second, 0, 1))),
glm::uintBitsToFloat(glm::packUnorm4x8(pair.first))};
}
std::unique_ptr<MaterialFill> Renderer::FillPlain::clone() const
@ -26,9 +32,7 @@ std::unique_ptr<MaterialFill> Renderer::FillPlain::clone() const
bool Renderer::FillPlain::operator==(const MaterialFill& m) const
{
return type() == m.type()
&& color == static_cast<const FillPlain&>(m).color
&& metallic == static_cast<const FillPlain&>(m).metallic
&& roughness == static_cast<const FillPlain&>(m).roughness;
&& material == static_cast<const FillPlain&>(m).material;
}

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@ -18,14 +18,13 @@ namespace Renderer
{
public:
FillPlain(QColor color, float metallic, float roughness);
FillPlain(const Material& material);
virtual MaterialFillType type() const override;
virtual std::vector<GLfloat> encoded() const override;
virtual std::unique_ptr<MaterialFill> clone() const override;
virtual bool operator==(const MaterialFill&) const override;
QColor color;
float metallic;
float roughness;
Material material;
};
class MaterialStyleFill : public MaterialStyle

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@ -76,8 +76,8 @@ bool Renderer::StrokeRadialGradient::operator==(const MaterialStroke& m) const
&& materialMap == static_cast<const StrokeRadialGradient&>(m).materialMap;
}
Renderer::MaterialStyleStroke::MaterialStyleStroke(float width, StrokeType strokeType, StrokeEndType endType, std::shared_ptr<MaterialStroke> materialStroke)
: halfWidth(width/2), strokeType(strokeType), endType(endType), materialStroke(materialStroke)
Renderer::MaterialStyleStroke::MaterialStyleStroke(float halfWidth, StrokeType strokeType, StrokeEndType endType, std::shared_ptr<MaterialStroke> materialStroke)
: halfWidth(halfWidth), strokeType(strokeType), endType(endType), materialStroke(materialStroke)
{
}
@ -100,7 +100,7 @@ std::vector<GLfloat> Renderer::MaterialStyleStroke::encoded() const
std::unique_ptr<MaterialStyle> Renderer::MaterialStyleStroke::clone() const
{
return std::make_unique<MaterialStyleStroke>(halfWidth*2, strokeType, endType, materialStroke->clone());
return std::make_unique<MaterialStyleStroke>(halfWidth, strokeType, endType, materialStroke->clone());
}
bool Renderer::MaterialStyleStroke::operator==(const MaterialStyle& m) const

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@ -40,7 +40,7 @@ namespace UnitTest
{1.00, Material{QColor(58,64,151)}}
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(60, StrokeType::kBothSides, StrokeEndType::kRound,
std::make_shared<MaterialStyleStroke>(30, StrokeType::kBothSides, StrokeEndType::kRound,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
} style;
@ -61,7 +61,7 @@ namespace UnitTest
{1.00, Material{QColor(58,64,151)}}
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(60, StrokeType::kBothSides, StrokeEndType::kFlat,
std::make_shared<MaterialStyleStroke>(30, StrokeType::kBothSides, StrokeEndType::kFlat,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
} style;
@ -82,7 +82,7 @@ namespace UnitTest
{1.00, Material{QColor(58,64,151)}}
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(60, StrokeType::kLeftSide, StrokeEndType::kRound,
std::make_shared<MaterialStyleStroke>(30, StrokeType::kLeftSide, StrokeEndType::kRound,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
} style;
@ -103,7 +103,7 @@ namespace UnitTest
{1.00, Material{QColor(58,64,151)}}
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(60, StrokeType::kLeftSide, StrokeEndType::kFlat,
std::make_shared<MaterialStyleStroke>(30, StrokeType::kLeftSide, StrokeEndType::kFlat,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
} style;
@ -124,7 +124,7 @@ namespace UnitTest
{1.00, Material{QColor(58,64,151)}}
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(160, StrokeType::kRightSide, StrokeEndType::kFlatRound,
std::make_shared<MaterialStyleStroke>(80, StrokeType::kRightSide, StrokeEndType::kFlatRound,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
} style;
@ -149,7 +149,7 @@ namespace UnitTest
virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
{
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(60, StrokeType::kBothSides, StrokeEndType::kRound,
std::make_shared<MaterialStyleStroke>(30, StrokeType::kBothSides, StrokeEndType::kRound,
std::make_shared<StrokePlain>(QColor(255,255,255),1,1))) };
}
} style;
@ -170,7 +170,7 @@ namespace UnitTest
{1.00, Material{QColor(58,64,151)}}
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(60, StrokeType::kBothSides, StrokeEndType::kRound,
std::make_shared<MaterialStyleStroke>(30, StrokeType::kBothSides, StrokeEndType::kRound,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
} style;

54
UnitTest/StyleTest.cpp Normal file
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@ -0,0 +1,54 @@
#include "CppUnitTest.h"
#include <QGuiApplication>
#include <QtWidgets/QApplication>
#include "Renderer/Painting/ElementStyle.h"
#include <Renderer/Painting/MaterialStyleStroke.h>
using namespace Microsoft::VisualStudio::CppUnitTestFramework;
using namespace Renderer;
namespace UnitTest
{
TEST_CLASS(StyleTest)
{
public:
TEST_METHOD(TestEncodeDecode)
{
std::map<float, Material> materialMap = {
{0.20, Material{QColor(255,255,255)}},
{0.60, Material{QColor(165,176,207)}},
{1.00, Material{QColor(58,64,151)}}
};
auto style = std::make_unique<MaterialStyleStroke>(
30, StrokeType::kBothSides, StrokeEndType::kRound,
std::make_shared<StrokeRadialGradient>(materialMap, false)
);
/* auto style = std::make_shared<MaterialStyleStroke>(
30, StrokeType::kBothSides, StrokeEndType::kRound,
std::make_shared<StrokePlain>(Material(QColor(255, 255, 255)))
);*/
std::shared_ptr<MaterialStyle> decoded = MaterialStyle::decoded(style->encoded());
/* Assert::IsTrue(decoded->type() == MaterialStyleType::kStroke);
Assert::IsTrue(std::static_pointer_cast<MaterialStyleStroke>(decoded)->halfWidth == 30);
Assert::IsTrue(std::static_pointer_cast<MaterialStyleStroke>(decoded)->strokeType == StrokeType::kBothSides);
Assert::IsTrue(std::static_pointer_cast<MaterialStyleStroke>(decoded)->endType == StrokeEndType::kRound);
std::shared_ptr<MaterialStroke> materialStroke = std::static_pointer_cast<MaterialStyleStroke>(decoded)->materialStroke;
Assert::IsTrue(materialStroke->type() == MaterialStrokeType::kPlain);
Material material = std::static_pointer_cast<StrokePlain>(materialStroke)->material;
Assert::IsTrue(material == Material(QColor(255, 255, 255)));
Logger::WriteMessage(std::format("({} {} {} {}), ({} {})\n",
material.color.red(),
material.color.green(),
material.color.blue(),
material.color.alpha(),
material.metallic,
material.roughness
).c_str());*/
Assert::IsTrue(*style == *decoded);
}
};
}

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@ -117,6 +117,7 @@
<DynamicSource Condition="'$(Configuration)|$(Platform)'=='Release|x64'">input</DynamicSource>
<QtMocFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(Filename).moc</QtMocFileName>
</ClCompile>
<ClCompile Include="StyleTest.cpp" />
<ClCompile Include="UnitTest.cpp" />
</ItemGroup>
<ItemGroup>

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@ -48,5 +48,8 @@
<ClCompile Include="PaintingTest.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="StyleTest.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>