ArchitectureColoredPainting/UnitTest/ElementRendererTest.cpp

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#include "CppUnitTest.h"
#include <QGuiApplication>
#include <QtWidgets/QApplication>
#include "ElementRendererTest.h"
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#include "Renderer/Painting/ElementStyle.h"
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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using namespace Renderer;
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namespace UnitTest
{
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TEST_CLASS(ElementRendererTest)
{
public:
TEST_METHOD(TestStrokePlain)
{
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
char* argv[] = { (char*)"" };
int argc = 1;
QApplication a(argc, argv);
Renderer::ElementStyleStrokeDemo style(2);
TestGLWidget w(style);
w.show();
a.exec();
}
TEST_METHOD(TestStrokeRadialGradient1)
{
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
char* argv[] = { (char*)"" };
int argc = 1;
QApplication a(argc, argv);
class StyleStrokeRadialGradient : public Renderer::ElementStyle
{
virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
{
std::map<float, Material> materialMap = {
{0.25, Material{QColor(255,0,0)}},
{0.50, Material{QColor(0,255,0)}},
{0.75, Material{QColor(0,0,255)}},
{1.00, Material{QColor(255,255,0)}},
};
return { BaseStyle(std::make_shared<TransformStyle>(),
std::make_shared<MaterialStyleStroke>(4, StrokeType::kLeftSide, StrokeEndType::kRound,
std::make_shared<StrokeRadialGradient>(materialMap, false))) };
}
} style;
TestGLWidget w(style);
w.show();
a.exec();
}
TEST_METHOD(TestStrokeRadialGradient2)
{
QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseHighDpiPixmaps);
QApplication::setHighDpiScaleFactorRoundingPolicy(Qt::HighDpiScaleFactorRoundingPolicy::PassThrough);
char* argv[] = { (char*)"" };
int argc = 1;
QApplication a(argc, argv);
class StyleStrokeRadialGradient : public Renderer::ElementStyle
{
virtual std::vector<Renderer::BaseStyle> toBaseStyles() const override
{
std::map<float, Material> materialMap = {
{0.50, Material{QColor(0,255,0)}},
{0.75, Material{QColor(0,0,255)}},
{1.00, Material{QColor(255,255,0)}},
};
return { BaseStyle(std::make_shared<TransformStyle>(),
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std::make_shared<MaterialStyleStroke>(30, StrokeType::kLeftSide, StrokeEndType::kRound,
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std::make_shared<StrokeRadialGradient>(materialMap, true))) };
}
} style;
TestGLWidget w(style);
w.show();
a.exec();
}
};
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}