ArchitectureColoredPainting/include/glm/gtx/wrap.hpp

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/// @ref gtx_wrap
/// @file glm/gtx/wrap.hpp
///
/// @see core (dependence)
///
/// @defgroup gtx_wrap GLM_GTX_wrap
/// @ingroup gtx
///
/// @brief Wrapping mode of texture coordinates.
///
/// <glm/gtx/wrap.hpp> need to be included to use these functionalities.
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/vec1.hpp"
#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_GTX_wrap extension included")
#endif
namespace glm
{
/// @addtogroup gtx_wrap
/// @{
/// Simulate GL_CLAMP OpenGL wrap mode
/// @see gtx_wrap extension.
template <typename genType>
GLM_FUNC_DECL genType clamp(genType const& Texcoord);
/// Simulate GL_REPEAT OpenGL wrap mode
/// @see gtx_wrap extension.
template <typename genType>
GLM_FUNC_DECL genType repeat(genType const& Texcoord);
/// Simulate GL_MIRRORED_REPEAT OpenGL wrap mode
/// @see gtx_wrap extension.
template <typename genType>
GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
/// Simulate GL_MIRROR_REPEAT OpenGL wrap mode
/// @see gtx_wrap extension.
template <typename genType>
GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
/// @}
}// namespace glm
#include "wrap.inl"